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== Combat - Turrets ==
 
== Combat - Turrets ==
  
* [[Mini-turret]] damage increased from 11 to 12.
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* Mini-turret damage increased from 11 to 12.
 
* Mini-turret accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24.
 
* Mini-turret accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24.
* [[Autocannon turret|Autocannon]] damage increased from 25 to 27.
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* Autocannon damage increased from 25 to 27.
 
* Autocannon accuracy increased: touch 0.25 -> 0.28, short 0.65 -> 0.72, medium 0.6 -> 0.66, long 0.45 -> 0.5.
 
* Autocannon accuracy increased: touch 0.25 -> 0.28, short 0.65 -> 0.72, medium 0.6 -> 0.66, long 0.45 -> 0.5.
* [[Uranium slug turret]] damage increased from 50 to 55.
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* Uranium slug turret damage increased from 50 to 55.
 
* Uranium slug turret accuracy increased: touch 0.2 -> 0.22, short 0.3 -> 0.33, medium 0.4 -> 0.44.
 
* Uranium slug turret accuracy increased: touch 0.2 -> 0.22, short 0.3 -> 0.33, medium 0.4 -> 0.44.
* [[Mortar]] miss radius reduced from 10 to 9 (when playing without classic mortars active).
+
* Mortar miss radius reduced from 10 to 9 (when playing without classic mortars active).
* The [[Mortar Miss Radius Multiplier|accuracy of mortars]] is now related to a pawn's [[shooting]] skill. Skill level 8 makes it the same as before. Higher skill will make the mortar more accurate, while lower skill will make it less accurate.
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* The accuracy of mortars is now related to a pawn's shooting skill. Skill level 8 makes it the same as before. Higher skill will make the mortar more accurate, while lower skill will make it less accurate.
 
* Turret ammo cost is no longer factored by difficulty.
 
* Turret ammo cost is no longer factored by difficulty.
 
* Reduced uranium slug turret cost per shot from 3 uranium to 2.666.
 
* Reduced uranium slug turret cost per shot from 3 uranium to 2.666.
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== Combat - Enemies ==
 
== Combat - Enemies ==
  
* Reduced [[termite]] mech's [[thump cannon]] range from 25.9 to 24.9.
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* Reduced termite mech's thump cannon range from 25.9 to 24.9.
 
* Added a way to make special per-faction raid strategy probabilities.
 
* Added a way to make special per-faction raid strategy probabilities.
 
* Adjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time.
 
* Adjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time.
 
* Breachers no longer want to attack passable player buildings. They only target impassable buildings like walls.
 
* Breachers no longer want to attack passable player buildings. They only target impassable buildings like walls.
* Changed termite [[thump cannon]]'s [[Damage type#Thump|damage]] multiplier versus walls from 4x to 2x (so their damage versus walls dropped from 540 to 270). It now requires 2 shots from a termite to destroy a 300hp steel wall.
+
* Changed termite thump cannon's damage multiplier versus walls from 4x to 2x (so their damage versus walls dropped from 540 to 270). It now requires 2 shots from a termite to destroy a 300hp steel wall.
* Changed [[breach axe|breaching axe]]'s [[Damage type#Demolish|damage]] multiplier versus walls from 1 to 0.75 (so their damage versus walls drops from 75 to ~56).
+
* Changed breaching axe's damage multiplier versus walls from 1 to 0.75 (so their damage versus walls drops from 75 to ~56).
 
* Selection weight of the most recent raid faction is reduced by 60% when choosing a faction for the next raid.
 
* Selection weight of the most recent raid faction is reduced by 60% when choosing a faction for the next raid.
 
* Adjusted human factions' raid strategy selection weights for slightly more variation.
 
* Adjusted human factions' raid strategy selection weights for slightly more variation.
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== Fixes ==
 
== Fixes ==
  
* Fix: [[Hood]] and [[torture crown]] have no armor ratings.
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* Fix: Hood and torture crown have no armor ratings.
* Fix: [[Transport pod]]s built before last patch have 0 capacity.
+
* Fix: Transport pods built before last patch have 0 capacity.
* Fix: Uninstalling and reinstalling a [[mortar]] resets its cooldown.
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* Fix: Uninstalling and reinstalling a mortar resets its cooldown.
 
* Fix: Caravan fails to leave map if roping pawn removed or mental break while animal still in pen.
 
* Fix: Caravan fails to leave map if roping pawn removed or mental break while animal still in pen.
 
* Fix: Newborn animals from other factions don't leave with faction.
 
* Fix: Newborn animals from other factions don't leave with faction.
 
* Fix: High life precept description doesn't properly display mood range.
 
* Fix: High life precept description doesn't properly display mood range.
 
* Fix: Less-restrictive nudism precepts are inconsistent with allowed gear.
 
* Fix: Less-restrictive nudism precepts are inconsistent with allowed gear.
* Fix: [[Autobong]] doesn't satisfy smokeleaf dependence.
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* Fix: Autobong doesn't satisfy smokeleaf dependence.
 
* Fix: Special characters on named precepts can break UI.
 
* Fix: Special characters on named precepts can break UI.
 
* Fix: Starting packaged survival meals can be made of ingredients not allowed by ingredient filters.
 
* Fix: Starting packaged survival meals can be made of ingredients not allowed by ingredient filters.
 
* Fix: Tattoo artwork integration bugs.
 
* Fix: Tattoo artwork integration bugs.
 
* Fix: Error message with def for smeltProducts.
 
* Fix: Error message with def for smeltProducts.
* Fix: [[Long range mineral scanner]] took 10x less work to build than similar structures.
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* Fix: Long range mineral scanner took 10x less work to build than similar structures.
 
* Fix: Work speed penalty reasons formatting issues.
 
* Fix: Work speed penalty reasons formatting issues.
 
* Fix: Remove gestation period stat for megaspiders and spelopedes, since they do not breed.
 
* Fix: Remove gestation period stat for megaspiders and spelopedes, since they do not breed.
* Fix: [[Slab bed]] doesn't burn.
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* Fix: Slab bed doesn't burn.
 
* Fix: Potential nullref in CompAbilityEffect_StartRitual.
 
* Fix: Potential nullref in CompAbilityEffect_StartRitual.
 
* Fix: Drum party-related error when ticking AI lord.
 
* Fix: Drum party-related error when ticking AI lord.
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* Fix: Bestowing ceremony target is undraftable even after ceremony ended.
 
* Fix: Bestowing ceremony target is undraftable even after ceremony ended.
 
* Fix: Hackables can be instantly hacked.
 
* Fix: Hackables can be instantly hacked.
* Fix: [[Autobong]] reduces consciousness of [[Mechanoid|mechs]].
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* Fix: Autobong reduces consciousness of mechs.
 
* Fix: Raiders attacking non-aggressive roamers.
 
* Fix: Raiders attacking non-aggressive roamers.
 
* Fix: Vegetarian pawns get mad eating vegetarian-made pemmican.
 
* Fix: Vegetarian pawns get mad eating vegetarian-made pemmican.

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