Difference between revisions of "Version/0.7.581"

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====Changes====
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*Stuff system allows you to build walls, furniture, and other structures out of arbitrary materials.
 +
 
 +
*New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
 +
 
 +
*There are now multiple types of stone: sandstone, granite, marble, slate, and limestone.
 +
 
 +
*There are now multiple mineable minerals: metal, silver, gold, plasteel.
 +
 
 +
*Leather harvesting from animals, and cloth harvesting from cotton crops.
 +
 
 +
*Special space-tech cloth types.
 +
 
 +
*Make clothing from arbitrary fabrics or leathers.
 +
 
 +
*Reworked damage deflection chance per-damagetype armor system.
 +
 
 +
*Some animals and mechanoids have natural armor.
 +
 
 +
*New biome: tropical rainforest. A choking, disease-infested jungle.
 +
 
 +
*Disease rates are linked to biomes.
 +
 
 +
*Prosthetic limbs, from simple to complex: peg legs, wood dentures, simple prosthetics, enhanced bionic limbs and eyes.
 +
 
 +
*Organ harvesting and transplanting.
 +
 
 +
*Diseases: flu, plague, malaria, sleeping sickness.
 +
 
 +
*Chronic conditions (age-related): Cataracts, bad back
 +
 
 +
*A bunch of new traits. Brawler, prosthophile, and more
 +
 
 +
*New trade system and interface.
 +
 
 +
*Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
 +
 
 +
*Neutrotrainers: Matrix-style instant training devices.
 +
 
 +
*Lockable doors
 +
 
 +
*Melee weapons: Club, knife, spear, shiv, short sword
 +
 
 +
*New animals: cobra, monkey, camel, tortoise, boar, rhino.
 +
 
 +
*Storyteller redesigned and rebalanced.
 +
 
 +
*Visitors carry their own food and hopefully won’t raid your food supplies.
 +
 
 +
*Translations can be set to avoid using tiny text (useful for Asian languages where tiny characters are unreadable).
 +
 
 +
*Rewritten credits system integrates translator credits from each translation automatically.
 +
 
 +
*Piles of other additions, fixes, and tunings.

Revision as of 17:49, 1 October 2014

Changes

  • Stuff system allows you to build walls, furniture, and other structures out of arbitrary materials.
  • New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
  • There are now multiple types of stone: sandstone, granite, marble, slate, and limestone.
  • There are now multiple mineable minerals: metal, silver, gold, plasteel.
  • Leather harvesting from animals, and cloth harvesting from cotton crops.
  • Special space-tech cloth types.
  • Make clothing from arbitrary fabrics or leathers.
  • Reworked damage deflection chance per-damagetype armor system.
  • Some animals and mechanoids have natural armor.
  • New biome: tropical rainforest. A choking, disease-infested jungle.
  • Disease rates are linked to biomes.
  • Prosthetic limbs, from simple to complex: peg legs, wood dentures, simple prosthetics, enhanced bionic limbs and eyes.
  • Organ harvesting and transplanting.
  • Diseases: flu, plague, malaria, sleeping sickness.
  • Chronic conditions (age-related): Cataracts, bad back
  • A bunch of new traits. Brawler, prosthophile, and more
  • New trade system and interface.
  • Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
  • Neutrotrainers: Matrix-style instant training devices.
  • Lockable doors
  • Melee weapons: Club, knife, spear, shiv, short sword
  • New animals: cobra, monkey, camel, tortoise, boar, rhino.
  • Storyteller redesigned and rebalanced.
  • Visitors carry their own food and hopefully won’t raid your food supplies.
  • Translations can be set to avoid using tiny text (useful for Asian languages where tiny characters are unreadable).
  • Rewritten credits system integrates translator credits from each translation automatically.
  • Piles of other additions, fixes, and tunings.