Editing Version/0.0.245
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | __NOTITLE__ |
− | + | <div style="width:100%; overflow:hidden;" class="mpb br15tr br15tl br15bl br15br"> | |
− | == | + | <div class="mpth mpbr mpbb br15br version_num">0.0.245</div> |
+ | <div style="padding:0 10px; display:inline-block;">'''Public version 0.0.245''' was released on October 29, 2013 - Pre-alpha press release 2</div> | ||
+ | {{version}} | ||
+ | <div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat"> | ||
+ | ====Bug Fixes==== | ||
+ | </div> | ||
+ | * Various bugfixes and balance adjustments. | ||
+ | <div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat"> | ||
=== Changes === | === Changes === | ||
− | * | + | </div> |
− | * | + | * Plants and such no longer cover bullets as well as sandbags. |
− | * R-4 | + | * Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril. |
− | * | + | * R-4 charge rifle now has a unique sound. |
− | * Hid the | + | * Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now). |
+ | * Hid the trait system to avoid confusion (since traits do nothing). | ||
* All weapons now have unique graphics. | * All weapons now have unique graphics. | ||
* Rewrote storage square management system to use the generalized work reservation manager. | * Rewrote storage square management system to use the generalized work reservation manager. | ||
* Fast-forwarding is disabled during combat where you are under attack. | * Fast-forwarding is disabled during combat where you are under attack. | ||
− | * Balanced down | + | * Balanced down hydroponics growth rate. |
− | * Charged | + | * Charged batteries now explode while burning. |
* Rebalanced shooting and melee to make skill more important. | * Rebalanced shooting and melee to make skill more important. | ||
* Drafted colonists no longer interrupt when melee attacked. | * Drafted colonists no longer interrupt when melee attacked. | ||
− | * | + | * Traders are now rarer but carry more goods. |
* Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses. | * Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses. | ||
* Smoothed out and softened how AI Storytellers handle colony population. | * Smoothed out and softened how AI Storytellers handle colony population. | ||
− | * Colonists now gain bad | + | * Colonists now gain bad thoughts from sleeping outside. |
* Replaced all noncommercial free sounds and attributed those under attribution licenses. | * Replaced all noncommercial free sounds and attributed those under attribution licenses. | ||
* Power connectors report power net status. | * Power connectors report power net status. | ||
− | * You can now dump | + | * You can now dump meals in dumping areas. |
* You can now click on names in the overview to center on the colonist. | * You can now click on names in the overview to center on the colonist. | ||
* Overview now displays health of wounded colonists. | * Overview now displays health of wounded colonists. | ||
− | + | <div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat"> | |
− | === | + | === Additions === |
+ | </div> | ||
* Added map size adjustment in an advanced menu at game start. | * Added map size adjustment in an advanced menu at game start. | ||
* You can now prioritize colonists’ tasks individually. | * You can now prioritize colonists’ tasks individually. | ||
* Levels now cap at 20 (as designed). | * Levels now cap at 20 (as designed). | ||
* Added max selection size and max drag designate size. | * Added max selection size and max drag designate size. | ||
− | * Added | + | * Added raiders: sniper squad and mercenary squad. |
− | * Some electrical devices now | + | * Some electrical devices now short-circuit and cause fires if left out in the rain while running. |
− | * Split | + | * Split shooting accuracy breakdown into misses due to equipment and misses due to skill. |
− | * Added | + | * Added skills (which do nothing yet): cooking, medicine, artistic, crafting |
* Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking | * Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking | ||
* Added credits screen. | * Added credits screen. | ||
− | + | </div> | |
− | |||
− |