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{{Version Nav}}
 
{{Version Nav}}
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''This version was released on: October 1, 2014''
  
 
Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things.
 
Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things.
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==Compatibility==
 
==Compatibility==
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Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony.
 
Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony.
  
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==Core Release==
 
==Core Release==
* [[Stuff]] system allows you to build [[walls]], [[furniture]], and other structures out of arbitrary materials.
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* Stuff system allows you to build [[walls]], [[furniture]], and other structures out of arbitrary materials.
 
* New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
 
* New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
 
* There are now multiple types of stone: [[Sandstone Blocks|sandstone]], [[granite Blocks|granite]], [[marble Blocks|marble]], [[slate Blocks|slate]], and [[limestone Blocks|limestone]].
 
* There are now multiple types of stone: [[Sandstone Blocks|sandstone]], [[granite Blocks|granite]], [[marble Blocks|marble]], [[slate Blocks|slate]], and [[limestone Blocks|limestone]].
 
* There are now multiple mineable minerals: [[steel|metal]], [[silver]], [[gold]], [[plasteel]].
 
* There are now multiple mineable minerals: [[steel|metal]], [[silver]], [[gold]], [[plasteel]].
 
* [[Leather]] harvesting from [[animals]], and cloth harvesting from cotton crops. Special space-tech cloth types.
 
* [[Leather]] harvesting from [[animals]], and cloth harvesting from cotton crops. Special space-tech cloth types.
* Make [[clothing]] from arbitrary [[fabrics]] or [[leathers]].
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* Make clothing from arbitrary fabrics or leathers.
 
* Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor.
 
* Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor.
* New [[biome]]: [[tropical rainforest]]. A choking, disease-infested jungle. Disease rates are linked to biomes.
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* New biome: tropical rainforest. A choking, disease-infested jungle. Disease rates are linked to biomes.
* [[Artificial body part|Prosthetic limbs]], from simple to complex: [[peg leg|peg legs]], wood [[Denture|dentures]], simple [[prosthetics]], enhanced [[bionic]] limbs and [[Bionic eye|eyes]].
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* Prosthetic limbs, from simple to complex: [[peg leg|peg legs]], wood [[Denture|dentures]], simple prosthetics, enhanced bionic limbs and [[Bionic eye|eyes]].
 
* Organ harvesting and transplanting.
 
* Organ harvesting and transplanting.
 
* [[Diseases]]: flu, plague, malaria, sleeping sickness.
 
* [[Diseases]]: flu, plague, malaria, sleeping sickness.
 
* [[Ailments|Chronic conditions]] (age-related): Cataracts, bad back
 
* [[Ailments|Chronic conditions]] (age-related): Cataracts, bad back
* A bunch of new [[traits]]. [[Brawler]], prosthophile, and more
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* A bunch of new [[traits]]. Brawler, prosthophile, and more
* New [[trade]] system and interface.
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* New trade system and interface.
 
* Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
 
* Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
 
* [[Skilltrainer|Neutrotrainers]]: Matrix-style instant training devices.
 
* [[Skilltrainer|Neutrotrainers]]: Matrix-style instant training devices.
* Lockable [[door]]s.
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* Lockable doors
 
* Melee weapons: [[Club]], [[knife]], [[spear]], shiv, [[Gladius|short sword]]
 
* Melee weapons: [[Club]], [[knife]], [[spear]], shiv, [[Gladius|short sword]]
 
* New animals: [[cobra]], [[monkey]], [[camel]], [[tortoise]], [[boar]], [[rhino]].
 
* New animals: [[cobra]], [[monkey]], [[camel]], [[tortoise]], [[boar]], [[rhino]].
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Alternatively, you can just go into your game folder and look in Mods/Core/Defs/BiomeDefs/BiomesBase.xml, search for every instance of <chancePerDay>, and cut all the values in half. There are about 12 entries.
 
Alternatively, you can just go into your game folder and look in Mods/Core/Defs/BiomeDefs/BiomesBase.xml, search for every instance of <chancePerDay>, and cut all the values in half. There are about 12 entries.
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[[Category:Version]]

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