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| {{Basics_Nav}}
 
| {{Basics_Nav}}
 
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|}
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<hr>
{{Image wanted}}
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{{Tocright}}
 
The User Interfaces are on the main game screen, which features the 'Colony Map'.  Each User Interface is either a button, transparently displayed menu or object.
 
The User Interfaces are on the main game screen, which features the 'Colony Map'.  Each User Interface is either a button, transparently displayed menu or object.
  
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! Cell info
 
! Cell info
 
| Bottom left corner
 
| Bottom left corner
| When neither the Architect menu nor the inspect pane are open, whatever is at the cursor's current location is listed. This includes roofing, ground/flooring, objects, and filth (i.e. blood, rubble). The cell's light level is also shown.
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| When neither the Architect menu nor the inspect pane are open, whatever is at the cursor's current location is listed. This includes roofing, gound/flooring, objects, and filth (i.e. blood, rubble). The cell's light level is also shown.  
  
 
|-
 
|-
 
! [[Resources]] list
 
! [[Resources]] list
 
| Top left corner
 
| Top left corner
| This transparent list shows each resource, and its quantity, located in stockpiles. This includes silver, food, clothing, weapons, and metals, and all other resources. The list does not include items worn or held by colonists nor resources not located in stockpiles. It can be scrolled.<br>
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| This transparent list shows each resource, and its quantity, located in stockpiles. This includes silver, food, clothing, weapons, and metals, and all other resources. The list does not include items worn or held by colonists nor resources not located in stockpiles.
If 'Categorized mode' is toggled, the list to be displayed in a collapsible format, sorted according to category.
 
  
 
|-
 
|-
! [[Menus]]
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! [[Overview]], [[Research]], [[Menu]] tabs <!-- to be separated -->
| Bottom
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| Bottom right corner
| The menus at the bottom of the screen are generally used to change configurations or view information, most notably the Architect menu. The last 'Menu' tab lets you review the current scenario, configure options, save the game in progress, load a saved game, return to the main screen, or exit the game. This menu also includes game-related links.
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| The overview is used to manage work priorities and view statistics. Research tab lets you choose which research to perform.  Menu tab is used to save and exit game and open links to other pages for Fiction, Blog, Forum and Help.
  
 
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! Time speed control
 
! Time speed control
 
| Bottom right corner
 
| Bottom right corner
| The speed control lets you control the speed of time in '''RimWorld'''. You can pause the game from this menu, or play it using normal, 3x (two triangles), or 5x (three triangles) speed.
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| The speed control lets you control the speed of time in '''RimWorld'''. You can pause the game from this menu, or play it using normal, double, or triple speed.
  
 
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|-
 
|-
! [[Development mode|Development mode toolbar]]
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! [[Debugging tools]]
 
| Top center
 
| Top center
| Includes tools to spawn objects, trigger events, execute various commands, and view detailed info. Only available if 'Dev mode' is turned on in 'Options'.
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| Includes tools to spawn objects, trigger events, execute various commands, and view detailed info.
  
 
|-  
 
|-  
 
! [[Learning helper]]
 
! [[Learning helper]]
 
| Top right
 
| Top right
| An interactive tool to learn gameplay. It replaces the yellow pop-up messages and yellow learning alerts. Can be disabled in the game settings.
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| An interactive tool to learn gameplay.
  
 
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|-
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! Colonist bar
 
! Colonist bar
 
| Top
 
| Top
| Shows the colonists' names, appearance, and status icons and are grouped by settlement and/or caravan. Left-click jumps to a colonist on their local map or goes to the world map if in a caravan. Right-click always goes to the world map and centers on the colonist's location. The bar can be turned off and on via toggle at the bottom right.
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| Shows the names of the colonists as well as the colonists appearances. You can select a colonist by clicking their icons. This also shows you the different maps the colonists are on.
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[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

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