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== Improvements and adjustments - Royalty == | == Improvements and adjustments - Royalty == | ||
− | + | Imperial champions can use spears and longswords. | |
− | + | Skip and chaos skip have a max body size set. | |
− | + | Gunlink no longer counts as clothing for nudity. | |
− | + | Limit noble wimp to knight or praetor. | |
− | + | Ensure persona weapons are unbound if you leave them on a temporary map. | |
− | + | Improvements and adjustments - Ideology | |
− | + | “Ideology system inactive” games can set and use all styles of buildings, items and floors. | |
− | + | Moved ideology buildings to new Ideology architect tab. | |
− | + | Downed pawns can perform duties in a ritual if their ritual role allows them to be downed. | |
− | + | Allow style selection in bill configuration dialog in classic mode. | |
− | + | Added a gizmo to blueprints in classic ideology mode that allows changing the built style. | |
− | + | Ensure ideoligions are recalculated after an archonexus win. | |
− | + | Added complex furniture as a prerequisite for reliquary and styling station. | |
− | + | Negative thoughts related to not having enough scarification scars do not apply at very low expectations or lower. | |
− | + | "No slaves in colony" thought does not apply at "Very low" expectations or below. | |
− | + | Rituals are called off if the target is reserved by another pawn during the ritual. | |
− | + | Ritual opportunity letters are skipped for most rituals for the first 10 days of play. | |
− | + | Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it. | |
− | + | Added “cannot be assigned” reason to pawn portrait tooltip on the ritual begin window. | |
− | + | Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts. | |
== Dev tools == | == Dev tools == |