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{{Version Nav}} | {{Version Nav}} | ||
+ | ''This version was released on: October 1, 2014'' | ||
Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things. | Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things. | ||
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==Compatibility== | ==Compatibility== | ||
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Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony. | Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony. | ||
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==Core Release== | ==Core Release== | ||
− | * | + | * Stuff system allows you to build [[walls]], [[furniture]], and other structures out of arbitrary materials. |
* New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors. | * New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors. | ||
* There are now multiple types of stone: [[Sandstone Blocks|sandstone]], [[granite Blocks|granite]], [[marble Blocks|marble]], [[slate Blocks|slate]], and [[limestone Blocks|limestone]]. | * There are now multiple types of stone: [[Sandstone Blocks|sandstone]], [[granite Blocks|granite]], [[marble Blocks|marble]], [[slate Blocks|slate]], and [[limestone Blocks|limestone]]. | ||
* There are now multiple mineable minerals: [[steel|metal]], [[silver]], [[gold]], [[plasteel]]. | * There are now multiple mineable minerals: [[steel|metal]], [[silver]], [[gold]], [[plasteel]]. | ||
* [[Leather]] harvesting from [[animals]], and cloth harvesting from cotton crops. Special space-tech cloth types. | * [[Leather]] harvesting from [[animals]], and cloth harvesting from cotton crops. Special space-tech cloth types. | ||
− | * Make | + | * Make clothing from arbitrary fabrics or leathers. |
* Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor. | * Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor. | ||
− | * New | + | * New biome: tropical rainforest. A choking, disease-infested jungle. Disease rates are linked to biomes. |
− | * | + | * Prosthetic limbs, from simple to complex: [[peg leg|peg legs]], wood [[Denture|dentures]], simple prosthetics, enhanced bionic limbs and [[Bionic eye|eyes]]. |
* Organ harvesting and transplanting. | * Organ harvesting and transplanting. | ||
* [[Diseases]]: flu, plague, malaria, sleeping sickness. | * [[Diseases]]: flu, plague, malaria, sleeping sickness. | ||
* [[Ailments|Chronic conditions]] (age-related): Cataracts, bad back | * [[Ailments|Chronic conditions]] (age-related): Cataracts, bad back | ||
− | * A bunch of new [[traits]]. | + | * A bunch of new [[traits]]. Brawler, prosthophile, and more |
− | * New | + | * New trade system and interface. |
* Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities. | * Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities. | ||
* [[Skilltrainer|Neutrotrainers]]: Matrix-style instant training devices. | * [[Skilltrainer|Neutrotrainers]]: Matrix-style instant training devices. | ||
− | * Lockable | + | * Lockable doors |
* Melee weapons: [[Club]], [[knife]], [[spear]], shiv, [[Gladius|short sword]] | * Melee weapons: [[Club]], [[knife]], [[spear]], shiv, [[Gladius|short sword]] | ||
* New animals: [[cobra]], [[monkey]], [[camel]], [[tortoise]], [[boar]], [[rhino]]. | * New animals: [[cobra]], [[monkey]], [[camel]], [[tortoise]], [[boar]], [[rhino]]. | ||
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Alternatively, you can just go into your game folder and look in Mods/Core/Defs/BiomeDefs/BiomesBase.xml, search for every instance of <chancePerDay>, and cut all the values in half. There are about 12 entries. | Alternatively, you can just go into your game folder and look in Mods/Core/Defs/BiomeDefs/BiomesBase.xml, search for every instance of <chancePerDay>, and cut all the values in half. There are about 12 entries. | ||
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+ | [[Category:Version]] |