Difference between revisions of "Version/1.4.3531"

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Version 1.4.3531 is up now on the unstable (and now stable) branch!
 
Version 1.4.3531 is up now on the unstable (and now stable) branch!
- Updated player name-in-game content.
+
* Updated player name-in-game content.
- Increase the tunneler's armor stats.
+
*Increase the tunneler's armor stats.
- Allow children to wear shieldbelts.
+
* Allow children to wear shieldbelts.
- Increase the radius of the pollution pump by 1 so it can reach the edge of the map.
+
* Increase the radius of the pollution pump by 1 so it can reach the edge of the map.
- Increase the effect of the temperature genes.
+
* Increase the effect of the temperature genes.
- Clarify that the implant genes ability overwrites the target's xenogenes in the tooltip.
+
* Clarify that the implant genes ability overwrites the target's xenogenes in the tooltip.
- Update the comms console spawned message to give more info on mech bosses.
+
* Update the comms console spawned message to give more info on mech bosses.
- Slightly reduce damage and increase ranged cooldown for militor's mini-shotgun.
+
* Slightly reduce damage and increase ranged cooldown for militor's mini-shotgun.
- Signal chips reduced to 0 flammability given how much fire the diabolus makes.
+
* Signal chips reduced to 0 flammability given how much fire the diabolus makes.
- Increased EMP restistance for mech bosses.
+
* Increased EMP restistance for mech bosses.
- Children can now do basic work at age 3.
+
* Children can now do basic work at age 3.
- Added alert for incoming bossgroup.
+
* Added alert for incoming bossgroup.
- Adjust prevalence of nicknames among pigskins.
+
* Adjust prevalence of nicknames among pigskins.
- Add null check to StyleForThingDef.
+
* Add null check to StyleForThingDef.
- Fix: Some hemogenic abilities can be queued without enough hemogen.
+
* Fix: Some hemogenic abilities can be queued without enough hemogen.
- Fix: AI sanguophages can use longjump without any remaining hemogen.
+
* Fix: AI sanguophages can use longjump without any remaining hemogen.
- Fix: Atomizer is backwards by default.
+
* Fix: Atomizer is backwards by default.
- Fix: War urchins are not newborn when created by a war queen.
+
* Fix: War urchins are not newborn when created by a war queen.
- Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map.
+
* Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map.
- Fix: Bossgroup mechs do not attack if mechanoid faction is disabled.
+
* Fix: Bossgroup mechs do not attack if mechanoid faction is disabled.

Revision as of 11:17, 29 October 2022

Previous Version: Version/1.4.3530
Released on: 28 October 2022
Next Version: Version/1.4.3534
Released on: 1 November 2022

Released on: 29 October 2022


Released October 29, 2022

Version 1.4.3531 is up now on the unstable (and now stable) branch!

  • Updated player name-in-game content.
  • Increase the tunneler's armor stats.
  • Allow children to wear shieldbelts.
  • Increase the radius of the pollution pump by 1 so it can reach the edge of the map.
  • Increase the effect of the temperature genes.
  • Clarify that the implant genes ability overwrites the target's xenogenes in the tooltip.
  • Update the comms console spawned message to give more info on mech bosses.
  • Slightly reduce damage and increase ranged cooldown for militor's mini-shotgun.
  • Signal chips reduced to 0 flammability given how much fire the diabolus makes.
  • Increased EMP restistance for mech bosses.
  • Children can now do basic work at age 3.
  • Added alert for incoming bossgroup.
  • Adjust prevalence of nicknames among pigskins.
  • Add null check to StyleForThingDef.
  • Fix: Some hemogenic abilities can be queued without enough hemogen.
  • Fix: AI sanguophages can use longjump without any remaining hemogen.
  • Fix: Atomizer is backwards by default.
  • Fix: War urchins are not newborn when created by a war queen.
  • Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map.
  • Fix: Bossgroup mechs do not attack if mechanoid faction is disabled.