Editing Version/0.17.1546
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===Increasing skill relevance=== | ===Increasing skill relevance=== | ||
− | * Mining skill reworked: Steeper | + | * Mining skill reworked: Steeper speed penalty for low skill. Mining yield is now slightly dependent on mining skill. |
− | * | + | * Trade price spread made much wider, but social skill also has a much greater effect on it. |
− | * Added | + | * Added “animal gather speed” stat which makes some pawns faster at gathering wool or milk. |
− | * Added | + | * Added “animal product yield” stat which makes some pawns more/less likely to waste the product when gathering wool or milk. |
− | * Removed post-process curve from | + | * Removed post-process curve from melee hit chance so it uses the simple level-by-level tuning. It’ll be much harder to hit things now at low melee skills. Note: Default hit chance is 0.6 for pawns without skills. This equals the chance of a pawn with melee skill 6. |
− | * Added a | + | * Added a melee dodge stat, so better melee-skilled pawns will have more advantage. Pawns don’t melee dodge while aiming or firing ranged weapons. |
* Work tab boxes are easier to identify skill level for visually. | * Work tab boxes are easier to identify skill level for visually. | ||
* Added small crunching sound that plays when you assign a pawn to a skill they’re terrible at. | * Added small crunching sound that plays when you assign a pawn to a skill they’re terrible at. |