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{{Version Nav}}
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__NOTITLE__
 
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<div style="width:100%; overflow:hidden;" class="mpb br15tr br15tl br15bl br15br">
== Changes ==
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<div class="mpth mpbr mpbb br15br version_num">0.0.245</div>
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<div style="padding:0 10px; display:inline-block;">'''Public version 0.0.245''' was released on October 29, 2013 - Pre-alpha press release 2</div>
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{{version}}
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<div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat">
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====Bug Fixes====
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</div>
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* Various bugfixes and balance adjustments.
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<div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat">
 
=== Changes ===
 
=== Changes ===
* [[Plants]] and such no longer cover bullets as well as sandbags.
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</div>
* [[Raiders]] now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
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* Plants and such no longer cover bullets as well as sandbags.
* R-4 [[charge rifle]] now has a unique sound.
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* Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
* [[Weather]] (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
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* R-4 charge rifle now has a unique sound.
* Hid the [[trait]] system to avoid confusion (since traits do nothing).
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* Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
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* Hid the trait system to avoid confusion (since traits do nothing).
 
* All weapons now have unique graphics.
 
* All weapons now have unique graphics.
 
* Rewrote storage square management system to use the generalized work reservation manager.
 
* Rewrote storage square management system to use the generalized work reservation manager.
 
* Fast-forwarding is disabled during combat where you are under attack.
 
* Fast-forwarding is disabled during combat where you are under attack.
* Balanced down [[Hydroponics basin|hydroponics]] growth rate.
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* Balanced down hydroponics growth rate.
* Charged [[battery|batteries]] now explode while burning.
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* Charged batteries now explode while burning.
 
* Rebalanced shooting and melee to make skill more important.
 
* Rebalanced shooting and melee to make skill more important.
 
* Drafted colonists no longer interrupt when melee attacked.
 
* Drafted colonists no longer interrupt when melee attacked.
* [[Traders]] are now rarer but carry more goods.
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* Traders are now rarer but carry more goods.
 
* Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
 
* Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
 
* Smoothed out and softened how AI Storytellers handle colony population.
 
* Smoothed out and softened how AI Storytellers handle colony population.
* Colonists now gain bad [[Mood|thoughts]] from sleeping outside.
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* Colonists now gain bad thoughts from sleeping outside.
 
* Replaced all noncommercial free sounds and attributed those under attribution licenses.
 
* Replaced all noncommercial free sounds and attributed those under attribution licenses.
 
* Power connectors report power net status.
 
* Power connectors report power net status.
* You can now dump [[meals]] in dumping areas.
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* You can now dump meals in dumping areas.
 
* You can now click on names in the overview to center on the colonist.
 
* You can now click on names in the overview to center on the colonist.
 
* Overview now displays health of wounded colonists.
 
* Overview now displays health of wounded colonists.
 
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<div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat">
=== New Content ===
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=== Additions ===
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</div>
 
* Added map size adjustment in an advanced menu at game start.
 
* Added map size adjustment in an advanced menu at game start.
 
* You can now prioritize colonists’ tasks individually.
 
* You can now prioritize colonists’ tasks individually.
 
* Levels now cap at 20 (as designed).
 
* Levels now cap at 20 (as designed).
 
* Added max selection size and max drag designate size.
 
* Added max selection size and max drag designate size.
* Added [[raiders]]: sniper squad and mercenary squad.
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* Added raiders: sniper squad and mercenary squad.
* Some electrical devices now [[Events#Zzztt...|short-circuit]] and cause fires if left out in the rain while running.
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* Some electrical devices now short-circuit and cause fires if left out in the rain while running.
* Split [[Shooting Accuracy]] breakdown into misses due to equipment and misses due to skill.
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* Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
* Added [[skills]] (which do nothing yet): cooking, medicine, artistic, crafting
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* Added skills (which do nothing yet): cooking, medicine, artistic, crafting
 
* Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
 
* Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
 
* Added credits screen.
 
* Added credits screen.
 
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</div>
=== Bug Fixes ===
 
* Various bugfixes and balance adjustments.
 

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