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== Combat - Turrets == | == Combat - Turrets == | ||
− | * | + | * Mini-turret damage increased from 11 to 12. |
* Mini-turret accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24. | * Mini-turret accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24. | ||
− | * | + | * Autocannon damage increased from 25 to 27. |
* Autocannon accuracy increased: touch 0.25 -> 0.28, short 0.65 -> 0.72, medium 0.6 -> 0.66, long 0.45 -> 0.5. | * Autocannon accuracy increased: touch 0.25 -> 0.28, short 0.65 -> 0.72, medium 0.6 -> 0.66, long 0.45 -> 0.5. | ||
− | * | + | * Uranium slug turret damage increased from 50 to 55. |
* Uranium slug turret accuracy increased: touch 0.2 -> 0.22, short 0.3 -> 0.33, medium 0.4 -> 0.44. | * Uranium slug turret accuracy increased: touch 0.2 -> 0.22, short 0.3 -> 0.33, medium 0.4 -> 0.44. | ||
− | * | + | * Mortar miss radius reduced from 10 to 9 (when playing without classic mortars active). |
− | * The | + | * The accuracy of mortars is now related to a pawn's shooting skill. Skill level 8 makes it the same as before. Higher skill will make the mortar more accurate, while lower skill will make it less accurate. |
* Turret ammo cost is no longer factored by difficulty. | * Turret ammo cost is no longer factored by difficulty. | ||
* Reduced uranium slug turret cost per shot from 3 uranium to 2.666. | * Reduced uranium slug turret cost per shot from 3 uranium to 2.666. | ||
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== Combat - Enemies == | == Combat - Enemies == | ||
− | * Reduced | + | * Reduced termite mech's thump cannon range from 25.9 to 24.9. |
* Added a way to make special per-faction raid strategy probabilities. | * Added a way to make special per-faction raid strategy probabilities. | ||
* Adjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time. | * Adjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time. | ||
* Breachers no longer want to attack passable player buildings. They only target impassable buildings like walls. | * Breachers no longer want to attack passable player buildings. They only target impassable buildings like walls. | ||
− | * Changed termite | + | * Changed termite thump cannon's damage multiplier versus walls from 4x to 2x (so their damage versus walls dropped from 540 to 270). It now requires 2 shots from a termite to destroy a 300hp steel wall. |
− | * Changed | + | * Changed breaching axe's damage multiplier versus walls from 1 to 0.75 (so their damage versus walls drops from 75 to ~56). |
* Selection weight of the most recent raid faction is reduced by 60% when choosing a faction for the next raid. | * Selection weight of the most recent raid faction is reduced by 60% when choosing a faction for the next raid. | ||
* Adjusted human factions' raid strategy selection weights for slightly more variation. | * Adjusted human factions' raid strategy selection weights for slightly more variation. | ||
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== Fixes == | == Fixes == | ||
− | * Fix: | + | * Fix: Hood and torture crown have no armor ratings. |
− | * Fix: | + | * Fix: Transport pods built before last patch have 0 capacity. |
− | * Fix: Uninstalling and reinstalling a | + | * Fix: Uninstalling and reinstalling a mortar resets its cooldown. |
* Fix: Caravan fails to leave map if roping pawn removed or mental break while animal still in pen. | * Fix: Caravan fails to leave map if roping pawn removed or mental break while animal still in pen. | ||
* Fix: Newborn animals from other factions don't leave with faction. | * Fix: Newborn animals from other factions don't leave with faction. | ||
* Fix: High life precept description doesn't properly display mood range. | * Fix: High life precept description doesn't properly display mood range. | ||
* Fix: Less-restrictive nudism precepts are inconsistent with allowed gear. | * Fix: Less-restrictive nudism precepts are inconsistent with allowed gear. | ||
− | * Fix: | + | * Fix: Autobong doesn't satisfy smokeleaf dependence. |
* Fix: Special characters on named precepts can break UI. | * Fix: Special characters on named precepts can break UI. | ||
* Fix: Starting packaged survival meals can be made of ingredients not allowed by ingredient filters. | * Fix: Starting packaged survival meals can be made of ingredients not allowed by ingredient filters. | ||
* Fix: Tattoo artwork integration bugs. | * Fix: Tattoo artwork integration bugs. | ||
* Fix: Error message with def for smeltProducts. | * Fix: Error message with def for smeltProducts. | ||
− | * Fix: | + | * Fix: Long range mineral scanner took 10x less work to build than similar structures. |
* Fix: Work speed penalty reasons formatting issues. | * Fix: Work speed penalty reasons formatting issues. | ||
* Fix: Remove gestation period stat for megaspiders and spelopedes, since they do not breed. | * Fix: Remove gestation period stat for megaspiders and spelopedes, since they do not breed. | ||
− | * Fix: | + | * Fix: Slab bed doesn't burn. |
* Fix: Potential nullref in CompAbilityEffect_StartRitual. | * Fix: Potential nullref in CompAbilityEffect_StartRitual. | ||
* Fix: Drum party-related error when ticking AI lord. | * Fix: Drum party-related error when ticking AI lord. | ||
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* Fix: Bestowing ceremony target is undraftable even after ceremony ended. | * Fix: Bestowing ceremony target is undraftable even after ceremony ended. | ||
* Fix: Hackables can be instantly hacked. | * Fix: Hackables can be instantly hacked. | ||
− | * Fix: | + | * Fix: Autobong reduces consciousness of mechs. |
* Fix: Raiders attacking non-aggressive roamers. | * Fix: Raiders attacking non-aggressive roamers. | ||
* Fix: Vegetarian pawns get mad eating vegetarian-made pemmican. | * Fix: Vegetarian pawns get mad eating vegetarian-made pemmican. |