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{{Version Nav}}  
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{{Version Nav}}
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''This version was released on: April 10th, 2014''
  
 
==Release Trailer==
 
==Release Trailer==
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* For modders: Beauty and TransmitsPower are now overridable properties of Things and Buildings.
 
* For modders: Beauty and TransmitsPower are now overridable properties of Things and Buildings.
 
* Launch pad replaced with [[orbital trade beacon]]. Trade system clarification commences.
 
* Launch pad replaced with [[orbital trade beacon]]. Trade system clarification commences.
* [[Mental break]] probability is much lower.
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* Mental break probability is much lower.
 
* Colonists will now sleep on the ground if exhausted.
 
* Colonists will now sleep on the ground if exhausted.
 
* Bills no longer vanish on hitting zero count (you can reactivate them without reconfiguring them).
 
* Bills no longer vanish on hitting zero count (you can reactivate them without reconfiguring them).
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===New Content===
 
===New Content===
* Added [[Terrain|rich dirt]] patches.
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* Added rich dirt patches.
 
* Added simple ruins generation.
 
* Added simple ruins generation.
 
* Added basic music system. Added Al’s guitar sting for game start.
 
* Added basic music system. Added Al’s guitar sting for game start.
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* Added a button to select through things in the same square (you could always do this by slowly clicking)
 
* Added a button to select through things in the same square (you could always do this by slowly clicking)
 
* Colonists don’t eat raw food unless urgently hungry or starving.
 
* Colonists don’t eat raw food unless urgently hungry or starving.
* [[Stonecutter's table]] now requires [[research]].
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* Stonecutter’s table now requires research.
 
* Added a simple planning designation that does nothing so people can plan base layouts early.
 
* Added a simple planning designation that does nothing so people can plan base layouts early.
 
* Added a glow to the button that a tutor concept is talking about. Easier to learn.
 
* Added a glow to the button that a tutor concept is talking about. Easier to learn.
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Sorry about asking you to update twice in two days three times in three days. We did a lot of testing with a good-sized test team, but it’s amazing what crops up when thousands of people get their hands on the game. I’m going to have to consider other test and development processes to try to avoid this kind of situation in the future.
 
Sorry about asking you to update twice in two days three times in three days. We did a lot of testing with a good-sized test team, but it’s amazing what crops up when thousands of people get their hands on the game. I’m going to have to consider other test and development processes to try to avoid this kind of situation in the future.
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[[Category:Version]]

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