Editing Version/1.1.2624
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
This is a refinements and fixes update with improvements for the base game and Royalty expansion. It should be compatible with all savegames and mods. This biggest changes will be tunings designed to move deep drilling from the lategame towards the midgame and make them more viable for marginal drilling projects. As always, everything is on the table for further adjustment as we go forward. | This is a refinements and fixes update with improvements for the base game and Royalty expansion. It should be compatible with all savegames and mods. This biggest changes will be tunings designed to move deep drilling from the lategame towards the midgame and make them more viable for marginal drilling projects. As always, everything is on the table for further adjustment as we go forward. | ||
Line 14: | Line 13: | ||
* Butchered cenitpedes now yield 10 plasteel when shredded, modified by difficulty and pawn skill. | * Butchered cenitpedes now yield 10 plasteel when shredded, modified by difficulty and pawn skill. | ||
* Crashed ship parts now drop an advanced component. | * Crashed ship parts now drop an advanced component. | ||
− | * | + | * Plasteel no longer burns. |
* Reduced commonality of mechanoid raids at high points levels. | * Reduced commonality of mechanoid raids at high points levels. | ||
* Reduced deep drilling research cost from 4000 to 1000 and moved from multi-analyzer tier to microelectronics tier. | * Reduced deep drilling research cost from 4000 to 1000 and moved from multi-analyzer tier to microelectronics tier. | ||
Line 85: | Line 84: | ||
* Fix: Siegers receive extra supplies they don’t need. | * Fix: Siegers receive extra supplies they don’t need. | ||
* Fix: Various StockGenerator_Tag missing countRanges which made some settlements not carry items they should have. | * Fix: Various StockGenerator_Tag missing countRanges which made some settlements not carry items they should have. | ||
+ | |||
+ | [[Category:Current_version]] |