Difference between revisions of "User:Zesty"

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Minor RimWorld modder and RimWorld wiki assistant.
 
 
If you need to reach me, you can do so via [https://steamcommunity.com/id/Divaya Steam]:  or on the [https://ludeon.com/forums/index.php?action=profile;u=7108 Ludeon forums].
 
 
==Modding==
 
*Better Guns: http://ludeon.com/forums/index.php?topic=5193.0
 
 
 
= XML Schema of Core Mod =
 
= XML Schema of Core Mod =
 
== <xml> ==
 
== <xml> ==
Line 20,006: Line 19,999:
 
* Songs/Relax/Noodles_Planetfall/Noodle_Planetfall_b Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 
* Songs/Relax/Noodles_Planetfall/Noodle_Planetfall_b Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 
* Songs/Relax/Noodles_Planetfall/Noodle_Planetfall_c Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 
* Songs/Relax/Noodles_Planetfall/Noodle_Planetfall_c Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Noodles_Planetfall/Noodle_Planetfall_d Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Noodles_Planetfall/Noodle_Planetfall_e Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/A_New_Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Noodles_Starscape/Noodle_Starscape_a Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Noodles_Starscape/Noodle_Starscape_b Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Noodles_Starscape/Noodle_Starscape_c Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Noodles_Starscape/Noodle_Starscape_d Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Noodles_Starscape/Noodle_Starscape_e Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Noodles_Starscape/Noodle_Starscape_f Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Noodles_Mirage/Noodle_Mirage_b Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Noodles_Mirage/Noodle_Mirage_c Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Noodles_Mirage/Noodle_Mirage_d Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Noodles_Mirage/Noodle_Mirage_e Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/I_Like_It_Here Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Cruel_Sunrise Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Terraformer Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Moving_On Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Night_And_Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Tribal_Assembly Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Ice_Shaman Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Barnstar Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Ceta Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Alpaca Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Jovian_Cycle Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Rough_Trail Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Moon_Harvest Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Relax/Space_Junk Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Songs/Misc/End_Credits_Song Example: ..\Core\Defs\SongDefs\Songs_Misc.xml
 +
* Songs/Tension/Here_It_Comes Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
 +
* Songs/Tension/Close_The_Gates Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
 +
* Songs/Tension/Riding_Out Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
 +
* Songs/Tension/Dont_Freeze_Up Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
 +
* Songs/Tension/Chaos_Bringer Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
 +
* Misc/CryptosleepCasket/CryptosleepCasketEject Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
 +
* Misc/CryptosleepCasket/CryptosleepCasketAccept Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
 +
* Misc/Steam_Geyser/SteamGeyser_Venting Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
 +
* Exotic/Crashed_Ship_Part/Drone/EvilShip_Loop_1b Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* Electricity/GeothermalPlant/Start/GeothermalPlantStart_1a Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* Electricity/GeothermalPlant/Stop/GeothermalPlantStop_1a Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* Electricity/GeothermalPlant/Run/GeothermalPlantRun_Loop1a Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* Misc/Ship_Takeoff_1 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
 +
* Interact/BuildingComplete Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* Interact/BuildingComplete Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* Interact/BuildingComplete Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* Interact/FlickSwitch Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* Interact/Work/Doctor/TechMedicineUsed Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* Interact/Haul/Drop/GrainDrop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* Interact/Haul/Drop/MetalDrop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* Interact/Haul/Drop/CorpseDrop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* Interact/Work/Repair/WeldStart Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Repair/WeldLoop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Circular_Saw/Saw_Circular_Off/Wood_Saw_Circular_Off Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Stone/StoneBlock_Drop/StoneBlock_Drop_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Cremate/Crematorium/Crematorium_Stop_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Cremate/Crematorium/Crematorium_Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Smelt/ElectricSmelter/Start/ElectricSmelterStart_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Smelt/ElectricSmelter/Stop/ElectricSmelterStop_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Smelt/ElectricSmelter/Loop/ElectricSmelterLoop_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Sculpt/SculptingStart_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Sculpt/SculptingStop_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* UI/Clock/ClockStops Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
 +
* UI/Clock/ClockTickingNormal Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
 +
* UI/Clock/ClockTickingFast Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
 +
* UI/Clock/ClockTickingSuperfast Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
 +
* UI/Designate/Cancel5 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/Mine Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/DesignateFailed Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/CreateZone_Start2 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/CreateZone_End2 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/DeleteZone Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/Haul Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/MineStop Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/Hunt2 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/CutPlants Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/Harvest Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/SmoothFloor Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/PlanAdd Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/PlanRemove1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/Claim Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Stings/Game_Start_Sting_1a Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/TinyBell Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/TabOpen Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/TabClose Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/TickTiny Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/TickLow Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/TickHigh Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/Click Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/ClickReject Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/ToggleButton_Mouseover Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/GentleBeep Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/SubmenuSelect Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/BuyThing Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/OptionMouseover Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/FloatMenuOpen Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/FloatMenuCancel Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/LetterArrive Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/LetterArriveBadUrgent Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/DraftOff Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/ResearchStart Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/SelectThing Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/Radio/RadioFuzzOpen Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/Radio/RadioFuzzClose Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/Alerts/AlertBasic Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/Alerts/HappyPop Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/Alerts/AlertNegative Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/Alerts/AlertRed Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/FlickWhoosh Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/TradeWindow_Close Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/InfoCard_Close Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/TickHigh Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/TickLow Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/Designate/DragStandard2 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* UI/Designate/DragBuildingStart Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* UI/Designate/DragBuilding Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* UI/Designate/CreateZone_Drag2 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* UI/CommsWindow_DroneLoop_1a Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
 +
* Misc/Door/DoorOpen Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
 +
* Misc/Door/DoorClose Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
 +
* Misc/Door/DoorOpenManual Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
 +
* Misc/Door/DoorCloseManual Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
 +
* Weapon/GunTurret/Status/Target_Acquired Example: ..\Core\Defs\SoundDefs\World_Oneshots_GunTurret.xml
 +
* Misc/RockCollapse Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* Interact/Food/Dispense/DispensePaste Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* Misc/DropPodFall Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* Misc/DropPodOpen Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* Misc/Trap/TrapArm Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* Misc/Trap/DeadfallSpring Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* Misc/Hiss/MetalHit Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* Misc/PersonalShield/Reset/PersonalShield_Reset Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* Weapon/GrenadePin Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/GrenadePin Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/GrenadePin Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* UI/WeaponHandling/HandleWeapon_SmallA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/GunShotA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* UI/WeaponHandling/HandleWeapon_BigALow Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* UI/WeaponHandling/HandleWeaponA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* UI/WeaponHandling/HandleWeaponB Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* UI/WeaponHandling/HandleWeaponA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* UI/WeaponHandling/HandleWeaponB Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/BowA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/BowA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/ChargeShotA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Ambience/Amb_Night_Insects1a_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Ambience/JungleInsects_Night_1a Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Ambience/JungleInsects_Day_1a Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Ambience/Wind/Amb_Wind_Altitude1_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Ambience/Wind/Amb_Wind_Altitude1_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Ambience/Wind/Amb_Wind_Clear1_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Ambience/Wind/Amb_Wind_Fog2_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Ambience/Amb_Raining2_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Ambience/Wind/Amb_Wind_Stormy_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Misc/Fire/BurningLoop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* Misc/Hiss/HissSmall Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* Misc/Hiss/HissJet Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <allowedTimeOfDay> ==
 +
=== Text ===
 +
 +
* Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Night Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Night Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Night Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Night Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Night Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
* Night Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
 +
== <allowedSeasons> ==
 +
== <tense> ==
 +
=== Text ===
 +
 +
* true Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
 +
* true Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
 +
* true Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
 +
* true Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
 +
* true Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
 +
== <DefPackage-SoundDef> ==
 +
== <eventNames /> ==
 +
== <maxSimultaneous> ==
 +
=== Text ===
 +
 +
* 1 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 4 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 4 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 4 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 4 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_GunTurret.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* 4 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 4 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 4 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 2 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
== <subSounds> ==
 +
== <onCamera> ==
 +
=== Text ===
 +
 +
* True Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
== <grains> ==
 +
== <volumeRange> ==
 +
== <sustain> ==
 +
=== Text ===
 +
 +
* True Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <priorityMode> ==
 +
=== Text ===
 +
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <sustainFadeoutTime> ==
 +
=== Text ===
 +
 +
* 1 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
 +
* 0.25 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 0.25 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 0.25 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <pitchRange> ==
 +
== <distRange> ==
 +
== <sustainAttack> ==
 +
=== Text ===
 +
 +
* 2 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
 +
* 0.05882355 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 0.5 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 5 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
 +
* 0.1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* 20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 10 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 2.5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <sustainSkipFirstAttack> ==
 +
=== Text ===
 +
 +
* False Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
 +
== <sustainLoop> ==
 +
=== Text ===
 +
 +
* False Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* False Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <sustainStartSound> ==
 +
=== Text ===
 +
 +
* GeothermalPlant_Ambience_Start Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* RawVegetable_EatStart Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* RawVegetable_EatStart Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* RawVegetable_EatStart Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* Ingest_Beer_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* Interact_Repair_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Smelt_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Sculpt_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Tailor_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Treat_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Brewing_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Click Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* DesignateDragBuildingStart Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* DesignateAreaStart Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
== <sustainStopSound> ==
 +
=== Text ===
 +
 +
* GeothermalPlant_Ambience_Stop Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* Recipe_CircularSaw_Off Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Finish_Wood Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Finish_StoneBlock Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Crematorium_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Smelt_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Sculpt_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Tailor_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Machining_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Brewing_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
== <muteWhenPaused> ==
 +
=== Text ===
 +
 +
* True Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <clipFolderPath> ==
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=== Text ===
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* Exotic/Crashed_Ship_Part/Psychic_Pulse Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
 +
* Impact/PunchHitPawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Impact/PunchHitBuilding Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Impact/PunchMiss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Pawn/Animal/Melee_Small/Hit_Pawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Pawn/Animal/Melee_Small/Hit_Building Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Pawn/Animal/Melee_Small/Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Pawn/Animal/Melee_Big/Hit_Pawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Pawn/Animal/Melee_Big/Hit_Building Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Pawn/Animal/Melee_Big/Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Pawn/Mechanoid/Melee/Hit_Pawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Pawn/Mechanoid/Melee/Hit_Building Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Pawn/Mechanoid/Melee/Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Pawn/Mechanoid/Scyther/Melee/HitPawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Pawn/Mechanoid/Scyther/Melee/HitBuilding Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Pawn/Mechanoid/Scyther/Melee/Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Impact/MeleeHit_Metal_Sharp Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Impact/MeleeHit_Metal_Blunt Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Impact/MeleeHit_Stone Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Impact/MeleeHit_Wood Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* Interact/Work/Mine/PickHit Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* Interact/Joy/HorseshoeImpact Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* Interact/Joy/PlayBilliards Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
 +
* Interact/Haul/Pickup/Standard Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* Interact/Haul/Drop/Standard Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* Interact/Haul/Drop/Wood Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* Interact/Haul/Drop/Silver Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* Interact/Haul/Drop/Stone Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* Interact/Haul/Drop/ChunkRock Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* Interact/Haul/Drop/ChunkSlag Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* Impact/BeatFire Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
 +
* Impact/Ignite Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
 +
* Pawn/Human/Eating/Raw_Vegetable Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* Pawn/Human/Eating/Raw_Meat Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* Pawn/Human/Eating/Meal Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* Pawn/Human/Drinking/Ingest_Beer/Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* Pawn/Human/Drinking/Ingest_Beer/Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* Interact/Work/Construct/Metal Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Dig Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Grow Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Grow Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Grow Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Research Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Trees/Tree_Chop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Trees/Tree_Felled Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Wood/Wood_Saw_Hand Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Wood/Wood_Saw_Circular Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Circular_Saw/Saw_Circular_Cuts Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Wood/Construct_Wood Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Wood/Rummage_Wood Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Wood/Finish_Wood Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Clean/Cleaning_Sweeping Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Stone/Hammer_Stone Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Construct/Stone/Stone_Chunk_Light Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Butcher/Butcher_Meat Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Butcher/Butcher_Mechanoid/Centipede Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Butcher/Butcher_Mechanoid/Generic Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Cremate/Burning_Corpse Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Cook/Pan_Fry Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Sculpt/Sculpting_Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Surgery/Surgery_Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Smith/Smithing_Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Tailor/Tailoring_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Tailor/Tailoring_Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Treat/Treat_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Treat/Treat_Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Machine/Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Machine/Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Brew/Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Brew/Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Interact/Work/Brew/Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Pawn/Animal/Chicken/Chicken_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* Pawn/Animal/Chicken/Chicken_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* Pawn/Animal/Chicken/Chicken_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* Pawn/Animal/Chicken/Chicken_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* Pawn/Animal/DogSmall/DogSmall_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* Pawn/Animal/DogSmall/DogSmall_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* Pawn/Animal/DogSmall/DogSmall_Injured Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* Pawn/Animal/DogSmall/DogSmall_Dead Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* Pawn/Animal/Dog/Dog_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* Pawn/Animal/Dog/Dog_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* Pawn/Animal/Dog/Dog_Injured Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* Pawn/Animal/Dog/Dog_Dead Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* Pawn/Animal/Megascarab/Megascarab_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
 +
* Pawn/Animal/Megascarab/Megascarab_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
 +
* Pawn/Animal/Megascarab/Megascarab_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
 +
* Pawn/Animal/Megascarab/Megascarab_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
 +
* Pawn/Animal/Muffalo/Muffalo_Calls Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Muffalo/Muffalo_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Muffalo/Muffalo_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Muffalo/Muffalo_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Boomrat/Boomrat_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Boomrat/Boomrat_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Boomrat/Boomrat_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Boomrat/Boomrat_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Rodent/Rodent_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Rodent/Rodent_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Rodent/Rodent_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Rodent/Rodent_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Alphabeaver/Alphabeaver_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Alphabeaver/Alphabeaver_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Alphabeaver/Alphabeaver_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Alphabeaver/Alphabeaver_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Deer/Deer_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Deer/Deer_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Deer/Deer_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Deer/Deer_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Dromedary/Dromedary_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Dromedary/Dromedary_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Dromedary/Dromedary_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Dromedary/Dromedary_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Elk/Elk_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Elk/Elk_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Elk/Elk_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Elk/Elk_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Monkey/Monkey_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Monkey/Monkey_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Monkey/Monkey_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Monkey/Monkey_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Tortoise/Tortoise_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Tortoise/Tortoise_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Tortoise/Tortoise_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Tortoise/Tortoise_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Wild_Boar/Wildboar_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Wild_boar/Wildboar_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Wild_boar/Wildboar_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Wild_Boar/Wildboar_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Hare/Hare_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Hare/Hare_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Hare/Hare_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Hare/Hare_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Cobra/Cobra_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Cobra/Cobra_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Cobra/Cobra_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Cobra/Cobra_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Iguana/Iguana_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Iguana/Iguana_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Iguana/Iguana_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Iguana/Iguana_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Rhinoceros/Rhinoceros_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Rhinoceros/Rhinoceros_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Rhinoceros/Rhinoceros_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Rhinoceros/Rhinoceros_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Warg/Warg_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Warg/Warg_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Warg/Warg_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Warg/Warg_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Elephant/Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Elephant/Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Elephant/Injured Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Elephant/Dead Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Thrumbo/Thrumbo_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Thrumbo/Thrumbo_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Thrumbo/Thrumbo_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Animal/Thrumbo/Thrumbo_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* Pawn/Mechanoid/Mechanoid_Centipede_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* Pawn/Mechanoid/Mechanoid_Centipede_Death Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* Pawn/Mechanoid/Mechanoid_Centipede_Calls Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* Pawn/Mechanoid/Scyther/Pain Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* Pawn/Mechanoid/Scyther/Death Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* Pawn/Mechanoid/Scyther/Calls Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* UI/Designate/PlaceBuilding Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/Designate/Deconstruct Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
 +
* UI/TickTiny Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/Mouseovers/Meta_Mouseover_2 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/Mouseovers/MouseoverButtonCategory Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/Mouseovers/OptionMouseoverThump Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/DraftOn Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/TradeWindow_Open Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/InfoCard_Open Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/Drag_TradeSlider Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/RowTabSelect Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* UI/OptionMouseoverThump Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* Weapon/Artillery/Mortar_Explode_Dry Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
 +
* Weapon/Artillery/Mortar_Explode_Dry Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
 +
* Weapon/Artillery/Mortar_Explode_Incendiary Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
 +
* Weapon/Artillery/Mortar_Explode_Dry Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
 +
* Electricity/PowerOn/Small Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* Electricity/PowerOff/Small Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
 +
* Weapon/Artillery/MortarRound_Ambient Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* Weapon/Artillery/Mortar_Fire Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* Weapon/Artillery/ArtilleryHitThickRoof Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* Weapon/Artillery/Mortar_Incoming_Alt2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* Weapon/Artillery/Artillery_Load Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* Weapon/Artillery/Mortar_Explode_Incendiary Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* Weapon/Artillery/Mortar_Explode_Dry Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
 +
* Impact/Bullet_Ground Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* Impact/Bullet_Wood Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* Impact/Bullet_Metal Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* Impact/Bullet_Flesh Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* Impact/Bullet_Metal Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* Misc/PersonalShield/Absorb Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* Misc/PersonalShield/Broken Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* Weapon/Tails/Light Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
 +
* Weapon/Tails/Medium Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
 +
* Weapon/Tails/Heavy Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
 +
* Misc/Swish1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Misc/Swish2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/InfernoCannon_Fire Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/ChargeRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/Pistol1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/PDW Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/HeavySMG Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/AssaultRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/Shotgun/Shot Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/Shotgun/Rack Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/SurvivalRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/SniperRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/Minigun/Shot Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/ChargeLance/Fire Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Weapon/IncendiaryLauncher Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Ambience/Thunder/OffMap Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Ambience/Thunder/OnMap Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Pawn/Human/Vomit Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <filters> ==
 +
== <delay> ==
 +
=== Text ===
 +
 +
* 1112.654 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
 +
== <decayRatio> ==
 +
=== Text ===
 +
 +
* 0.5433328 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
 +
== <wetMix> ==
 +
=== Text ===
 +
 +
* 0.1333435 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
 +
== <dryMix> ==
 +
=== Text ===
 +
 +
* 1 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
 +
== <maxVoices> ==
 +
=== Text ===
 +
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
 +
* 2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
 +
* 8 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <cutoffFrequency> ==
 +
=== Text ===
 +
 +
* 2180.26 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* 10000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 10000 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <lowpassResonaceQ> ==
 +
=== Text ===
 +
 +
* 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <sustainIntervalRange> ==
 +
== <sustainLoopDurationRange> ==
 +
== <sustainRelease> ==
 +
=== Text ===
 +
 +
* 0.4823529 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 0.5314582 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* 0.5 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 5 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
 +
* 20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 10 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 2.5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <repeatMode> ==
 +
=== Text ===
 +
 +
* NeverTwice Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* NeverTwice Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* Any Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* NeverTwice Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* NeverTwice Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
 +
* NeverTwice Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
 +
* NeverTwice Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* NeverTwice Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* NeverTwice Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
 +
* NeverTwice Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* NeverTwice Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
 +
* Any Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
* Any Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
 +
== <eventNames> ==
 +
== <slot> ==
 +
=== Text ===
 +
 +
* Radio Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
* Radio Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
 +
== <paramMappings> ==
 +
== <inParam> ==
 +
=== Children ===
 +
 +
* <inParamName> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* <defaultValue> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* <timeType> Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
=== Attributes ===
 +
 +
* Class="SoundParamSource_External" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Class="SoundParamSource_SourceAge" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <inParamName> ==
 +
=== Text ===
 +
 +
* TimeSinceDrag Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* LerpFactor Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* LerpFactor Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* LerpFactor Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* LerpFactor Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
== <defaultValue> ==
 +
=== Text ===
 +
 +
* 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
== <outParam/> ==
 +
=== Attributes ===
 +
 +
* Class="SoundParamTarget_Volume" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
== <paramUpdateMode> ==
 +
=== Text ===
 +
 +
* Constant Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <curve> ==
 +
== <loc> ==
 +
=== Children ===
 +
 +
* <x> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* <y> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
== <x> ==
 +
=== Text ===
 +
 +
* 0.001351357 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 0.08995674 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 0.2202703 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 17.08957 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 24.77761 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 32.786 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 45.91975 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 66.10088 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 28.00688 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 52.18179 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 11.0473 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 27.45536 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 42.48009 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1.743164 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 3.74354 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 19.08203 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 22.03683 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 11.0473 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 27.45536 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 42.48009 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1.743164 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 3.74354 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 19.08203 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 22.03683 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 11.0473 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 27.45536 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 42.48009 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1.743164 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 3.74354 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 19.08203 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 22.03683 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 40.93931 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 60.05113 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 37.59342 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 50.79147 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 64.42703 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 40.93931 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 60.05113 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 40.93931 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 60.05113 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 33.34967 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 69.43261 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 40.93931 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 60.05113 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.6926602 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 2.202203 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 4.875373 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 0.3816619 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 4.838721 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 13.89854 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* -0.02839804 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 6.056979 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 15.57441 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 39.21252 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <y> ==
 +
=== Text ===
 +
 +
* 0.9981133 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 0.881117 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* -0.005660377 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
 +
* 21001.8 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 12701.95 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 7168.717 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 4270.358 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 2557.69 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0.7644969 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0.9989628 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.9918624 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.2410323 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* -0.004399121 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1.004483 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* -0.002942368 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* -0.008623362 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.9950145 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.9918624 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.2410323 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* -0.004399121 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.9918624 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.2410323 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* -0.004399121 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.9981107 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* -0.001349449 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* -0.008144975 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.3525248 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.9864293 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.9981107 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* -0.001349449 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.9981107 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* -0.001349449 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.9631265 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.5882397 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0.9981107 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* -0.001349449 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* 265.3306 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 50.08133 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* -2.766907 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 0.1522805 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 0.9683864 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 1.049647 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 0.8161545 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 1.037908 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 1.26183 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* 1.51962 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <name> ==
 +
=== Text ===
 +
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
 +
* False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
 +
* shot Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* MainWind Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Main hiss Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* Main hiss jet Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <inParam/> ==
 +
=== Attributes ===
 +
 +
* Class="SoundParamSource_CameraAltitude" Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Class="SoundParamSource_MusicPlayingFadeOut" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Class="SoundParamSource_TimeOfDay" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Class="SoundParamSource_OutdoorTemperature" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
 +
* Class="SoundParamSource_AggregateSize" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <outParam> ==
 +
=== Children ===
 +
 +
* <filterProperty> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <baseSetup> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <targetSetup> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <pitchType> Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
=== Attributes ===
 +
 +
* Class="SoundParamTarget_PropertyReverb" Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Class="SoundParamTarget_PropertyHighPass" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
* Class="SoundParamTarget_Pitch" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <filterProperty> ==
 +
=== Text ===
 +
 +
* Cutoff Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* Cutoff Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <baseSetup> ==
 +
=== Children ===
 +
 +
* <dryLevel> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <room> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <roomHF> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <roomLF> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <decayTime> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <decayHFRatio> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <reflectionsLevel> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <reflectionsDelay> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <reverbLevel> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <reverbDelay> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <hfReference> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <lfReference> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <diffusion> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* <density> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <dryLevel> ==
 +
=== Text ===
 +
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <room> ==
 +
=== Text ===
 +
 +
* -1000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* -1000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <roomHF> ==
 +
=== Text ===
 +
 +
* -6000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* -500 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <roomLF> ==
 +
=== Text ===
 +
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <decayTime> ==
 +
=== Text ===
 +
 +
* 0.17 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 3.92 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <decayHFRatio> ==
 +
=== Text ===
 +
 +
* 0.1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0.7 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0.5 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <reflectionsLevel> ==
 +
=== Text ===
 +
 +
* -1204 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* -1230 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* -10000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <reflectionsDelay> ==
 +
=== Text ===
 +
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <reverbLevel> ==
 +
=== Text ===
 +
 +
* 207 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* -2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <reverbDelay> ==
 +
=== Text ===
 +
 +
* 0.002 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0.029 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 0.04 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <hfReference> ==
 +
=== Text ===
 +
 +
* 5000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 5000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 5000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <lfReference> ==
 +
=== Text ===
 +
 +
* 250 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 250 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 250 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <diffusion> ==
 +
=== Text ===
 +
 +
* 100 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 100 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 100 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <density> ==
 +
=== Text ===
 +
 +
* 100 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 100 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
* 100 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
 +
== <targetSetup> ==
 +
== <highpassResonaceQ> ==
 +
=== Text ===
 +
 +
* 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <timeType> ==
 +
=== Text ===
 +
 +
* RealtimeSeconds Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <pitchType> ==
 +
=== Text ===
 +
 +
* Multiply Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
 +
== <SpecialThingFilters> ==
 +
=== Children ===
 +
 +
* <SpecialThingFilterDef> Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
== <SpecialThingFilterDef> ==
 +
=== Children ===
 +
 +
* <parentCategory> Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* <allowedByDefault> Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* <saveKey> Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* <configurable> Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
== <parentCategory> ==
 +
=== Text ===
 +
 +
* CorpsesHumanlike Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* CorpsesHumanlike Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* Root Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* Weapons Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* Root Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
== <allowedByDefault> ==
 +
=== Text ===
 +
 +
* false Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* false Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* true Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* true Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* true Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
== <saveKey> ==
 +
=== Text ===
 +
 +
* allowCorpsesColonist Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* allowCorpsesStranger Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* allowRotten Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* allowNonSmeltableWeapons Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
* allowPlantFood Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
== <configurable> ==
 +
=== Text ===
 +
 +
* false Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
 +
== <StatCategoryDef> ==
 +
=== Children ===
 +
 +
* <displayOrder> Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* <displayAllByDefault> Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
== <displayOrder> ==
 +
=== Text ===
 +
 +
* 10 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 10 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 10 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 30 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 40 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 50 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 70 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 74 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 77 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 80 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 110 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 120 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 130 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* 140 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
== <displayAllByDefault> ==
 +
=== Text ===
 +
 +
* true Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* true Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* true Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
* true Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
 +
== <StatDef> ==
 +
=== Children ===
 +
 +
* <defaultBaseValue> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* <minValue> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* <hideAtValue> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* <toStringStyle> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* <maxValue> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* <toStringNumberSense> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* <showIfUndefined> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* <formatString> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* <roundValue> Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* <roundToFiveOver> Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* <applyFactorsIfNegative> Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* <displayPriorityInCategory> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* <skillNeedFactors> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* <capacityFactors> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* <postProcessCurve> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* <showOnPawns> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* <showOnHumanlikes> Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
=== Attributes ===
 +
 +
* ParentName="ArmorRatingBase" Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* Name="InsulationBase" Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* Abstract="True" Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* ParentName="InsulationBase" Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* Name="AccuracyBase" Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
* ParentName="AccuracyBase" Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <defaultBaseValue> ==
 +
=== Text ===
 +
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.45 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 100 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 25 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 0.0 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 2.8 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 0.05 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 1.0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 75 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 90 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 1.00 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <minValue> ==
 +
=== Text ===
 +
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* -9999 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* -1000 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* -1000 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* -1000 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
 +
* 0.2 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 0.1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* -2000 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* -2000 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.2 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 0.01 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 0.05 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 0.05 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 0.1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
* 0.01 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <hideAtValue> ==
 +
=== Text ===
 +
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
== <toStringStyle> ==
 +
=== Text ===
 +
 +
* PercentOne Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* Temperature Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* Integer Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* FloatTwo Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* WorkAmount Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* FloatTwo Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* Integer Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* FloatOne Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* FloatTwo Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* Integer Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* FloatOne Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* FloatTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* Temperature Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* Temperature Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* Integer Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* Integer Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* Integer Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* Integer Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* Integer Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* FloatTwo Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* PercentZero Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
* FloatTwo Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <factorAwful> ==
 +
=== Text ===
 +
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.7 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.7 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.8 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 2 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* -0.1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.85 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 0.7 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <factorShoddy> ==
 +
=== Text ===
 +
 +
* 0.7 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.8 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.8 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.88 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.6 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.7 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 0.7 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 0.8 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <factorPoor> ==
 +
=== Text ===
 +
 +
* 0.85 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.94 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 0.8 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.25 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.85 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.95 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 0.85 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 0.93 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <factorNormal> ==
 +
=== Text ===
 +
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <factorGood> ==
 +
=== Text ===
 +
 +
* 1.1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.05 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.2 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.85 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.05 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1.1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 1.05 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <factorSuperior> ==
 +
=== Text ===
 +
 +
* 1.3 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.25 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.25 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.75 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 2.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.2 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1.2 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 1.1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <factorExcellent> ==
 +
=== Text ===
 +
 +
* 1.5 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.4 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.4 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.125 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 2.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.63 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 3.5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.3 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.15 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1.35 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 1.2 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <factorMasterwork> ==
 +
=== Text ===
 +
 +
* 1.7 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.6 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.6 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.15 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 3.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.51 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 5.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.4 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.2 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1.45 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 1.35 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <factorLegendary> ==
 +
=== Text ===
 +
 +
* 2.1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.85 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.85 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 1.175 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 6 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 10 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1.25 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* 1.55 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 1.5 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <maxValue> ==
 +
=== Text ===
 +
 +
* 9999 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* 5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1000 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1000 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 1000 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 2.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
 +
* 0.998 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 0.50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 2000 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 2000 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <toStringNumberSense> ==
 +
=== Text ===
 +
 +
* Offset Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
== <showIfUndefined> ==
 +
=== Text ===
 +
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <formatString> ==
 +
=== Text ===
 +
 +
* {0}/s Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
 +
* ${0} Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* {0}/d Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* {0} c/s Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* {0} s Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* {0} s Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <roundValue> ==
 +
=== Text ===
 +
 +
* true Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* true Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
== <roundToFiveOver> ==
 +
=== Text ===
 +
 +
* 200 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 200 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 300 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* 100 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
== <applyFactorsIfNegative> ==
 +
=== Text ===
 +
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
 +
== <roomStat> ==
 +
=== Text ===
 +
 +
* ResearchSpeedFactor Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
== <customLabel> ==
 +
=== Text ===
 +
 +
* Cleanliness Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
 +
== <displayPriorityInCategory> ==
 +
=== Text ===
 +
 +
* 100 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 10 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 90 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 80 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 75 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 75 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 40 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 100 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1000 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 500 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
 +
* 900 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
* 899 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
* 898 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
* 897 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
* 500 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
 +
== <skillNeedFactors> ==
 +
== <reportInverse> ==
 +
=== Text ===
 +
 +
* true Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
== <factorsPerLevel> ==
 +
== <capacityFactors> ==
 +
== <weight> ==
 +
=== Text ===
 +
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 0.95 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 0.95 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 1.0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.35 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.35 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 0.7 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 0.7 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 0.8 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.25 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.6 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.6 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 20 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 2 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 20 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
== <postProcessCurve> ==
 +
== <showOnPawns> ==
 +
=== Text ===
 +
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
 +
== <StatDefs> ==
 +
== <apparelStat> ==
 +
=== Text ===
 +
 +
* Insulation_Cold Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
* Insulation_Heat Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
== <factorUrgentlyHungry> ==
 +
=== Text ===
 +
 +
* 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
== <factorStarving> ==
 +
=== Text ===
 +
 +
* 0.7 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
== <factorTired> ==
 +
=== Text ===
 +
 +
* 0.96 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
== <factorVeryTired> ==
 +
=== Text ===
 +
 +
* 0.92 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
== <factorExhausted> ==
 +
=== Text ===
 +
 +
* 0.8 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
== <stat> ==
 +
=== Text ===
 +
 +
* ImmunityGainSpeedFactor Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
== <showOnHumanlikes> ==
 +
=== Text ===
 +
 +
* false Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
 +
== <baseFactor> ==
 +
=== Text ===
 +
 +
* 0.02 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.02 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.05 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.20 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.75 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.75 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
== <bonusFactor> ==
 +
=== Text ===
 +
 +
* 0.04 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.025 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.05 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.005 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
 +
* 0.10 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.15 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.15 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.15 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.12 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
 +
* 0.06 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 0.06 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
 +
* 0.06 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.06 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.06 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.025 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.06 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
* 0.025 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
 +
== <StorytellerDefs> ==
 +
=== Children ===
 +
 +
* <StorytellerDef> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <StorytellerDef> ==
 +
=== Children ===
 +
 +
* <quotation> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <incidentMakerClass> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <portraitLarge> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <portraitTiny> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <desiredPopulationMin> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <desiredPopulationMax> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <desiredPopulationCritical> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <threatCycleLength> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <minDaysBetweenThreatBigs> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <classic_RandomEventMTBDays> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <classic_ThreatBigMTBDays> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <classic_ThreatSmallMTBDays> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <random_AverageIncidentsPerDay> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <random_GeneralWeight> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <random_ThreatSmallWeight> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <random_LargeThreatWeight> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* <random_MaxThreatBigIntervalDays> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <quotation> ==
 +
=== Text ===
 +
 +
* The essence of good storytelling is the perfect progression of intensifying struggle. Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* Let's chill and build. Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* The world is random, dude. Stories should be too! Hey, you got a light? Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <incidentMakerClass> ==
 +
=== Text ===
 +
 +
* IncidentMaker_Classic Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* IncidentMaker_Classic Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* IncidentMaker_Random Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <portraitLarge> ==
 +
=== Text ===
 +
 +
* UI/HeroArt/Storytellers/CassandraClassic Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* UI/HeroArt/Storytellers/PhoebeFriendly Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* UI/HeroArt/Storytellers/RandyRandom Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <portraitTiny> ==
 +
=== Text ===
 +
 +
* UI/HeroArt/Storytellers/CassandraClassicTiny Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* UI/HeroArt/Storytellers/PhoebeFriendlyTiny Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* UI/HeroArt/Storytellers/RandyRandomTiny Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <desiredPopulationMin> ==
 +
=== Text ===
 +
 +
* 4 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* 4 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* 4 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <desiredPopulationMax> ==
 +
=== Text ===
 +
 +
* 13 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* 13 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* 13 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <desiredPopulationCritical> ==
 +
=== Text ===
 +
 +
* 18 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* 18 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* 50 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <threatCycleLength> ==
 +
=== Text ===
 +
 +
* 17 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* 34 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <minDaysBetweenThreatBigs> ==
 +
=== Text ===
 +
 +
* 3.8 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* 25 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <classic_RandomEventMTBDays> ==
 +
=== Text ===
 +
 +
* 1.3 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* 1.3 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <classic_ThreatBigMTBDays> ==
 +
=== Text ===
 +
 +
* 2.5 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* 2.0 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <classic_ThreatSmallMTBDays> ==
 +
=== Text ===
 +
 +
* 6.5 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
* 14 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <random_AverageIncidentsPerDay> ==
 +
=== Text ===
 +
 +
* 1.05 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <random_GeneralWeight> ==
 +
=== Text ===
 +
 +
* 0.79 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <random_ThreatSmallWeight> ==
 +
=== Text ===
 +
 +
* 0.10 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <random_LargeThreatWeight> ==
 +
=== Text ===
 +
 +
* 0.10 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <random_MaxThreatBigIntervalDays> ==
 +
=== Text ===
 +
 +
* 23 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
 +
== <StuffCategoryDef> ==
 +
== <TaleDef> ==
 +
=== Children ===
 +
 +
* <taleClass> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* <firstPawnSymbol> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* <secondPawnSymbol> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* <baseInterest> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* <colonistOnly> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
== <taleClass> ==
 +
=== Text ===
 +
 +
* Tale_DoublePawn Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* Tale_DoublePawn Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* Tale_DoublePawn Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* Tale_DoublePawn Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* Tale_PawnAndThing Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
 +
* Tale_PawnAndThing Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
 +
* Tale_KilledBy Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
 +
* Tale_SinglePawn Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
* Tale_SinglePawn Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
* Tale_SinglePawn Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
* Tale_SinglePawn Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
* Tale_SinglePawn Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
* Tale_SinglePawn Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
== <firstPawnSymbol> ==
 +
=== Text ===
 +
 +
* capturer Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* recruiter Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* hunter Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* surgeon Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* victim Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
 +
== <secondPawnSymbol> ==
 +
=== Text ===
 +
 +
* prisoner Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* joiner Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* prey Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* patient Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* killer Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
 +
== <baseInterest> ==
 +
=== Text ===
 +
 +
* 4 Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* 4 Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* 0.1 Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* 2.5 Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
 +
* 1 Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
 +
* 1 Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
 +
* 4 Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
 +
* 1 Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
* 0.1 Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
* 0.3 Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
* 1.5 Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
* 4 Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
* 4 Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
== <colonistOnly> ==
 +
=== Text ===
 +
 +
* false Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
 +
== <TerrainDefs> ==
 +
=== Children ===
 +
 +
* <TerrainDef> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
=== Attributes ===
 +
 +
* Name="FloorBase" Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* Abstract="True" Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
== <TerrainDef> ==
 +
=== Children ===
 +
 +
* <layerable> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <affordances> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <statBases> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <designationCategory> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <Fertility> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <constructEffect> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <AcceptTerrainSourceFilth> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <terrainAffordanceNeeded> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <RenderPrecedence> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <CostList> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <EdgeType> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <ResearchPrerequisite> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <PathCost> Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* <TerrainFilthDef> Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* <TakeFootprints> Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* <acceptFilth> Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* <avoidWander> Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* <passability> Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* <changeable> Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* <holdSnow> Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
=== Attributes ===
 +
 +
* ParentName="FloorBase" Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* Name="CarpetBase" Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* Abstract="True" Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* ParentName="CarpetBase" Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* Name="TileStoneBase" Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* ParentName="TileStoneBase" Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
== <layerable> ==
 +
=== Text ===
 +
 +
* true Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* true Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
== <affordances> ==
 +
== <statBases> ==
 +
=== Children ===
 +
 +
* <WorkToMake> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <Beauty> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <Cleanliness> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <MaxHitPoints> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <Flammability> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <DeteriorationRate> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <SellPriceFactor> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <ArmorRating_Blunt> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <ArmorRating_Sharp> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <Insulation_Heat> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <Insulation_Cold> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <MarketValue> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <ArmorRating_Heat> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <ArmorRating_Electric> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <PersonalShieldRechargeRate> Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* <PersonalShieldEnergyMax> Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* <Comfort> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* <BedRestEffectiveness> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* <ImmunityGainSpeedFactor> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* <MedicalTreatmentQualityFactor> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* <TrapMeleeDamage> Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* <TrapSpringChance> Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* <MeleeWeapon_DamageAmount> Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* <MeleeWeapon_Cooldown> Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* <MedicalPotency> Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* <SharpDamageMultiplier> Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* <BluntDamageMultiplier> Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* <LeatherAmount> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* <ComfyTemperatureMin> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* <ComfyTemperatureMax> Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
 +
* <MeatAmount> Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
* <AccuracyTouch> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* <AccuracyShort> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* <AccuracyMedium> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* <AccuracyLong> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* <RangedWeapon_Cooldown> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
== <WorkToMake> ==
 +
=== Text ===
 +
 +
* 135 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 500 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 1200 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 1800 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 1650 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 400 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 70 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 85 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 135 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* 700 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* 3000 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 800 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 7000 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 4800 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 8000 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 24000 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 17000 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 22000 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 2000 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 24000 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 48000 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 96000 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 1000 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 870 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 4500 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 2850 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 600 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 750 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 6000 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 7500 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 3000 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 495 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 170 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1050 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 10000 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 12000 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 330 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1300 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 2200 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 5000 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 4000 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1800 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 650 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 2500 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 3200 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 35 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 2500 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 6000 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 800 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 3300 Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* 2200 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 450 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 2000 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 2500 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 3000 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 2500 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 3000 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 2000 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 2000 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 2000 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 3500 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 2800 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 4500 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 2800 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 2500 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 2700 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 2700 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 2700 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 3000 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 5000 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 5000 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 8000 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 8000 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 16000 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 50000 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 40000 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 850 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* 1100 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 1000 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 1600 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 300 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 450 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 800 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 1.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.7 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.9 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.8 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 140 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 4.5 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 20000 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 40000 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 6000 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 300 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 25000 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 15000 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 500 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 1200 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
* 1400 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
* 1700 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <designationCategory> ==
 +
=== Text ===
 +
 +
* Floors Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* Floors Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Joy Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* Joy Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* Joy Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Power Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Power Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Power Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Power Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Power Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Power Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Ship Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Ship Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Ship Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Ship Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Ship Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Structure Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* Structure Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* Temperature Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Temperature Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Temperature Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Temperature Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
== <Fertility> ==
 +
=== Text ===
 +
 +
* 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 0 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* 0.06 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 1.0 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 0.7 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 1.4 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 0.7 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 1.2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 0.00 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Special.xml
 +
* 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.7 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
== <constructEffect> ==
 +
=== Text ===
 +
 +
* ConstructDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* ConstructMetal Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* ConstructMetal Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* ConstructMetal Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* ConstructMetal Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* ConstructWood Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* ConstructDirt Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* ConstructDirt Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* ConstructWood Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* ConstructWood Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* ConstructDirt Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* ConstructDirt Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* ConstructWood Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
== <AcceptTerrainSourceFilth> ==
 +
=== Text ===
 +
 +
* True Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* True Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
== <terrainAffordanceNeeded> ==
 +
=== Text ===
 +
 +
* Light Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* Light Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Diggable Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* Light Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
== <RenderPrecedence> ==
 +
=== Text ===
 +
 +
* 240 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 241 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 242 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 243 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 230 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 70 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 250 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 200 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 199 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 198 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 197 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 196 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 220 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* 350 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 340 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 337 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 335 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 330 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 325 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 320 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 315 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 350 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Special.xml
 +
* 395 Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* 394 Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
== <Beauty> ==
 +
=== Text ===
 +
 +
* 2 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 3 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 4 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 2 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 2 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 65 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 140 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 4 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* -100 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* -100 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* 8 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 3 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 7 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 3 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 8 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 12 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* -2 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* -2 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* -40 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* -18 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* -12 Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* -10 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* -60 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* -60 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* -60 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* -60 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* -4 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* -4 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* -4 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* -15 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* -30 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* -30 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* -25 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* -40 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 18 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.25 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.4 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* -1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 14 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 24 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* 2 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* 2 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* -10 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 2 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.2 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* -2 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.1 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.1 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* -1 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.35 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
== <CostList> ==
 +
=== Children ===
 +
 +
* <Silver> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <Gold> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <WoodLog> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <Cloth> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* <BlocksSandstone> Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* <BlocksGranite> Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* <BlocksLimestone> Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* <BlocksSlate> Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* <BlocksMarble> Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* <Medicine> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* <Plasteel> Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* <Uranium> Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
== <Silver> ==
 +
=== Text ===
 +
 +
* 85 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 15 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 140 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
== <Gold> ==
 +
=== Text ===
 +
 +
* 85 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 20 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
== <Cleanliness> ==
 +
=== Text ===
 +
 +
* 0.6 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* -15 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* -3 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* -5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* -2 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* -5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* -20 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* -3 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* -5 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* -10 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* -5 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* -5 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* -15 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* -2 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
== <EdgeType> ==
 +
=== Text ===
 +
 +
* Hard Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* Hard Example: ..\Core\Defs\TerrainDefs\Terrain_Special.xml
 +
* FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
== <WoodLog> ==
 +
=== Text ===
 +
 +
* 3 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 20 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <ResearchPrerequisite> ==
 +
=== Text ===
 +
 +
* CarpetMaking Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* HospitalBed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* ColoredLights Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* ColoredLights Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* ColoredLights Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Cryptosleep Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* GeothermalPower Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Machining Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Stonecutting Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Brewing Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* ElectricSmelting Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Cremation Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Hydroponics Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Mortars Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Mortars Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Mortars Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* IEDBomb Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* IEDIncendiary Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* ShipCryptosleep Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* ShipComputerCore Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* ShipReactor Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* ShipEngine Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
== <Cloth> ==
 +
=== Text ===
 +
 +
* 7 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
 +
* 80 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
== <BlocksSandstone> ==
 +
=== Text ===
 +
 +
* 4 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* 20 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
== <BlocksGranite> ==
 +
=== Text ===
 +
 +
* 4 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* 20 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
== <BlocksLimestone> ==
 +
=== Text ===
 +
 +
* 4 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* 20 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
== <BlocksSlate> ==
 +
=== Text ===
 +
 +
* 4 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* 20 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
== <BlocksMarble> ==
 +
=== Text ===
 +
 +
* 4 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
 +
* 20 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
== <PathCost> ==
 +
=== Text ===
 +
 +
* 4 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 15 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 12 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 23 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 3 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 12 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* 300 Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* 12 Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 25 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* 60 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 60 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 60 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 60 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 20 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 60 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 60 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 12 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* 130 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 130 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 18 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* 130 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 55 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <TerrainFilthDef> ==
 +
=== Text ===
 +
 +
* FilthSand Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
== <TakeFootprints> ==
 +
=== Text ===
 +
 +
* True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
== <acceptFilth> ==
 +
=== Text ===
 +
 +
* false Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* false Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* true Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* false Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* false Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
== <avoidWander> ==
 +
=== Text ===
 +
 +
* true Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* true Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* false Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
 +
* true Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* true Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
== <passability> ==
 +
=== Text ===
 +
 +
* Impassable Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* Standable Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Standable Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* Standable Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Standable Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* PassThroughOnly Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* Impassable Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
== <changeable> ==
 +
=== Text ===
 +
 +
* false Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* false Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
== <holdSnow> ==
 +
=== Text ===
 +
 +
* false Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
* false Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
 +
== <ThingCategoryDefs> ==
 +
=== Children ===
 +
 +
* <ThingCategoryDef> Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
== <ThingCategoryDef> ==
 +
=== Children ===
 +
 +
* <parent> Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* <resourceReadoutRoot> Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* <iconPath> Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
== <parent> ==
 +
=== Text ===
 +
 +
* Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Resources Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Foods Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Foods Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* FoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* FoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* FoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* OtherFoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* OtherFoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Resources Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Manufactured Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Textiles Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Manufactured Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Resources Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* ResourcesRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Items Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Items Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Items Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Weapons Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Weapons Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* WeaponsRanged Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Apparel Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Chunks Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Corpses Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Corpses Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Corpses Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
== <resourceReadoutRoot> ==
 +
=== Text ===
 +
 +
* true Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* true Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* true Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* true Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* true Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* true Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
== <iconPath> ==
 +
=== Text ===
 +
 +
* Ui/Icons/ThingCategories/FoodMeals Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/FoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/MeatRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/PlantFoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/AnimalProductRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/EggsUnfertilized Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/EggsFertilized Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/Manufactured Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/Textiles Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/Leathers Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/Medicine Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/ResourcesRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/StoneBlocks Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
* Ui/Icons/ThingCategories/StoneChunks Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
 +
== <thingClass> ==
 +
=== Text ===
 +
 +
* Apparel Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* Apparel Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* PersonalShield Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* Apparel Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* Building_Art Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* Building Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* Building_PsychicEmanator Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* Building_PoisonShipPart Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* Building Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Building Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Building_PlantGrower Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Building Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Building_Storage Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Building Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* Building Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Building_SunLamp Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Building_OrbitalTradeBeacon Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Building_CommsConsole Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Building_Grave Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Building_Sarcophagus Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Building_CryptosleepCasket Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Building_AncientCryptosleepCasket Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Mineable Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* SteamGeyser Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* Building Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Building_PowerSwitch Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Building_PowerPlantSolar Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Building_PowerPlantSteam Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Building_Battery Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Building_WindTurbine Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* Building_NutrientPasteDispenser Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_Storage Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_WorkTable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_WorkTable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_WorkTable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_WorkTable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_WorkTable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_WorkTable_HeatPush Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_WorkTable_HeatPush Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_WorkTable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_WorkTable_HeatPush Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_ResearchBench Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_WorkTable_HeatPush Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building_PlantGrower Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Building Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Building_TurretGun Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Building_TurretGun Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Building_TurretGun Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Building_TurretGun Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Building_TrapRearmable Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Building_TrapExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Building_TrapExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Building Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Building_CryptosleepCasket Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Building_ShipComputerCore Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Building Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Building Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Building_Door Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* Building Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* Building_Campfire Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Building_Heater Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Building_Cooler Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Building_Vent Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Filth Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* Artifact Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* Artifact Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* Artifact Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* Artifact Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* Neurotrainer Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* Meal Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* Meal Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* Medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* Medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* Medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* UnfinishedThing Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* MinifiedThing Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* MoteThrown Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* TextMote Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteThrownAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteThrownAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteThrownAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* Plant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* Plant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* Plant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* Plant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
* RectTrigger Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* LiquidFuel Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* DropPodIncoming Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* DropPod Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* Fire Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* Spark Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* Thing Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* Mineable Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Projectile_DoomsdayRocket Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* ThingWithComps Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
* Bullet Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <selectable> ==
 +
=== Text ===
 +
 +
* True Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* False Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* False Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* False Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* False Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <useHitPoints> ==
 +
=== Text ===
 +
 +
* True Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* False Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* False Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* False Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* False Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* False Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
* False Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <graphicData> ==
 +
=== Children ===
 +
 +
* <onGroundRandomRotateAngle> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <drawRotated> Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* <linkType> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* <linkFlags> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* <colorTwo> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
== <onGroundRandomRotateAngle> ==
 +
=== Text ===
 +
 +
* 35 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 35 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* 35 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 35 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* 35 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 35 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 35 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <drawGUIOverlay> ==
 +
=== Text ===
 +
 +
* true Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <MaxHitPoints> ==
 +
=== Text ===
 +
 +
* 100 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 90 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 250 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 170 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 90 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 250 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 1200 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* 1000 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 75 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 140 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 75 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 170 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 220 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 75 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 250 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 75 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 75 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 250 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 250 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 250 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 250 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 500 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* 4000 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* 10000 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* 80 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 300 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 500 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* 350 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 250 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 300 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 450 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 110 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 500 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 250 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* 350 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* 80 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 80 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* 80 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* 80 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* 80 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 80 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 0.7 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2.8 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 90 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 90 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 85 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 85 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 85 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 300 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 90 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* 300 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* 500 Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* 300 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 2.4 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.4 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 900 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.7 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 700 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.55 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 500 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.3 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 450 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.2 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <Flammability> ==
 +
=== Text ===
 +
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 0.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.85 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.8 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* 0.8 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* 0.8 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* 0.8 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <DeteriorationRate> ==
 +
=== Text ===
 +
 +
* 1 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.2 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 0.2 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* 0.25 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.7 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 0.25 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 0.25 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <SellPriceFactor> ==
 +
=== Text ===
 +
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <altitudeLayer> ==
 +
=== Text ===
 +
 +
* Item Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* FloorEmplacement Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* FloorEmplacement Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* FloorEmplacement Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* Floor Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* FloorEmplacement Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* FloorEmplacement Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* DoorMoveable Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* Waist Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Filth Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* MoteLow Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteLow Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteLow Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* Projectile Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteLow Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteLow Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* Projectile Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* LowPlant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* LowPlant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* LowPlant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* LowPlant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
 +
* Pawn Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
* LowPlant Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* MetaOverlays Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* PawnState Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* Projectile Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* BuildingTall Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* Projectile Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* Projectile Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Projectile Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* Item Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
* Projectile Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <alwaysHaulable> ==
 +
=== Text ===
 +
 +
* True Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <tickerType> ==
 +
=== Text ===
 +
 +
* Never Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* Rare Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Rare Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Rare Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Rare Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Rare Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
 +
* Rare Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* Rare Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* Rare Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* Rare Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Motes.xml
 +
* Long Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* Long Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* Long Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* Long Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
* Normal Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <thingCategories> ==
 +
== <recipeMaker> ==
 +
=== Children ===
 +
 +
* <recipeUsers> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <unfinishedThingDef> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
== <recipeUsers> ==
 +
== <unfinishedThingDef> ==
 +
=== Text ===
 +
 +
* UnfinishedApparel Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* UnfinishedApparel Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* UnfinishedSculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* UnfinishedWeapon Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
== <costStuffCount> ==
 +
=== Text ===
 +
 +
* 25 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 25 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 55 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 80 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 35 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 135 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 260 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 35 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 35 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 45 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 60 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 95 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 80 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 60 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 75 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 75 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 75 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 75 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 75 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 75 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 70 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* 25 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* 25 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* 50 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 10 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 90 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 75 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
== <stuffCategories> ==
 +
== <ArmorRating_Blunt> ==
 +
=== Text ===
 +
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.35 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.1 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.1 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.05 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.20 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.35 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.05 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.01 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.01 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* 0.1 Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
 +
* 0.3 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 3.5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 0.2 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
* 0.1 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
== <ArmorRating_Sharp> ==
 +
=== Text ===
 +
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.6 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.35 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.25 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.05 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.07 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.08 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.60 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.65 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.65 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.05 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.8 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 4.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.02 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2.5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* 0.4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 3.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 0.7 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
* 0.25 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
== <Insulation_Heat> ==
 +
=== Text ===
 +
 +
* 8 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* -2 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 3 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* -3 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 1.25 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 3.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 3.6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
== <equippedStatOffsets> ==
 +
=== Children ===
 +
 +
* <SocialImpact> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <PsychicSensitivity> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <WorkSpeedGlobal> Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
== <SocialImpact> ==
 +
=== Text ===
 +
 +
* 0.15 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
== <apparel> ==
 +
=== Children ===
 +
 +
* <bodyPartGroups> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <worngraphicPath> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <layers> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <tags> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* <defaultOutfitTags> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
== <bodyPartGroups> ==
 +
== <worngraphicPath> ==
 +
=== Text ===
 +
 +
* Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* Things/Pawn/Humanlike/Apparel/Tuque/Tuque Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* Things/Pawn/Humanlike/Apparel/PowerArmorHelmet/PowerArmorHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* Things/Pawn/Humanlike/Apparel/KevlarHelmet/KevlarHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* Things/Pawn/Humanlike/Apparel/MilitaryHelmet/MilitaryHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* Things/Pawn/Humanlike/Apparel/PsychicFoilHelmet/PsychicFoilHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* Things/Pawn/Humanlike/Apparel/ShirtBasic/ShirtBasic Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* Things/Pawn/Humanlike/Apparel/ShirtButton/ShirtButton Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* Things/Pawn/Humanlike/Apparel/Duster/Duster Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* Things/Pawn/Humanlike/Apparel/Jacket/Jacket Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* Things/Pawn/Humanlike/Apparel/Parka/Parka Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* Things/Pawn/Humanlike/Apparel/TribalA/TribalA Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* Things/Pawn/Humanlike/Apparel/VestPlate/VestPlate Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* Things/Pawn/Humanlike/Apparel/PowerArmor/PowerArmor Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
== <layers> ==
 +
== <tags> ==
 +
== <defaultOutfitTags> ==
 +
== <colorGenerator> ==
 +
=== Attributes ===
 +
 +
* Class="ColorGenerator_Options" Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
== <only> ==
 +
=== Text ===
 +
 +
* RGBA(0.9,0.54,0.15,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.9,0.6,0.18,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.9,0.42,0.23,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.4,0.3,0.15,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.4,0.3,0.15,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.4,0.3,0.15,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.4,0.3,0.15,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.6,0.45,0.18,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.8,0.6,0.23,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
== <Insulation_Cold> ==
 +
=== Text ===
 +
 +
* -10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* -3 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* -3 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* -3 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* -4 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* -15 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* -15 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* -40 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* -10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* -45 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 1.25 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 3.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2.8 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
== <MarketValue> ==
 +
=== Text ===
 +
 +
* 2000 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 300 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 350 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 1200 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
* 600 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 4500 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 700 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 350 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 1000 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* 1000 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* 1000 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* 1000 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
 +
* 500 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 250 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 500 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 2000 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* 7000 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 2000 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 3000 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 450 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
 +
* 1800 Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
 +
* 9 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* 6 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
 +
* 30 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 25 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 28 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 25 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 14 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
 +
* 0.6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 2.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 1.9 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 2.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 1.9 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 2.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 2.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 2.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 7.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 7.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 40.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 25.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 23.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 15 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 27 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.4 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 11 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 12 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 45 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 3.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 6.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 500 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* 1000 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* 450 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* 1100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* 95 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* 280 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* 1.4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* 350 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* 1.1 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
 +
* 450 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
 +
* 300 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
 +
* 300 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 60 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 550 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 250 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 170 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 1.5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 130 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 40 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 4400 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* 300 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* 120 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* 290 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* 150 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* 1750 Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
 +
* 1.9 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 0.4 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.9 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 0.4 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 2.1 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.9 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 0.4 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.9 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 0.38 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1.9 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 0.45 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* 500 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
 +
* 200 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 400 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 650 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 850 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 550 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 600 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 630 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 800 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 1500 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 2200 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 2000 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 1000 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 2400 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 2400 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 2000 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* 60 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
* 90 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
* 180 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
 +
== <ArmorRating_Heat> ==
 +
=== Text ===
 +
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.07 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.30 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 4.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.05 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.17 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 2.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.05 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.8 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 3.7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* 2.9 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* 4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* 3.2 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
== <ArmorRating_Electric> ==
 +
=== Text ===
 +
 +
* 0 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 4.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.05 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.01 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 0.01 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
* 1.3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
 +
== <PsychicSensitivity> ==
 +
=== Text ===
 +
 +
* -0.10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* -0.90 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
 +
* 0.8 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
 +
* 0.4 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
 +
* -0.5 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
 +
* -1 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
 +
== <PersonalShieldRechargeRate> ==
 +
=== Text ===
 +
 +
* 0.13 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
== <PersonalShieldEnergyMax> ==
 +
=== Text ===
 +
 +
* 1.1 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
 +
== <colorGenerator/> ==
 +
=== Attributes ===
 +
 +
* Class="ColorGenerator_StandardApparel" Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
== <WorkSpeedGlobal> ==
 +
=== Text ===
 +
 +
* -0.20 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* -0.10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* 0.15 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
 +
* 0.3 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
 +
* 0.3 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
 +
* 0.15 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
 +
* -0.15 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
 +
* -0.3 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
 +
== <tradeability> ==
 +
=== Text ===
 +
 +
* Sellable Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
 +
* Sellable Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Never Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* Sellable Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
* Sellable Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
== <soundImpactDefault> ==
 +
=== Text ===
 +
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* BulletImpactGround Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
 +
* BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
 +
* BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
 +
* BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
 +
* BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
 +
* BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
 +
* BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
 +
* BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
* BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
 +
== <drawerType> ==
 +
=== Text ===
 +
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* MapMeshOnly Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* MapMeshOnly Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* MapMeshOnly Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* RealtimeOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* RealtimeOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* RealtimeOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* RealtimeOnly Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* RealtimeOnly Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* MapMeshOnly Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
 +
* RealtimeOnly Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* RealtimeOnly Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
 +
* MapMeshOnly Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
 +
* MapMeshOnly Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
 +
* MapMeshOnly Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
 +
* MapMeshOnly Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
 +
* None Example: ..\Core\Defs\ThingDefs\Things_Special.xml
 +
* MapMeshOnly Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
* MapMeshOnly Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
== <repairEffect> ==
 +
=== Text ===
 +
 +
* Repair Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* Repair Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* Repair Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* Repair Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* Repair Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* Repair Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* Repair Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* Repair Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* Repair Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* ConstructDirt Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* Repair Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* Repair Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* Repair Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
== <leaveResourcesWhenKilled> ==
 +
=== Text ===
 +
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
== <castEdgeShadows> ==
 +
=== Text ===
 +
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* false Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
 +
* true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
 +
== <nameMaker> ==
 +
=== Text ===
 +
 +
* NamerSculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* NamerFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* NamerSarcophagusPlate Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* NamerGun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* NamerMeleeWeapon Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
== <descriptionMaker> ==
 +
=== Text ===
 +
 +
* ArtSculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* ArtFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* ArtSarcophagusPlate Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* ArtWeaponGun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
 +
* ArtWeaponMelee Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
 +
== <inspectorTabs> ==
 +
== <minifiedDef> ==
 +
=== Text ===
 +
 +
* MinifiedSculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* MinifiedSculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* MinifiedSculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
== <fillPercent> ==
 +
=== Text ===
 +
 +
* 0.35 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 0.35 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
 +
* 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0.25 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0.25 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0.30 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0.35 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0.40 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0.20 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0.20 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
 +
* 0.40 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 0.40 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 0.40 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 0.15 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
 +
* 0.15 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 0.15 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 0.40 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 1 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.30 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
 +
* 0.65 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml

Revision as of 10:05, 13 November 2015

XML Schema of Core Mod

<xml>

Children

  • <Defs> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <BodyDefs> Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • <BodyPartDefs> Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • <BodyPartGroupDefs> Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • <DefPackage-ConceptDef> Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • <DesignationDefs> Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • <EffecterDefs> Example: ..\Core\Defs\EffecterDefs\Effecters_Damage.xml
  • <FactionDefs> Example: ..\Core\Defs\FactionDefs\Factions.xml
  • <DefPackage-HairDef> Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • <HediffDefs> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • <HistoryAutoRecorderDefs> Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • <HistoryAutoRecorderGroupDefs> Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
  • <IncidentDefs> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
  • <JobDefs> Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • <KeyBindingCategoryDefs> Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • <KeyBindingDefs> Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • <MainTabDefs> Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • <MapConditionDefs> Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • <PawnCapacityDefs> Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • <PawnKindDefs> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • <RecipeDefs> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
  • <ResearchProjectDefs> Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • <Roofs> Example: ..\Core\Defs\RoofDefs\Roofs.xml
  • <RoomRoleDefs> Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • <RoomStatDefs> Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • <NameMakerDefs> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
  • <ScatterableDefs> Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
  • <SkillDefs> Example: ..\Core\Defs\SkillDefs\Skills.xml
  • <SongDefs> Example: ..\Core\Defs\SongDefs\Songs_Entry.xml
  • <DefPackage-SoundDef> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • <SpecialThingFilters> Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • <StatDefs> Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • <StorytellerDefs> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
  • <TerrainDefs> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • <ThingCategoryDefs> Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • <Buildings> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • <GameData> Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • <Plants> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • <ThingDefinitions> Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • <ThinkTrees> Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
  • <ThoughtDefs> Example: ..\Core\Defs\ThoughtDefs\Thoughts_Artifacts.xml
  • <Thoughts> Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • <DefPackage-TraderKindDef> Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
  • <TraitDefs> Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • <WeatherDefs> Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • <WorkGivers> Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • <WorkTypeDefs> Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml

<Defs>

Children

  • <BiomeDef> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <BodyDef> Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
  • <BodyPartDef> Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • <BrokenStateDef> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • <ConceptDef> Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • <DamageDef> Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
  • <DesignationCategoryDef> Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • <DifficultyDef> Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • <DutyDef> Example: ..\Core\Defs\DutyDefs\Duties.xml
  • <EffecterDef> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
  • <HediffDef> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • <HediffGiverSetDef> Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
  • <JobDef> Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
  • <JoyGiverDef> Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • <JoyKindDef> Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • <LifeStageDef> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • <MapGeneratorDef> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
  • <NeedDef> Example: ..\Core\Defs\NeedDefs\Needs.xml
  • <RaidStrategyDef> Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
  • <RulePackDef> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
  • <StatCategoryDef> Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • <StatDef> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • <StuffCategoryDef> Example: ..\Core\Defs\StuffCategoryDefs\StuffCategories.xml
  • <TaleDef> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
  • <TimeAssignmentDef> Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml
  • <TradeDialogSorterDef> Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • <TrainableDef> Example: ..\Core\Defs\TrainableDefs\Trainables.xml

Attributes

  • Abstract="True" Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • Name="BaseBrokenState" Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • Name="AddedBodyPartBase" Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • Abstract="True" Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • Name="ArmorRatingBase" Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Abstract="True" Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml

<BiomeDef>

Children

  • <defName> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <label> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <description> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <canBuildBase> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <hideTerrain> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <baseColor> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <animalDensity> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <plantDensity> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <soundsAmbient> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <diseases> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <terrainsByFertility> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <baseWeatherCommonalities> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <wildPlants> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <wildAnimals> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <terrainPatchMakers> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • <implemented> Example: ..\Core\Defs\BiomeDefs\Biomes.xml

<defName>

Text

  • Ocean Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • IceSheet Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • AridShrubland Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • TemperateForest Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • Desert Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • TropicalRainforest Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • BorealForest Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • Tundra Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • Bird Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
  • BeetleLike Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
  • QuadrupedAnimalWithPaws Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • QuadrupedAnimalWithPawsAndTail Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • QuadrupedAnimalWithHooves Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • QuadrupedAnimalWithHoovesAndHump Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • QuadrupedAnimalWithHoovesAndTusks Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • QuadrupedAnimalWithHoovesTusksAndTrunk Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • QuadrupedAnimalWithHoovesAndHorn Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • QuadrupedAnimalWithClawsTailAndJowl Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • TurtleLike Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • Monkey Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • Snake Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
  • Human Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
  • MechanicalCentipede Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
  • Scyther Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
  • Body Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • Beak Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • InsectHead Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • SnakeBody Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • SnakeHead Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • SnakeMouth Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • InsectHeart Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • InsectNostril Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • InsectMouth Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • Jowl Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • Tail Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • LeftAntenna Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RightAntenna Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • Pronotum Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • Shell Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • LeftElytra Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RightElytra Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • LeftTusk Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RightTusk Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • Trunk Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • Horn Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • Hump Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • TurtleShell Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • Plastron Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • TurtleBeak Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontLeftLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontRightLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • MiddleLeftLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • MiddleRightLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearLeftLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearRightLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontLeftInsectLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontRightInsectLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • MiddleLeftInsectLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • MiddleRightInsectLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearLeftInsectLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearRightInsectLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontLeftPaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontRightPaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearLeftPaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearRightPaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontLeftHoof Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontRightHoof Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearLeftHoof Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearRightHoof Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontLeftLegFirstClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontLeftLegSecondClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontLeftLegThirdClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontLeftLegFourthClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontLeftLegFifthClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontRightLegFirstClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontRightLegSecondClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontRightLegThirdClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontRightLegFourthClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • FrontRightLegFifthClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearLeftLegFirstClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearLeftLegSecondClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearLeftLegThirdClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearLeftLegFourthClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearLeftLegFifthClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearRightLegFirstClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearRightLegSecondClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearRightLegThirdClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearRightLegFourthClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • RearRightLegFifthClaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • Head Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • Skull Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • Brain Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • LeftEye Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • RightEye Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • LeftEar Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • RightEar Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • Nose Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • Jaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • Neck Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • Rib Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • Spine Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • LeftLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • LeftFoot Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • RightLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • RightFoot Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • Torso Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftShoulder Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftArm Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftHand Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftHandPinky Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftHandRingFinger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftHandMiddleFinger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftHandIndexFinger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftHandThumb Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightShoulder Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightArm Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightHand Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightHandPinky Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightHandRingFinger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightHandMiddleFinger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightHandIndexFinger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightHandThumb Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftFootLittleToe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftFootFourthToe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftFootMiddleToe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftFootSecondToe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftFootBigToe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightFootLittleToe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightFootFourthToe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightFootMiddleToe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightFootSecondToe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightFootBigToe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftClavicle Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightClavicle Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • Sternum Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftHumerus Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightHumerus Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftRadius Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightRadius Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • Pelvis Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftFemur Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightFemur Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • LeftTibia Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • RightTibia Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • MechanicalThorax Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • LeftBlade Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • RightBlade Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • MechanicalNeck Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • MechanicalHead Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • LeftSightSensor Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • RightSightSensor Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • LeftHearingSensor Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • RightHearingSensor Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • SmellSensor Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • LeftMechanicalShoulder Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • LeftMechanicalArm Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • LeftMechanicalHand Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • LeftHandMechanicalPinky Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • LeftHandMechanicalMiddleFinger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • LeftHandMechanicalIndexFinger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • LeftHandMechanicalThumb Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • RightMechanicalShoulder Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • RightMechanicalArm Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • RightMechanicalHand Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • RightHandMechanicalPinky Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • RightHandMechanicalMiddleFinger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • RightHandMechanicalIndexFinger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • RightHandMechanicalThumb Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • LeftMechanicalLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • LeftMechanicalFoot Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • RightMechanicalLeg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • RightMechanicalFoot Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • MechanicalCentipedeBodyFirstRing Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • MechanicalCentipedeBodySecondRing Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • MechanicalCentipedeBodyThirdRing Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • MechanicalCentipedeBodyFourthRing Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • MechanicalCentipedeBodyFifthRing Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • MechanicalCentipedeBodySixthRing Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • ArtificialBrain Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • Heart Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • LeftLung Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • RightLung Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • LeftKidney Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • RightKidney Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • Liver Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • Stomach Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • Torso Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • UpperHead Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • FullHead Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • Eyes Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • Teeth Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • Mouth Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • Arms Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • Shoulders Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • Hands Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • LeftHand Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • RightHand Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • Legs Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • Feet Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • FrontLeftPaw Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • FrontRightPaw Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • HeadAttackTool Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • FrontLeftLeg Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • FrontRightLeg Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • FrontLeftClaws Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • FrontRightClaws Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • LeftBlade Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • RightBlade Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • CoveredByNaturalArmor Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • TuskAttackTool Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • HornAttackTool Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • TurtleBeakAttackTool Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • Berserk Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • DazedWander Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • BingingAlcohol Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • ConfusedWander Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • PanicFlee Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • Manhunter Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • ManhunterPermanent Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • GiveUpExit Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • Forbidding Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Stockpiles Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • GrowingFood Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • EquippingWeapons Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • CameraZoom Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • WorkTab Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • TimeControls Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • InfoCard Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • SpacePause Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • StorageTab Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • MedicalOperations Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • HomeArea Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • RightClickClearLetter Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • BuildOrbitalTradeBeacon Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • SetGrowingZonePlant Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • PrisonerTab Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • StoragePriority Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • HistoryTab Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • WorldCameraMovement Example: ..\Core\Defs\ConceptDefs\Concepts_Entry.xml
  • CameraDolly Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • Rescuing Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • Capturing Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • Drafting Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • AnimalsDontAttackDoors Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • BillsTab Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • AnimalTraining Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • StorageTabCategories Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • Mining Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • OpeningComms Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • Deterioration Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • InspectRoomStats Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
  • TradeGoodsMustBeNearBeacon Example: ..\Core\Defs\ConceptDefs\Concepts_TriggeredModal.xml
  • ArrestingCreatesEnemies Example: ..\Core\Defs\ConceptDefs\Concepts_TriggeredModal.xml
  • SwitchFlickingDesignation Example: ..\Core\Defs\ConceptDefs\Concepts_TriggeredModal.xml
  • Repair Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
  • HealInjury Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
  • HealGlobal Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
  • RestoreBodyPart Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
  • Cut Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • Crush Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • Blunt Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • Stab Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • Bullet Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • Arrow Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • Scratch Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • Bite Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • ToxicBite Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • Bomb Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • Flame Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • Frostbite Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • SurgicalCut Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • Deterioration Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
  • Mining Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
  • Rotting Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
  • Extinguish Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
  • Stun Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
  • EMP Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
  • Orders Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Zone Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Structure Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Production Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Furniture Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Power Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Security Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Misc Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Floors Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Joy Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Ship Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Temperature Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Plan Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • Mine Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • Haul Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • Deconstruct Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • Uninstall Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • CutPlant Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • HarvestPlant Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • Hunt Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • SmoothFloor Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • RemoveFloor Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • Flick Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • Strip Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • RearmTrap Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • Slaughter Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • Tame Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • Open Example: ..\Core\Defs\DesignationDefs\Designations.xml
  • FreePlay Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • Basebuilder Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • Rough Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • Challenge Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • Extreme Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • Travel Example: ..\Core\Defs\DutyDefs\Duties.xml
  • Defend Example: ..\Core\Defs\DutyDefs\Duties.xml
  • Build Example: ..\Core\Defs\DutyDefs\Duties.xml
  • AssaultColony Example: ..\Core\Defs\DutyDefs\Duties.xml
  • Sapper Example: ..\Core\Defs\DutyDefs\Duties.xml
  • Escort Example: ..\Core\Defs\DutyDefs\Duties.xml
  • HuntEnemiesIndividual Example: ..\Core\Defs\DutyDefs\Duties.xml
  • Kidnap Example: ..\Core\Defs\DutyDefs\Duties.xml
  • TakeWoundedGuest Example: ..\Core\Defs\DutyDefs\Duties.xml
  • ExitMapAnywhere Example: ..\Core\Defs\DutyDefs\Duties.xml
  • ExitMapNearest Example: ..\Core\Defs\DutyDefs\Duties.xml
  • ConstructMetal Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
  • ConstructWood Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
  • ConstructDirt Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
  • ArmorRating Example: ..\Core\Defs\EffecterDefs\Effecters_Damage.xml
  • EatVegetarian Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
  • EatMeat Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
  • Vomit Example: ..\Core\Defs\EffecterDefs\Effecters_Misc.xml
  • Drunk Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
  • Manhunter Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
  • Berserk Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
  • ButcherFlesh Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
  • ButcherMechanoid Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
  • Surgery Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
  • CutStone Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
  • Tailor Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
  • Smith Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
  • Sculpt Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
  • MakeWoodPlanks_Hand Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
  • MakeWoodPlanks_Electric Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
  • Smelt Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
  • Cook Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
  • Cremate Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
  • Research Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
  • Repair Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
  • Mine Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
  • ArmorRating Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
  • Sow Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
  • Harvest Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
  • Clean Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
  • ClearSnow Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
  • Colony Example: ..\Core\Defs\FactionDefs\Factions.xml
  • Spacer Example: ..\Core\Defs\FactionDefs\Factions.xml
  • SpacerHostile Example: ..\Core\Defs\FactionDefs\Factions.xml
  • Outlander Example: ..\Core\Defs\FactionDefs\Factions.xml
  • Pirate Example: ..\Core\Defs\FactionDefs\Factions.xml
  • Tribe Example: ..\Core\Defs\FactionDefs\Factions.xml
  • Mechanoid Example: ..\Core\Defs\FactionDefs\Factions.xml
  • Afro Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Bob Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Burgundy Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Flowy Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Long Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Mohawk Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Mop Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Pigtails Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Shaved Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Spikes Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Tuft Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Wavy Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • BraidedKnot Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Topdog Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Senorita Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • ScorpionTail Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • BriefPonytail Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Troubadour Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Messy Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Princess Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Firestarter Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • GreasySwoop Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Curly Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • Scatman Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • PegLeg Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • Denture Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • SimpleProstheticLeg Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • SimpleProstheticArm Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • BionicEye Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • BionicArm Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • BionicLeg Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • PowerClaw Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • ScytherBlade Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • Alcohol Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • Hangover Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • Euthanasia Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
  • ShutDown Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
  • HeartAttack Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
  • BloodLoss Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • Anesthetic Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • Concussion Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • PsychicShock Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • CryptosleepSickness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • FoodPoisoning Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • ToxicBuildup Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • Pregnant Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • Joywire Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml
  • Painstopper Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml
  • WoundInfection Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • Flu Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • Plague Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • Malaria Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • SleepingSickness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • Misc Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • Burn Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • Crush Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • Crack Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • Cut Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • SurgicalCut Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • Scratch Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • Bite Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • Stab Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • Gunshot Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • Shredded Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • Bruise Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • Frostbite Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • BrainDamage Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • MissingBodyPart Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • Malnutrition Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
  • BadBack Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
  • Frail Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
  • Cataract Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
  • Dementia Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
  • Heatstroke Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • Hypothermia Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • OrganicStandard Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
  • WealthTotal Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • WealthItems Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • WealthBuildings Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • FreeColonists Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • Prisoners Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • ColonistMood Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • Wealth Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
  • Population Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
  • ColonistMood Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
  • Flu Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
  • Plague Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
  • Malaria Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
  • SleepingSickness Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
  • Eclipse Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
  • SolarFlare Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
  • PsychicDrone Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
  • ToxicFallout Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
  • VolcanicWinter Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
  • HeatWave Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
  • ColdSnap Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
  • Flashstorm Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
  • ShortCircuit Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
  • CropBlight Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
  • Alphabeavers Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
  • RaidEnemy Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
  • AnimalInsanity Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
  • PsychicEmanatorShipPartCrash Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
  • PoisonShipPartCrash Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
  • ManhunterPack Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
  • AnimalInsanitySingle Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml
  • AgentRevealed Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml
  • RaidFriendly Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
  • TraderArrival Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
  • TravelerGroup Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
  • VisitorGroup Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
  • WandererJoin Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
  • ResourcePodCrash Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
  • RefugeePodCrash Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
  • PsychicSoothe Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
  • SelfTame Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
  • FarmAnimalsWanderIn Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
  • RefugeeChased Example: ..\Core\Defs\IncidentDefs\Incidents_Neutral_Misc.xml
  • ThrumboPasses Example: ..\Core\Defs\IncidentDefs\Incidents_Neutral_Misc.xml
  • Nuzzle Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
  • Mate Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
  • LayEgg Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
  • Skygaze Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
  • Meditate Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
  • Pray Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
  • GoForWalk Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
  • BuildSnowman Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
  • VisitGrave Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
  • SocialRelax Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
  • PlayHorseshoes Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
  • PlayChess Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
  • PlayBilliards Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
  • WatchTelevision Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
  • UseTelescope Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
  • Goto Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • GotoSafeTemperature Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • GotoWander Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • Wait Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • WaitDowned Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • WaitSafeTemperature Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • WaitWander Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • WaitCombat Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • AttackStatic Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • AttackMelee Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • UseVerbOnThing Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • Equip Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • TakeInventory Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • Wear Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • Strip Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • Open Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • RearmTrap Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • ManTurret Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • EnterCryptosleepCasket Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • UseNeurotrainer Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • UseArtifact Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • ClearSnow Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • Vomit Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • Flick Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • Ignite Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • BeatFire Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • ExtinguishSelf Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • Ingest Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • LayDown Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
  • HaulToCell Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • HaulToContainer Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Rescue Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • CarryToCryptosleepCasket Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Capture Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Arrest Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • ReleasePrisoner Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • EscortPrisonerToBed Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • TakeWoundedPrisonerToBed Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • TakeToBedToOperate Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Kidnap Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Slaughter Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Milk Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Shear Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Tame Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Train Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • DeliverFood Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • FeedPatient Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • TreatPatient Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • PlaceNoCostFrame Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • DoBill Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Clean Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Research Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Hunt Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • UseCommsConsole Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Mine Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • SmoothFloor Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • RemoveFloor Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Repair Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • FinishFrame Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Sow Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Harvest Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • CutPlant Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Deconstruct Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Uninstall Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • PrisonerFriendlyChat Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • PrisonerAttemptRecruit Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • PrisonerExecution Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • BuryCorpse Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
  • Skygaze Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • Meditate Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • Pray Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • GoForWalk Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • BuildSnowman Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • VisitGrave Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • SocialRelax Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • DrinkAlcohol Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • EatChocolate Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • PlayHorseshoes Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • PlayBilliards Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • PlayChess Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • WatchTelevision Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • UseTelescope Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
  • Work Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • Meditative Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • Lewd Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • Social Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • Chemical Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • Gluttonous Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • GamingDexterity Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • GamingCerebral Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • Passive Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • Study Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • GameMapCamera Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Game Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • MainTabs Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • SelectionMisc Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • SelectionSpecial Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Architect Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Development Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • MapDollyUp Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • MapDollyDown Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • MapDollyLeft Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • MapDollyRight Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • MapZoomIn Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • MapZoomOut Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • TakeScreenshot Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • ToggleScreenshotMode Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • SelectNextInCell Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • TogglePause Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • TimeSpeedNormal Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • TimeSpeedFast Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • TimeSpeedSuperfast Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • TimeSpeedUltrafast Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • PreviousColonist Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • NextColonist Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc1 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc2 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc3 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc4 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc5 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc6 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc7 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc8 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc9 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc10 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc11 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc12 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • CommandTogglePower Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • CommandItemForbid Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • CommandColonistDraft Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • DesignatorCancel Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • DesignatorDeconstruct Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • DesignatorRotateLeft Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • DesignatorRotateRight Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • ToggleLog Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • DebugTickOnce Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • MechanoidFullyFormed Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • HumanlikeBaby Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • HumanlikeToddler Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • HumanlikeChild Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • HumanlikeTeenager Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • HumanlikeAdult Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • EusocialInsectLarva Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • EusocialInsectJuvenile Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • EusocialInsectAdult Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • AnimalBaby Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • AnimalJuvenile Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • AnimalAdult Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • Inspect Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Architect Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Work Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Restrictions Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Outfits Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Animals Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Factions Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • World Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • History Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Statistics Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Research Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Menu Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • SolarFlare Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • Eclipse Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • PsychicDrone Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • PsychicSoothe Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • ToxicFallout Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • VolcanicWinter Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • HeatWave Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • ColdSnap Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • Flashstorm Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • MainMapGenerator Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
  • Mood Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Food Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Rest Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Joy Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Beauty Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Comfort Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Space Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Consciousness Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • Sight Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • Hearing Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • Moving Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • Manipulation Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • Talking Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • Eating Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • Breathing Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • BloodFiltration Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • BloodPumping Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • Metabolism Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • Muffalo Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • Iguana Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • Rhinoceros Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • Dromedary Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • Elephant Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • Chicken Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
  • Pig Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
  • Cow Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
  • Alpaca Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
  • Megascarab Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
  • Warg Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
  • YorkshireTerrier Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
  • Husky Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
  • LabradorRetriever Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
  • Squirrel Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • Boomrat Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • WildBoar Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • Deer Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • Tortoise Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • Hare Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • Elk Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • Alphabeaver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • Thrumbo Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • Cobra Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
  • Monkey Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
  • Chinchilla Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
  • Boomalope Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
  • Capybara Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
  • Colonist Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
  • Centipede Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
  • Scyther Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
  • MercenaryGunner Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • MercenarySniper Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • GrenadierDestructive Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • GrenadierEMP Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • MercenarySlasher Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • MercenaryHeavy Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • PirateBoss Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • MercenaryElite Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • Villager Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
  • TownCouncilman Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
  • TownGuard Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
  • Drifter Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
  • Scavenger Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
  • Thrasher Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
  • Pirate Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
  • Slave Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
  • SpaceRefugee Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
  • SpaceSoldier Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
  • TribalWarrior Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
  • TribalArcher Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
  • TribalChief Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
  • StageThenAttack Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
  • ImmediateAttack Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
  • ImmediateAttackSappers Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
  • Siege Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
  • ButcherCorpseFlesh Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
  • ButcherCorpseMechanoid Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
  • CremateCorpse Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
  • BurnApparel Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
  • BrewBeer Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
  • CookMealSimple Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
  • CookMealSimpleCampfire Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
  • CookMealFine Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
  • CookMealLavish Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
  • MakeStoneBlocks Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
  • ExtractMetalFromSlag Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
  • SmeltWeapon Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
  • MakeArtilleryShell Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
  • InstallNaturalHeart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallNaturalLiver Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallNaturalKidney Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallNaturalLung Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallPegLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallBionicEye Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallBionicArm Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallBionicLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallSimpleProstheticLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallSimpleProstheticArm Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallDenture Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallPowerClaw Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallScytherBlade Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallJoywire Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • InstallPainstopper Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • RemoveBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • RemoveMechanoidBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Euthanize Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • ShutDownMechanoid Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • GeothermalPower Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Hydroponics Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Brewing Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • PneumaticPicks Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Stonecutting Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • ElectricSmelting Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Machining Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • NutrientResynthesis Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • GunTurretCooling Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Mortars Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Cremation Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • CarpetMaking Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • ColoredLights Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • HospitalBed Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Cryptosleep Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • IEDBomb Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • IEDIncendiary Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • ShipBasics Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • ShipCryptosleep Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • ShipReactor Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • ShipEngine Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • ShipComputerCore Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • RoofConstructed Example: ..\Core\Defs\RoofDefs\Roofs.xml
  • RoofRockThin Example: ..\Core\Defs\RoofDefs\Roofs.xml
  • RoofRockThick Example: ..\Core\Defs\RoofDefs\Roofs.xml
  • None Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • Room Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • Bedroom Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • PrisonCell Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • DiningRoom Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • RecRoom Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • Hospital Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • Laboratory Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • Workshop Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • Barracks Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • PrisonBarracks Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • Kitchen Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • Tomb Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • Barn Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • Impressiveness Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • Wealth Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • Space Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • Beauty Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • Cleanliness Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • InfectionChanceFactor Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • ResearchSpeedFactor Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • GraveVisitingJoyGainFactor Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • ArtSculpture Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
  • ArtWeaponMelee Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
  • ArtWeaponGun Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
  • ArtFurniture Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
  • ArtSarcophagusPlate Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
  • GlobalCircumstances Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
  • GlobalUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
  • NamerAnimalGeneric Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
  • NamerMeleeWeapon Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
  • NamerGun Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
  • NamerWeapon Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
  • NamerSculpture Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
  • NamerFurniture Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
  • NamerSarcophagusPlate Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
  • NamerFactionSpacer Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
  • NamerFactionPirate Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
  • NamerColony Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
  • NamerFactionOutlander Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
  • NamerFactionTribal Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
  • NamerPersonTribal Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
  • NamerTraderGeneral Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
  • NamerWorld Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
  • TalelessImages Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
  • ArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
  • NamerArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
  • DebrisStoneA Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
  • DebrisStoneB Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
  • DirtSmearA Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
  • DirtSmearB Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
  • GraySmearA Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
  • GraySmearB Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
  • Shooting Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Melee Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Social Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Animals Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Medicine Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Cooking Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Construction Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Growing Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Mining Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Artistic Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Crafting Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Research Example: ..\Core\Defs\SkillDefs\Skills.xml
  • EntrySong Example: ..\Core\Defs\SongDefs\Songs_Entry.xml
  • EndCreditsSong Example: ..\Core\Defs\SongDefs\Songs_Misc.xml
  • CryptosleepCasketEject Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • CryptosleepCasketAccept Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • GeyserSpray Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
  • CrashedShipPart_Ambience Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
  • GeothermalPlant_Ambience_Start Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
  • GeothermalPlant_Ambience_Stop Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
  • GeothermalPlant_Ambience Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
  • PsychicPulseGlobal Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
  • ShipTakeoff Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
  • Pawn_Melee_Punch_HitPawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_Punch_HitBuilding Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_Punch_Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_SmallScratch_HitPawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_SmallScratch_HitBuilding Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_SmallScratch_Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_BigBash_HitPawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_BigBash_HitBuilding Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_BigBash_Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_MechanoidBash_HitPawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_MechanoidBash_HitBuilding Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_MechanoidBash_Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_MechanoidSlash_HitPawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_MechanoidSlash_HitBuilding Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • Pawn_Melee_MechanoidSlash_Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • MeleeHit_Metal_Sharp Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • MeleeHit_Metal_Blunt Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • MeleeHit_Stone Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • MeleeHit_Wood Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • BuildingComplete Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
  • BuildingDeconstructed Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
  • ThingUninstalled Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
  • PickHit Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
  • FlickSwitch Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
  • HorseshoeImpact Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
  • PlayBilliards Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
  • TechMedicineUsed Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
  • Standard_Pickup Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
  • Standard_Drop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
  • Grain_Drop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
  • Metal_Drop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
  • Corpse_Drop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
  • Wood_Drop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
  • Silver_Drop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
  • Stone_Drop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
  • ChunkRock_Drop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
  • ChunkSlag_Drop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
  • Interact_BeatFire Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
  • Interact_Ignite Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
  • RawVegetable_Eat Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
  • RawMeat_Eat Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
  • Meal_Eat Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
  • Ingest_Beer Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
  • Ingest_Beer_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
  • Interact_ConstructMetal Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Interact_ConstructDirt Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Harvest_Standard Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Harvest_Standard_Finish Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Interact_Repair_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Interact_Repair Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Interact_Sow Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Interact_Research Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Harvest_Tree Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Harvest_Tree_Finish Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_MakeWoodPlanks_Hand Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_MakeWoodPlanks_Electric Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_CircularSaw_Off Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Interact_ConstructWood Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Finish_Wood Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Interact_CleanFilth Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_MakeStoneBlocks Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Finish_StoneBlock Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_ButcherCorpseFlesh Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_ButcherCorpseMechanoid Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Crematorium_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_Cremate Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Smelt_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Smelt_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_Smelt Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_CookMeal Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_Sculpt Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Sculpt_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Sculpt_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_Surgery Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_Smith Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Tailor_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_Tailor Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Treat_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Interact_Treat Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_Machining Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Machining_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Recipe_Brewing Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Brewing_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Brewing_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
  • Pawn_Chicken_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
  • Pawn_Chicken_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
  • Pawn_Chicken_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
  • Pawn_Chicken_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
  • Pawn_DogSmall_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
  • Pawn_DogSmall_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
  • Pawn_DogSmall_Injured Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
  • Pawn_DogSmall_Dead Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
  • Pawn_Dog_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
  • Pawn_Dog_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
  • Pawn_Dog_Injured Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
  • Pawn_Dog_Dead Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
  • Pawn_Megascarab_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
  • Pawn_Megascarab_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
  • Pawn_Megascarab_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
  • Pawn_Megascarab_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
  • Pawn_Muffalo_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Muffalo_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Muffalo_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Muffalo_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Boomrat_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Boomrat_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Boomrat_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Boomrat_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Rodent_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Rodent_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Rodent_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Rodent_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Alphabeaver_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Alphabeaver_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Alphabeaver_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Alphabeaver_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Deer_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Deer_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Deer_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Deer_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Dromedary_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Dromedary_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Dromedary_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Dromedary_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Elk_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Elk_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Elk_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Elk_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Monkey_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Monkey_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Monkey_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Monkey_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Tortoise_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Tortoise_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Tortoise_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Tortoise_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Wildboar_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Wildboar_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Wildboar_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Wildboar_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Hare_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Hare_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Hare_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Hare_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Cobra_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Cobra_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Cobra_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Cobra_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Iguana_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Iguana_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Iguana_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Iguana_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Rhinoceros_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Rhinoceros_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Rhinoceros_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Rhinoceros_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Warg_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Warg_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Warg_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Warg_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Elephant_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Elephant_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Elephant_Injured Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Elephant_Dead Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Thrumbo_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Thrumbo_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Thrumbo_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Thrumbo_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
  • Pawn_Mech_Centipede_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
  • Pawn_Mech_Centipede_Death Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
  • Pawn_Mech_Centipede_Call Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
  • Pawn_Mech_Scyther_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
  • Pawn_Mech_Scyther_Death Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
  • Pawn_Mech_Scyther_Call Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
  • ClockStop Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
  • ClockNormal Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
  • ClockFast Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
  • ClockSuperfast Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
  • DesignatePlaceBuilding Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateCancel Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateDeconstruct Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateMine Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateFailed Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateAreaStart Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateZoneAdd Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateZoneDelete Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateHaul Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateMine Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateHunt Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateCutPlants Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateHarvest Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateSmoothFloor Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignatePlanAdd Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignatePlanRemove Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • DesignateClaim Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
  • GameStartSting Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • TinyBell Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • TabOpen Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • TabClose Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • TickTiny Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • CancelMode Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • TickLow Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • TickHigh Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • Click Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • ClickReject Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • MouseoverButtonToggle Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • TutorMessageAppear Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • ArchitectCategorySelect Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • ExecuteTrade Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • MouseoverButtonStandard Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • MouseoverButtonThump Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • MouseoverButtonCategory Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • MouseoverButtonCommand Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • FloatMenuOpen Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • FloatMenuCancel Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • LetterArrive Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • LetterArriveBadUrgent Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • DraftOn Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • DraftOff Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • ResearchStart Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • ThingSelected Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • ColonistSelected Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • ColonistOrdered Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • MessageAlert Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • MessageBenefit Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • MessageAlertNegative Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • MessageSeriousAlert Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • DialogBoxAppear Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • TradeWindow_Open Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • TradeWindow_Close Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • InfoCard_Open Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • InfoCard_Close Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • Drag_TradeSlider Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • RowTabSelect Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • MouseoverTab Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • CheckboxTurnedOn Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • CheckboxTurnedOff Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
  • DesignateDragStandard Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
  • DesignateDragStandardChanged Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
  • DesignateDragBuildingStart Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
  • DesignateDragBuilding Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
  • DesignateDragRegionAdd Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
  • TradeWindow_Ambient Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
  • DoorOpenPowered Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
  • DoorClosePowered Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
  • DoorOpenManual Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
  • DoorCloseManual Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
  • Explosion_Bomb Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
  • Explosion_Stun Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
  • Explosion_Flame Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
  • Explosion_EMP Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
  • TurretAcquireTarget Example: ..\Core\Defs\SoundDefs\World_Oneshots_GunTurret.xml
  • RoofCollapse Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
  • PowerOnSmall Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
  • PowerOffSmall Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
  • DispensePaste Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
  • DropPodFall Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
  • DropPodOpen Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
  • TrapArm Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
  • DeadfallSpring Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
  • MortarRound_Ambient Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
  • Mortar_LaunchA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
  • ArtilleryHitThickRoof Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
  • MortarRound_PreImpact Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
  • ArtilleryShellLoaded Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
  • MortarIncendiary_Explode Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
  • MortarBomb_Explode Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
  • MetalHitImportant Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
  • BulletImpactGround Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
  • BulletImpactWood Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
  • BulletImpactMetal Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
  • BulletImpactFlesh Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
  • PunchThroughRoofMetal Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
  • PersonalShieldAbsorbDamage Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
  • PersonalShieldBroken Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
  • PersonalShieldReset Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
  • GunTail_Light Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
  • GunTail_Medium Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
  • GunTail_Heavy Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
  • InteractGrenade Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ThrowGrenade Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • InteractMolotovCocktail Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ThrowMolotovCocktail Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • InteractPistol Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • GunShotA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • InteractShotgun Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • InteractRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • InteractAssaultRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • InteractSMG Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • InteractChargeRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • BowSmall Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • BowLarge Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • InfernoCannon_Fire Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ShotChargeRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ShotPistol Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ShotPDW Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ShotHeavySMG Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ShotAssaultRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ShotShotgun Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ShotSurvivalRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ShotSniperRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ShotMinigun Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ChargeLance_Fire Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ShotChargeBlaster Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ShotIncendiaryLauncher Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • AmbientNightInsects_Standard Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
  • AmbientNightInsects_Jungle Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
  • AmbientDayInsects_Jungle Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
  • AmbientWind_Desolate Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
  • AmbientAltitudeWind Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
  • Thunder_OffMap Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
  • Thunder_OnMap Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
  • AmbientWind_Clear Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
  • AmbientWind_Fog Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
  • AmbientRain Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
  • AmbientWind_Storm Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
  • FireBurning Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
  • HissSmall Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
  • HissJet Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
  • Vomit Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
  • AllowCorpsesColonist Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • AllowCorpsesStranger Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • AllowRotten Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • AllowNonSmeltableWeapons Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • AllowPlantFood Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • Basics Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • BasicsPawn Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • BasicsNonPawn Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Apparel Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Weapon Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Building Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • EquippedStatOffsets Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • StuffStatFactors Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • StuffStatOffsets Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • StuffOfEquipmentStatFactors Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • PawnCombat Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • PawnSocial Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • PawnMisc Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • PawnWork Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • ArmorRating_Blunt Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • ArmorRating_Sharp Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • ArmorRating_Heat Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • ArmorRating_Electric Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Insulation_Cold Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Insulation_Heat Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • PersonalShieldEnergyMax Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • PersonalShieldRechargeRate Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • MaxHitPoints Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • MarketValue Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • SellPriceFactor Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • Flammability Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • WorkToMake Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • DeteriorationRate Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • Beauty Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • Cleanliness Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • Comfort Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • MedicalPotency Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
  • DoorOpenSpeed Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • BedRestEffectiveness Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • TrapMeleeDamage Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • TrapSpringChance Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • ResearchSpeedFactor Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • MedicalTreatmentQualityFactor Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • ImmunityGainSpeedFactor Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • WorkTableWorkSpeedFactor Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • MeleeDPS Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
  • ShootingAccuracy Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
  • AimingDelayFactor Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
  • MeleeHitChance Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
  • MoveSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • MentalBreakThreshold Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • PsychicSensitivity Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • GlobalLearningFactor Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • EatingSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • ComfyTemperatureMin Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • ComfyTemperatureMax Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • ImmunityGainSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • CarryingCapacity Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • MeatAmount Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • LeatherAmount Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • MinimumHandlingSkill Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • RecruitPrisonerChance Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • TameAnimalChance Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • TrainAnimalChance Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • SocialImpact Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • GiftImpact Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • TradePriceImprovement Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • MiningSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • SmoothingSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • ResearchSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • ConstructionSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • PlantWorkSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • HarvestFailChance Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • MedicalOperationSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
  • SurgerySuccessChance Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
  • BaseHealingQuality Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
  • HealingSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
  • SculptingSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • TailoringSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • SmithingSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • CookSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • FoodPoisonChance Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • BrewingSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • ButcheryFleshSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • ButcheryFleshEfficiency Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • ButcheryMechanoidSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • ButcheryMechanoidEfficiency Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • StonecuttingSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • SmeltingSpeed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • MeleeWeapon_DamageAmount Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
  • MeleeWeapon_Cooldown Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
  • SharpDamageMultiplier Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
  • BluntDamageMultiplier Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
  • AccuracyTouch Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • AccuracyShort Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • AccuracyMedium Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • AccuracyLong Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • RangedWeapon_Cooldown Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • Cassandra Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
  • Phoebe Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
  • Randy Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
  • Metallic Example: ..\Core\Defs\StuffCategoryDefs\StuffCategories.xml
  • Woody Example: ..\Core\Defs\StuffCategoryDefs\StuffCategories.xml
  • Stony Example: ..\Core\Defs\StuffCategoryDefs\StuffCategories.xml
  • Fabric Example: ..\Core\Defs\StuffCategoryDefs\StuffCategories.xml
  • Leathery Example: ..\Core\Defs\StuffCategoryDefs\StuffCategories.xml
  • Captured Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
  • Recruited Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
  • Hunted Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
  • DidSurgery Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
  • CraftedArt Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
  • StruckMineable Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
  • KilledBy Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
  • LandedInPod Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
  • Vomited Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
  • Drunk Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
  • WasOnFire Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
  • MentalBreakBerserk Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
  • MentalBreakGaveUp Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
  • MetalTile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • SilverTile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • GoldTile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • SterileTile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • PavedTile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • Concrete Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • WoodPlankFloor Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • CarpetRed Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • CarpetGreen Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • CarpetBlue Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • CarpetCream Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • CarpetDark Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • TileSandstone Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
  • TileGranite Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
  • TileLimestone Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
  • TileSlate Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
  • TileMarble Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
  • Sand Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • Soil Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • MarshyTerrain Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • SoilRich Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • Mud Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • Marsh Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • Gravel Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • MossyTerrain Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • Ice Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • Underwall Example: ..\Core\Defs\TerrainDefs\Terrain_Special.xml
  • WaterDeep Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
  • WaterShallow Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
  • Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Resources Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Foods Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • FoodMeals Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • FoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • MeatRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • PlantFoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • OtherFoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • EggsUnfertilized Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • EggsFertilized Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Manufactured Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Textiles Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Leathers Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Medicine Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • ResourcesRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • StoneBlocks Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Items Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Art Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Furniture Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Unfinished Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Weapons Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • WeaponsMelee Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • WeaponsRanged Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Grenades Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Apparel Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Headgear Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • BodyPartsAndImplants Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Chunks Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • StoneChunks Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Corpses Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • CorpsesHumanlike Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • CorpsesAnimal Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • CorpsesMechanoid Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • Apparel_CowboyHat Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • Apparel_Tuque Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • Apparel_PowerArmorHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • Apparel_KevlarHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • Apparel_MilitaryHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • Apparel_PsychicFoilHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • Apparel_PersonalShield Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
  • Apparel_Pants Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • Apparel_BasicShirt Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • Apparel_CollarShirt Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • Apparel_Duster Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • Apparel_Jacket Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • Apparel_Parka Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • Apparel_TribalA Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • Apparel_VestPlate Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • Apparel_PowerArmor Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • SculptureSmall Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
  • SculptureLarge Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
  • SculptureGrand Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
  • Snowman Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
  • CrashedPsychicEmanatorShipPart Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
  • CrashedPoisonShipPart Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
  • SleepingSpot Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • RoyalBed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • HospitalBed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • AnimalSleepingSpot Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • AnimalSleepingBox Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • AnimalBed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • Stool Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • DiningChair Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • Armchair Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • TableShort Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • TableLong Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • PlantPot Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • StandingLamp Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • StandingLamp_Red Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • StandingLamp_Green Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • StandingLamp_Blue Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • EquipmentRack Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • HorseshoesPin Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • ChessTable Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • BilliardsTable Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • Television Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • Telescope Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • SunLamp Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • OrbitalTradeBeacon Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • CommsConsole Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • MultiAnalyzer Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • VitalsMonitor Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • ToolCabinet Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • Grave Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • Sarcophagus Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • CryptosleepCasket Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • AncientCryptosleepCasket Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • CollapsedRocks Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • MineableSteel Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • MineableSilver Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • MineableGold Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • MineableUranium Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • MineablePlasteel Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • SteamGeyser Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • PowerConduit Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • PowerSwitch Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • SolarGenerator Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • GeothermalGenerator Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • Battery Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • WindTurbine Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
  • NutrientPasteDispenser Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • Hopper Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • TableButcher Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • TableTailor Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • TableSmithing Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • TableSculpting Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • TableMachining Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • CookStove Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • TableStonecutter Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • Brewery Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • ElectricSmelter Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • ResearchBench Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • Crematorium Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • HydroponicsBasin Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • Sandbags Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • TurretGun Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • Turret_MortarBomb Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • Turret_MortarIncendiary Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • Turret_MortarEMP Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • TrapDeadfall Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • TrapIEDBomb Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • TrapIEDIncendiary Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • Ship_Beam Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • Ship_CryptosleepCasket Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • Ship_ComputerCore Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • Ship_Reactor Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • Ship_Engine Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • Door Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
  • Autodoor Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
  • Wall Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
  • Campfire Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
  • Heater Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
  • Cooler Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
  • Vent Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
  • FilthDirt Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • FilthAnimalFilth Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • FilthSand Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • RockRubble Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • BuildingRubble Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • SandbagRubble Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • FilthBlood Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • FilthAmnioticFluid Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • FilthSlime Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • FilthVomit Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • PsychicInsanityLance Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • PsychicShockLance Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • PsychicAnimalPulser Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • PsychicSoothePulser Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • Heart Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • Lung Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • Kidney Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • Liver Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • SimpleProstheticLeg Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • SimpleProstheticArm Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • BionicEye Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • BionicArm Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • BionicLeg Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • PowerClaw Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • ScytherBlade Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • AIPersonaCore Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • Neurotrainer Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • ThrumboHorn Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • ElephantTusk Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • Joywire Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
  • Painstopper Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
  • Beer Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
  • Chocolate Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
  • MealSurvivalPack Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • MealNutrientPaste Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • MealSimple Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • MealFine Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • MealLavish Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • HerbalMedicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • Medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • GlitterworldMedicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • ArtilleryShell Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • Hay Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • RawHops Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • RawPotatoes Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • RawCorn Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • RawRice Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • RawBerries Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • RawAgave Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Milk Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • EggChickenUnfertilized Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • EggChickenFertilized Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • EggCobraFertilized Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • EggIguanaFertilized Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • EggTortoiseFertilized Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Silver Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Gold Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Steel Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Plasteel Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • WoodLog Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Uranium Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Cloth Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Synthread Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • DevilstrandCloth Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Hyperweave Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • MuffaloWool Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • CamelHair Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • AlpacaWool Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • UnfinishedSculpture Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
  • UnfinishedWeapon Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
  • UnfinishedApparel Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
  • MinifiedSculpture Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
  • MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
  • Mote_Text Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_FeedbackGoto Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_FeedbackAttack Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_FeedbackEquip Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_HealingCross Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_SleepZ Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_IncapIcon Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_Stun Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_DrunkBubble Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_ManhunterBit Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_BerserkBit Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_Clean Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_Sow Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_Harvest Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_ClearSnow Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_ShotFlash Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_SparkFlash Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_ExplosionFlash Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_Speech Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_ShotHit_Spark Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_ShotHit_Dirt Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_BlastDry Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_BlastEMP Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_BlastFlame Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_ElectricalSpark Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_FireGlow Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_MicroSparks Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_LightningGlow Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_FoodBitVegetarian Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_FoodBitMeat Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_StoneBit Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_CookBit Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_VomitBit Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_Footprint Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_Horseshoe Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_AirPuff Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_DustPuff Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_MetaPuff Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_Smoke Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_SparkThrown Example: ..\Core\Defs\ThingDefs\Motes.xml
  • Mote_TempRoof Example: ..\Core\Defs\ThingDefs\Motes.xml
  • PlantPotato Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • PlantCorn Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • PlantRice Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • PlantHaygrass Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • PlantStrawberry Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • PlantCotton Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • PlantDevilstrand Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • PlantXerigium Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • PlantHops Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • PlantRose Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • PlantDaylily Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • PlantAgave Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
  • PlantSaguaroCactus Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
  • PlantPincushionCactus Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
  • PlantRaspberry Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • PlantBush Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • PlantGrass Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • PlantDandelion Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • PlantAstragalus Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • PlantMoss Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • PlantTreeOak Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • PlantTreePoplar Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • PlantTreePine Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • PlantTreeBirch Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • PlantTallGrass Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
  • PlantTreeTeak Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
  • PlantTreeCecropia Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
  • Muffalo Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • Iguana Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • Rhinoceros Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • Dromedary Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • Elephant Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • Chicken Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
  • Pig Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
  • Cow Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
  • Alpaca Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
  • Megascarab Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
  • Warg Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
  • YorkshireTerrier Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
  • Husky Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
  • LabradorRetriever Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
  • Deer Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • Squirrel Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • Elk Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • Alphabeaver Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • WildBoar Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • Boomrat Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • Hare Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • Tortoise Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • Thrumbo Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • Cobra Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • Monkey Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • Chinchilla Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • Boomalope Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • Capybara Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • Human Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
  • Mechanoid_Centipede Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
  • Mechanoid_Scyther Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
  • RectTrigger Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • Puddle_Fuel Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • DropPodIncoming Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • DropPod Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • Fire Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • Spark Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • ChunkSlagSteel Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • Sandstone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • ChunkSandstone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • BlocksSandstone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • Granite Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • ChunkGranite Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • BlocksGranite Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • Limestone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • ChunkLimestone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • BlocksLimestone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • Slate Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • ChunkSlate Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • BlocksSlate Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • Marble Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • ChunkMarble Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • BlocksMarble Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • Bullet_MortarIncendiary Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • Artillery_MortarIncendiary Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • Bullet_MortarBomb Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • Artillery_MortarBomb Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • Bullet_MortarEMP Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • Artillery_MortarEMP Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • Proj_GrenadeFrag Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • Weapon_GrenadeFrag Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • Proj_GrenadeMolotov Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • Weapon_GrenadeMolotov Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • Proj_GrenadeEMP Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • Weapon_GrenadeEMP Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • Bullet_Pistol Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_Pistol Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_PumpShotgun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_PumpShotgun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_SurvivalRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_SurvivalRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_AssaultRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_AssaultRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_SniperRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_SniperRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_PDW Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_PDW Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_HeavySMG Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_HeavySMG Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_IncendiaryLauncher Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_IncendiaryLauncher Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_LMG Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_LMG Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_ChargeRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_ChargeRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_TurretImprovised Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_TurretImprovised Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_Minigun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_Minigun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_DoomsdayRocket Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_DoomsdayRocket Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_Rocket Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_TripleRocket Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_ChargeBlasterHeavy Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_ChargeBlasterHeavy Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_InfernoCannon Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_InfernoCannon Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Bullet_ChargeLance Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Gun_ChargeLance Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • MeleeWeapon_Gladius Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • MeleeWeapon_LongSword Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • MeleeWeapon_Knife Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • MeleeWeapon_Shiv Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • MeleeWeapon_Spear Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • MeleeWeapon_Mace Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • MeleeWeapon_Club Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • Arrow_Short Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • Bow_Short Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • Pilum_Thrown Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • Pila Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • Arrow_Great Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • Bow_Great Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • Animal Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
  • Humanlike Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
  • Mechanoid Example: ..\Core\Defs\ThinkTreeDefs\Mechanoid.xml
  • SquadBrainDuty Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Duty.xml
  • Downed Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
  • BurningResponse Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
  • BrokenCritical Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
  • Manhunter Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
  • SelfDefense Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
  • LeaveIfWrongSeason Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
  • LeaveIfStarving Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
  • ArtifactMoodBoost Example: ..\Core\Defs\ThoughtDefs\Thoughts_Artifacts.xml
  • CurrentlyBrokenBerserk Example: ..\Core\Defs\ThoughtDefs\Thoughts_Broken.xml
  • CurrentlyBrokenSad Example: ..\Core\Defs\ThoughtDefs\Thoughts_Broken.xml
  • CurrentlyBrokenPanicFlee Example: ..\Core\Defs\ThoughtDefs\Thoughts_Broken.xml
  • Inebriated Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • Hungover Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • LowExpectations Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • EnvironmentDark Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • CabinFever Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • ApparelDamaged Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • Sick Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • EnvironmentCold Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • EnvironmentHot Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • Crowded Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • Imprisoned Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • SharedBedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • ColonistLeftUnburied Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • Naked Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • Pain Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • DebugBad Example: ..\Core\Defs\ThoughtDefs\Thoughts_Debug.xml
  • DebugGood Example: ..\Core\Defs\ThoughtDefs\Thoughts_Debug.xml
  • Joywire Example: ..\Core\Defs\ThoughtDefs\Thoughts_Implants.xml
  • SleepDisturbed Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • AteRawFood Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • AteNutrientPasteMeal Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • AteFineMeal Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • AteLavishMeal Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • AteHumanlikeMeatDirect Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • AteHumanlikeMeatAsIngredient Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • AteHumanlikeMeatDirectCannibal Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • AteHumanlikeMeatAsIngredientCannibal Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • ButcheredHumanlikeCorpse Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • AteWithoutTable Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • ObservedLayingCorpse Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • ObservedLayingRottingCorpse Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • WitnessedDeathAlly Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • WitnessedDeathStranger Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • WitnessedDeathStrangerBloodlust Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • KilledHumanlikeBloodlust Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • BattleWounded Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • NewColonyOptimism Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • NewColonyHope Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • SleptOutside Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • SleptOnGround Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • SleptInCold Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • SleptInHeat Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • KnowPrisonerSold Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • KnowGuestExecuted Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • KnowColonistExecuted Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • KnowGuestOrganHarvested Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • KnowColonistOrganHarvested Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • MyOrganHarvested Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • WasImprisoned Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • PrisonerFriendlyChat Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • SocialTalk Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • AbrasiveTalk Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • GreenThumbHappy Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • Catharsis Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • Nuzzled Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • SomeoneBuriedInSarcophagus Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • Hungry Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • Tired Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • JoyLevel Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • ComfortLevel Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • EnvironmentUgly Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • EnvironmentPretty Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • EnvironmentCramped Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • EnvironmentSpaciousInterior Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • PsychicDrone Example: ..\Core\Defs\ThoughtDefs\Thoughts_PsychicDrone.xml
  • FeelingRandom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RandomMood.xml
  • Bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • PrisonCell Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • Barracks Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • PrisonBarracks Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • AteInImpressiveDiningRoom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • JoyActivityInImpressiveRecRoom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • HospitalPatientRoomStats Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • MasochistPain Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • ProsthophileNoProsthetic Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • ProsthophileHappy Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • ProsthophobeUnhappy Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • BrawlerUnhappy Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • ClothedNudist Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • HappyNude Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • NightOwlDuringTheDay Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • NightOwlDuringTheNight Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • Greedy Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • Jealous Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • Ascetic Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • MoodOffsetSanguine Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsPermanent.xml
  • MoodOffsetOptimist Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsPermanent.xml
  • MoodOffsetPessimist Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsPermanent.xml
  • MoodOffsetDepressive Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsPermanent.xml
  • Anything Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml
  • Work Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml
  • Joy Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml
  • Sleep Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml
  • None Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • Name Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • MarketValue Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • Category Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • Quality Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • HitPointsPercentage Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • BulkGoodsTrader Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
  • CombatSupplier Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
  • ExoticTrader Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
  • PirateMerchant Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
  • Obedience Example: ..\Core\Defs\TrainableDefs\Trainables.xml
  • Release Example: ..\Core\Defs\TrainableDefs\Trainables.xml
  • Rescue Example: ..\Core\Defs\TrainableDefs\Trainables.xml
  • Haul Example: ..\Core\Defs\TrainableDefs\Trainables.xml
  • Nudist Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Bloodlust Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Psychopath Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Cannibal Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Abrasive Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • TriggerHappy Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • CarefulShooter Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • TooSmart Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Brawler Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Masochist Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Prosthophile Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Prosthophobe Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • GreenThumb Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NightOwl Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Greedy Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Jealous Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Ascetic Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • SpeedOffset Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • DrugDesire Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NaturalMood Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • Nerves Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • Neurotic Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • Industriousness Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • PsychicSensitivity Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • TemperaturePreference Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • Clear Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • Fog Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • Rain Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • DryThunderstorm Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • RainyThunderstorm Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • FoggyRain Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • SnowHard Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • SnowGentle Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • Mine Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Research Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • PlantsCut Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • FightFires Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Warden Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • HunterHunt Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • PatientGoToBed Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Slaughter Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Milk Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Shear Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Tame Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Train Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • CleanClearSnow Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • CleanFilth Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Flick Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • RearmTraps Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Strip Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Open Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsCremate Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • HaulGeneral Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • BuryCorpses Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • GrowerHarvest Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • GrowerSow Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Repair Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsMedicalMechanoidOperation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoctorTreatEmergency Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoctorRescue Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoctorTreat Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoctorFeed Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsMedicalHumanOperation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsMedicalAnimalOperation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • TakeToBedToOperate Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Deconstruct Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Uninstall Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • ConstructFinishFrames Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • ConstructDeliverResourcesToFrames Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • ConstructDeliverResourcesToBlueprints Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • ConstructRemoveFloors Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • ConstructSmoothFloors Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsCook Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsCookCampfire Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsBrew Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsButcherFlesh Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • CookFillHopper Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsSculpt Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsMakeWeapons Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsMakeApparel Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsStonecut Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsSmelter Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • DoBillsMachiningTable Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
  • Research Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Cleaning Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Hauling Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Crafting Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Art Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Tailoring Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Smithing Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • PlantCutting Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Mining Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Growing Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Repair Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Construction Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Hunting Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Cooking Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Handling Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Warden Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Flicker Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Patient Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Doctor Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Firefighter Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml

<label>

Text

  • ocean Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • ice sheet Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • arid shrubland Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • temperate forest Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • desert Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • tropical rainforest Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • boreal forest Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • tundra Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • bird Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
  • beetle-like Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
  • quadruped animal Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • quadruped animal Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • quadruped animal Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • quadruped animal Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • quadruped animal Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • quadruped animal Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • quadruped animal Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • quadruped animal Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • turtle-like Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • monkey Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
  • snake Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
  • human Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
  • mechanical centipede Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
  • scyther Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
  • body Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • beak Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • head Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • body Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • head Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • mouth Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • heart Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • nostril Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • mouth Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • jowl Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • tail Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • left antenna Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • right antenna Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • pronotum Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • shell Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • left elytra Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • right elytra Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • left tusk Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • right tusk Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • trunk Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • horn Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • hump Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • shell Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • plastron Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • beak Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front left leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front right leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • middle left leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • middle right leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear left leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear right leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front left leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front right leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • middle left leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • middle right leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear left leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear right leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front left paw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front right paw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear left paw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear right paw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front left hoof Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front right hoof Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear left hoof Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear right hoof Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front left leg first claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front left leg second claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front left leg third claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front left leg fourth claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front left leg fifth claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front right leg first claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front right leg second claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front right leg third claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front right leg fourth claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • front right leg fifth claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear left leg first claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear left leg second claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear left leg third claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear left leg fourth claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear left leg fifth claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear right leg first claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear right leg second claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear right leg third claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear right leg fourth claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • rear right leg fifth claw Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
  • head Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • skull Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • brain Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • left eye Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • right eye Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • left ear Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • right ear Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • nose Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • jaw Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • neck Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • rib Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • spine Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • left leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • left foot Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • right leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • right foot Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
  • torso Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left shoulder Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left arm Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left hand Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left pinky Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left ring finger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left middle finger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left index finger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left thumb Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right shoulder Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right arm Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right hand Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right pinky Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right ring finger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right middle finger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right index finger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right thumb Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left little toe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left fourth toe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left middle toe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left second toe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left big toe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right little toe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right fourth toe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right middle toe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right second toe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right big toe Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left clavicle Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right clavicle Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • sternum Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left humerus Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right humerus Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left radius Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right radius Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • pelvis Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left femur Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right femur Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • left tibia Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • right tibia Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
  • thorax Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • left blade Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • right blade Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • neck Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • head Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • left sight sensor Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • right sight sensor Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • left hearing sensor Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • right hearing sensor Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • smell sensor Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • left shoulder Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • left arm Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • left hand Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • left pinky Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • left middle finger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • left index finger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • left thumb Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • right shoulder Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • right arm Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • right hand Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • right pinky Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • right middle finger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • right index finger Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • right thumb Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • left leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • left foot Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • right leg Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • right foot Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • first body ring Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • second body ring Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • third body ring Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • fourth body ring Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • fifth body ring Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • sixth body ring Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • artificial brain Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
  • heart Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • left lung Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • right lung Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • left kidney Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • right kidney Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • liver Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • stomach Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
  • torso Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • upper head Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • full head Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • eyes Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • teeth Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • mouth Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • arms Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • shoulders Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • hands Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • left fist Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • right fist Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • legs Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • feet Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • front left paw Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • front right paw Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • head Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • front left leg Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • front right leg Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • front left claws Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • front right claws Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • left blade Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • right blade Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • covered by natural armor Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • tusks Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • horn Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • beak Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
  • berserk Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • dazed wandering Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • binging on alcohol Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • confused wandering Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • panic fleeing Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • manhunter Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • giving up and leaving Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
  • Unforbid resources Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Place stockpile Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Place growing zone Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Equip weapons Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Learn camera zooming Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Configure work settings Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Learn time controls Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Open info card Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Learn spacebar pause Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Learn storage tab Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Learn medical operations Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Learn home area Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Learn clearing letters with right-click Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Build orbital trade beacon Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Learn growing zone config Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Learn prisoner tab Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Learn to set storage priorities Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • Learn history tab Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
  • repairing Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
  • heal injury Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
  • heal global Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
  • restore body part Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
  • cut Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • crush Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • blunt Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • stab Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • bullet Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • arrow Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • scratch Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • bite Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • toxic bite Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • bomb Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • flame Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • frostbite Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • surgical cut Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
  • deterioration Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
  • mining Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
  • rotting Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
  • extinguish Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
  • stun Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
  • EMP Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
  • orders Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • zone/Area Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • structure Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • production Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • furniture Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • power Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • security Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • misc Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • floors Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • joy Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • ship Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • temperature Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Free play Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • Basebuilder Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • Rough Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • Challenge Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • Extreme Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • colony Example: ..\Core\Defs\FactionDefs\Factions.xml
  • spacer Example: ..\Core\Defs\FactionDefs\Factions.xml
  • spacer Example: ..\Core\Defs\FactionDefs\Factions.xml
  • outlander town Example: ..\Core\Defs\FactionDefs\Factions.xml
  • pirate band Example: ..\Core\Defs\FactionDefs\Factions.xml
  • tribe Example: ..\Core\Defs\FactionDefs\Factions.xml
  • mechanoid hive Example: ..\Core\Defs\FactionDefs\Factions.xml
  • afro Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • bob Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • burgundy Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • flowy Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • long Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • mohawk Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • mop Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • pigtails Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • shaved Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • spikes Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • tuft Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • wavy Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • braided knot Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • topdog Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • senorita Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • scorpion tail Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • brief ponytail Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • troubadour Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • messy Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • princess Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • firestarter Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • greasy swoop Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • curly Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • scatman Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
  • peg leg Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • denture Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • simple prosthetic leg Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • simple prosthetic arm Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • bionic eye Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • bionic arm Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • bionic leg Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • power claw Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • scyther blade Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
  • alcohol Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • buzzed-hidden Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • warm Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • tipsy Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • drunk Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • hammered Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • blackout Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • hangover Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • slight Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • strong Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • pounding Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • hidden-drunk Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
  • euthanasia Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
  • shut down Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
  • heart attack Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
  • painful Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
  • debilitating Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
  • fatal Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
  • blood loss Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • trivial Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • moderate Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • severe Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • anesthetic Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • concussion Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • psychic shock Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • cryptosleep sickness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • food poisoning Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • toxic buildup Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • initial-hidden Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • initial Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • moderate Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • serious Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • pregnant Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • early-stage-hidden Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • middle-stage Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • late-stage Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
  • joywire Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml
  • painstopper Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml
  • infection Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • major Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • flu Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • minor-hidden Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • major Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • plague Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • major Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • malaria Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • major Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • sleeping sickness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • minor-hidden Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • major Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
  • misc Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • burn Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • crush Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • crack Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • cut Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • surgical cut Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • scratch Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • bite Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • stab Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • gunshot Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • shredded Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • bruise Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • frostbite Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • brain damage Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • missing body part Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
  • malnutrition Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
  • trivial Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
  • moderate Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
  • severe Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
  • bad back Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
  • frail Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
  • cataract Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
  • dementia Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
  • heatstroke Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • initial-hidden Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • initial Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • serious Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • hypothermia Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • shivering-hidden Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • shivering Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • minor Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • serious Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • extreme Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
  • wealth (total) Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • wealth (items) Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • wealth (buildings) Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • free colonists Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • prisoners Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • mood Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
  • wealth Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
  • population Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
  • colonist mood Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
  • work Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • meditative Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • lewd Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • social Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • chemical Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • gluttonous Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • gaming (dexterity) Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • gaming (cerebral) Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • passive Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • study Example: ..\Core\Defs\JoyKindDefs\JoyKinds.xml
  • camera controls Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • In-game global controls Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Main tabs Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Misc controls Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Special controls Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Architect Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Development Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • dolly up Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • dolly down Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • dolly left Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • dolly right Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • zoom in Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • zoom out Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • take screenshot Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • toggle screenshot mode Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • select next in cell Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • pause/resume game Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • game speed: normal Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • game speed: fast Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • game speed: super fast Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • game speed: ultra fast (debug) Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • previous colonist Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • next colonist Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc 1 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc 2 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc 3 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc 4 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc 5 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc 6 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc 7 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc 8 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc 9 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc 10 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc 11 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • Misc 12 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • toggle power Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • toggle forbidden Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • draft Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • cancel Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • deconstruct Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • rotate left Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • rotate right Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • toggle log Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • tick once (debug) Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
  • fully-formed Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • baby Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • toddler Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • child Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • teenager Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • adult Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • larva Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • immature Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • adult Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • baby Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • juvenile Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • adult Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
  • inspect Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • architect Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • work Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • restrictions Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • outfits Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • animals Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • factions Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • world Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • history Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • statistics Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • research Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • menu Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • solar flare Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • eclipse Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • psychic drone Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • psychic soothe Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • toxic fallout Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • volcanic winter Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • heat wave Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • cold snap Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • flashstorm Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • mood Example: ..\Core\Defs\NeedDefs\Needs.xml
  • food Example: ..\Core\Defs\NeedDefs\Needs.xml
  • rest Example: ..\Core\Defs\NeedDefs\Needs.xml
  • joy Example: ..\Core\Defs\NeedDefs\Needs.xml
  • beauty Example: ..\Core\Defs\NeedDefs\Needs.xml
  • comfort Example: ..\Core\Defs\NeedDefs\Needs.xml
  • space Example: ..\Core\Defs\NeedDefs\Needs.xml
  • consciousness Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • sight Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • hearing Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • moving Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • manipulation Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • talking Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • eating Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • breathing Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • blood filtration Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • blood pumping Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • metabolism Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
  • muffalo Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • muffalo calf Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • iguana Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • rhinoceros Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • dromedary Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • dromedary calf Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • elephant Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • elephant calf Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
  • chicken Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
  • chick Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
  • pig Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
  • piglet Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
  • cow Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
  • calf Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
  • alpaca Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
  • megascarab Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
  • warg Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
  • warg puppy Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
  • yorkshire terrier Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
  • yorkshire terrier puppy Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
  • husky Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
  • husky puppy Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
  • labrador retriever Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
  • labrador puppy Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
  • squirrel Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • boomrat Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • wild boar Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • deer Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • tortoise Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • hare Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • elk Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • elk calf Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • alphabeaver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • thrumbo Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • thrumbo calf Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
  • cobra Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
  • monkey Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
  • chinchilla Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
  • boomalope Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
  • boomalope calf Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
  • capybara Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
  • colonist Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
  • centipede Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
  • scyther Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
  • mercenary gunner Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • mercenary sniper Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • grenadier Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • EMP grenadier Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • mercenary slasher Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • heavy mercenary Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • boss Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • elite mercenary Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
  • villager Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
  • town councilman Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
  • town guard Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
  • drifter Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
  • scavenger Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
  • thrasher Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
  • pirate Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
  • slave Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
  • space refugee Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
  • space soldier Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
  • warrior Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
  • archer Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
  • chief Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
  • butcher creature Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
  • disassemble mechanoid Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
  • cremate corpse Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
  • burn apparel Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
  • brew beer Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
  • cook simple meal Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
  • cook fine meal Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
  • cook lavish meal Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
  • make stone blocks Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
  • smelt metal from slag Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
  • smelt metal from weapon Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
  • make artillery shell Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
  • install heart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install liver Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install kidney Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install lung Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install peg leg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install bionic eye Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install bionic arm Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install bionic leg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install simple prosthetic leg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install simple prosthetic arm Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install denture Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install power claw Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install scyther blade Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install joywire Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • install painstopper Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • remove part Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • remove part Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • euthanize Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • shut down Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • geothermal power Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • hydroponics Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • brewing Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • pneumatic picks Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • stonecutting Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • electric smelting Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • machining Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • nutrient resynthesis Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • gun turret cooling Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • mortars Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • cremation Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • carpet making Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • colored lights Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • hospital bed Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • cryptosleep casket Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Explosive IEDs Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Incendiary IEDs Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • shipbuilding basics Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • ship cryptosleep caskets Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • ship antimatter reactor Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • ship antimatter propulsion Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • ship computer core Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • constructed roof Example: ..\Core\Defs\RoofDefs\Roofs.xml
  • rock roof (thin) Example: ..\Core\Defs\RoofDefs\Roofs.xml
  • overhead mountain Example: ..\Core\Defs\RoofDefs\Roofs.xml
  • none Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • room Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • bedroom Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • prison cell Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • dining room Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • rec room Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • hospital Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • laboratory Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • workshop Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • barracks Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • prison barracks Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • kitchen Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • tomb Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • barn Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
  • impressiveness Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • awful Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • repulsive Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • dull Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • mediocre Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • interesting Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • little bit impressive Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • impressive Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • very impressive Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • extremely impressive Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • unbelievably impressive Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • miraculously wonderful Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • wonder of the World Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • wealth Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • impoverished Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • somewhat poor Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • mediocre Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • somewhat rich Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • rich Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • luxurious Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • very luxurious Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • extremely luxurious Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • unbelievably luxurious Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • space Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • cramped Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • rather tight Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • average-sized Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • rather spacious Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • spacious Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • very spacious Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • extremely spacious Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • beauty Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • hideous Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • ugly Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • neutral Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • rather nice Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • beautiful Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • very beautiful Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • extremely beautiful Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • unbelievably beautiful Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • cleanliness Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • very dirty Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • dirty Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • a little bit dirty Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • clean Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • sterile Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • infection chance factor Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • research speed factor Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • grave visiting joy gain factor Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
  • allow colonist corpses Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • allow stranger corpses Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • allow rotten Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • allow non-smeltable Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • allow plant food Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • Basics Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Basics Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Basics Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Apparel Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Weapon Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Building Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Offsets when equipped Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Multipliers when made of this Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Offsets when made of this Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Multipliers when equipment made of this Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Combat Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Social Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Misc Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Work Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
  • Armor - Blunt Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Armor - Sharp Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Armor - Heat Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Armor - Electric Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Insulation - Cold Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Insulation - Heat Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Shield max energy Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Shield recharge rate Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • max hit points Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • market value Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • sell price multiplier Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • flammability Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • work to make Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • deterioration rate Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • beauty Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • cleanliness Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • comfort Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • medical potency Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
  • door opening speed Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • rest effectiveness Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • trap melee damage Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • trap spring chance Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • research speed factor Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • medical treatment quality factor Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • immunity gain speed factor Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • work speed factor Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • melee DPS Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
  • shooting accuracy Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
  • aiming time Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
  • melee hit chance Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
  • move speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • mental break threshold Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • psychic sensitivity Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • global learning factor Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • eating speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • Minimum comfortable temperature Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • Maximum comfortable temperature Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • immunity gain speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • carrying capacity Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • meat amount Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • leather amount Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • minimum handling skill Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • recruit prisoner chance Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • tame animal chance Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • train animal chance Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • social chat impact Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • diplomatic gift impact Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • trade price improvement Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • global work speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • mining speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • smoothing speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • research speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • construction speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • plant work speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • harvest fail chance Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • medical operation speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
  • surgery success chance Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
  • base healing quality Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
  • healing speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
  • sculpting speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • tailoring speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • smithing speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • cooking speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • food poison chance Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • brewing speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • butchery speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • butchery efficiency Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • mechanoid disassembly speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • mechanoid disassembly efficiency Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • stonecutting speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • smelting speed Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • melee damage Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
  • melee cooldown Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
  • sharp damage Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
  • blunt damage Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
  • Accuracy (touch) Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • Accuracy (short) Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • Accuracy (medium) Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • Accuracy (long) Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • ranged cooldown Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • Cassandra Classic Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
  • Phoebe Chillax Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
  • Randy Random Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
  • metallic Example: ..\Core\Defs\StuffCategoryDefs\StuffCategories.xml
  • woody Example: ..\Core\Defs\StuffCategoryDefs\StuffCategories.xml
  • stony Example: ..\Core\Defs\StuffCategoryDefs\StuffCategories.xml
  • fabric Example: ..\Core\Defs\StuffCategoryDefs\StuffCategories.xml
  • leathery Example: ..\Core\Defs\StuffCategoryDefs\StuffCategories.xml
  • metal tile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • silver tile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • gold tile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • sterile tile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • paved tile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • concrete Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • wood floor Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • red carpet Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • green carpet Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • blue carpet Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • cream carpet Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • dark carpet Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • sandstone tile Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
  • granite tile Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
  • limestone tile Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
  • slate tile Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
  • marble tile Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
  • sand Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • soil Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • marshy soil Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • rich soil Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • mud Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • marsh Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • gravel Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • lichen-covered dirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • Ice Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
  • underwall Example: ..\Core\Defs\TerrainDefs\Terrain_Special.xml
  • deep water Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
  • shallow water Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
  • root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • resources Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • foods Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • meals Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • raw food Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • meat Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • vegetarian Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • animal products Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • eggs (unfert.) Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • eggs (fert.) Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • manufactured Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • textiles Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • leathers Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • medicine Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • raw resources Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • stone blocks Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • items Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • art Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • furniture Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • unfinished Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • weapons Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • melee weapons Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • ranged weapons Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • grenades Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • apparel Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • headgear Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • body parts Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • chunks Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • stone chunks Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • corpses Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • humanlike corpses Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • animal corpses Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • mechanoid corpses Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
  • cowboy hat Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • tuque Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • power armor helmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • kevlar helmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • military helmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • psychic foil helmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • personal shield Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
  • pants Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • t-shirt Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • button-down shirt Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • duster Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • jacket Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • parka Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • tribalwear Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • armor vest Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • power armor Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • small sculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
  • large sculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
  • grand sculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
  • snowman Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
  • crashed ship part Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
  • crashed poison ship part Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
  • sleeping spot Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • royal bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • hospital bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • animal sleeping spot Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • animal sleeping box Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • animal bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • stool Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • dining chair Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • armchair Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • table (short) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • table (long) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • plant pot Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • standing lamp Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • standing lamp (red) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • standing lamp (green) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • standing lamp (blue) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • equipment rack Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • horseshoes pin Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • chess table Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • billiards table Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • television Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • telescope Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • sun lamp Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • orbital trade beacon Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • comms console Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • multi-analyzer Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • vitals monitor Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • tool cabinet Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • grave Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • sarcophagus Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • cryptosleep casket Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • ancient cryptosleep casket Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • collapsed rocks Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • compacted steel Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • silver ore Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • gold ore Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • uranium ore Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • compacted plasteel Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • steam geyser Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • power conduit Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • power switch Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • solar generator Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • geothermal generator Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • battery Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • wind turbine Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
  • nutrient paste dispenser Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • hopper Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • butcher table Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • tailor's workbench Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • smithing bench Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • sculptor's table Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • machining table Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • cook stove Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • stonecutter's table Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • brewery Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • electric smelter Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • research bench Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • crematorium Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • hydroponics basin Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • sandbags Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • improvised turret Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • mortar Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • incendiary mortar Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • EMP mortar Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • deadfall trap Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • IED trap Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • IED incendiary trap Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • ship structural beam Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • ship cryptosleep casket Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • ship computer core Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • ship reactor Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • ship engine Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • door Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
  • autodoor Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
  • wall Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
  • campfire Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
  • heater Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
  • cooler Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
  • vent Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
  • dirt Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • animal filth Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • sand Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • rock rubble Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • building rubble Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • scattered sandbags Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • blood Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • amniotic fluid Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • slime Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • vomit Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
  • unspecified resource Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • psychic insanity lance Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • psychic shock lance Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • psychic animal pulser Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • psychic soothe pulser Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • body part Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • heart Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • lung Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • kidney Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • liver Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • simple prosthetic leg Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • simple prosthetic arm Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • bionic eye Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • bionic arm Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • bionic leg Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • power claw Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • scyther blade Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • unspecified resource Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • AI persona core Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • neurotrainer Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • thrumbo horn Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • elephant tusk Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • implant Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
  • joywire Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
  • painstopper Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
  • unspecified resource Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
  • meal Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
  • beer Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
  • chocolate Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
  • meal Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • packaged survival meal Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • nutrient paste meal Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • simple meal Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • fine meal Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • lavish meal Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • unspecified resource Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • herbal medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • glitterworld medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • artillery shell Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • unspecified resource Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • hay Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • hops Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • potatoes Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • corn Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • rice Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • berries Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • agave fruit Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • milk Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • chicken egg (unfert.) Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • chicken egg (fert.) Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • cobra egg (fert.) Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • iguana egg (fert.) Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • tortoise egg (fert.) Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • unspecified resource Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • silver Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • gold Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • steel Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • plasteel Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • wood Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • uranium Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • cloth Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • synthread Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • devilstrand Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • hyperweave Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • muffalo wool Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • camelhair Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • alpaca wool Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Unfinished thing Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
  • Unfinished sculpture Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
  • Unfinished weapon Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
  • Unfinished apparel Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
  • Sculpture Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
  • Furniture Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
  • Mote Example: ..\Core\Defs\ThingDefs\Motes.xml
  • potato plant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • corn plant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • rice plant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • haygrass Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • strawberry plant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • cotton plant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • devilstrand Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • xerigium Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • hop plant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • rose Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • daylily Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • agave Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
  • saguaro cactus Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
  • pincushion cactus Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
  • raspberry bush Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • bush Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • grass Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • dandelions Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • astragalus Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • moss Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • oak tree Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • poplar tree Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • pine tree Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • birch tree Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • tall grass Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
  • teak tree Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
  • cecropia tree Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
  • muffalo Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • iguana Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • rhinoceros Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • dromedary Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • elephant Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • chicken Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
  • pig Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
  • cow Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
  • alpaca Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
  • megascarab Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
  • warg Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
  • yorkshire terrier Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
  • husky Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
  • labrador retriever Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
  • deer Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • squirrel Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • elk Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • alphabeaver Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • wild boar Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • boomrat Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • hare Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • tortoise Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • thrumbo Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • cobra Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • monkey Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • chinchilla Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • boomalope Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • capybara Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • human Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
  • centipede Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
  • scyther Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
  • RectTrigger Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • fuel puddle Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • drop pod (incoming) Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • drop pod Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • fire Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • spark Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • unspecified resource Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • steel slag chunk Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • sandstone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • sandstone chunk Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • sandstone blocks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • granite Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • granite chunk Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • granite blocks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • limestone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • limestone chunk Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • limestone blocks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • slate Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • slate chunk Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • slate blocks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • marble Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • marble chunk Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • marble blocks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • gun Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • bullet Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • incendiary mortar shell Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • incendiary mortar Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • explosive mortar shell Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • explosive mortar Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • EMP mortar bomb Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • EMP mortar Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • equipment lacks label Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • projectile Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • frag grenade Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • frag grenades Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • throw frag grenade Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • molotov cocktail Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • molotov cocktails Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • throw molotov Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • EMP grenade Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • EMP grenades Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • throw EMP grenade Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • pistol bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • pistol Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • shotgun blast Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • pump shotgun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • survival rifle bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • survival rifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • assault rifle bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • assault rifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • sniper rifle bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • sniper rifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • PDW bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • PDW Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • heavy SMG bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • heavy SMG Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • incendiary bolt Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • incendiary launcher Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • LMG bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • LMG Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • charge shot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • charge rifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • improvised turret bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • improvised turret gun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • minigun bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • minigun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • doomsday rocket Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • doomsday rocket launcher Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • rocket Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • triple rocket launcher Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • charge blaster shot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • heavy charge blaster Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • inferno cannon shell Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • inferno cannon Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • charge lance shot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • charge lance Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • gladius Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • longsword Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • knife Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • shiv Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • spear Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • mace Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • club Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • arrow Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • shortbow arrow Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • short bow Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • pilum (thrown) Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • pila Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • greatbow arrow Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • great bow Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • Strange feeling Example: ..\Core\Defs\ThoughtDefs\Thoughts_Artifacts.xml
  • berserk thoughts Example: ..\Core\Defs\ThoughtDefs\Thoughts_Broken.xml
  • broken thoughts Example: ..\Core\Defs\ThoughtDefs\Thoughts_Broken.xml
  • panic Example: ..\Core\Defs\ThoughtDefs\Thoughts_Broken.xml
  • buzzed-hidden Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • Inebriated (warm) Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • Inebriated (tipsy) Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • Inebriated (drunk) Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • Inebriated (hammered) Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • Hungover (slight) Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • Hungover (strong) Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • Hungover (pounding) Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • hungover-hidden Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • moderate expectations Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • low expectations Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • very low expectations Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • extremely low expectations Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • in darkness Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • cabin fever (mild) Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • cabin fever (serious) Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • wearing worn-out apparel Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • wearing tattered apparel Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • sick Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • cold Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • very cold Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • freezing Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • hot Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • very hot Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • extremely hot Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • burning up Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • a little bit crowded Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • crowded Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • very crowded Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • imprisoned Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • shared bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • colonist left unburied Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • naked Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • in a little pain Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • in a moderate amount of pain Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • experiencing acute pain Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • in shock from exceptional pain Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • debug bad thought Example: ..\Core\Defs\ThoughtDefs\Thoughts_Debug.xml
  • debug good thought Example: ..\Core\Defs\ThoughtDefs\Thoughts_Debug.xml
  • Joywire Example: ..\Core\Defs\ThoughtDefs\Thoughts_Implants.xml
  • disturbed sleep Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • ate raw food Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • ate nutrient paste Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • ate fine meal Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • ate lavish meal Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • raw cannibalism Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • cooked cannibalism Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • raw cannibalism Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • cooked cannibalism Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • butchered humanlike Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • ate off the ground Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • observed corpse Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • observed rotting corpse Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • witnessed ally's death Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • witnessed stranger's death Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • witnessed stranger's death Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • killed someone Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • wounded Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • new colony optimism Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • new colony hope Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • slept outside Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • slept on ground Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • slept in the cold Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • slept in the heat Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • a prisoner was sold Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • someone put to death Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • someone was executed Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • organ harvested and killed Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • colonist put to death Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • colonist was executed Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • colonist's organ harvested, killed Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • someone's organ harvested Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • colonist's organ harvested Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • my organ harvested Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • was imprisoned Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • convinced by warden Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • had social chat Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • had an unpleasant chat Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • sowed a plant Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • catharsis Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • nuzzled Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • buried in sarcophagus Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • hungry Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • urgently hungry Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • starving Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • tired Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • very tired Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • exhausted Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • totally joy-deprived Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • very joy-deprived Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • joy-deprived Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • joy-filled Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • tons 'o' joy Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • uncomfortable Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • comfortable Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • very comfortable Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • extremely comfortable Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • luxuriantly comfortable Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • ugly environment Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • very ugly environment Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • hideous environment Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • pleasant environment Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • very pleasant environment Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • beautiful environment Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • cramped environment Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • very cramped environment Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • spacious interior Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • psychic soothe (medium) Example: ..\Core\Defs\ThoughtDefs\Thoughts_PsychicDrone.xml
  • psychic drone (low) Example: ..\Core\Defs\ThoughtDefs\Thoughts_PsychicDrone.xml
  • psychic drone (medium) Example: ..\Core\Defs\ThoughtDefs\Thoughts_PsychicDrone.xml
  • psychic drone (high) Example: ..\Core\Defs\ThoughtDefs\Thoughts_PsychicDrone.xml
  • psychic drone (extreme) Example: ..\Core\Defs\ThoughtDefs\Thoughts_PsychicDrone.xml
  • Feeling great Example: ..\Core\Defs\ThoughtDefs\Thoughts_RandomMood.xml
  • Feeling good Example: ..\Core\Defs\ThoughtDefs\Thoughts_RandomMood.xml
  • Feeling bad Example: ..\Core\Defs\ThoughtDefs\Thoughts_RandomMood.xml
  • Feeling terrible Example: ..\Core\Defs\ThoughtDefs\Thoughts_RandomMood.xml
  • awful bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • repulsive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • interesting bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • little bit impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • very impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • extremely impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • unbelievably impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • miraculously wonderful bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • wonder of the World Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • awful prison cell Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • repulsive prison cell Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • interesting prison cell Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • little bit impressive prison cell Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • impressive prison celll Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • very impressive prison cell Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • extremely impressive prison cell Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • unbelievably impressive prison cell Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • miraculously wonderful prison cell Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • wonder of the World Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • awful barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • repulsive barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • little bit impressive barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • impressive barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • very impressive barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • extremely impressive barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • unbelievably impressive barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • miraculously wonderful barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • wonder of the World Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • awful barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • repulsive barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • little bit impressive barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • impressive barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • very impressive barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • extremely impressive barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • unbelievably impressive barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • miraculously wonderful barrack Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • wonder of the World Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • impressive dining room Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • impressive dining room Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • very impressive dining room Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • extremely impressive dining room Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • unbelievably impressive dining room Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • miraculously wonderful dining room Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • wonder of the World Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • nice rec room Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • impressive rec room Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • very impressive rec room Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • extremely impressive rec room Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • unbelievably impressive rec room Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • miraculously wonderful rec room Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • wonder of the World Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • beautiful hospital Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • very beautiful hospital Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • extremely beautiful hospital Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • unbelievably beautiful hospital Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • in a little pain Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • in a moderate amount of pain Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • experiencing acute pain Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • in shock from exceptional pain Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • lacks a bionic bodypart Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • has a bionic bodypart Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • has a bionic bodypart Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • brawler has ranged weapon Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • constraining clothes Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • happily nude Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • night owl in daytime Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • night owl at night Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • no impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • no impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • no impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • no impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • no impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • jealous Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • awful bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • repulsive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • dull bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • impressive bedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • sanguine Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsPermanent.xml
  • optimist Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsPermanent.xml
  • pessimist Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsPermanent.xml
  • depressive Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsPermanent.xml
  • anything Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml
  • work Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml
  • joy Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml
  • sleep Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml
  • none Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • name Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • market value Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • category Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • quality Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • hit points percentage Example: ..\Core\Defs\TradeDialogSorterDefs\TradeDialogSorters.xml
  • bulk goods trader Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
  • combat supplier Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
  • exotic goods trader Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
  • pirate merchant Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
  • obedience Example: ..\Core\Defs\TrainableDefs\Trainables.xml
  • release Example: ..\Core\Defs\TrainableDefs\Trainables.xml
  • rescue Example: ..\Core\Defs\TrainableDefs\Trainables.xml
  • haul Example: ..\Core\Defs\TrainableDefs\Trainables.xml
  • nudist Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • bloodlust Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • psychopath Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • cannibal Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • abrasive Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • trigger-happy Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • careful shooter Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • too smart Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • brawler Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • masochist Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Prosthophile Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Prosthophobe Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • green thumb Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • night owl Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • greedy Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • jealous Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • ascetic Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • slowpoke Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • fast walker Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • jogger Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • chemical fascination Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • chemical interest Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • teetotaler Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • sanguine Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • optimist Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • pessimist Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • depressive Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • iron-willed Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • steadfast Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • nervous Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • volatile Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • neurotic Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • very neurotic Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • industrious Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • hard worker Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • lazy Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • slothful Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • psychically hypersensitive Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • psychically sensitive Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • psychically dull Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • psychically deaf Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • cold lover Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • cold tolerant Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • heat tolerant Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • heat lover Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • clear Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • fog Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • rain Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • dry thunderstorm Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • rainy thunderstorm Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • foggy rain Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • hard snow Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • gentle snow Example: ..\Core\Defs\WeatherDefs\Weathers.xml

<description>

Text

  • Open ocean. Great for fish - not so great for you. Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • The surface is covered with sheets of ice which can be kilometers thick. There is no access to soil, so there are no plants. The only animals seen here are migrating to somewhere else - or badly lost. Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • A dry region, but not dry enough to become a true desert. Open plains with grasses and bushes give way to scattered groves of trees. Plants are hardy and there is a moderate density of animals. Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • A friendly biome dominated by forests of deciduous trees interspersed with fertile clearings. Many species of animals move around in the trees and on the plains. Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • A very dry, hot area which supports little life. Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • A thick, moist jungle. Dense overgrowth and aggressive wildlife make construction and survival difficult. Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • Northern forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals. Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspesed with large herds of migratory grazers and their predators. Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • Designate specific interactions with specific things. Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Designate zones and areas where colonists will do certain activities. Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Structural constructions like walls and power cables. Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Structures used for producting goods. Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Small constructions. Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Electricity production, transmission, and management. Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Security and combat-oriented constructions. Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Miscellaneous constructibles. Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Flooring. Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Entertaining or pleasurable things for colonists to enjoy. Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Components of your escape ship. Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • Things for controlling temperature. Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
  • A style of game focused on building a colony in a sandbox-like environment. Threats appear, but they're extremely weak. Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • A style of game focused on base building. Threats are scaled back quite a bit. Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • It's a rough planet. Threats can be quite dangerous, and there are no bonuses to colonist mood or crop yields. Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • A challenging game. This level requires strategy, tactics, and luck to survive. The way RimWorld was meant to be played. Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • As hard as a diamond-bladed dagger. Enemies are strong, prices are poor, food is scarce, and colonists are grumpy. For those who enjoy digital suffering. Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
  • Your own community. Example: ..\Core\Defs\FactionDefs\Factions.xml
  • People from the distant reaches of space. Example: ..\Core\Defs\FactionDefs\Factions.xml
  • People from the distant reaches of space. Example: ..\Core\Defs\FactionDefs\Factions.xml
  • A small community of survivors.\n\nThese people have lived here for decades or centuries, and have lost most of the technology that brought them to this world. They usually work with simple mechanical tools and defend themselves with advanced gunpowder weapons.\n\nThey are concerned with the practical matters of trade, trust, and survival. Example: ..\Core\Defs\FactionDefs\Factions.xml
  • A gang of bandits.\n\nPirates don't sow, they don't build, and they rarely trade. They enrich themselves mostly by raiding and robbing the more productive groups in the area.\n\nTheir technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though the luckier ones may have advanced energy weapons, and some may just like to stab people at close range. Example: ..\Core\Defs\FactionDefs\Factions.xml
  • These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are mostly nomadic people who live off the land using primitive tools and weapons.\n\nSome tribes are more aggressive than others; many are open to trade and alliances, even with strange peoples like yourselves. Close cooperation or recruitment will be very difficult because of the vast sociotechnological and linguistic gap between the tribals and yourselves.\n\nDespite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness. Example: ..\Core\Defs\FactionDefs\Factions.xml
  • A hive of ancient self-replicating machines. Example: ..\Core\Defs\FactionDefs\Factions.xml
  • Controls for the camera. Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Colony mode controls that apply in most situations. Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Controls for the main tabs. Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Generic controls that are re-used by many items and objects throughout the game. Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Special controls reserved for specific functions on specific objects. Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • General-use controls for the architect mode menu. Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Controls for developers and modders. Active in development mode only. Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
  • Designate where and what colonists should build, farm, store items, and so on. Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Choose which colonist does what kinds of work, and in what priority order. Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Restrict colonists to certain activities at certain times of day, or to specific allowed areas. Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Configure what each colonist is allowed to wear. Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Configure how the colony's tame animals should be treated. Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Review the factions known to the colony and their relationships. Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Examine the world map. Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Review records of the colony's history. Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Review statistics about the colony. Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Examine and decide on research projects. Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • Change options, save, load, or quit the game. Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
  • A solar flare is hitting the planet. This creates extreme electrical interference and prevents most electrical devices from working. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • An eclipse is shadowing the surface. It will be dark, even during the daytime. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • A distant, powerful AI is emitting waves of psychic force that are driving people towards insanity. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • A distant, powerful AI is emitting waves of psychic force that are calming people and stabilizing their minds. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • A plume of toxic dust from some distant source is slowly settling over this entire region of the planet. Anyone not under a roof will be slowly poisoned. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • The atmosphere is choked with volcanic particles, significantly reducing the amount of light which reaches the surface. Temperatures will be colder and plants will grow slower. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • An extreme wave of heat is baking the area. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • An unusual cold snap is freezing the region. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • Extreme amounts of lightning are hitting a small region. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
  • Mood represents how happy or stressed someone is. If mood gets too low, the person may suffer a mental break. Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Food is the amount of nutrition a creature has consumed recently. If it is at zero, a creature will take starvation damage over time. Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Rest is how much sleep a creature has gotten recently. Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Joy represents the need to do something pleasurable from time to time. Note that repeating the same kind of activity makes it less effective in gaining joy. Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Beauty reflects how visually pleasing a person has found their surroundings recently. Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Comfort is gained by sitting in or sleeping on comfortable furniture. Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Space reflects a sense of being physically free and able to move around. It is harmed by spending extended periods in cramped rooms. Example: ..\Core\Defs\NeedDefs\Needs.xml
  • Butchers a creature to obtain its meat in usable form. Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
  • Disassembles a dead mechanoid into its component parts. Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
  • Cremate a corpse to completely destroy it. Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
  • Burn apparel to completely destroy it. Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
  • Brew a batch of beer from hops. Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
  • Cooks a straightforward meal from one ingredient. Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
  • Cooks a somewhat complex meal from a combination of raw meat and raw plant ingredients. Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
  • Cooks a very complex meal from a combination of raw meat and raw plant ingredients. Much of the ingredients are wasted. Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
  • Cuts rock chunks into usable stone blocks. Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
  • Use heat and strong electromagnets to separate useful metal from slag chunks. Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
  • Use heat and strong electromagnets to separate useful metal from weapons. Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
  • Craft an artillery shell. Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
  • Installs heart. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs liver. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs kidney. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs lung. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs peg leg. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs bionic eye. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs bionic arm. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs bionic leg. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs simple prosthetic leg. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs simple prosthetic arm. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs denture. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs power claw. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs scyther blade. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs joywire. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Installs painstopper. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Removes body part. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Removes body part. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Euthanizes. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Shuts down. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
  • Allows you to build geothermal power plants on top of steam geysers, for uninterrupted power. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Allows you to build hydroponics tables to rapidly grow crops indoors regardless of the terrain or weather outside. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Allows you to build a brewery to transform hops into tasty, tasty beer. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Miner's picks are 20% more effective. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Build stonecutting tables, which allow you to refine rock chunks into stone blocks that can be used for construction. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Build electic smelters which use heat and strong electromagnets to extract useful metal from slag chunks and other items. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Build machining tables to disassemble dead mechanoids into usable metal. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Nutrient paste dispensers consume 10% less food per meal produced. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Gun turrets fire four shots in a burst instead of three. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Learn to build mortars which can lob shells long distances over walls. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Build crematoriums which can vaporize unwanted corpses. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Allows colonists to build carpets to increase the quality of their environments. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Allows colonists to construct colored lights for decorative purposes. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Allows colonists to construct hospital beds which increase chance of successful medical work. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Allows colonists to construct cryptosleep caskets, which can put living beings in a state of suspended animation. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Allows colonists to build improvised explosive device-based traps from artillery shells. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Allows colonists to build incendiary explosive traps from artillery shells. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
  • Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • Allows you to construct ship cryptosleep caskets for transporting cryptosleeping colonists between the stars. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • Allows you to use an antimatter containment core to construct an antimatter drive for a ship. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • Allows coercing an existing AI persona into a usable AI computer core for ship guidance. Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
  • Use of all kinds of ranged weapons. Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Use of all kinds of melee weapons as well as unarmed combat. Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Negotiating, convincing, manipulating, leading, and cheering up others. Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Taming, training, managing, and controlling animals. Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Treating wounds and diseases and doing surgery. Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Creating meals from raw ingredients. Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Better constructors build structures and furniture faster and of higher quality. Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Sowing, caring for, and harvesting crops. Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Digging tunnels and extracting mineral or buried resources. Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Crafting art. Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Crafting general items including weapons and tools. Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Investigating evidence, doing experiments, and learning. Example: ..\Core\Defs\SkillDefs\Skills.xml
  • Allow dead former colonists. Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • Allow dead former strangers and enemies. Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • Allow organic things which have started to rot. Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • Allow weapons which can't be smelted. Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • Allow foods that are of quality equivalent to unharvested plants, like hay. Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
  • Armor against blunt damage like club attacks, rock falls, and explosions. Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Armor against sharp damage like bullets, knife stabs, and animal bites. Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Armor against temperature-related damage like burns. Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • Armor against electric damage like EMP pulses. Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • How much this apparel offsets a wearer's minimum comfortable temperature when worn. Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • How much this apparel offsets a wearer's maximum comfortable temperature when worn. Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • The maximum energy a personal shield can have at one time. More energy can absorb more damage. Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • The rate at which a shield gains energy as long as it is not broken. Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
  • The maximum hit points of an object. This represents how much damage it can take before being destroyed. Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • The market value of an object. The actual trade price will be further modified by relationship status and negotitation skill. Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • A multiplier on the price at which you can sell items. Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • How easily an object catches fire and how strongly it burns. Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • The base amount of work it takes to make this, once all materials and tools are gathered. Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • The rate at which this item deteriorates when left outside, especially in the rain. Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • How enjoyable an object is to be around and look at. Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • How clean an object is. Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • How comfortble an object is to sit or lay on. Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
  • How effective this is when used to heal wounds and diseases, or do surgery. Higher medical potency improves the chances of a doctor treating wounds properly, and reduces the chances of failure during surgery. Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
  • The speed at which the door opens. Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • How fast people sleeping on this gain rest. Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • How much damage this trap typically does. The actual damage may vary somewhat. Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • The likelihood that the trap will spring when an unaware creature passes over it. Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • Speed at which people do research is multiplied by this value. Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • Medical treatment quality is multiplied by this value. Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • Immunity gain speed is multiplied by this value. Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • Work speed is multiplied by this value. Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
  • Average damage per second in melee combat. Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
  • Base chance to not miss per square of shot distance. Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
  • How long it takes to strike after aiming. Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
  • Base chance to hit a target in melee. Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
  • Speed of movement through the world in cells per second. Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • As long as someone's mood is below this level, they are in danger of having a mental break. Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • Multiplier on the impact of psychic phenomena affecting this person. Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • Global learning efficiency for all skills. Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • Multiplier on eating speed. Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • Below this temperature, characters will be unhappy. Significantly below this temperature, they will develop hypothermia and frostbite and eventually die. Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • Above this temperature, characters will be unhappy. Significantly above this temperature, they will develop heatstroke and eventually die. Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • Speed at which this character gains immunity to diseases. If this is too slow, the character will die from a disease before developing immunity. Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • The amount of stuff this creature can carry in its hands, mouth, or other manipulators. Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • The amount of meat you will get from butchering this creature. Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • The amount of leather you will get from butchering this creature. Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
  • Base chance this person will recruit a prisoner. Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • Base chance this person will tame an animal. Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • Base chance this person will make progress training an animal on a given attempt. May change based on the animal. Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • When this person interacts socially, this is how much the other person is affected. Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • When this person gives gifts to another faction, this multiplier is applied to their impact on faction relations. Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • When this person negotiates prices, buy and sell prices are improved by this percentage. Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
  • A multiplier on someone's speed at doing any work. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • A multiplier on the speed at which this person mines rock. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • A multiplier on the speed at which this person smooths floors. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • This person does research at this speed. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • Speed at which this person constructs and repairs buildings. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • Speed at which this person sows and harvests plants. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • The chance that this person will accidentally destroy the harvest instead of collecting it. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
  • Speed at which the character performs medical operations. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
  • The likelihood that a character will succeed when attempting to perform a surgery. Failures can result in simple wasted time and medicine, or catastrophic damage to the patient. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
  • Base quality of treatment given to patients when acting as a doctor. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
  • Speed at which the character heals wounds as a doctor. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
  • Speed at which this person sculpts. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • Speed at which this person makes clothes. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • Speed at which this person smiths or crafts weapons, machines, ammunition, and tools. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • Speed at which this person cooks meals. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • The probability that this character will inadvertently poison a meal they cook. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • Speed at which this person brews beer. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • Speed at which this person butchers flesh creatures. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • Multiplier on the amount of meat produced when butchering flesh animals. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • Speed at which this person can disassemble a mechanoid. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • Multiplier on the amount of materials yielded when this person disassembles a dead mechanoid. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • Speed at which this person cuts rough stone into blocks. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • Speed at which this person smelts things. Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
  • Damage done per hit in melee combat. Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
  • How long it takes to recover after striking with this as a melee weapon. Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
  • Multiplier on damage with sharp attacks like cutting or stabbing for items made of this material. Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
  • Multiplier on damage with blunt attacks for items made of this material. Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
  • Accuracy multiplier at touch range. Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • Accuracy multiplier at short range. Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • Accuracy multiplier at medium range. Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • Accuracy multiplier at long range. Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • How long it takes to recover after firing this weapon. Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
  • Cassandra creates story events on a steadily-increasing curve of challenge and tension. Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
  • Phoebe gives lots of time between disasters to relax and build your colony. But beware - if she's set at a high challenge scale, she'll hit as hard as anyone. Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
  • Randy doesn't follow rules. He'll generate random events, and he doesn't care if they make a story of triumph or utter hopelessness. It's all drama to him. Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
  • Metal tiles, for that spaceship look. Pretty, but labor and material-intensive. Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • Expensive and slow to build, but very pretty. Fits perfectly into all kinds of luxurious rooms. Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • The most beautiful and impressive kind of floor. Very expensive and requires a lot of work to build. Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • Sterile tiles help keep the room clean. Very useful in hospitals to prevent patients from getting various infections. Neutral in terms of looks and very slow to build. Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • Utilitarian concrete tiles. Cheap and quick to move around on, but neutral in terms of looks and slow to build. Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • Quick-poured concrete. Fast to walk on, cheap, and very quick to pour, but quite ugly. Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • Wood plank flooring. For that warm, homey feeling. Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • Plush carpet in a lovely rose hue. Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • Naturalistic-feeling green carpet. Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • Toe-hugging plush carpet in a cool blue color. Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • Inviting cream-colored carpet. Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • Professional-looking dark gray carpet. Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
  • Solid stone tiles for a castle feeling. Pretty to look at, but they take a long time to lay. Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
  • Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire. Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • A soft, thick cap. Great for keeping warm in winter. Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • A part of power armor set, mostly used by heavy infantry. Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • A lightweight combat helmet. Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • Old-looking and heavy, but effective. Protects against low-velocity projectiles, shrapnel, falling debris, and cuts to the head. Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • A thin helmet containing finely-tuned sheets of psychically-absorptive foil. Reduces the impact of psychic events. Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
  • A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. It also prevents firing past touch range. Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
  • A simple set of pants. Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • A simple T-shirt. Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • A nice-looking collared shirt with buttons. Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • A long duster coat for blocking the sun and grit of the desert. Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather. Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • A thick parka for staying warm in even the coldest of temperatures. Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • A garment crafted without machines using neolithic tools. Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • A vest with armor plates inserted on the chest and back. Protects against gunfire. Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • Powered armor usually used by assault troops from advanced glitterworld planets. Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
  • A torso-sized piece of material sculpted into an artistic form. Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
  • A person-sized piece of material sculpted into an artistic form. Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
  • A car-sized piece of material sculpted into an artistic form. Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
  • A set of large snowballs piled and shaped to resemble a person. Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
  • A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous. Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
  • A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This one seems to be poisoning the ground around it. Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
  • Designates a spot on the ground where people should sleep. Not comfortable. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • A cozy mattress and sheets on a frame for resting. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • A luxurious bed fit for the highborn. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • A bed specially designed for injured people. Improves chance of successful medical work. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • Designates a spot on the ground where animals should sleep. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • A soft bed for animals to sleep on. Fits any animal. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • A simple platform on which to sit. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • A comfortable and attractive chair for sitting at a table. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • A large, soft, comfy seat. Great for relaxation. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • People eat off tables when chairs are placed facing them. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • Plant decorative flowers here to improve the mood of people nearby. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • Standing lamp that lights an area. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • Standing lamp that lights an area in red. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • Standing lamp that lights an area in green. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • Standing lamp that lights an area in blue. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • Items stored in this will not deteriorate, even if outside. Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
  • A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes from a distance and attempt to get them to land close to or around the pin. It's relaxing, and even trains hand-eye coordination. Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • The ancient game of kings. Fun for a few hours here and there, even playing alone. Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • A soft-topped bounded table for playing a variety of billiards-type games. Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • A cathode ray tube display for showing moving pictures with sound. Even on the rimworlds, there is often an old transmitter running something at least marginally interesting. Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • A telescope for doing amateur astronomy. It's a relaxing and fun hobby for a certain kind of person. Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
  • Lights an area brightly enough to grow crops. Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • Required for orbital trading. You can only sell goods that are near an orbital trade beacon. Can be placed indoors. Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • Communicate with nearby ships here for negotiation and trade. Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • Increases research speed. Needs to be placed near research bench. One research bench can be linked to only one multi-analyzer. Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • Increases patients treatment quality. Needs to be placed adjacent to a medical bed. One medical bed can be linked to only one vitals monitor. Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • Increases work speed. Needs to be placed near workbench. One workbench can be simultaneously linked to only two tools cabinets. Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • Place the dead in graves to give them a decent final resting place. Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • An ornamented burial receptacle for the honored dead. Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years. Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain? Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
  • Collapsed rocks, packed tightly enough to hold up a roof. Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • The remains of some ancient, collapsed structure. Rich in steel. Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • Rock containing bits of silver. Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • Rock containing bits of gold. Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • Rock containing bits of uranium. Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • Ancient compacted rubble rich in plasteel. Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • Natural steam source. Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
  • A set of electrical cables for moving power around. Can be placed under walls and other buildings. Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • Switches power on/off. Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • Produces electricity from sunlight. Does not work in the dark. Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • Produces electricity from geothermal steam geysers. Must be placed on a geyser. Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • Stores electricity when there is excess power and yields it when there is not. Warning - charged batteries tend to explode when heated or wet. Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
  • A wind-powered electrical generator. Requires a large clear space in front and behind for optimal air flow. Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
  • Synthesizes nutrient paste from organic feedstocks. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • Holds resources for use by machines like nutrient paste dispensers. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • A heavy table for butchering dead creatures into pieces of raw meat. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • A workbench equipped for cloth refinement and clothing production. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • A workbench equipped for weapons and tools production. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • A workbench equipped for artistic sculpting. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • A table and tools for assembling and disassembling machine components like mechanoids bodies and ammunition. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • A simple stove and attached countertop for preparing meals. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • A work table equipped to cut rough stone into usable blocks. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • A work station with all the equipment needed to brew beer. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • Researchers work here to discover new things. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • Cremates corpses. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • For growing food. Hydroponics basins grow a few plants quickly. The basin requires power to work, and plants will die if power is cut. Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
  • Cover from gunfire. Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • A weak improvised turret that automatically fires at nearby enemies. Explodes when damaged. Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • A mortar that launches explosive shells. Must be manned. Explodes when damaged. Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • A mortar that launches incendiary shells. Must be manned. Explodes when damaged. Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • A mortar that launches EMP bombs. Must be manned. Explodes when damaged. Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • A suspended spiked weight held up by a delicate trigger. When the victim disturbs the trigger, the weight is released and falls on his head or torso. Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • An artillery shell connected to a homemade trigger. When someone disturbs the trigger, the shell explodes. The improvised trigger has a random delay that might allow a nimble enemy to escape. Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • Explosives mixed into an incendiary paste with a chemical trigger for dispersal. Its chemical trigger is simple and reliable. Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
  • A structural beam around which a ship can be constructed. Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries in a space environment and surviving atmospheric re-entry. Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • A computer core capable of housing a superhumanlike AI who can guide a ship through any challenge. Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • Powers a ship on its journey through space. Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • An antimatter-powered engine capable of launching a ship into orbit and on interstellar trajectories. Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
  • Divides rooms. Must be manually opened and closed, which slows people down. Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
  • Divides rooms. Powered operation allows people to move through the door without slowing down. Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
  • An impassable wall. Capable of holding up a roof. Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
  • Cooks meals and produces heat. Burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
  • An electrical device that converts electricity into heat. It can automatically turn itself on or off to reach a specific target temperature. Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
  • An electrical device that fits into a wall and pushes cold air into a room. Its exhaust port generates a lot of heat. Can be used to cool down rooms during the summer months, or to create a walk-in freezer. Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
  • A simple vent for equalizing the temperature between two rooms without allowing people to walk between them. Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
  • One-use artifact that drives any character into a berserk state from any distance - even through walls. Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • One-use artifact that directs psychic disturbances towards one character, dropping them into a state of psychic shock for some time. Large risk of brain damage. Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • One-use artifact that drives all animals in the region into a manhunting rage. Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • One-use artifact which gives a temporary mood boost to everyone on the map. Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
  • Supplies blood and oxygen to all parts of the body. Ready to find a new owner. Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • Essential part of the respiratory system. Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • Filters and removes waste products from the blood. Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • Plays an important role in metabolism. Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient. Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • Simple but durable arm prosthesis. Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • Advanced piece of technology made not only to fully replace natural eye, but also to give supernatural vision abilities. Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • One of the most sophisticated arm replacements. Gives extreme strength to its user. Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • Bionic leg uses cutting-edge technology to give its owner extreme walking comfort and strength. Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • Powerful hand replacement consisting of three deadly claws. Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • Hand replacement with a telescoping blade. Scavenged from a dead scyther mechanoid. Not very comfortable, but quite effective as a close-range weapon. Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
  • A hyper-advanced computer core that houses a superhumanlike artificial intelligence. In its isolated state the core is dormant. Installed in a proper support structure, however, it can become a mind of frightening power. Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • A one-use nanotech trainer device. The neurotrainer is inserted through the orbit of the eye and releases nanomachines into the subject's brain, quickly improving their skills in a specific area. Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • A thrumbo's horn. It's razor-sharp, very hard and priceless in most markets. This is a true trophy. Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • An elephant's tusk. Very durable and valuable. Deadly but somewhat unwieldy as a weapon. Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
  • This little brain implant will make you feel happy and relaxed. Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
  • This brain implant will make you not feel pain. Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
  • The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol addiction. Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
  • A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious. Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
  • "Meal lacks desc." Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • A high-quality packaged meal, manufactured for use in survival situations. Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting. Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • A simple meal quickly cooked from a few ingredients. Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • A complex dish assembled with care from a wide selection of ingredients. Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul. Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
  • A pack of herbal concoctions typically extracted from the xerigium plant. Less potent than industrial pharmaceuticals. Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • Medical staff use these supplies to heal the wounded. Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • Advanced medical supplies from a high-tech glitterworld. Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • Fired from artillery cannons. Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
  • Nutrient-rich grasses and shoots, harvested and compacted for storage. Hay is good animal feed, but inedible for humans. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Raw hops. A flavoring and preserving agent that is necessary for making beer. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Raw potatoes. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Raw corn. Nice to eat, even when raw. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Raw rice. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Assorted berries. Nice to eat, even when raw. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Raw agave fruit. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Milk from an animal. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Unfertilized chicken egg. It can be eaten raw, but it's much, much better cooked. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Fertilized cobra egg. If all goes well, it should hatch into a baby cobra. It can be eaten raw, but it's much better cooked. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Fertilized iguana egg. If all goes well, it should hatch into a baby iguana. It can be eaten raw, but it's much better cooked. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • Fertilized tortoise egg. If all goes well, it should hatch into a baby tortoise. It can be eaten raw, but it's much better cooked. Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
  • This metal is mostly used as a commodity currency. It can also be used for making attractive decorations. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • The most seductive metal of them all. Millions have died in attempting to feed the endless human thirst for gold. This soft metal is little use on its own, but is strikingly beautiful and very rare. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • An iron-carbon metal alloy used for building structures, tools, and weapons. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • An extremely hard, dense metal. While it is best known for its use powering nuclear reactors, its physical properties also make it excellent in some roles as a tool, weapon, or armor. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Cloth woven from organic fibers. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Fabric spun from microfibers extracted from silk-producing Devilstrand mushrooms. Very tough, but insulates no better than cloth. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • High-tech nano-fibers woven into sheets. It is somewhat heavy, but is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Soft, light and provides very good insulation. Wool clothes can keep the body warm even in extreme conditions. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • Camelhair clothing is usually worn by desert travelers to protect them from the heat. It provides excellent insulation due to its thermostatic properties. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • The remarkably soft wool of an alpaca. Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
  • A simple, highly nutritious tuber. Grows well even in somewhat poor soil. Harvests quickly. A strong, versatile crop. Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • A large grain plant which produces ears of delicious yellow seeds. Takes a relatively long time to grow, but yields lots of food, takes a long time to spoil, and can be happily eaten raw. Needs fertile soil to grow well. Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked. Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans. Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • A fragile but tasty fruit. Delicious even when raw. Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • Yields cotton, a fine plant fiber used to make cloth. Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • This fragile mushroom was genetically engineered to produce a silk net of the highest grade. Long rumored to have mystical properties, it owes its name to the greed it inspires in people. Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • A flowering plant that yields hops, and essential ingredient in beer. Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • A beautiful cultivated flower, symbolic of love and romance since ancient times. Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • A beautiful cultivated flower - great for brightening up a drab yard. Must be replanted often. Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
  • A large-leafed desert plant with edible flowers and stalks. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
  • A large cactus native to arid Earth environments. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
  • A short cactus. So named because it resembles a pincushion. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
  • A bushy plant which yields delicious red berries. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • A short shrub. Does not typically talk. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • Wild grass. Grows anywhere there is a little light and minimally fertile ground. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • A common small flower. Though it is often considered a weed, it is pleasant to look at. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • A small perennial wildflower that grows in alpine climates. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • A wild moss that grows in clumps in areas of low light and high humidity. Very hardy and frost-resistant. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • A tree. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • A strong hardwood tree. Slow-going, but its wood is very strong. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • A softwood tree. Grows fast, but yield little useful wood. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • A large conifer. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • A northern tree known for its thin, paper-like bark. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
  • Wild tall grass. Significantly slows down anyone moving over it. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
  • A tree. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
  • A very strong hardwood tree, used in ancient times to build sailing ships. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
  • One of the most common rainforest trees. Grows very fast, but yields little usable wood. Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
  • A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed. Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • These large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous. Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • This large land mammal is typically quite peaceful, but it will not hesitate to charge with its horn to fend off trespassers. Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • Adapted to survival in arid environments, this distant cousin of the horse can go weeks without water. Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • The largest unmodified land animal. It can use its tusks as tools for moving objects - or as deadly weapons. Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
  • The most traditional farm bird, the chicken is raised for its eggs and meat. Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
  • The pig was one of the first animals domesticated by humans. It is commonly raised for meat and leather, and is easy to feed because of its omnivorous diet. Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
  • A very common domestic animal. It can produce large amounts of milk, or be slaughtered for delicious food. Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
  • A medium-sized ungulate closely related to the llama, the alpaca is often farmed for its remarkably soft wool. Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
  • A large, genetically-engineered beetle. Once the worker caste of an artifical ecosystem of insectoids designed to fight mechanoid invasions, it is now usually seen without its deadlier insectoid cousins. Still, its size and hard shell make it dangerous when it attacks. A eusocial creature, it cannot reproduce individually. Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
  • Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god. Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
  • A small, even-tempered dog. Originally bred to hunt rats, it later became a show and companionship animal. Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
  • A large, energetic dog with a thick fur coat for remaining comfortable in arctic environments. Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
  • A very versatile, medium-sized dog. Originally bred to retrieve birds shot on the hunt, the lab is also an excellent guard dog, play pal, and family friend. Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
  • A medium-sized herding herbivore. Generally peaceful unless disturbed. Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • One of the many hardy, versatile rodent species that follows humankind everywhere it spreads. Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • A large member of the deer family, well-adapted to life in cold climates. Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • A large beaver derivative genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole. Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • Although considered impure by some cultures, this hairy ancestor of the domesticated pig is prized for the gamey flavor of its meat. Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed. Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • This small, solitary herbivore can swiftly hop away from danger. Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • This heavily armored land-dwelling reptile is known for its slow moving speed and surprisingly vicious bite. Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • A gigantic creature of unknown origin. The thrumbo is gentle by nature, but extremely dangerous when enraged. Its long fur is exceptionally beautiful and valuable, and its razor-sharp horn is very valuable in most markets. Legends say that an old thrumbo is the wisest creature in the universe - it simply chooses not to speak. Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
  • A large snake. Cobras can be highly aggressive if provoked - it's better to stay away from these creatures. Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • This monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • A small but quick rodent famous for its exceptionally soft fur. Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • The largest natural rodent, the capybara is well-adapted for steaming jungle. Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
  • A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets. Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
  • Heavy combat mechanoids that glide on dozens of tiny legs. Their heavy armor and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics. Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
  • Fast, spindly, human-sized combat mechanoids. They usually carry one primary ranged weapon, and their bodies are adorned with two articulated blades to make them deadly in melee combat. They don't use cover. Best handled by concentrated, overwhelming force. Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
  • Burns on the ground. Example: ..\Core\Defs\ThingDefs\Things_Special.xml
  • Blocks of stone. Mostly useful for building long-lasting, simple structures. Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • A sedimentary rock composed of sand particles compressed together. Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily. Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • A very hard igneous rock. Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • Blocks of solid granite. Granite is a very hard stone. Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • A sedimentary rock formed from the compacted remains of ancient seashells. Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • Blocks of solid limestone. Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • A dark-colored metamorphic rock. Its fine layers are emblematic of slaty cleavage. Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • Blocks of solid slate. A dull-looking rock that chips easily. Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • A soft metamorphic rock. Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt. Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
  • Incendiary mortar launcher. Lobs fire-starting bombs over walls. Very inaccurate but long-ranged. Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • Mortar launcher. Lobs bombs over walls. Very inaccurate but long-ranged. Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • Mortar launcher. Lobs EMP bombs over walls. Very inaccurate but long-ranged. Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
  • Equipment lacks desc. Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • Old-school fragmentation grenades. Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon of hooligans and desperate warriors from rim to rim. Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • Electromagnetic pulse grenades damaging to electronic equipment. Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
  • Ancient pattern automatic pistol. Weak and short range, but quick. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Ancient design. Deadly, but short range. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Ancient bolt-action rifle. Good range, Good power, low rate of fire. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • A personal defense weapon is a micro-submachine gun. Short range, low power, high rate of fire. Very quick to aim and fire. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Incendiary bolt launcher. Starts fires. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • A light machine gun. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Charged-shot energy/projectile rifle. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Jury-rigged gun attached to a turret. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • A multi-barrel machine gun with an extremely high rate of fire. Mechanoid-built. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • A single-use rocket launcher for quick retribution. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • A single-use rocket launcher that fires 3 projectiles in quick succession. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Charged-shot blaster for area suppressive fire. Mechanoid-built. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Incendiary-shot mini-artillery device. Mechanoid-built. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • Charged-shot rail-assisted lance weapon. Fires a single charged shot at high velocity. Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
  • A short sword of ancient design. Good for stabbing or slashing. Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • The ancient weapon of kings, the longsword can be used for slashing or stabbing and is deadly in the right hands. Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • One of humankind's oldest tools, the knife is both an everyday tool and a deadly weapon. Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • An improvised knife-like weapon. Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • A polearm tipped with a sharp point for stabbing opponents in melee combat. Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • A refined club, engineered for efficient swinging and deadly impacts. Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • The oldest human weapon - a shaped piece of wood for bashing enemies to death. Primitive but effective. Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
  • A simple short bow, made with skill, but using only the most primitive technologies. Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • A bundle of pila, non-reusable throwing spears. Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • A powerful greatbow. Fires a heavy arrow long distances. Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
  • I feel strange, but also very relaxed. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Artifacts.xml
  • Must kill! Example: ..\Core\Defs\ThoughtDefs\Thoughts_Broken.xml
  • It's all just too much. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Broken.xml
  • I have to get out of here! Example: ..\Core\Defs\ThoughtDefs\Thoughts_Broken.xml
  • Should not appear. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • I just feel a bit more relaxed after that drink. That's good. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • I'm a bit wobbly! And this is quite enjoyable. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • I feel so uninhibited and unafraid! This is a great time! Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • Wooo! What is going on? Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • The headache is almost gone. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • My head hurts from all that liquor. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • It feels like a gaggle of geese are pecking at my skull. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
  • This place isn't quite rich. I can't expect to be totally pampered. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • This place doesn't have the wealth for many luxuries. I need to keep myself strong. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • This place is poverty-stricken. I can't expect any comfort here; I need to keep myself strong. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • This place is barely enough to shelter one from the elements. I'd better steel myself to survive. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • I've been in the dark for a while. I don't like it. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • I've been cooped up inside for days. I need to get outside. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • I've been trapped like a rat in here for so long. I desperately need to get outside! Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • My outfit is looking pretty bad. Can't I get something decent to wear? Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • I'm wearing a tattered piece of trash. Can't I get something decent to wear? Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • I don't feel very well, I'm sick. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • I'm uncomfortably cold. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • I'm so cold. Shivering. Can't get warm. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • My teeth are chatting so hard I can barely speak. My toes are numb. I need to get warm. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • This heat is unpleasant. I'm sweating. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • I'm really overheated. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • I feel like I'm in an oven! I'm not sure how long I can handle this. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • I'm burning up. I think I could die from this heat! Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • It's a little bit crowded here. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • This place is crowded. I would feel much better if there was more free space. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • This place is so crowded I can barely breathe. I need more space. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
  • I hate being locked up. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • Sharing a room with others is annoying. I want some privacy. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • I'm naked. This is humiliating. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • Ow... That hurts. Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • Ughhh... When will it end? Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • Make it stop... make it stop... make it stop... Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • AAAAAHHH! Kill me now! Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
  • Test thought for debugging. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Debug.xml
  • Test thought for debugging. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Debug.xml
  • It feels amazing. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Implants.xml
  • I was disturbed during sleep by people moving around nearby. A private room would solve this. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I ate a really tasty fine meal. Yum! Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • That lavish meal was amazing. It nourished my body and my soul. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I ate the meat of another human, raw, like an animal. This is a nightmare. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I ate a meal made from the meat of another human. This is horrible. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I ate the meat of another human, raw, like an animal. It was so... succulent. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I ate a meal made from the meat of another human. So pleasurable. If only I had some fava beans and a nice chianti. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I just butchered someone up like an animal. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I had to eat a meal off the ground. Can't we get a table around here? Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I saw a dead body laying on the ground. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I saw a rotting corpse laying on the ground. It was disgusting. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I saw one of my people die. They were alive one moment, and dead the next. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I saw someone die. They were alive one moment, and dead the next. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I saw someone die! That was intense! Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I killed someone! What a rush! Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • That's my blood! I've been wounded in a fight! Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • We just landed here. It's a tough situation, but I'm excited to be founding a new colony. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I'm getting used to this, but it's still an exciting new situation. I hope this works out... Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I had to sleep outdoors without any protection from the elements. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I had to sleep on the ground like an animal. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I had to sleep in the cold. We really need some heaters. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I had to sleep in unbearable heat. Can't we have air conditioning? Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • This colony sold a prisoner into slavery. That's a worrying thought. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • A prisoner or guest was put to death. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • A prisoner or guest was killed in cold blood. This colony seems more evil by the day. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • A prisoner or guest died because the colony took body parts from him. It's horrible. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • A colonist was put to death. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • A colonist was killed in cold blood. This colony seems more evil by the day. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • A colonist died because someone took body parts from him. It's horrible. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • The colony took body parts from a guest or prisoner. It's horrible, breaking someone down for parts when they have no choice. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • Someone took body parts from a colonist. It's horrible, breaking someone down for parts when they have no choice. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • The colony harvested body parts from me! They're breaking me down like an old engine! Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • The colony had me in jail for a while, like a caged animal. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • That warden and I had a talk about the colony. It sounds like a good place... Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I had a good chat with someone. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • Someone was rather abrasive towards me. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • What the world needs is more plants! Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • What just happened... That wasn't me. I know I can do better. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • A cute animal nuzzled me. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • This colony buried someone in an ornamented sarcophagus. May his soul rest in peace. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
  • I haven't eaten in a while. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • The hunger pangs are clawing my insides. I need food or I'll starve soon. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I just want something - anything - to eat. I can feel my body wasting away. It hurts... Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I haven't slept in a while. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I'm so tired. I just want to lay down and rest for a few minutes... Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I'm so exhausted I can barely stand. My eyelids have lead weights on them. Let me sleep... Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • It's been so long since I did anything I truly enjoyed. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I never get to relax and enjoy myself around here. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I could really use a break for something enjoyable. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I've been having a great time here recently. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I've been enjoying myself so much, I love it! Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I've been kind of uncomfortable recently. We need to get something soft to sit on around here. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I've been comfortable recently. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I've been very comfortable recently. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I've been extremely comfortable recently. This place is so cushy! Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I am resting on clouds of heaven. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • This place is unpleasant to be in. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • This place is really unpleasant. I don't want to be here. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • This place is unbearable. Get me out of here... Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • This place is nice. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • I really like this place. It's beautiful. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • This place is beautiful. It lifts me up and makes me love life. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • This place is really closed-in. I feel like I have no space to breathe. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • This is a really comfortably open indoor space. Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
  • It's like a calming voice at the back of my mind, soothing me, settling my nerves. Example: ..\Core\Defs\ThoughtDefs\Thoughts_PsychicDrone.xml
  • It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them. Example: ..\Core\Defs\ThoughtDefs\Thoughts_PsychicDrone.xml
  • I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away! Example: ..\Core\Defs\ThoughtDefs\Thoughts_PsychicDrone.xml
  • The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting! Example: ..\Core\Defs\ThoughtDefs\Thoughts_PsychicDrone.xml
  • My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare... Example: ..\Core\Defs\ThoughtDefs\Thoughts_PsychicDrone.xml
  • For no apparent reason, I just feel great right now. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RandomMood.xml
  • For no apparent reason, I just feel good right now. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RandomMood.xml
  • For no apparent reason, I just feel bad right now. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RandomMood.xml
  • For no apparent reason, I just feel terrible right now. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RandomMood.xml
  • My bedroom is an awful place. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My bedroom is a repulsive place. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My bedroom is very interesting. I like it. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My bedroom is a nice place. I like it. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My bedroom is impressive. I love it! Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My bedroom is very impressive. This is the best place ever! Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My bedroom is extremely impressive. This is the best place ever! Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My bedroom is unbelievably impressive. This is the best place ever! Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My bedroom is the best place one can ever imagine. It's wonderful. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • Is this real world? I can't believe I live in a place like this. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison cell is an awful place. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison cell is a repulsive place. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison cell is very interesting. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison cell seems to be a nice place. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison cell is impressive. I can't believe they are keeping me in a room like this. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison cell is very impressive. I can't believe they are keeping me in a room like this. I love it! Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison cell is extremely impressive. I can't believe they are keeping me in a room like this. I love it! Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison cell is unbelievably impressive. This is the best place ever! Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison cell is the best place one can ever imagine. I can stay here forever. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • Is this real world? I can't believe they are keeping me in a place like this. I can stay here forever. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My barrack is an awful place. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My barrack is a repulsive place. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My barrack is a nice place. I wish I had my own bedroom, though. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My barrack is impressive. I like it. I wish I had my own bedroom, though. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My barrack is very impressive. I love it! Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My barrack is extremely impressive. This is the best place ever! Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My barrack is unbelievably impressive. This is the best place ever! Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My barrack is the best place one can ever imagine. It's wonderful. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • Is this real world? I can't believe I live in a place like this. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison barrack is an awful place. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison barrack is a repulsive place. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison barrack looks like a nice place. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison barrack is impressive. I like it. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison barrack is very impressive. I like it. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison barrack is extremely impressive. I can't believe they are keeping me in a place like this. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison barrack is unbelievably impressive. I can't believe they are keeping me in a place like this. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • My prison barrack is wonderful! I can't believe they are keeping me in a place like this. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • Is this real world? I can't believe I live in a place like this. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I ate my meal in a nice dining room. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I ate my meal in an impressive dining room. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I ate my meal in a very impressive dining room. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I ate my meal in an extremely impressive dining room. I could stay there forever. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I ate my meal in an unbelievably impressive dining room. I could stay there forever. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I ate my meal in a miraculously wonderful dining room. I could stay there forever. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I just ate my meal in the best dining room one could ever imagine. I could stay there forever. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I had a great time in a nice rec room. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I had a great time in an impressive rec room. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I had a great time in a very impressive rec room. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I had a great time in an extremely impressive rec room. I could stay there forever. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I had a great time in an unbelievably impressive rec room. I could stay there forever. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I had a great time in a miraculously wonderful rec room. I could stay there forever. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • I had a great time in one of the best rec rooms one can ever imagine. I could stay there forever. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • This hospital is a nice place. It makes me feel better. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • This hospital is very beautiful. Staying in a place like this makes me feel better already. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • This hospital is extremely beautiful. Staying in a place like this makes me feel better already. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • This hospital is unbelievably beautiful. Staying in a place like this makes me feel better already. Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
  • Ow... Heh heh heh... I could get used to this! Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • Ughhh... It hurts, but I love it! Keep it coming! Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • Ouch... I think something's broken... But what an exquisite feeling! Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • Ahhh... Am I in heaven? Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • Flesh is so limiting. I wish I had some kind of artificial body part. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I'm a product of modern technology! I can do everything better! Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • They turned me into a technological abomination... If only they had given me a choice... Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I hate shooting from a distance. I want to get up close and personal! Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I'm a nudist but I have to wear these clothes. It's not unbearable - but I still feel constrained and uncomfortable. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I'm nude and loving it! I feel so free and unconstrained and in touch with my surroundings! Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I don't like working during the day. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I feel much better at night. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I'm greedy. I want a really impressive bedroom. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I'm greedy. My room is pathetic! I want a really impressive bedroom. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I'm greedy. My room isn't nearly good enough. I want a really impressive bedroom. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I'm greedy. My room isn't good enough. I want a really impressive bedroom. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I'm greedy. My room isn't quite good enough. I want a really impressive bedroom. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • Someone else has a more impressive bedroom than me! Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • My bedroom is just how I want it to be. Very humble and simple. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • My bedroom is just how I want it to be. Very humble and simple. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • My bedroom is very humble and simple. I like it. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I don't like having an impressive bedroom. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I don't like having an impressive bedroom. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I don't like having an impressive bedroom. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I don't like having an impressive bedroom. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I don't like having an impressive bedroom. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I don't like having an impressive bedroom. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • I don't like having an impressive bedroom. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
  • Natural bonus from Sanguine trait. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsPermanent.xml
  • Natural bonus from Optimist trait. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsPermanent.xml
  • Natural penalty from Pessimist trait. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsPermanent.xml
  • Natural penalty from Depressive trait. Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsPermanent.xml
  • The animal can be assigned a master who it will follow and defend. Example: ..\Core\Defs\TrainableDefs\Trainables.xml
  • The animal can be released to attack distant targets instead of just defending the master. Example: ..\Core\Defs\TrainableDefs\Trainables.xml
  • The animal can rescue wounded allies and drag them to safety. Example: ..\Core\Defs\TrainableDefs\Trainables.xml
  • The animal can haul items. Example: ..\Core\Defs\TrainableDefs\Trainables.xml
  • NAME enjoys the feeling of freedom that comes from being nude. HECAP can handle clothing, but will be happier without it. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME gets a rush from hurting people, and never minds the sight of blood or death. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME has no empathy. The suffering of others doesn't bother HIM at all. HECAP doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects HIM. HECAP also feels no mood boost from socializing. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME was taught that eating human meat is wrong and horrible. But one time, long ago, HE tried it... and HE liked it. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME always says exactly what's on HIS mind, especially if it's bugging HIM. That tends to rub people the wrong way. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • Pew! Pew! Pew! NAME is a terrible shot, but HE doesn't care, because guns are awesome! Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME is a pretty good shot, but HE needs more time to focus on HIS target. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME is too smart for HIS own good. HECAP learns everything much faster than everyone, but can be quite eccentric. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME likes to fight up close and personal. HISCAP accuracy is greatly increased in melee combat, but HE'll be very unhappy if asked to carry a ranged weapon. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • For NAME, there's something exciting about getting hurt. HECAP doesn't know why, HE's just wired differently. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME feels limited in HIS feeble human body. HECAP often dreams of going bionic. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME believes the human body is limited for a reason. To HIM, bionic body parts are unethical. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME has a passion for gardening. HECAP gets a mood bonus for every plant HE sows. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME likes to work at night. HECAP gets a mood bonus if awake at night and mood loss if awake during the day. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME needs a really impressive bedroom. HECAP gets a mood loss if HE doesn't get what HE wants. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • For NAME, it's degrading to have a less impressive bedroom than someone else. HECAP gets a mood loss if any colonist has a more impressive bedroom. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME prefers to live in asceticism. HECAP gets a mood loss if HE has a bedroom that's too impressive. Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
  • NAME is always falling behind the group whenever HE goes anywhere. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME likes to be where HE's going. HECAP walks quicker than most people. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME always moves with a sense of urgency - so much so that others often fail to keep up. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME has an intense fascination with chemical sources of enjoyment. HECAP will consume much more of them, and is more likely to go on binges. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME has an unusual interest in chemical sources of enjoyment. HECAP will consume more of them, and is more likely to go on binges. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME abhors the idea of gaining pleasure from chemicals, and avoids alcohol and drugs. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME is naturally optimistic about life. It's hard to get HIM down. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME tends to look on the bad side of life. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME is perenially unhappy. HECAP has trouble sustaining a good mood even when everything is fine. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME's will is an iron shield. HECAP keeps going through thick and thin, when others broke down long before. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME is mentally tough and won't break down under stresses that would crack most people. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME tends to crack under pressure. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME is on a hair-trigger all the time. HECAP is the first to break in any tough situation. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME likes to have things squared away. HECAP will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME feels constantly nervous about everything that has to get done. HECAP will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME has an easy time staying on-task and focused, and gets things done much faster than the average person. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME is a natural hard worker and will finish tasks faster than most. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME is a little bit lazy. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME loves idleness and hates anything productive. HECAP moves slowly and rarely stays focused on a task. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME's mind is like a psychic tuning fork. HECAP is extremely sensitive to psychic phenomena. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME's mind is unusually sensitive to psychic phenomena. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME's mind is psychically out of tune with others. HECAP isn't as affected by psychic phenomena. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME's mind works on a psychic frequency different from everyone else. HECAP just isn't affected by psychic phenomena. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME's body produces tremendous amounts of heat. HECAP is comfortable in temperatures which would make anyone else shiver, but HE doesn't like heat. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME handles cool temperatures better than most. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME handles warm temperatures better than most. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • NAME loves hot weather - but HE doesn't handle cold very well. Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
  • A clear day. No penalties or modifiers. Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • Fog reduces the accuracy of ranged weapons. Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • Rain reduces the accuracy of ranged weapons, extinguishes fire, and slows people down. Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • Dry thunderstorms are dangerous because the lightning can start fires and there is no rain to put them out. Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • The lightning will start fires, but the rain will put it out. The rain also reduces movement speed and shooting accuracy. Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • Reduces accuracy and movement speed. Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • Snow reduces the accuracy of ranged weapons, extinguishes fire, and slows people down. Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • Snow reduces the accuracy of ranged weapons, extinguishes fire, and slows people down. Example: ..\Core\Defs\WeatherDefs\Weathers.xml
  • Researchers do research work. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Cleaners clear snow and clean in the home area. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Haulers carry things to where they need to be. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Crafters do general low-skilled labor at work stations. This includes stonecutting, smelting, and more. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Artists create beautiful works of art. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Tailors create apparel from rough materials. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Smiths create weapons and tools from rough materials. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Plant cutters remove and harvest the wild plants you've designated. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Miners dig out squares that you have designated for mining. If these are mineral squares, they will yield usable minerals. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Growers plant seeds and harvest grown crops. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Repairers fix broken-down buildings and equipment. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Constructors build things that you've designated. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Hunters kill animals which are designated to be hunted. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Cooks prepare meals and butcher meat. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Animal handlers tame, care for, harvest resources from and slaughter animals. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Wardens manage, feed, chat with, and recruit prisoners. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Flickers flick switches. For example, when you designate toggling power on a turret, a flicker must manually flick it to toggle the power. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Patients rest in medical beds if they need to receive treatment or recover from illness. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Doctors bring food and treat those lying incapacitated in bed. They will care for both colonists and prisoners. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
  • Firefighters extinguish fires in the colony. Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml

<canBuildBase>

Text

  • false Example: ..\Core\Defs\BiomeDefs\Biomes.xml

<hideTerrain>

Text

  • true Example: ..\Core\Defs\BiomeDefs\Biomes.xml

<baseColor>

Text

  • (0.125, 0.369, 0.560) Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • (0.48, 0.765, 0.882) Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • (125,101,78) Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • (0.341, 0.525, 0.180) Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • (0.592, 0.568, 0.396) Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • (0, 0.372, 0.035) Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • (0.30, 0.60, 0.55) Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • (0.36, 0.73, 0.67) Example: ..\Core\Defs\BiomeDefs\Biomes.xml

<animalDensity>

Text

  • 0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • 4.0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • 6.0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • 0.8 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • 8.0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • 3.0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • 1.0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml

<plantDensity>

Text

  • 0.0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • 0.83 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • 0.14 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • 1.0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
  • 0.25 Example: ..\Core\Defs\BiomeDefs\Biomes.xml

<soundsAmbient>

Children

  • Example: ..\Core\Defs\BiomeDefs\Biomes.xml

  • Children

    • <diseaseInc> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <mtbDays> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <terrain> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <min> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <max> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <plant> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <commonality> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <animal> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <perlinFrequency> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <thresholds> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <coverage> Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • <groups> Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • <severityPerDamageDealt> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <targetAcquireRadius> Example: ..\Core\Defs\DutyDefs\Duties.xml
    • <targetKeepRadius> Example: ..\Core\Defs\DutyDefs\Duties.xml
    • <maxDistToSquadFlag> Example: ..\Core\Defs\DutyDefs\Duties.xml
    • <wanderRadius> Example: ..\Core\Defs\DutyDefs\Duties.xml
    • <maxDistFromPoint> Example: ..\Core\Defs\DutyDefs\Duties.xml
    • <canMineNonMineables> Example: ..\Core\Defs\DutyDefs\Duties.xml
    • <needLOSToAcquireNonPawnTargets> Example: ..\Core\Defs\DutyDefs\Duties.xml
    • <jobMaxDuration> Example: ..\Core\Defs\DutyDefs\Duties.xml
    • <subEffecterClass> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • <soundDef> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • <moteDef> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • <ChancePerTick> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • <startScale> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • <rotationRate> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • <velocity> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • <spawnLocType> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • <positionLerpFactor> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • <airTicks> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • <moveDirection> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • <positionRadius> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • <ticksBetweenMotes> Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • <burstCount> Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • <ticksBeforeSustainerStart> Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • <options> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <selectionWeight> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <kind> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <disallowedStrategies> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <capMods> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <capacity> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <offset> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <compClass> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <verbs> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <verbClass> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <defaultCooldownTicks> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <meleeDamageBaseAmount> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <meleeDamageDef> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <severityIndices> Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • <everVisible> Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • <minSeverity> Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • <painFactor> Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • <vomitMtbDays> Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • <painOffset> Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • <setMax> Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • <lifeThreatening> Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • <disappearsAfterTicks> Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • <hediffGivers> Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • <sendLetterWhenDiscovered> Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • <discoverLetterLabel> Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • <discoverLetterText> Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • <tendDuration> Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • <labelTreatedWell> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <labelTreated> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <labelTreatedWellInner> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <labelTreatedInner> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <labelSolidTreatedWell> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <labelSolidTreated> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <infectionChance> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <oldLabel> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <brokenStateGivers> Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • <brokenState> Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • <partsToAffect> Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • <ageFractionMtbDaysCurve> Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • <ageFractionChanceCurve> Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • <countToAffect> Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • <countPer10kCellsRange> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • <minSpacing> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • <extraNoBuildEdgeDist> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • <clearSpaceSize> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • <neededSurfaceType> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • <validators> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • <radius> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • <affordance> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • <spotMustBeStandable> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • <groupSizeRange> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • <stackCountRange> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • <countAtPlayerStart> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • <bodyGraphicData> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <dessicatedBodyGraphicData> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <dropBodyPart> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <femaleGraphicData> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • <countRange> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <choiceChance> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • <filter> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <count> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <skill> Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • <minLevel> Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • <specialAction> Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • <minScore> Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • <keyword> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • <range> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • <path> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • <pathList> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • <onCamera> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • <grains> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • <volumeRange> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • <pitchRange> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • <distRange> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • <sustainAttack> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • <sustainSkipFirstAttack> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • <sustainLoop> Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • <muteWhenPaused> Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • <clipFolderPath> Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • <filters> Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • <delay> Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • <decayRatio> Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • <wetMix> Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • <dryMix> Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • <cutoffFrequency> Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • <lowpassResonaceQ> Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • <sustainIntervalRange> Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • <sustainLoopDurationRange> Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • <sustainRelease> Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • <repeatMode> Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • <paramMappings> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • <inParam> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • <outParam/> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • <paramUpdateMode> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • <curve> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • <loc> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • <name> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • <inParam/> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <outParam> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <highpassResonaceQ> Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • <factorAwful> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <factorShoddy> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <factorPoor> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <factorNormal> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <factorGood> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <factorSuperior> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <factorExcellent> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <factorMasterwork> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <factorLegendary> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <roomStat> Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • <customLabel> Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • <reportInverse> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • <factorsPerLevel> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • <weight> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • <apparelStat> Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • <factorUrgentlyHungry> Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • <factorStarving> Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • <factorTired> Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • <factorVeryTired> Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • <factorExhausted> Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • <stat> Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • <baseFactor> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • <bonusFactor> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • <only> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <nameMaker> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <descriptionMaker> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <minQualityForArtistic> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <linkableFacilities> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <basePowerConsumption> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <shortCircuitInRain> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <soundPowerOn> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <soundPowerOff> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <glowRadius> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <glowColor> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <startElectricalFires> Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • <overlightRadius> Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • <statOffsets> Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • <mustBePlacedAdjacent> Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • <canLinkToMedBedsOnly> Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • <mustBeFullGrave> Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • <explosiveRadius> Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • <explosiveDamageType> Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • <transmitsPower> Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • <powerToggleable> Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • <storedEnergyMax> Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • <efficiency> Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • <heatPerSecond> Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • <heatPushMaxTemperature> Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • <manWorkType> Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • <startWickHitPointsPercent> Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • <wickTicks> Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • <multiplier> Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • <lifespanTicks> Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • <energyPerSecond> Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • <hasStandardCommand> Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • <daysToRotStart> Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • <rotDestroys> Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • <explosiveExpandPerStackcount> Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • <hatcherDaysToHatch> Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • <hatcherPawn> Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • <linkedBodyPartsGroup> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <milkDef> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <milkIntervalDays> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <milkAmount> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <woolDef> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <shearIntervalDays> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <woolAmount> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <minAge> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <soundWounded> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <soundDeath> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <soundCall> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <soundAngry> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <eggFertilizedDef> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <eggFertilizationCountMax> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <eggLayIntervalDays> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <eggProgressUnfertilizedMax> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <eggCountRange> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <eggUnfertilizedDef> Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • <forceNormalTimeSpeed> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <projectileDef> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <forcedMissRadius> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <ai_IsIncendiary> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <warmupTicks> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <minRange> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <burstShotCount> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <soundCast> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <muzzleFlashScale> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <noiseRadius> Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • <ai_IsBuildingDestroyer> Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • <targetParams> Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • <soundCastTail> Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • <ticksBetweenBurstShots> Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • <onlyManualCast> Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • <stopBurstWithoutLos> Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • <treeDef> Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • <insertTag> Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • <invert> Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • <trainable> Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • <chancePerHour> Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • <maxDanger> Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • <state> Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • <locomotionUrgency> Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • <minPriority> Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • <emergency> Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • <need> Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • <threshold> Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • <tagToGive> Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • <baseMoodEffect> Example: ..\Core\Defs\ThoughtDefs\Thoughts_Artifacts.xml
    • <price> Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • <categoryDef> Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • <thingDefCountRange> Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • <totalPriceRange> Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • <kindCountRange> Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • <tradeTag> Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • <minWildness> Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • <key> Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • <value> Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • <degree> Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • <randomBreakState> Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • <randomBreakMtbDaysMoodCurve> Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • <disallowedMentalBreaks> Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • <permaThought> Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • <averageInterval> Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • <eventClass> Example: ..\Core\Defs\WeatherDefs\Weathers.xml

    Attributes

    • Class="JobGiver_AIDefendPoint" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="ThinkNode_FilterFlagDistance" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="ThinkNode_PrioritySorter" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_WanderNearDutyLocation" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_FightFiresNearPoint" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_ManTurretsNearPoint" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_AIFightEnemies" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_AISapper" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_AIDefendEscortee" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_ExitMapWalkNearest" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="HediffGiver_Random" Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Class="HediffGiver_RandomAgeCurved" Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • Class="HediffGiver_Birthday" Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • Class="Genstep_ScatterRuinsSimple" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="Genstep_ScatterShrines" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="Genstep_ScatterThings" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="ScattererValidator_Buildable" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="ScattererValidator_NoNonNaturalEdifices" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="Genstep_ScatterThingGroups" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="Rule_Number" Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • Class="Rule_File" Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • Class="Rule_PersonName" Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • Class="AudioGrain_Clip" Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • Class="AudioGrain_Folder" Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • Class="SoundFilterEcho" Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • Class="SoundFilterLowPass" Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • Class="SoundParamSource_External" Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • Class="SoundParamTarget_Volume" Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • Class="SoundParamSource_CameraAltitude" Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Class="SoundParamTarget_PropertyLowPass" Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Class="SoundFilterReverb" Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Class="SoundFilterHighPass" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • Class="StatPart_Quality" Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • Class="StatPart_Health" Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • Class="StatPart_RoomStat" Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • Class="SkillNeed_Direct" Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • Class="StatPart_ApparelStatOffset" Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Class="StatPart_Food" Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Class="StatPart_Rest" Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Class="StatPart_BedStat" Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Class="StatPart_Age" Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Class="SkillNeed_BaseBonus" Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Class="StatPart_Mood" Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Class="CompProperties_Rottable" Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Class="ThinkNode_Subtree" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="ThinkNode_ConditionalExitTimedOut" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="ThinkNode_ConditionalForcedGoto" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="ThinkNode_SubtreesByTag" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="ThinkNode_ConditionalHasFaction" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="ThinkNode_ConditionalTrainableCompleted" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="ThinkNode_ConditionalMasterDrafted" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_RescueNearby" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="ThinkNode_ChancePerHour_Mate" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="ThinkNode_ChancePerHour_Nuzzle" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="ThinkNode_ChancePerHour_Constant" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_WanderColony" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="ThinkNode_ConditionalHerdAnimal" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_WanderHerd" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_WanderAnywhere" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="ThinkNode_ConditionalDrafted" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="ThinkNode_ConditionalBrokenState" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="ThinkNode_ConditionalPrisoner" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="ThinkNode_ConditionalReleased" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_WanderCurrentRoom" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="ThinkNode_ConditionalColonist" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="ThinkNode_ConditionalStarving" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_Work" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="ThinkNode_ConditionalNeedAbove" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="ThinkNode_Tagger" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="ThinkNode_ConditionalNeutralFaction" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="ThinkNode_ConditionalHasSquadBrain" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Duty.xml
    • Class="ThinkNode_ConditionalHasFallbackLocation" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Duty.xml
    • Class="ThinkNode_Priority" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
    • Class="JobGiver_RunRandom" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
    • Class="ThinkNode_ConditionalAnimalWrongSeason" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
    • Class="ThinkNode_ConditionalDangerousTemperature" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
    • Class="ThinkNode_ConditionalOutdoorTemperature" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
    • Class="StockGenerator_SingleDef" Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Class="StockGenerator_Category" Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Class="StockGenerator_Animals" Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Class="StockGenerator_WeaponsRanged" Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Class="StockGenerator_Armor" Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Class="StockGenerator_Tag" Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Class="StockGenerator_Art" Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Class="StockGenerator_Slaves" Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml

    Text

    • AmbientWind_Desolate Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • AmbientNightInsects_Standard Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • AmbientNightInsects_Standard Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • AmbientNightInsects_Jungle Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • AmbientDayInsects_Jungle Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • AmbientNightInsects_Standard Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • AmbientNightInsects_Standard Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Teeth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Mouth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Teeth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftPaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightPaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Teeth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftPaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightPaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • HeadAttackTool Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Teeth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • HeadAttackTool Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Teeth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • HeadAttackTool Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Teeth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • TuskAttackTool Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • TuskAttackTool Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • HeadAttackTool Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Teeth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • TuskAttackTool Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • TuskAttackTool Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • HeadAttackTool Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • HornAttackTool Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Teeth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Teeth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftClaws Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftClaws Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftClaws Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftClaws Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftClaws Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightClaws Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightClaws Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightClaws Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightClaws Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightClaws Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • TurtleBeakAttackTool Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Teeth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Mouth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • UpperHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • FullHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • UpperHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • FullHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • UpperHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • FullHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • FullHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Eyes Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • FullHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Eyes Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • UpperHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • FullHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • UpperHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • FullHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • FullHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Teeth Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • FullHead Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Shoulders Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Arms Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Arms Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Arms Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Hands Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Hands Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Hands Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Hands Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Hands Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Hands Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Shoulders Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Arms Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Arms Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Arms Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Hands Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Hands Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Hands Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Hands Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Hands Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Hands Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Legs Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Legs Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Legs Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Legs Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Legs Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Legs Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Feet Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • HeadAttackTool Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftBlade Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightBlade Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • CoveredByNaturalArmor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • Eating_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Talking_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_body Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Hearing_head Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Eating_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Talking_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • BloodPumping Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • BloodFiltration Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Metabolism Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Breathing Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Eating_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Breathing_way Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Eating_way Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Talking_way Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_leftWay Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_rightWay Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_leftWay Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_rightWay Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_leftWay Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_rightWay Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_leftWay Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_rightWay Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_leftWay Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_rightWay Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_leftWay Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_rightWay Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • Consciousness_brain Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Sight_brain Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Hearing_brain Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Moving_brain Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Manipulation_brain Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Talking_brain Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Sight_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Sight_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Hearing_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Hearing_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Eating_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Talking_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Breathing_way Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Eating_way Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Talking_way Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Moving_spine Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Manipulation_spine Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Moving_leftWay1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Moving_way2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Moving_rightWay1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Moving_way2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • Manipulation_way0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_way1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_way2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_way0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_way1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_way2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_clavicle Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_clavicle Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_humerus Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_humerus Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_radius Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Manipulation_radius Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_pelvis Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_femur Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_femur Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_tibia Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Moving_tibia Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • Talking Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Sight_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Sight_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Hearing_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Hearing_source Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_way0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_way1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_way2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_way0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_way1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_way2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Moving_leftWay1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Moving_way2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Moving_rightWay1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Moving_way2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Moving_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Manipulation_tool Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Consciousness_brain Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • BloodPumping Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • Breathing_main Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • Breathing_main Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • BloodFiltration_kidney Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • BloodFiltration_kidney Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • Metabolism Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • BloodFiltration_liver Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • Eating_digestion Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • Colonists will not interact with items marked FORBIDDEN.\n\nForbidden items have a small red X attached. Select a forbidden item and use the controls at the bottom to UNFORBID it. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • Your colonists need somewhere to store items. Designate a STOCKPILE for them to store things.\n\nFind the stockpile in the ZONES section of the ARCHITECT menu in the lower-left. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • To grow food, place GROWING ZONES using the Architect menu.\n\nThey can only be placed on fertile ground. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • Your colonists arrived with some weapons. Equip them!\n\nSelect each colonist and right-click on the weapon you want them to equip. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • Zoom in and out with the MOUSEWHEEL or the T and G keys. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • You can set each colonist's work settings in the WORK tab at the bottom left of the screen.\n\nThey will always do the highest priority work that they can find.\n\nIf nobody has a certain work type assigned, or if they are busy with higher-priority tasks, it will never get done. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • You can speed up, slow down, or stop time using the time controls in the bottom right. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • The info card shows you detailed statistics about any item, person, or construction.\n\nSelect a person or item and open their info card with the 'i' button on the inspect pane. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • Hit SPACE to pause or unpause the game.\n\nYou can give orders while paused.\n\nRemember this - if things get hectic, just hit SPACE! Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • You can configure stockpiles and storage buildings by selecting them and opening the STORAGE TAB above the bottom-left inspector pane. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • To assign a medical operation, like organ harvesting or prosthetics installation, open a colonist's HEALTH tab, then switch to the OPERATIONS sub-tab. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • The HOME AREA tells your colonists which area to clean and where to extinguish fires.\n\nDefine the HOME AREA with the Zones category under the Architect menu. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • You can quickly dismiss incoming letters by right-clicking them. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • To send items or silver to orbital traders, you must build an ORBITAL TRADE BEACON and place a stockpile of items near it. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • You can set what to plant in a growing zone. You can even grow trees!\n\nJust select the growing zone, open the Growing tab, and click the 'plant' button. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • Look in a prisoner's 'Prisoner' tab to set how they'll be treated.\n\nYou'll need a colonist with the Warden work to take care of the prisoner. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • You can change the PRIORITY of storage. Colonists will fill higher-priority storage first. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • You can see a record of your colony's fortunes over time in the HISTORY tab at the bottom of the screen. Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • Zoom with the MOUSE WHEEL or PAGEUP/PAGEDOWN.\n\nPan with the WASD or ARROW KEYS, or by MIDDLE-CLICKING and DRAGGING. Example: ..\Core\Defs\ConceptDefs\Concepts_Entry.xml
    • Move the camera by clicking and dragging the MIDDLE MOUSE BUTTON or with the WASD keys. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • To rescue a wounded colonist, select a healthy colonist and the right-click on the wounded one. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • An enemy has been incapacitated. You can capture them! Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • To capture, select a colonist, right-click on the incapacitated enemy, and select Capture.\n\nYou'll need an extra bed marked for prisoner use. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • To control colonists directly for combat, Draft them by selecting them and hitting the DRAFT button. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • A drafted colonist will do only what you tell them, and can only take combat actions. Those with weapons will use them when possible.\n\nDon't leave colonists Drafted forever - they'll starve and become unhappy. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • Manhunting animals generally won't attack doors or inactive turrets.\n\nYou can escape them by getting inside or behind a wall. But they'll wait for you. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • To make colonists work at a table, select the table and open the Bills tab. Here, you can say what meals to cook, what things to craft, what creatures to butcher. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • You can assign a tame animal to be trained in specific skills on its TRAINING tab.\n\nAnimals can't be trained continuously; they need time between training sessions. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • In the storage tab of a stockpile, you can expand categories to allow or deny specific items. Click the triangles to the left of category names. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • You can designate where to mine by opening the ARCHITECT menu and selecting the ORDERS tab.\n\nSome mineable blocks yield STEEL, GOLD, PLASTEEL, and other useful materials. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • To communicate, select a colonist and right-click on the comms console. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • Items left outdoors will slowly deteriorate.\n\nIf you want to store items long-term, keep them under a roof. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • You can inspect the impressiveness, wealth, and beauty of individual rooms using the ROOM STATS INSPECT toggle in the bottom right. Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • To send items or silver to orbital traders, you must build an ORBITAL TRADE BEACON and place a stockpile of items near it. Example: ..\Core\Defs\ConceptDefs\Concepts_TriggeredModal.xml
    • Warning: The person you are trying to arrest may not go quietly.\n\nIf you arrest a non-colonist, their entire faction will become your enemy. Example: ..\Core\Defs\ConceptDefs\Concepts_TriggeredModal.xml
    • Note: This only designates that a colonist should flick the switch.\n\nNothing will actually happen until a colonist (with the Flicker work type) comes and flicks the switch by hand. Example: ..\Core\Defs\ConceptDefs\Concepts_TriggeredModal.xml
    • Designator_Cancel Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Deconstruct Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Mine Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Haul Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_PlantsCut Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_PlantsHarvest Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_PlantsHarvestWood Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Hunt Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Slaughter Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Tame Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Uninstall Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Claim Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Strip Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_RearmTrap Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Open Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_PlanAdd Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_PlanRemove Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Cancel Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Deconstruct Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_ZoneAddStockpile_Resources Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_ZoneAddStockpile_Dumping Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_ZoneAdd_Growing Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_ZoneDelete Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_AreaHomeExpand Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_AreaHomeClear Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_AreaNoRoofExpand Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_AreaNoRoofClear Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_AreaSnowClearExpand Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_AreaSnowClearClear Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_AreaAllowedExpand Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_AreaAllowedClear Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Cancel Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Deconstruct Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Cancel Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Deconstruct Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Cancel Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Deconstruct Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Cancel Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Deconstruct Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Cancel Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Deconstruct Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Cancel Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Deconstruct Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Cancel Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_SmoothFloor Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_RemoveFloor Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Cancel Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Deconstruct Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Cancel Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Deconstruct Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Cancel Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Designator_Deconstruct Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • Urban Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Synthread Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Urban Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Synthread Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Hyperweave Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Urban Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Synthread Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Hyperweave Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Rural Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Punk Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Siege Example: ..\Core\Defs\FactionDefs\Factions.xml
    • MercenarySlasher Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Tribal Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Rural Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Rural Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Punk Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Rural Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Punk Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Rural Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Tribal Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Punk Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Punk Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Tribal Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Rural Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Punk Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Tribal Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Punk Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Rural Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Punk Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Tribal Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Rural Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Rural Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Rural Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Punk Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Urban Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Rural Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Rural Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Heart Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0, 99999999) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.5, 99999999) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.6, 5000) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (1, 600) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • Torso Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.5, 0) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.625, 0.05) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.75, 0.15) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.875, 0.30) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (1, 0.45) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (1.3, 1) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • Torso Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.625, 0) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.75, 0.15) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.875, 0.25) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (1, 0.5) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (1.3, 1) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • LeftEye Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • RightEye Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.625, 0) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.75, 0.05) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.875, 0.30) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (1, 0.5) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (1.5, 1) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • Brain Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.85, 0) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (0.95, 0.05) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (1.15, 0.5) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • (2.5, 1) Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • WealthTotal Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
    • WealthItems Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
    • WealthBuildings Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
    • FreeColonists Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
    • Prisoners Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
    • ColonistMood Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
    • BorealForest Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • TemperateForest Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • TropicalRainforest Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • Warg Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • Elephant Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • Muffalo Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • Boomalope Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • Rhinoceros Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • WildBoar Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • Game Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • SelectionMisc Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • MainTabs Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • GameMapCamera Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • SelectionMisc Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • MainTabs Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • Game Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • GameMapCamera Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • SelectionMisc Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • GameMapCamera Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • Game Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • MainTabs Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • SelectionMisc Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • GameMapCamera Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • Game Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • GameMapCamera Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • Game Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • GameMapCamera Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • Game Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • SteamGeyser Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Steel Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • MealSurvivalPack Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Steel Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • WoodLog Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Silver Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Silver Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Spacer Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • MechanoidGunHeavy Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • MechanoidGunMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Military Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Gun Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Advanced Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Military Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • SniperRifle Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Advanced Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Military Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Advanced Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • GrenadeDestructive Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • GrenadeEMP Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Military Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Apparel_PersonalShield Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Melee Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Advanced Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • GunHeavy Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Military Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Advanced Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Military Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Spacer Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Advanced Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • AdvancedGun Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • AdvancedGun Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Gun Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Melee Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Simple Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Gun Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Simple Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Gun Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Melee Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Poor Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Gun Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Poor Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • PersonalShield Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Melee Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Poor Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Gun Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Poor Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • Poor Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • Spacer Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • Spacer Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • Gun Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • Advanced Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • Tribal Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • NeolithicMelee Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • Tribal Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • NeolithicRanged Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • Tribal Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • NeolithicRanged Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • EdgeDrop Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • EdgeWalkIn Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • EdgeDrop Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • EdgeWalkIn Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • CenterDrop Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • EdgeDrop Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • EdgeWalkIn Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • EdgeDrop Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • EdgeWalkIn Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • Corpses Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • Butchery Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • Corpses Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • CorpsesMechanoid Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • AllowRotten Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • CorpsesAnimal Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • Corpses Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • Butchery Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • CorpsesMechanoid Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • Corpses Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • Corpses Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • CorpsesMechanoid Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • Human_Corpse Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • AllowCorpsesColonist Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • AllowCorpsesStranger Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • Apparel Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • Apparel Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • RawHops Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • RawHops Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • FoodRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • FoodRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • AllowPlantFood Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • FoodRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • EggsFertilized Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Human_Meat Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • MeatRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • OtherFoodRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • PlantFoodRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • FoodRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • AllowPlantFood Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • FoodRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • EggsFertilized Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Human_Meat Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • MeatRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • OtherFoodRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • PlantFoodRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • FoodRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • AllowPlantFood Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • FoodRaw Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • EggsFertilized Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Human_Meat Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • StoneChunks Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Butchery Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • StoneChunks Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • ChunkSlagSteel Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • ChunkSlagSteel Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Weapons Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Smelted Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Weapons Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • AllowNonSmeltableWeapons Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Steel Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Steel Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Heart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Heart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Heart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Liver Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Liver Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Liver Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Kidney Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Kidney Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • LeftKidney Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • RightKidney Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Lung Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Lung Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • LeftLung Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • RightLung Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • WoodLog Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • WoodLog Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • LeftLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • RightLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • BionicEye Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • BionicEye Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • LeftEye Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • RightEye Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • BionicArm Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • BionicArm Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • LeftShoulder Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • RightShoulder Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • BionicLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • BionicLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • LeftLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • RightLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • SimpleProstheticLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • SimpleProstheticLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • LeftLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • RightLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • SimpleProstheticArm Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • SimpleProstheticArm Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • LeftShoulder Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • RightShoulder Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Jaw Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • PowerClaw Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • PowerClaw Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • LeftHand Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • RightHand Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • ScytherBlade Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • ScytherBlade Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • LeftHand Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • RightHand Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Joywire Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Joywire Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Brain Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Painstopper Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Painstopper Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Brain Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • ShipBasics Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
    • Cryptosleep Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
    • ShipBasics Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
    • ShipBasics Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
    • ShipBasics Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
    • Beauty Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Cleanliness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Wealth Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Space Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Impressiveness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Beauty Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Cleanliness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Wealth Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Space Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Impressiveness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Beauty Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Cleanliness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Wealth Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Space Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Impressiveness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Beauty Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Cleanliness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Wealth Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Space Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Impressiveness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Beauty Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Cleanliness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Space Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Cleanliness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Beauty Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Cleanliness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Wealth Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Space Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Impressiveness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Beauty Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Cleanliness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Wealth Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Space Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • Impressiveness Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • ArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • This [sculpture] [depicts] [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • This [sculpture] bears a [depiction] of [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • On this [sculpture] is a [depiction] of [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • sculpture-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • sculpture Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • sculpture-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • work Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • sculpture-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • piece Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • sculpture-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • carving Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • ArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • This weapon is engraved with a [depiction] of [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • This weapon bears a [depiction] of [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • An engraving on this weapon [depicts] [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • ArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • This weapon is engraved with a [depiction] of [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • This weapon bears a [depiction] of [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • An engraving on this weapon [depicts] [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • ArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • This furniture is engraved with a [depiction] of [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • This furniture bears a [depiction] of [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • An engraving on this furniture [depicts] [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • ArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • The sarcophagus is engraved with a [depiction] of [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • The sarcophagus bears a [depiction] of [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • description-> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • An engraving on this sarcophagus [depicts] [image] Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • circumstance_group-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • [circumstance_phrase] [date_phrase] Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • circumstance_phrase-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • date_phrase-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • on [date] Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • quantity_adjphrase-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • a group of Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • quantity_adjphrase-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • several Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • quantity_adjphrase-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • dozens of Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • quantity_adjphrase-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • two Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • quantity_adjphrase-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • three Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • quantity_adjphrase-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • four Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • quantity_adjphrase-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • five Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • quantity_adjphrase-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • six Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • quantity_adjphrase-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • uncountable Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • quantity_adjphrase-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • innumerable Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • game-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • poker Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • game-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • chess Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • game-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • cards Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • game-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • backgammon Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • game-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • dice Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • game-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • craps Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • game-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • roulette Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • game-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • blackjack Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Nouns_People_Outlanders Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Nouns_People_Family Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Adjectives_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Adjectives_Angsty Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Nouns_Concepts_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Nouns_Concepts_Positive Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Nouns_Concepts_Angsty Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NamerArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • [animalnameunisex] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • [animalnameunisex] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • [animalnameunisex] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • [animalnamemale] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • [animalnamefemale] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • [personname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • [exoticname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • exoticname-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • [badassadjective] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • exoticname-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • [concept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • exoticname-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • [badassadjective] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • exoticname-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • [concept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • exoticname-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • [color] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • NamerWeapon Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NamerWeapon Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NamerArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [personname]'s [badassconcept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [badassconcept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • The [badassanimal] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [badassadjective] [badassanimal] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [badasscolor] [badassperson] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [badasscolor] [badassanimal] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [badassconcept] [badasscolor] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NamerArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [artname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [personname]'s [artname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [artname] [trans] [personname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [artname] [trans] [concept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [concept] [trans] [personname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [concept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [color] [concept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [color] [artname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [personname] [trans] [color] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [color] [terrainfeature] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • A [art_adjective] [concept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [artname] [romannumeral] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [concept] No. [digit] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [artname] No. [digit] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [artname] No. [digit][digit] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NamerArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [personname]'s [positiveconcept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [positiveconcept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • The [animal] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [badasscolor] [animal] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NamerArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [angstyadjective] [badassperson] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • The [badassperson] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [color] [badassperson] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [angstyadjective] [angstyconcept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • [angstyadjective] [badassconcept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • Spacer Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [badassanimal]s Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [badassanimal] Men Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [badassanimal]s of [badassconcept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [badassperson]s of [badassconcept] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [badassperson]s Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [weapon] Men Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [weapon]s Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [weapon] [badassanimal]s Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [badasscolor] [weapon]s Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [badasscolor] [badassanimal]s Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [badasscolor] [badassperson]s Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [badassperson] [groupname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [badassadjective] [groupname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [badassadjective] [badassanimal]s Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [badassadjective] [badassperson]s Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [weapon] [groupname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [badassconcept] [groupname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [badassconcept][groupname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [badassanimal]s [terrainfeature] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [colonyname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • rule-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [positiveconcept]'s [terrainfeature] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • rule-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [outlander]'s [terrainfeature] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • rule-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [outlander]'s [community] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • rule-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [community]-at-the-[terrainfeature] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/Nouns_People_Outlanders Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/Nouns_People_Family Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [tribalword] [tribalword] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [tribalword] [tribalword] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [tribalword] [tribalword] [tribalword] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [tribalword] of [animal] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • [color] [animal] [tribalword] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [tribalword] of the [terrainfeature] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • The [color] [terrainfeature] People Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • [tribalword] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • [tribalword] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • [tribalword] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • [tribalword] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • [tribalword] [tribalword] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • [tribalword] [tribalword] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • [tribalword] [animal] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • [animal] [tribalword] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • [color] [animal] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • [businessname] [businesstype] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • [businessname] [businesstype] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • [businessname] [businesstype] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • [businessname] [businesstype] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • [color] [animal] [businesstype] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • [letter][letter] [businesstype] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • [celestialname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • [celestialprefix] [celestialname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • [celestialname] [romannumeral] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • [celestialname] [celestialname] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • name-> Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • [celestialname] [celestialsuffix] Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • ArtUtility Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • image-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • a [outlander] surrounded by [outlander]s. [part2] Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • image-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • a [outlander] playing [game] with [quantity_adjphrase] [outlander]s. [part2] Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • image-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • a [outlander] [subject_desc] holding a [weapon]. [part2] Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • image-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • a solitary [outlander]. [part2] Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • image-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • a [adjective] [outlander] wearing a [apparel]. [part2] Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • image-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • an empty [apparel] [subject_desc]. [part2] Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • image-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • a [adjective] [terrainfeature]. [part2] Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • image-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • [animal]s playing [game]. [part2] Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • image-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • a [animal] wearing a [apparel] [subject_desc]. [part2] Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • part2-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • [artextra_sentence] [artextra_sentence] Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • subject_desc-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • flying through the air Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • subject_desc-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • suspended in the air Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • subject_desc-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • standing on the ground Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • subject_desc-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • moving to the left Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • subject_desc-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • moving to the right Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • subject_desc-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • sitting on a table Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • subject_desc-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • seen through a looking glass Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • subject_desc-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • rendered in silhouette Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • subject_desc-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • riding on a [animal] wearing a [apparel] Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • subject_desc-> Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • looking [adjective] Example: ..\Core\Defs\RulePackDefs\RulePacks_TalelessImages.xml
    • depicts-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depicts Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depicts-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • shows Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depicts-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • portrays Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depicts-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • resembles Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depicts-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • illustrates Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depicts-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • represents Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depicts-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • is shaped like Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depiction-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depiction Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depiction-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • image Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depiction-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • portrayal Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depiction-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • representation Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • depiction-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • illustration Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • desc_sentence_group-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • [desc_sentence] [artextra_sentence] [style_sentence] Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • desc_sentence_group-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • [desc_sentence] [style_sentence] [artextra_sentence] Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The image is bordered by [quantity_adjphrase] [animal]s. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • There is a [community] [side_position]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • There is a [terrainfeature] [side_position]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • There is a [animal] [side_position]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The subjects are in front of a [terrainfeature]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The scene takes place in the middle of a [community]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The scene seems to take place on the outskirts of a [community]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The lower part of the image is dominated by a [terrainfeature]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • A [outlander] [idle_verb_progressive] [side_position]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • A [animal] [idle_verb_progressive] [side_position]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • If you squint your eyes, the [composition] composition of the image reveals the outline of a [animal]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The whole image is depicted by the careful arrangement of hundreds of tiny [animal]s. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The smiling head of a [outlander] watches over all. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • A dead [animal] [idle_verb_progressive] [side_position]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • A personified depiction of [concept] [idle_verb_progressive] [side_position]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • A [animal] [side_position] seems to symbolize [concept]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • A set of [quantity_adjphrase] [outlander]s [idle_verb_progressive] [side_position]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artextra_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The scene takes place inside a [community] built near a [terrainfeature]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • style_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The image seems to express [concept]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • style_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The work is infused with the idea of [concept] and is done in a [artstyle_adj] style. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • style_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The work suggests the concept of [concept]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • style_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The work is executed in a [artstyle_adj] style. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • style_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The [artstyle_adj] style of the central scene clashes with the [artstyle_adj] depiction of the background. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • style_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • Almost every shape in the image seems to be [composition]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • style_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The work has a [artstyle_adj] feeling and a [composition] structure. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • style_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The overall composition is [composition]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • style_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The style is [artstyle_adj] with [artstyle_adj] elements. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • style_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The image is totally devoid of both [concept] and [concept]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • style_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The image somehow expresses both [concept] and [concept]. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • style_sentence-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • The [composition] structure of the image almost conflicts with its [artstyle_adj] style. Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • composition-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • triangular Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • composition-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • rectangular Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • composition-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • square Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • composition-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • unbalanced Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • composition-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • well-balanced Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • composition-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • very dynamic Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • composition-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • very static Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • unoriginal Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • simple Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • complex, realistic Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • surrealistic Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • classical Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • modern Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • symbolic Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • amateurish yet attractive Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • detail-oriented Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • blocky Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • cubist Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • impressionistic Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • expressionistic Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • photographic Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • baroque Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • dadaist Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • glitch-art Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • pixelated Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • fauvist Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • folksy Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • figurative Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • sinuous Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • geometric Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • abstract Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • hyper-realistic Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • pop art Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • minimalistic Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • neoclassical Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • cel-shaded Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • post-impressionistic Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • purist Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • rococo Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • romanesque Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • romantic Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • graffiti-like Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • erotic Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • sensual Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artstyle_adj-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • heartfelt Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • idle_verb_progressive-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • sits Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • idle_verb_progressive-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • stands Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • idle_verb_progressive-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • waits Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • idle_verb_progressive-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • smiles Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • idle_verb_progressive-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • lies Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • idle_verb_progressive-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • poses Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • idle_verb_progressive-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • appears Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • idle_verb_progressive-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • is shown Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • idle_verb_progressive-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • fades in Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • idle_verb_progressive-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • floats Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • side_position-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • off to one side Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • side_position-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • near the edge of the image Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • side_position-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • in the background Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • side_position-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • in the distance Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • side_position-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • in the lower part of the image Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • side_position-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • in the upper part of the image Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • side_position-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • beneath the main subject Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • side_position-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • behind the focal point Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • side_position-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • at the left part of the image Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • side_position-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • to the right of the main scene Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • trans-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • of Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • trans-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • for Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • trans-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • by Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • trans-> Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • with Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • NameBanks/Adjectives_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • NameBanks/Adjectives_Angsty Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • NameBanks/Adjectives_Angsty Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • NameBanks/Nouns_Concepts_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • NameBanks/Nouns_Concepts_Positive Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • NameBanks/Nouns_Concepts_Angsty Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • NameBanks/Nouns_Concepts_Angsty Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • Winter Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • DesignateAreaAdd Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • DesignateAreaDelete Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • RadioButtonClicked Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • SelectDesignator Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • ZoneSelected Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • AmountIncrement Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • AmountDecrement Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • DesignateDragRegionDelete Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • DesignateDragRegionDeleteChanged Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • (0,0.25) Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • (0.70,1) Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • (0,0.75) Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • (0.7,1) Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • (0,0.5) Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • (0.7,1) Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • (0,0) Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • (0.3,0.04) Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • (0.9,1) Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.70 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.80 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.90 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.93 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.95 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.96 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.965 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.97 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.975 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.98 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.985 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.9875 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.99 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.991 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.992 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.993 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.994 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.995 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.996 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.997 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (0,0) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (0.2,0.7) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (0.96,0.96) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (1.0,0.98) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (1.1,0.985) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (1.3,0.99) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (1.8,0.995) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (10,1) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.10 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.25 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.40 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.45 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.55 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.60 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.633 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.666 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.7 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.733 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.766 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.8 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.825 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.85 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.875 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.92 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.94 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.96 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.98 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (0,0) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (0.2,0.7) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (0.96,0.96) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (1.0,0.98) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (1.1,0.985) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (1.3,0.99) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (1.8,0.995) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (10,1) Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • (40,1) Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • (80,0.8) Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • (0,0.75) Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • (0.45,1.00) Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • (0.55,1.00) Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • (1.00,1.25) Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.40 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.30 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.25 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.20 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.15 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.125 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.10 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.075 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.05 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.04 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.03 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.02 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.05 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.25 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.40 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.60 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.70 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.80 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.85 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.90 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.92 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.93 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.94 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.95 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.955 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.96 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.965 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.97 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.975 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.98 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.985 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.99 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.10 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.30 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.60 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.70 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.80 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.90 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.95 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.00 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.05 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.10 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.15 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.20 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.25 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.30 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.35 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.40 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.45 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.55 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.60 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.200 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.100 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.060 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.040 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.025 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.018 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.010 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.005 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.003 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.002 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.001 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.0008 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.0007 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.0006 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.0005 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.0004 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.0003 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.0002 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.0001 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.0001 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.0001 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • WorkSpeedGlobal Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • (0,0.6) Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • (1,1) Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • (0,0.6) Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
    • (1,1) Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [capturer_nameFull] capturing [prisoner_nameFull] [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [capturer_nameFull] tying [prisoner_nameFull]'s hands [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [capturer_nameFull] smacking [prisoner_nameFull] while capturing [prisoner_objective] [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • as [prisoner_pronoun] writhes on the ground Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • as [prisoner_pronoun] twists in pain Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • with professional efficiency Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • roughly and amateurishly Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • with obviously excessive force Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • with obvious pleasure Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • while smiling with dominance Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [capturer_nameShortDefinite] is looking into [prisoner_nameShortDefinite]'s eyes with a sense of dominance. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [prisoner_nameShortDefinite] is injured and seems to be in pain. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [prisoner_nameShortDefinite] looks resigned to [prisoner_possessive] fate. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [prisoner_nameShortDefinite] is snarling with the fury of defeat. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [capturer_nameShortDefinite] is slapping [prisoner_nameShortDefinite] to subdue [prisoner_objective]. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [capturer_nameShortDefinite] is twisting [prisoner_nameShortDefinite]'s ear. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [capturer_nameShortDefinite] is holding [prisoner_nameShortDefinite] in a joint lock. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [capturer_nameShortDefinite] is spitting into [prisoner_nameShortDefinite]'s face. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [capturer_nameShortDefinite] is laughing as tears well up in [prisoner_nameShortDefinite]'s eyes. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [capturer_nameShortDefinite] is kicking [prisoner_nameShortDefinite] for no obvious reason. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [recruiter_nameFull] recruiting [joiner_nameFull] [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [recruiter_nameFull] welcoming [joiner_nameFull] as [joiner_pronoun] becomes a colonist [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [recruiter_nameFull] speaking convincingly to [joiner_nameFull] [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [joiner_nameShortDefinite] is nodding in understanding. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [joiner_nameShortDefinite] is smiling and making eye contact. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [joiner_nameShortDefinite] looks relieved. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [joiner_nameShortDefinite] looks hopeful. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [prey_nameFull] being hunted by [hunter_nameFull] [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [hunter_nameFull] stalking [prey_nameFull] from afar [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [hunter_nameFull] hunting [prey_nameFull] [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [prey_nameShortDefinite] seems totally oblivious. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [hunter_nameShortDefinite] is gripping [hunter_possessive] weapon tightly. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [prey_nameShortDefinite] is looking around as though [prey_pronoun] senses that something is wrong. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [surgeon_nameFull] putting [patient_nameFull] to sleep with anesthetic [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [surgeon_nameFull] elbow-deep in [patient_nameFull] during surgery [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [surgeon_nameFull] slicing into [patient_nameFull] during surgery [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [surgeon_nameShortDefinite] is sweating profusely. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [surgeon_nameShortDefinite] looks incredibly focused on the task. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [surgeon_nameShortDefinite] has blood smeared on [surgeon_possessive] face. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • [patient_nameShortDefinite] is shaking and writhing. Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameFull] crafting [thing_labelIndefinite] [circumstance_group]. [quality_sentence] [title_sentence] [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameFull] completing [pawn_possessive] work on [thing_labelIndefinite] [circumstance_group]. [quality_sentence] [title_sentence] [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameFull] working on [thing_labelIndefinite] [circumstance_group]. [quality_sentence] [title_sentence] [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameFull] making [thing_labelIndefinite] [circumstance_group]. [quality_sentence] [title_sentence] [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • with total concentration Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • with a look of satisfaction on [pawn_possessive] face Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • at [pawn_possessive] work bench Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • with great intensity Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • There are tools scattered all around. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_pronoun] is scratched and scarred from work injuries. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_pronoun] is covered in sweat. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • The work area is highly organized, with every tool in its proper place. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_pronoun] is rendered in an exaggerated way to appear more powerful. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • The size of [item_labelDefinite] is exaggerated to emphasize its importance. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [item_labelDefinite] has an artistic glow added to it. It seems almost angelic. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameShortDefinite] is faded into the background to emphasize [pawn_possessive] new creation. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • A group of onlookers surround [pawn_objective]. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • A crowd cheers from the background. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • quality_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [thing_labelDefinite] looks to be of [thing_quality] quality. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • quality_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [thing_labelDefinite] is of [thing_quality] quality. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • quality_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameShortDefinite]'s work is of [thing_quality] quality. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • title_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameShortDefinite]'s title for [thing_labelDefinite] is written underneath: [thing_title]. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • title_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [thing_labelDefinite] is emblazoned with its title: [thing_title]. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • title_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • The title of [thing_labelDefinite], [thing_title], hangs in the background. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • title_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameFull] striking [thing_label] [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • while mining Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • while digging Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • while tunnelling Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • with a look of surprise Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • with a satisfied expression Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameShortDefinite] is wiping [pawn_possessive] brow. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameShortDefinite] is jumping for joy. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameShortDefinite] is high-fiving a friend. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameShortDefinite] is screaming with happiness. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameShortDefinite] is laughing uncontrollably. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameShortDefinite] is sweaty and dirty from work. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [pawn_nameShortDefinite] is sweaty and dirty from work. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [victim_nameFull] being killed by [killer_nameFull] [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [killer_nameFull] killing [victim_nameFull] [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [killer_nameFull] ending [victim_nameFull]'s life [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [killer_nameFull] brutally murdering [victim_nameFull] [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [victim_nameFull] being killed [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • seemingly without remorse Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • with cold efficiency Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • with passionate rage Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • with quick, efficient movements Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • without emotion or expression Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • out of bleak necessity Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • in a cowardly, halfhearted way Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • The sun is setting behind them in a symbolic echo of the event. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • A group of [animal]s looks on. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • A [outlander] watches silently in the distance. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • Blood is pooling around [victim_nameShortDefinite]'s body. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [victim_nameShortDefinite]'s eyes are rendered in a realistically lifeless fashion. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [killer_nameShortDefinite] is baring [killer_possessive] teeth. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [killer_nameShortDefinite] seems satisfied. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [killer_nameShortDefinite] looks distressed at what [killer_pronoun] is doing. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [killer_nameShortDefinite] looks pleased with the situation. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • [killer_nameShortDefinite] looks triumphant. Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] landing in a drop pod [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] touching down in a drop pod [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] striking earth in a drop pod [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] riding in a drop pod [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • in front of a [terrainfeature] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • with incredible force Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • in a plume of dust and rocks Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • with retro-rockets firing dramatically Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • in a precision landing Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is concentrating intently on the controls. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] has [pawn_possessive] eyes closed and looks afraid. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is unconscious, [pawn_possessive] tongue lolling out, drool dripping. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is smiling with grim joy. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] seems to have no idea what [pawn_pronoun] is doing. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is strapped in with [pawn_possessive] eyes closed, totally helpless. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • There is a flame trail licking off the back of the pod. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • A nearby [animal] is looking up, startled. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • A [animal] is fleeing the impact in fear. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • There is a [terrainfeature] in the background. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • A [outlander] watches silently from afar. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] spewing vomit onto the ground [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] looking disgusted while covered with dried vomit [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] doubled over and retching onto the floor [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] on [pawn_possessive] knees, vomiting on the floor [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while looking pained Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • with great shame Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • as others look on Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] seems totally unaware of what is around [pawn_objective]. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_possessive] face itself seems to be swelling. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is nearly unconscious, [pawn_possessive] tongue lolling out, drool dripping. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is convulsing violently. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] looks ashamed. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] seems to be trying to laugh, despite the circumstances. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] looks almost deflated, as though totally emptied by the intense vomiting. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is surrounded by an artistically rendered halo of filth. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • A [animal] is eating from the trail of vomit in the background. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] staggering around drunk [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] tilting [pawn_possessive] head back and guzzling liquor [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] greedily collecting bottles of liquor [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] drinking heavily [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • oblivious to [pawn_possessive] surroundings Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • in a brooding stupor Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while questioning [pawn_possessive] own existence Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • with tears in [pawn_possessive] eyes Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while chuckling madly Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while sobbing Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while looking pathetic Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while glaring angrily at people around [pawn_objective] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while leering at someone nearby Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while attempting to disrobe Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • with a finger in [pawn_possessive] mouth Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while holding back vomit Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • without a care in the world Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • with a lustful glint in [pawn_possessive] eye Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while reviewing the ghosts of [pawn_possessive] past Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] seems totally unaware of what is around [pawn_objective]. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_possessive] face itself seems to be swelling. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is nearly unconscious, [pawn_possessive] tongue lolling out, drool dripping. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] looks happy and sad at the same time. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] has stains down [pawn_possessive] front. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • There is a trail of discarded beverage containers behind [pawn_objective]. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • There is a white substance on [pawn_possessive] pants. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] seems to have lost a shoe. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_possessive] hair is totally mussed up. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] frantically beating out a fire attached to [pawn_possessive] body [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] enveloped by flame [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] kneeling, hands over head, trying to extinguish flames on [pawn_possessive] body [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] rolling on the floor while burning [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while attempting to disrobe Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while others look on Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while nearly naked Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • with focused intent Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_possessive] flesh is visibly charring. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_possessive] eyes are wide with panic. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] seems to be barely conscious; [pawn_possessive] eyes are lifeless. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_possessive] mouth is open as [pawn_pronoun] screams for help. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • The flames are about to envelope his head. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • A symbolic halo of fire surrounds his face. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is laughing maniacally. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] seems to be losing [pawn_objective]self. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • A plume of smoke is rising off [pawn_objective]. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is rendered artistically in a corpse-like way. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] flying into a berserk rage [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] becoming madly, violently insane [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] stumbling forward with a psychotic look on [pawn_possessive] face [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while attempting to disrobe Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • seemingly without reason Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • as others cower in fear Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • as a friend flees Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • because of the stress Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • as a last step Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is shaking with ungovernable rage. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_possessive] teeth are bared in a deadly snarl. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_possessive] eyes are dead pools of madness. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • Spittle is flying from [pawn_possessive] mouth as he screams with insane rage. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] has lost part of [pawn_possessive] clothing. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is grimacing in misery. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] seems smiling maniacally. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is depicted with the snarling face of a [animal]. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [animal]s symbolically surround [pawn_possessive] head. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] has a murderous glint in [pawn_possessive] eye. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_possessive] entire body seems to be trembling with hatred. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_possessive] face is set in a look of twisted serenity. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • A single tear rolls down [pawn_possessive] face. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] finally giving up under stress [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] sobbing uncontrollably [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • image-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameFull] stumbling around with a completely broken expression on [pawn_possessive] face [circumstance_group]. [desc_sentence_group] Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • while attempting to disrobe Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • seemingly without reason Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • as others offer sympathy Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • as a friend cries Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • because of the stress Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • circumstance_phrase-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • as a last step Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] has tears streaming down [pawn_possessive] face. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is laughing in the depths of [pawn_possessive] depression. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_nameShortDefinite] is looking upward, as if to ask for help from above. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] is tearing at [pawn_possessive] own clothes. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] seems totally unaware of what is around [pawn_objective]. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] looks happy and sad at the same time. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] has stains down [pawn_possessive] front. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_pronoun] seems to have lost a shoe. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • desc_sentence-> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • [pawn_possessive] hair is totally mussed up. Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • Light Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Heavy Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • SmoothHard Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Light Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • Heavy Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • SmoothHard Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • Light Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Heavy Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Diggable Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Light Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Heavy Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • GrowSoil Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Diggable Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Light Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Heavy Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • GrowSoil Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Diggable Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Light Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Heavy Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • GrowSoil Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Diggable Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Light Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Heavy Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • GrowSoil Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Diggable Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Light Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Heavy Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • GrowSoil Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Diggable Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Light Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Heavy Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Diggable Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Headgear Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • TableTailor Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Leathery Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • UpperHead Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Overhead Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Outlander Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Worker Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • UpperHead Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Overhead Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Outlander Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Worker Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Soldier Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • FullHead Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Overhead Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Military Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Soldier Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • UpperHead Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Overhead Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Military Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Soldier Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • UpperHead Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Overhead Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Military Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Soldier Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • UpperHead Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Overhead Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Military Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Apparel Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • Torso Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • Accessory Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • PersonalShield Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • Apparel Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • TableTailor Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Leathery Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Legs Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • OnSkin Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Outlander Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Worker Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Soldier Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Leathery Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Torso Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Shoulders Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • OnSkin Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Outlander Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Worker Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Soldier Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Leathery Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Torso Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Shoulders Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Arms Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • OnSkin Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Outlander Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Worker Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Soldier Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Leathery Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Torso Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Shoulders Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Arms Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Shell Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Outlander Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Worker Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Leathery Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Torso Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Shoulders Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Arms Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Shell Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Outlander Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Worker Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Leathery Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Torso Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Shoulders Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Arms Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Shell Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Outlander Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Tribal Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Worker Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Soldier Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Leathery Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Torso Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Legs Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • OnSkin Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Middle Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Tribal Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Torso Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Middle Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Outlander Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Military Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Soldier Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Torso Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Shoulders Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Arms Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Legs Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Middle Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Shell Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Outlander Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Military Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Soldier Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • ITab_Art Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • TableSculpting Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • ITab_Art Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • VitalsMonitor Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • VitalsMonitor Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • VitalsMonitor Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Leathery Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Leathery Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • ITab_Growing Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Weapons Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Apparel Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Weapons Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • ITab_Storage Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • PlaceWorker_NeverAdjacentUnstandable Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Corpses Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CorpsesHumanlike Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • ITab_Storage Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Corpses Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CorpsesHumanlike Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • AllowCorpsesStranger Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • ITab_Storage Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • ITab_Art Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Rock Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • MapEdge Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • PowerConduit Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • PlaceWorker_Conduit Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • PlaceWorker_OnSteamGeyser Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • PlaceWorker_WindTurbine Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • FoodRaw Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • AllowPlantFood Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • FoodRaw Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Human_Meat Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ITab_Storage Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PlaceWorker_NextToHopperAccepter Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ButcherCorpseFlesh Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ITab_Bills Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ToolCabinet Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ITab_Bills Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ToolCabinet Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ITab_Bills Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ToolCabinet Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ITab_Bills Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ToolCabinet Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ButcherCorpseMechanoid Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • MakeArtilleryShell Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ITab_Bills Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ToolCabinet Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CookMealSimple Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CookMealFine Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CookMealLavish Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ITab_Bills Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • MakeStoneBlocks Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ITab_Bills Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ToolCabinet Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • BrewBeer Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ITab_Bills Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ExtractMetalFromSlag Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • SmeltWeapon Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ITab_Bills Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • MultiAnalyzer Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PlaceWorker_ShowFacilitiesConnections Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CremateCorpse Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • BurnApparel Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ITab_Bills Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ITab_Growing Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Sandbags Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Artillery Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Artillery_BaseDestroyer Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • PlaceWorker_NotUnderRoof Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Artillery Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Artillery_BaseDestroyer Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • PlaceWorker_NotUnderRoof Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Artillery Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • PlaceWorker_NotUnderRoof Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • PlaceWorker_NotUnderRoof Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • PlaceWorker_HeadOnShipBeam Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • PlaceWorker_NotUnderRoof Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • PlaceWorker_NotUnderRoof Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • PlaceWorker_NotUnderRoof Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • PlaceWorker_NotUnderRoof Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Wall Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Rock Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • PlaceWorker_Heater Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • CookMealSimpleCampfire Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • ITab_Bills Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • PlaceWorker_Heater Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • PlaceWorker_Cooler Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • PlaceWorker_Vent Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Items Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Artifact Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • ArtifactEffectDoer_Berserk Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Items Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Artifact Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • ArtifactEffectDoer_PsychicShock Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • ArtifactEffectDoer_BrainDamageChance Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Items Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Artifact Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • ArtifactEffectDoer_Manhunter Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Items Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Artifact Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • ArtifactEffectDoer_MoodBoost Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • BodyPartOrImplant Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • BodyPartsAndImplants Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Simple Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Simple Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Advanced Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Advanced Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Advanced Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • AdvancedWeapon Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • SpecialWeapon Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Items Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Exotic Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Items Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Exotic Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Items Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Exotic Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Items Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Exotic Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • BodyPartOrImplant Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • BodyPartsAndImplants Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • Advanced Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • Advanced Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • FoodMeals Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • FoodMeals Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • FoodMeals Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Exotic Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Manufactured Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • PlantFoodRaw Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • ResourcesRaw Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • EggsUnfertilized Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • EggsFertilized Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • ResourcesRaw Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • ResourcesRaw Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • ResourcesRaw Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • ResourcesRaw Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • ResourcesRaw Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Poor Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • ResourcesRaw Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Textiles Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Textiles Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Textiles Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Textiles Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Textiles Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Textiles Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Textiles Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Unfinished Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Fabric Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Leathery Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Art Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • ITab_Art Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Furniture Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • ITab_Art Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Hydroponic Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Hydroponic Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Hydroponic Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Hydroponic Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Hydroponic Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Hydroponic Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Hydroponic Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Decorative Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Decorative Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Ground Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • ITab_Pawn_Health Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • ITab_Pawn_Needs Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • ITab_Pawn_Character Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • ITab_Pawn_Training Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • ITab_Pawn_Gear Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • ITab_Pawn_Guest Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • ITab_Pawn_Prisoner Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • OrganicStandard Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • (3, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • ITab_Pawn_Health Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • ITab_Pawn_Needs Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • ITab_Pawn_Character Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • ITab_Pawn_Training Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • ITab_Pawn_Gear Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • ITab_Pawn_Guest Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • ITab_Pawn_Prisoner Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • OrganicStandard Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • (0.99, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • (1.01, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • (3, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • (3, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • ITab_Pawn_Health Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • ITab_Pawn_Needs Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • ITab_Pawn_Character Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • ITab_Pawn_Training Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • ITab_Pawn_Gear Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • ITab_Pawn_Guest Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • ITab_Pawn_Prisoner Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • OrganicStandard Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • ITab_Pawn_Health Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • ITab_Pawn_Needs Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • ITab_Pawn_Character Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • ITab_Pawn_Training Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • ITab_Pawn_Gear Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • ITab_Pawn_Guest Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • ITab_Pawn_Prisoner Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • OrganicStandard Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (2, 1.7) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (3, 0.7) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (2, 1.7) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (3, 0.7) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (2, 1.7) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (3, 0.7) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (2, 1.7) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (3, 0.7) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • ITab_Pawn_Health Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • ITab_Pawn_Needs Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • ITab_Pawn_Character Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • ITab_Pawn_Training Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • ITab_Pawn_Gear Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • ITab_Pawn_Guest Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • ITab_Pawn_Prisoner Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • OrganicStandard Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (5, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (6, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (3, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (3, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (5, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (5.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (2.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (3, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (4, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (4.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (3, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • ITab_Pawn_Health Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • ITab_Pawn_Needs Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • ITab_Pawn_Character Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • ITab_Pawn_Training Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • ITab_Pawn_Gear Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • ITab_Pawn_Guest Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • ITab_Pawn_Prisoner Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • OrganicStandard Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • (3, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • (3, 1) Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • ITab_Pawn_Health Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • ITab_Pawn_Needs Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • ITab_Pawn_Character Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • ITab_Pawn_Training Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • ITab_Pawn_Gear Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • ITab_Pawn_Guest Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • ITab_Pawn_Prisoner Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (0.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (1, 1) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (1.01, 0.02) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (3.5, 0) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (14,0) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (16,100) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (50,100) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (60,30) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (70,18) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (80,10) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (90,3) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (100,0) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • OrganicStandard Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallPowerClaw Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallScytherBlade Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallBionicEye Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallBionicArm Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallBionicLeg Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallSimpleProstheticArm Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallSimpleProstheticLeg Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallPegLeg Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallDenture Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallJoywire Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallPainstopper Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallNaturalHeart Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallNaturalLung Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallNaturalKidney Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • InstallNaturalLiver Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • RemoveBodyPart Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • Euthanize Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • ITab_Pawn_Health Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • ITab_Pawn_Needs Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • ITab_Pawn_Character Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • ITab_Pawn_Training Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • ITab_Pawn_Gear Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • ITab_Pawn_Guest Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • ITab_Pawn_Prisoner Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • ShutDownMechanoid Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • RemoveMechanoidBodyPart Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • ShutDownMechanoid Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • StoneBlocks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Rock Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • MapEdge Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Chunks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • StoneChunks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • StoneChunks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • StoneChunks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • StoneChunks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • StoneChunks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Weapons Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Gun Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Artillery Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Artillery_BaseDestroyer Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Artillery Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Artillery_BaseDestroyer Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Artillery Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • GrenadeDestructive Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Grenades Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • GrenadeDestructive Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Grenades Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • GrenadeEMP Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Grenades Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • WeaponsRanged Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • ITab_Art Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Gun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • SniperRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • AdvancedGun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • TurretGun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • MechanoidGunHeavy Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • GunHeavy Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Gun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • GunHeavy Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Exotic Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Gun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • GunHeavy Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Exotic Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • MechanoidGunHeavy Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • MechanoidGunHeavy Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • MechanoidGunMedium Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Melee Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • WeaponsMelee Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • TableSmithing Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • ITab_Art Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Root Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Silver Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Gold Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • WoodLog Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Root Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Silver Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Gold Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Neolithic Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • NeolithicMelee Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Neolithic Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • NeolithicMelee Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Metallic Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Woody Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Stony Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Neolithic Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • WeaponsRanged Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • TableSmithing Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • NeolithicRanged Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • NeolithicRanged Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • NeolithicRanged Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Psychopath Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
    • Nudist Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
    • Masochist Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
    • Cannibal Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Cannibal Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Cannibal Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Cannibal Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Psychopath Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Bloodlust Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Cannibal Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Psychopath Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Bloodlust Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Bloodlust Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Psychopath Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Bloodlust Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Psychopath Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Bloodlust Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Bloodlust Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Bloodlust Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Bloodlust Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Masochist Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Psychopath Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Psychopath Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Psychopath Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Psychopath Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Psychopath Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Psychopath Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • GreenThumb Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Psychopath Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • Masochist Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • Prosthophile Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • Prosthophile Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • Prosthophobe Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • Brawler Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • Nudist Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • Nudist Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • NightOwl Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • NightOwl Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • Greedy Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • Jealous Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • Ascetic Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • Basic Example: ..\Core\Defs\TrainableDefs\Trainables.xml
    • Obedience Example: ..\Core\Defs\TrainableDefs\Trainables.xml
    • Combat Example: ..\Core\Defs\TrainableDefs\Trainables.xml
    • Obedience Example: ..\Core\Defs\TrainableDefs\Trainables.xml
    • Combat Example: ..\Core\Defs\TrainableDefs\Trainables.xml
    • Help Example: ..\Core\Defs\TrainableDefs\Trainables.xml
    • Obedience Example: ..\Core\Defs\TrainableDefs\Trainables.xml
    • Work Example: ..\Core\Defs\TrainableDefs\Trainables.xml
    • Violent Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Social Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • CarefulShooter Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Brawler Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Violent Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • TriggerHappy Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Brawler Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Violent Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Nerves Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Intellectual Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • TriggerHappy Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • CarefulShooter Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Violent Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Prosthophobe Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Prosthophile Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Growing Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • PlantCutting Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Ascetic Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Ascetic Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Greedy Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • Jealous Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • (0, 15) Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • (50, 50) Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • (100, 100) Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • (0, 30) Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • (50, 100) Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • (100, 200) Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • BingingAlcohol Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • AmbientWind_Clear Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • AmbientWind_Fog Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • WeatherOverlay_Fog Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (0, 0) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (1300, 1) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • AmbientRain Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • WeatherOverlay_Rain Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (0, 0) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (1300, 1) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (4000, 3.0) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • AmbientWind_Storm Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • AmbientWind_Storm Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • AmbientRain Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • WeatherOverlay_Rain Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (0, 0) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (1300, 1) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (4000, 2.0) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • AmbientWind_Fog Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • AmbientRain Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • WeatherOverlay_Fog Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • WeatherOverlay_Rain Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (0, 0) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (1300, 1) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (0, 0) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (300,0.5) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (1300, 1) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • AmbientWind_Storm Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • WeatherOverlay_SnowHard Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (0, 0) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (300,0.5) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • (1300, 1) Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • AmbientWind_Clear Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • WeatherOverlay_SnowGentle Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Talking Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Talking Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Talking Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Manipulation Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • Research Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Intellectual Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • ManualDumb Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Cleaning Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • ManualDumb Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Hauling Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Crafting Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Crafting Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • ManualSkilled Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Artistic Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Artistic Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Crafting Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Crafting Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • ManualSkilled Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Crafting Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Crafting Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • ManualSkilled Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • ManualDumb Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • PlantWork Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Mining Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • ManualSkilled Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Mining Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Growing Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • ManualSkilled Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • PlantWork Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Construction Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • ManualSkilled Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Construction Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • ManualSkilled Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Shooting Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Melee Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Violent Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Cooking Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Cooking Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • ManualSkilled Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Animals Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Social Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Social Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Medicine Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Caring Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Firefighting Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Scary Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml

    <diseases>

    <diseaseInc>

    Text

    • Flu Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Plague Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Flu Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Plague Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Flu Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Plague Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Malaria Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Flu Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Plague Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Flu Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Plague Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Malaria Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • SleepingSickness Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Flu Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Plague Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Flu Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Plague Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <mtbDays>

    Text

    • 140 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 180 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 150 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 150 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 140 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 140 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 140 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 150 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 210 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 100 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 100 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 65 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 65 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 130 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 130 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 140 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 180 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 220 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 50 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 14 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 10 Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml

    <terrainsByFertility>

    <terrain>

    Text

    • Ice Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Sand Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Soil Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • SoilRich Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Soil Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • SoilRich Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • SoilRich Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Mud Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • WaterShallow Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • WaterDeep Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Sand Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Soil Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Soil Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • SoilRich Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • MarshyTerrain Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • MarshyTerrain Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Marsh Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Soil Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • SoilRich Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • MossyTerrain Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Marsh Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • WaterShallow Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • WaterDeep Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Soil Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • SoilRich Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • MossyTerrain Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Marsh Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <min>

    Text

    • -999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • -999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.45 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.90 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • -999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.87 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.73 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.80 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.93 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1.06 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • -999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.80 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • -999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.87 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.7 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.64 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.87 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • -999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.87 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.32 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.76 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.98 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • -999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.87 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.64 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.83 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.9 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • -1 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.01 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 2.5 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.24 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 5 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • -4 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.12 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 135 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.9 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • -1 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.01 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.9 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • -1 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.01 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 2.5 Example: ..\Core\Defs\EffecterDefs\Effecters_Damage.xml
    • 0.5 Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • 0.25 Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • 0.5 Example: ..\Core\Defs\EffecterDefs\Effecters_Misc.xml
    • 0.5 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.003 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 10 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 9999 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.5 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.003 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 10 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 9999 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.5 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.003 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 10 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 9999 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 2 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 2.5 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 0.24 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 5 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • -4 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 0.12 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 135 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 2.5 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 2.5 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • -100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -40 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -60 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -50 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 3 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.1 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • 0.1 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • 0.1 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • 0.1 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • 1.5 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 0.3 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 1.5 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 5 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 15 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 3.0 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 3.0 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 0.15 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 1.5 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 5 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 2 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 2 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 0.12 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 0.7 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 1.0 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 3 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 30 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 0.3 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 3 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 1 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 6 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 75 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 6 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 40 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 5 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 40 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 3 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 40 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • 8000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • 5000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • 0.7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1500 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 400 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 50 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1500 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1200 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 50 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 800 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 600 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 50 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1200 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 180 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 200 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1600 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2500 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1600 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 120 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 300 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 200 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 700 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 300 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 200 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 200 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 30 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 0.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 90 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 60 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 30 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 300 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 250 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.4 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 300 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 60 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.4 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 500 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 450 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 40 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • 150 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • 0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • 0.4 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 300 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 1000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 180 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 60 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 180 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 400 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 0.7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 600 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 800 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 0 Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • 5 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • 0.9088235 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • 21.7647 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 10.88235 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 16 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 16 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 16 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 9.705886 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • 0.8529412 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • 30.51151 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 19.56522 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0.8516304 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 25.80563 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.446356 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0.9541177 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 22.58824 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0.8852941 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0.9311765 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0.9082353 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0.9311765 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0.9082353 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0.9541175 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0.9082353 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0.9541175 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 25.81395 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 16.51163 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0.9543775 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 15.34884 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 0 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 17 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 0.7 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1.1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 18.70844 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 18.70844 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 7 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 0.9 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 13.46512 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 0.9 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 0.88 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 17 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 0.936413 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 0.9311765 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 0.88 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 0.9770588 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 0.9905882 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 0.9770588 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 0.9541177 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 16 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
    • 40 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
    • 0.9311765 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 0.8852941 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
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    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 0.862353 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
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    • 0.6978282 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 7.674418 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 0.8 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 0 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 0.1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 5.348837 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 0.8 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 0 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
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    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.7948722 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 9 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 9 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 9.304348 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 999 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 17.17392 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.8304347 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 2.391304 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • -0.3294118 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 30 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.8 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 5 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9408336 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • -1.102564 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.8986984 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 11 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9541177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • -0.5128205 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 5 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9311765 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 5 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.079137 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9719425 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 3.578174 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9311765 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9770588 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • -0.3076923 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 5 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.8529411 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.5128205 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 6 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 4.705883 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 11.52941 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.145743 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • -1.031524 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 7.162788 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 6 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 11.68263 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 7 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9541177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9541177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10.70588 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10.70588 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9541177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.4705882 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9541177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.4705882 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10.70588 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9541177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.4705882 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 8 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9541177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.8 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9541177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10.70588 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9541177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10.70588 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 8.380299 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 0 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
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    • 0.9082353 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 0 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
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    • 0 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
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    • 1.206471 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 0 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 32 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
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    • 0 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 16 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
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    • 0 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 32 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
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    • 0 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
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    • 0 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
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    • 0 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
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    • 8 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 0 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 0 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 15 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 25 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 999 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 14.17647 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 0.7973334 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • -0.5 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 3.617487 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 0 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 26.47058 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
    • 0 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
    • 4.294533 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 0.862353 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 2.826087 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 0.936413 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 6.470588 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 0.8852941 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 8.823529 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 0.862353 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 80 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 0.8516304 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 80 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 1.6516304 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 88.23529 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 0.7456522 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 80 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 5.8516304 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 15 Example: ..\Core\Defs\SoundDefs\World_Oneshots_GunTurret.xml
    • 15 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 0.9 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 10 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 0.936413 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 10 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 0.9152174 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 15 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 0.9152174 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 0.8940217 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 10 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 0.8940217 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 20 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 0.8940217 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 50 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 13.17392 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 0.95 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 999 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1.4 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 39.41176 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 0.38539 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 28.82353 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 15 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 67.05882 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 0.8516304 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 64.70588 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 0.8516304 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 37 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 0.8940217 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 6.956522 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 0.936413 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 6.956522 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 0.936413 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 6.956522 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 0.9152174 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 7 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 0.9152174 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 0.6 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 40.06392 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 0.9770588 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 40.58823 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 24.11765 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 18.23529 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 0.9082352 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 24.11765 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 0.8852941 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 38.23529 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 0.9082352 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 23.91304 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.9576087 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 34.7826 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.9576087 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.1025641 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 30 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.9788043 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.9788043 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.936413 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.8728257 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.9152174 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.9576087 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 56.09319 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.153763 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 60.70111 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.6976015 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.4 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 61.76471 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 40.58823 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 45.2941 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.091765 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 94.70588 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 39.11765 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 10.58823 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.9311765 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.9770592 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 77.05883 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 33.52942 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.9082353 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.4 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 40.58823 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.408217 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9165775 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 40 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 20.58469 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9165775 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 40 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 14.93762 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9165775 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 40 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 2.6 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.8 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 8 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 3 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.8164706 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 20.25788 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.7541547 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 2.5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.8973684 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 30 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -10 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 4 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 7 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 61 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 1.190761 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 15 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 1.042391 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • -2.5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 40 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 0.936413 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 999 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 11.86047 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 0.9152174 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • RGBA(0.3,0.3,0.3,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.3,0.3,0.3,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.3,0.3,0.3,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.3,0.3,0.3,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.3,0.3,0.3,1) Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • RGBA(0.3,0.3,0.3,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.3,0.3,0.3,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.3,0.3,0.3,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.3,0.3,0.3,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.3,0.3,0.3,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 4 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • RGBA(0.3,0.3,0.3,1) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 0.7 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 1.3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 0.40 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0.7 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0.7 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 1.3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 8 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 1.3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 0.7 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 1.3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 8 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 1.3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 1000 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 1000 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 4000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 800 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 800 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 300 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -200 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2200 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1500 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 800 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 800 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 500 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -700 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -700 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 10 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 8 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 4000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 4 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 3 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 800 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 30 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 30 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 8000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 100 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -30 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 3 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 3 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1500 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 5 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -5 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -5 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 4000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -2 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -300 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 5 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -4 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -5 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -5 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • -10 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 0 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • 0 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • 8000 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • 0 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • 8000 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • 0 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • 8000 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • -999 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • -999 Example: ..\Core\Defs\WeatherDefs\Weathers.xml

    <max>

    Text

    • 999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.45 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.90 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.87 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.80 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.93 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1.06 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.80 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.87 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.87 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.87 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.32 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.76 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.98 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.87 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.83 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 999 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1.3 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 1 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.03 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 3.5 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.34 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 10 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 4 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.4 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 225 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 1.2 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 1 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.03 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 1.2 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 1 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.03 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 4.5 Example: ..\Core\Defs\EffecterDefs\Effecters_Damage.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • 0.4 Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Misc.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.003 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 80 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 9999 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.003 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 80 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 9999 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.003 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 80 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 9999 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.7 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 4 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 3.5 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 0.34 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 10 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 4 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 0.4 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 225 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 4.5 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 4.5 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • -100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 40 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 0 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -90 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -80 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 30 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 10 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • -100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 5 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.15 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • 0.15 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • 0.5 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • 0.15 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • 2.5 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 1.0 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 3.5 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 21 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 80 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 7.0 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 7.0 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 0.2 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 3.5 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 5 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 6 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 4 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 0.25 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 1 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 1.0 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 6 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 50 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 0.5 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 6 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 1 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 6 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 75 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 6 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 60 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 5 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 60 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 3 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 60 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 10 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 6 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 2400 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • 8000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • 5000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • 2.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2800 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 700 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1500 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 200 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2500 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1800 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1500 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 200 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1400 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1500 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 200 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2600 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 3000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 400 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1.4 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 350 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 3000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 3.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 4200 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 3000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 480 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 2.0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 900 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 250 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 300 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 70 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 1000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 1.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 900 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 600 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 300 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 100 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 0.6 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 280 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 100 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 35 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 70 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 500 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 450 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 35 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 50 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1.1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 800 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 150 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 35 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 50 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1100 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 600 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 35 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 80 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • 300 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • 35 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • 1.4 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 3000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 4000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 900 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 5000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 1.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 350 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 400 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 1.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 350 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 400 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 3.0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 1600 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 1000 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 9 Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • 6 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • 34 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • 22.94118 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 50.70592 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 16 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 50.27907 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 16 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 50.27907 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 16 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 1.013529 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 50.27907 Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • 9.705877 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • 1.321177 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • 42.93479 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.14837 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 31.52174 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.190761 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 31.16368 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.068824 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 21.41176 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.114706 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.022941 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.045882 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.229412 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.068824 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.18353 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.229412 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.068824 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.18353 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 25.81395 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.14837 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.14837 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.193992 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 15.34884 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1.14837 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 17 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 0.9 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1.3 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 20.70332 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
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    • 11 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1.1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 15.4651 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1.1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1.12 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 1.275543 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 1.091765 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 1.12 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 1.114706 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
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    • 1.068824 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 1.068824 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 1.045882 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 16 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
    • 47.05882 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
    • 1.183529 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
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    • 1.2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 49.53489 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 0.5 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
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    • 1.2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 51.86047 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 19.41177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 0.9782609 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 6 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 30 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 5 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 1.068824 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • -1.102564 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.279892 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.068824 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 6 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 5 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.091765 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 4 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.068824 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
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    • 5 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.5128205 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 6 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 2.352941 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.013529 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 12.70588 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.9583591 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • -1.031524 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 7.162788 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 6 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 11.68263 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.013529 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 38 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 7 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10.70588 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10.70588 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.8941177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 12 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.8941177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10.70588 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.8941177 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 8 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.6 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10.70588 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 10.70588 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 8.380299 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 28 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 50.40025 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 35 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 35 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 1.091765 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 35 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 1.068824 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 1.114706 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 32 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 1.091765 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
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    • 22 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 32 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 1.596471 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 1.114706 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 32 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 1.091765 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 22 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 32 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 1.596471 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 14 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • 1.114706 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • 50 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • 1.091765 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • 1.596471 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • 21 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • 14.7734 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 50.40025 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 25 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 1.068824 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 20 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 1.091765 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 8 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 50 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 15 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 15 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 15 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 50 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 70 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
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    • 1.137647 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 80 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 1.254348 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 80 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 1.954348 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 90.58823 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 1.084783 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 80 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 6.954348 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 15 Example: ..\Core\Defs\SoundDefs\World_Oneshots_GunTurret.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1.1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 10 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 10 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1.158843 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 20.43478 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1.042391 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1.296739 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 18.69565 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1.084783 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 20 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1.084783 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 80 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1.5 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 13.17392 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1.05 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 999 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1.6 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 38.23529 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 0.4330179 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 37.05883 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 15 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1.1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 72.94118 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1.254348 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 67.05882 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1.254348 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 37 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1.190761 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 22.17392 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1.423913 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 22.17392 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1.423913 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 22.82609 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1.084783 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 23 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1.169566 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 50 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 0.8 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 40.06392 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1.022941 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 70 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 40.58823 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 70 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 24.11765 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 70 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 20.58824 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 1.091765 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 30 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 1.114706 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 37.05882 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 1.091765 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 23.91304 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.084783 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 34.7826 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.063587 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.1025641 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 30 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.114706 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.084783 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.063587 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.042391 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.042391 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.042391 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 53.58423 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.265591 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 77.30627 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.7769372 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.6 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 61.76471 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 40.58823 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 45.2941 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 94.70588 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 70 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 10.58823 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.137647 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.114706 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 77.05883 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 33.52942 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.045882 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.6 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 40.58823 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1.408217 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1.114706 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 80 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 20.58469 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1.114706 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 80 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 14.76115 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1.114706 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 80 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 2.6 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.8 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 8 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 19 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1.160588 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 30.18052 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1.268195 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 2.5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1.148246 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 50 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -10 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 4 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 7 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 25 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 61 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 0.8304348 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 15 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 1.021195 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • -2.5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 40 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 999 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 11.86047 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 1.158843 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 51.39535 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(1,1,1,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(1,1,1,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(1,1,1,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.5,0.5,0.5,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 12 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 60 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.00 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1.05 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1.4 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.8 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.8 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1.05 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1.05 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1.05 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1.05 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1.05 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1.00 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 1.1 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 2.0 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 0.65 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 1.00 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 1.1 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 1.1 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0.6 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0.6 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 2.0 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 3.0 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 1.00 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 0.85 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 2.0 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 2.4 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 2000 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 2000 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 6000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1500 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1500 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 700 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 600 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 4000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 4 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 3000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 4 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2500 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 4 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2500 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1500 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 30 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 4 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 16 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 6000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 8 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 5 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2500 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 50 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 60 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 10000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 20 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 5 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 5 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 4 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 6 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 10000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 10 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 10 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 20 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 20 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 3 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 6000 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 3 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 2 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 300 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 15 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 5 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 1 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 40 Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • 999 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • 999 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • 22000 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • 999 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • 22000 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • 999 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • 22000 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • -0.5 Example: ..\Core\Defs\WeatherDefs\Weathers.xml
    • -0.5 Example: ..\Core\Defs\WeatherDefs\Weathers.xml

    <baseWeatherCommonalities>

    Children

    • <Clear> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <Fog> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <Rain> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <DryThunderstorm> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <RainyThunderstorm> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <FoggyRain> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <SnowGentle> Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • <SnowHard> Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <Clear>

    Text

    • 12 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 18 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 18 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 18 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 18 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 18 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 18 Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <Fog>

    Text

    • 10 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <Rain>

    Text

    • 0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 2 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 2 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 2 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 2 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 2 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 2 Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <DryThunderstorm>

    Text

    • 2 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.3 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <RainyThunderstorm>

    Text

    • 0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1.7 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <FoggyRain>

    Text

    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <SnowGentle>

    Text

    • 20 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <SnowHard>

    Text

    • 40 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <wildPlants>

    <plant>

    Children

    • <harvestDestroys> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <soundHarvesting> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <soundHarvestFinish> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <sowWork> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <fertilityMin> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <fertilityFactorGrowthRate> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <topWindExposure> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <visualSizeRange> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <dieIfLeafless> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <shootsSeeds> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <harvestTag> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <harvestedThingDef> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <harvestYield> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <sowTags> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <growDays> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <maxMeshCount> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <growMinGlow> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <lifespanFraction> Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • <harvestWork> Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • <wildCommonalityMaxFraction> Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • <wildClusterSizeRange> Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • <wildClusterRadius> Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • <leaflessGraphicPath> Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • <harvestMinGrowth> Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • <harvestFailable> Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • <seedShootRadius> Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • <seedEmitMTBDays> Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • <fertilityFactorPlantChance> Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • <blockAdjacentSow> Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml

    Text

    • PlantGrass Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantAgave Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantSaguaroCactus Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantPincushionCactus Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantRaspberry Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantBush Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantGrass Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantDandelion Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTreeOak Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTreePoplar Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantRaspberry Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantBush Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantGrass Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantDandelion Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTreeOak Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTreePoplar Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantAgave Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantSaguaroCactus Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantPincushionCactus Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantBush Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantGrass Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantDandelion Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTreePoplar Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantRaspberry Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantBush Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTallGrass Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantDandelion Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTreeTeak Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTreeCecropia Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantBush Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantGrass Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantMoss Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTreePoplar Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTreePine Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTreeBirch Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantRaspberry Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantBush Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantAstragalus Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantDandelion Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantGrass Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantMoss Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTreePine Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • PlantTreeBirch Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <commonality>

    Text

    • 6.9 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.3 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.3 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.6 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.7 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 6.9 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.8 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.25 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.35 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.2 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.2 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.15 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.7 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 6.9 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.8 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.2 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.25 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.4 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.2 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.25 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.25 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 6 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.45 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.7 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.25 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.7 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 6.9 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.8 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.3 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.6 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.3 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.3 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.35 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.35 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.25 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 3.0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 8.0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 4.0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1.2 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 5.0 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.15 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.02 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.01 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.03 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.01 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.01 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.3 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.05 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.01 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.01 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.5 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.6 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.15 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.02 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 1.5 Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • 1 Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • 1 Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • 1 Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • 100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 50 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 2.0 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.1 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.8 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.2 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.17 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.2 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.08 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.5 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.5 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.4 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.5 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.5 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.2 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.3 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.3 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.7 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.35 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.2 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.2 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 0.2 Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml
    • 1 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 1 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 1 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 1 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 0.5 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 1 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 1.2 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 1.2 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml

    <wildAnimals>

    <animal>

    Text

    • Muffalo Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Muffalo Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Alpaca Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Elephant Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Squirrel Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Boomrat Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Iguana Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Rhinoceros Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • WildBoar Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Boomalope Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Deer Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Muffalo Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Alpaca Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Squirrel Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • WildBoar Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Boomrat Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Tortoise Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Hare Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Boomalope Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Warg Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Megascarab Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Iguana Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Dromedary Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Boomalope Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Cobra Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Monkey Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • WildBoar Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Tortoise Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Chinchilla Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Boomalope Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Capybara Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Alpaca Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Elk Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Muffalo Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Squirrel Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • WildBoar Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Hare Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Warg Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Husky Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Elk Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Muffalo Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Elephant Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Squirrel Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Hare Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Warg Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • Husky Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <terrainPatchMakers>

    <perlinFrequency>

    Text

    • 0.015 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.04 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.035 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.015 Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • 0.015 Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <thresholds>

    <implemented>

    Text

    • true Example: ..\Core\Defs\BiomeDefs\Biomes.xml
    • true Example: ..\Core\Defs\BiomeDefs\Biomes.xml

    <BodyDef>

    Children

    • <corePart> Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml

    <corePart>

    Children

    • <def> Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • <height> Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • <depth> Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • <parts> Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml

    <def>

    Text

    • Body Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Tail Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Spine Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Neck Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Head Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Skull Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Beak Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • LeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • LeftFoot Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • RightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • RightFoot Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Shell Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • LeftElytra Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • RightElytra Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • InsectHeart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Pronotum Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • InsectHead Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • LeftAntenna Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • RightAntenna Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • InsectNostril Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • InsectMouth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • FrontLeftInsectLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • FrontRightInsectLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • MiddleLeftInsectLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • MiddleRightInsectLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • RearLeftInsectLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • RearRightInsectLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Body Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Spine Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Neck Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Head Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Skull Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Nose Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Jaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftPaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightPaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftPaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightPaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Body Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Tail Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Spine Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Neck Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Head Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Skull Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Nose Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Jaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftPaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightPaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftPaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightPaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Body Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Spine Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Neck Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Head Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Skull Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Nose Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Jaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Body Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Spine Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Hump Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Neck Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Head Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Skull Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Nose Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Jaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Body Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Spine Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Neck Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Head Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Skull Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Nose Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Jaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftTusk Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightTusk Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Body Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Spine Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Neck Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Head Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Skull Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Trunk Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Jaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftTusk Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightTusk Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Body Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Spine Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Neck Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Head Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Skull Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Nose Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Horn Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Jaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightHoof Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Body Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Tail Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Spine Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Neck Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Head Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Skull Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Nose Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Jaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Jowl Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLegFirstClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLegSecondClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLegThirdClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLegFourthClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLegFifthClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLegFirstClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLegSecondClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLegThirdClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLegFourthClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLegFifthClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLegFirstClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLegSecondClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLegThirdClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLegFourthClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLegFifthClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLegFirstClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLegSecondClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLegThirdClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLegFourthClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLegFifthClaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • TurtleShell Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Plastron Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Tail Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Spine Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Head Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Nose Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • TurtleBeak Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • FrontRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearLeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RearRightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Tail Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftClavicle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightClavicle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Sternum Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Pelvis Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Spine Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Neck Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Head Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Skull Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightEar Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Nose Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Jaw Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftShoulder Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftArm Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftHumerus Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftRadius Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftHandPinky Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftHandRingFinger Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftHandMiddleFinger Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftHandIndexFinger Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftHandThumb Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightShoulder Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightArm Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightHumerus Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightRadius Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightHandPinky Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightHandRingFinger Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightHandMiddleFinger Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightHandIndexFinger Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightHandThumb Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftFemur Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftTibia Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftFoot Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftFootLittleToe Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftFootFourthToe Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftFootMiddleToe Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftFootSecondToe Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • LeftFootBigToe Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightFemur Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightTibia Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightFoot Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightFootLittleToe Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightFootFourthToe Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightFootMiddleToe Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightFootSecondToe Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • RightFootBigToe Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • SnakeBody Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • SnakeHead Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • Skull Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • Nose Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • SnakeMouth Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • Torso Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftClavicle Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightClavicle Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Sternum Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Rib Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Pelvis Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Spine Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Stomach Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Heart Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftLung Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightLung Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftKidney Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightKidney Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Liver Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Neck Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Head Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Skull Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Brain Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftEye Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightEye Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftEar Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightEar Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Nose Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Jaw Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftShoulder Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftArm Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftHumerus Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftRadius Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftHand Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftHandPinky Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftHandRingFinger Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftHandMiddleFinger Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftHandIndexFinger Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftHandThumb Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightShoulder Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightArm Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightHumerus Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightRadius Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightHand Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightHandPinky Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightHandRingFinger Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightHandMiddleFinger Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightHandIndexFinger Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightHandThumb Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftLeg Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftFemur Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftTibia Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftFoot Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftFootLittleToe Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftFootFourthToe Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftFootMiddleToe Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftFootSecondToe Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • LeftFootBigToe Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightLeg Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightFemur Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightTibia Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightFoot Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightFootLittleToe Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightFootFourthToe Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightFootMiddleToe Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightFootSecondToe Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • RightFootBigToe Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • MechanicalCentipedeBodyFirstRing Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • MechanicalHead Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • ArtificialBrain Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftSightSensor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightSightSensor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftHearingSensor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightHearingSensor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • SmellSensor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • MechanicalCentipedeBodySecondRing Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • MechanicalCentipedeBodyThirdRing Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • MechanicalCentipedeBodyFourthRing Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • MechanicalCentipedeBodyFifthRing Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • MechanicalCentipedeBodySixthRing Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • MechanicalThorax Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • MechanicalNeck Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • MechanicalHead Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • ArtificialBrain Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftSightSensor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightSightSensor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftHearingSensor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightHearingSensor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • SmellSensor Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftMechanicalShoulder Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftMechanicalArm Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftBlade Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftMechanicalHand Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftHandMechanicalPinky Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftHandMechanicalMiddleFinger Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftHandMechanicalIndexFinger Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftHandMechanicalThumb Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightMechanicalShoulder Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightMechanicalArm Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightBlade Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightMechanicalHand Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightHandMechanicalPinky Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightHandMechanicalMiddleFinger Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightHandMechanicalIndexFinger Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightHandMechanicalThumb Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftMechanicalLeg Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • LeftMechanicalFoot Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightMechanicalLeg Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • RightMechanicalFoot Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • EusocialInsectLarva Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • EusocialInsectJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • EusocialInsectAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalBaby Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalJuvenile Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • AnimalAdult Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • HumanlikeBaby Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • HumanlikeToddler Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • HumanlikeChild Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • HumanlikeTeenager Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • HumanlikeAdult Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • MechanoidFullyFormed Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • MechanoidFullyFormed Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml

    <height>

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    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
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    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
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    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
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    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
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    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
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    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
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    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • Middle Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • Top Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • Bottom Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml

    <depth>

    Text

    • Outside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
    • Outside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • Outside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
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    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
    • Outside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
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    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Snake.xml
    • Outside Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
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    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Humanlike.xml
    • Outside Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • Outside Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • Inside Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml

    <parts>

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    Text

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    • 0.17 Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Bird.xml
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    • 0.06 Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Insect.xml
    • 0.02 Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
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    • 1 Example: ..\Core\Defs\BodyDefs\Bodies_Animal_Quadruped.xml
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    • 0.15 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.05 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.05 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.1 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.15 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.95 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.3 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.2 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.05 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.05 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.05 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.05 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.15 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.95 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.3 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.2 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.05 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.05 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.05 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.05 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.1 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.2 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.1 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml
    • 0.2 Example: ..\Core\Defs\BodyDefs\Bodies_Mechanoid.xml

    <groups>

    <BodyDefs>

    <BodyPartDef>

    Children

    • <hitPoints> Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • <oldInjuryBaseChance> Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • <skinCovered> Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • <frostbiteVulnerability> Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • <isSolid> Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • <activities> Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • <bleedingRateMultiplier> Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • <dontSuggestAmputation> Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • <useDestroyedOutLabel> Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • <spawnThingOnRemoved> Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml

    <hitPoints>

    Text

    • 40 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 15 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 50 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 8 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 40 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 40 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 7 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 100 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 85 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 70 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 55 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 40 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 100 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 30 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 20 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 25 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml

    <oldInjuryBaseChance>

    Text

    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.03 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.03 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 0.08 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml

    <skinCovered>

    Text

    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml

    <frostbiteVulnerability>

    Text

    • 1.5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 8 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 0.1 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 6 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 6 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 6 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 6 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 6 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 6 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 6 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 6 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0.5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0.5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 0.5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 8 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 8 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 8 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 8 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 8 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 0.5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 8 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 8 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 8 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 8 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 8 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • 5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 10 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • 2 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml

    <isSolid>

    Text

    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • false Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml

    <activities>

    <bleedingRateMultiplier>

    Text

    • 1.5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Animal.xml
    • 1.3 Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • 1.5 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 1.3 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 1.3 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 1.3 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 1.3 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 1.3 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • 1.4 Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml

    <BodyPartDefs>

    <dontSuggestAmputation>

    Text

    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Humanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml

    <useDestroyedOutLabel>

    Text

    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_General.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • true Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml

    <spawnThingOnRemoved>

    Text

    • ScytherBlade Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • ScytherBlade Example: ..\Core\Defs\BodyPartDefs\BodyParts_Mechanoid.xml
    • Heart Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • Lung Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • Lung Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • Kidney Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • Kidney Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • Liver Example: ..\Core\Defs\BodyPartDefs\BodyParts_Organs.xml
    • SimpleProstheticLeg Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • SimpleProstheticArm Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • BionicEye Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • BionicArm Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • BionicLeg Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • PowerClaw Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • ScytherBlade Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • Joywire Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml
    • Painstopper Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml

    <BodyPartGroupDefs>

    Children

    • <BodyPartGroupDef> Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml

    <BodyPartGroupDef>

    Children

    • <listOrder> Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml

    <listOrder>

    Text

    • 100 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 200 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 199 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 198 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 197 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 196 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 90 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 85 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 80 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 79 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 78 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 10 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 9 Example: ..\Core\Defs\BodyPartGroupDefs\BodyPartGroups.xml
    • 10 Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • 20 Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • 30 Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • 40 Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • 50 Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • 60 Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • 70 Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • 80 Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • 90 Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • 100 Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • 110 Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • 20 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 30 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 40 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <BrokenStateDef>

    Children

    • <recoveryChancePerInterval> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <minTicksBeforeRecovery> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <stateClass> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <tale> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <breakType> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <recoveryThought> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <blockNormalThoughts> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <isAggro> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <nameColor> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <beginLetterLabel> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <beginLetter> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <recoveryMessage> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <inspectLine> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <stateEffecter> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <beginLetterType> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <prisonersCanDo> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <workerClass> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <recoverFromSleep> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • <recoverFromDowned> Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    Attributes

    • ParentName="BaseBrokenState" Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Name="Manhunter" Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • ParentName="Manhunter" Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <recoveryChancePerInterval>

    Text

    • 0.02 Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • 0.004 Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • 0.8 Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <minTicksBeforeRecovery>

    Text

    • 10000 Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • 6000 Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • 3500 Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • 99999999 Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <stateClass>

    Text

    • BrokenState_Berserk Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • BrokenState_DazedWander Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • BrokenState_Manhunter Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <tale>

    Text

    • MentalBreakBerserk Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • MentalBreakGaveUp Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • MentalBreakGaveUp Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Drunk Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml

    <breakType>

    Text

    • Hard Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Soft Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Soft Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Special Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Special Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Special Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Special Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <recoveryThought>

    Text

    • Catharsis Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Catharsis Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Catharsis Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Catharsis Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <blockNormalThoughts>

    Text

    • true Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • true Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • true Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • true Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • true Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <isAggro>

    Text

    • true Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • true Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <nameColor>

    Text

    • (0.9,0.2,0.5) Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • (0.65, 0.9, 0.93) Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • (0.5, 0.9, 0.5) Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • (0.65, 0.9, 0.93) Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • (0.65, 0.9, 0.93) Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • (0.9,0.2,0.5) Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • (0.65, 0.9, 0.93) Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <beginLetterLabel>

    Text

    • berserk Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • daze Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • binge Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • confusion Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • flee Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • manhunter Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • gave up Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <beginLetter>

    Text

    • {0} has gone berserk! Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • {0} has broken down and is wandering around in a daze. Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • {0} is binging on alcohol. Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • {0} has broken down and is wandering around confused. Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • {0} is fleeing in panic. Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • {0} has become a manhunter! Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • {0} has given up and is leaving the colony. Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <recoveryMessage>

    Text

    • {0}'s berserk rage has come to an end. Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • {0} is no longer dazed. Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • {0} is no longer binging on alcohol. Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • {0} is no longer confused. Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • {0} is no longer fleeing in panic. Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • {0}'s manhunting bloodlust has come to an end. Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • {0} has had a change of heart and is coming back to the colony. Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <inspectLine>

    Text

    • Broken: Berserk Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Broken: Dazed and wandering Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Broken: Binging on alcohol Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Broken: Confused and wandering Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Broken: Fleeing in panic Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Maddened: Manhunter Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Broken: Given up and leaving Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <stateEffecter>

    Text

    • Berserk Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Manhunter Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • Drunk Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml

    <beginLetterType>

    Text

    • BadNonUrgent Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • BadNonUrgent Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • BadNonUrgent Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • BadNonUrgent Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <prisonersCanDo>

    Text

    • false Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • false Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • false Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • false Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <workerClass>

    Text

    • BrokenStateWorker_Binging Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml
    • DamageWorker_Repair Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • DamageWorker_HealInjury Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • DamageWorker_HealGlobal Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • DamageWorker_RestoreBodyPart Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • DamageWorker_AddInjury Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • DamageWorker_Flame Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • HistoryAutoRecorderWorker_WealthTotal Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • HistoryAutoRecorderWorker_WealthItems Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • HistoryAutoRecorderWorker_WealthBuildings Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • HistoryAutoRecorderWorker_FreeColonists Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • HistoryAutoRecorderWorker_Prisoners Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • HistoryAutoRecorderWorker_ColonistMood Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • IncidentWorker_Disease Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • IncidentWorker_Disease Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • IncidentWorker_Disease Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • IncidentWorker_Disease Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • IncidentWorker_MakeMapCondition Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • IncidentWorker_MakeMapCondition Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • IncidentWorker_PsychicDrone Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • IncidentWorker_MakeMapCondition Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • IncidentWorker_MakeMapCondition Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • IncidentWorker_HeatWave Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • IncidentWorker_ColdSnap Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • IncidentWorker_Flashstorm Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • IncidentWorker_ShortCircuit Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • IncidentWorker_CropBlight Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • IncidentWorker_Alphabeavers Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • IncidentWorker_RaidEnemy Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • IncidentWorker_AnimalInsanity Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • IncidentWorker_PsychicEmanatorShipPartCrash Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • IncidentWorker_PoisonShipPartCrash Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • IncidentWorker_ManhunterPack Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • IncidentWorker_AnimalInsanitySingle Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml
    • IncidentWorker_AgentRevealed Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml
    • IncidentWorker_RaidFriendly Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • IncidentWorker_TraderArrival Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • IncidentWorker_TravelerGroup Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • IncidentWorker_VisitorGroup Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • IncidentWorker_WandererJoin Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • IncidentWorker_ResourcePodCrash Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • IncidentWorker_RefugeePodCrash Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • IncidentWorker_PsychicSoothe Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • IncidentWorker_SelfTame Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • IncidentWorker_FarmAnimalsWanderIn Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • IncidentWorker_RefugeeChased Example: ..\Core\Defs\IncidentDefs\Incidents_Neutral_Misc.xml
    • IncidentWorker_ThrumboPasses Example: ..\Core\Defs\IncidentDefs\Incidents_Neutral_Misc.xml
    • RaidStrategyWorker_StageThenAttack Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • RaidStrategyWorker_ImmediateAttack Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • RaidStrategyWorker_ImmediateAttackSappers Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • RaidStrategyWorker_Siege Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • Recipe_InstallNaturalBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallNaturalBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallNaturalBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallNaturalBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallArtificialBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallArtificialBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallArtificialBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallArtificialBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallArtificialBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallArtificialBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallArtificialBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallArtificialBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallArtificialBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallImplant Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_InstallImplant Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_RemoveBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_RemoveBodyPart Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_Kill Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_Kill Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • RoomRoleWorker_None Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_Room Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_Bedroom Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_PrisonCell Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_DiningRoom Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_RecRoom Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_Hospital Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_Laboratory Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_Workshop Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_Barracks Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_PrisonBarracks Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_Kitchen Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_Tomb Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomRoleWorker_Barn Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml
    • RoomStatWorker_Impressiveness Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • RoomStatWorker_Wealth Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • RoomStatWorker_Space Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • RoomStatWorker_Beauty Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • RoomStatWorker_Cleanliness Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • RoomStatWorker_InfectionChanceFactor Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • RoomStatWorker_ResearchSpeedFactor Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • RoomStatWorker_GraveVisitingJoyGainFactor Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • SpecialThingFilterWorker_CorpsesColonist Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • SpecialThingFilterWorker_CorpsesStranger Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • SpecialThingFilterWorker_Rotten Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • SpecialThingFilterWorker_NonSmeltableWeapon Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • SpecialThingFilterWorker_PlantFood Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • StatWorker_MarketValue Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • StatWorker_MeleeDamageAmountTrap Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • StatWorker_MeleeDPS Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • StatWorker_MinimumHandlingSkill Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • StatWorker_MeleeDamageAmountWeapon Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • ThoughtWorker_CurrentlyBrokenBerserk Example: ..\Core\Defs\ThoughtDefs\Thoughts_Broken.xml
    • ThoughtWorker_CurrentlyBrokenSad Example: ..\Core\Defs\ThoughtDefs\Thoughts_Broken.xml
    • ThoughtWorker_CurrentlyBrokenPanicFlee Example: ..\Core\Defs\ThoughtDefs\Thoughts_Broken.xml
    • ThoughtWorker_Hediff Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
    • ThoughtWorker_Hediff Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
    • ThoughtWorker_Expectations Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
    • ThoughtWorker_Dark Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
    • ThoughtWorker_CabinFever Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
    • ThoughtWorker_ApparelDamaged Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
    • ThoughtWorker_Sick Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
    • ThoughtWorker_Cold Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
    • ThoughtWorker_Hot Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
    • ThoughtWorker_Crowded Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsGeneral.xml
    • ThoughtWorker_Imprisoned Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
    • ThoughtWorker_SharedBedroom Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
    • ThoughtWorker_ColonistLeftUnburied Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
    • ThoughtWorker_PsychologicallyNude Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
    • ThoughtWorker_Pain Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsSpecial.xml
    • ThoughtWorker_Hediff Example: ..\Core\Defs\ThoughtDefs\Thoughts_Implants.xml
    • ThoughtWorker_Food Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
    • ThoughtWorker_Rest Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
    • ThoughtWorker_Joy Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
    • ThoughtWorker_Comfort Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
    • ThoughtWorker_BeautyUgly Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
    • ThoughtWorker_BeautyPretty Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
    • ThoughtWorker_Cramped Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
    • ThoughtWorker_SpaciousInterior Example: ..\Core\Defs\ThoughtDefs\Thoughts_Needs.xml
    • ThoughtWorker_PsychicDrone Example: ..\Core\Defs\ThoughtDefs\Thoughts_PsychicDrone.xml
    • ThoughtWorker_RandomMood Example: ..\Core\Defs\ThoughtDefs\Thoughts_RandomMood.xml
    • ThoughtWorker_BedroomImpressiveness Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
    • ThoughtWorker_PrisonCellImpressiveness Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
    • ThoughtWorker_BarracksImpressiveness Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
    • ThoughtWorker_PrisonBarracksImpressiveness Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
    • ThoughtWorker_HospitalPatientRoomStats Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
    • ThoughtWorker_Pain Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • ThoughtWorker_HasBionicBodyPart Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • ThoughtWorker_HasBionicBodyPart Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • ThoughtWorker_HasBionicBodyPart Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • ThoughtWorker_IsCarryingRangedWeapon Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • ThoughtWorker_NudistNude Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • ThoughtWorker_NudistNude Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • ThoughtWorker_IsDayForNightOwl Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • ThoughtWorker_IsNightForNightOwl Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • ThoughtWorker_Greedy Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • ThoughtWorker_BedroomJealous Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml
    • ThoughtWorker_Ascetic Example: ..\Core\Defs\ThoughtDefs\Thoughts_TraitsConditional.xml

    <recoverFromSleep>

    Text

    • true Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <recoverFromDowned>

    Text

    • true Example: ..\Core\Defs\BrokenStateDefs\BrokenStates.xml

    <ConceptDef>

    Children

    • <priority> Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • <alertDisplay> Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • <alertStartActive> Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • <highlightTag> Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • <helpTexts> Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • <minSecondsSinceLesson> Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • <needsOpportunity> Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • <opportunityDecays> Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • <gameMode> Example: ..\Core\Defs\ConceptDefs\Concepts_Entry.xml
    • <noteTeaches> Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml

    <priority>

    Text

    • 40 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 40 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 37 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 30 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 20 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 20 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 18 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 15 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 8 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 7 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 2 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 1 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 2 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 40 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 6 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 20 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 5 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 1 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 50 Example: ..\Core\Defs\ConceptDefs\Concepts_Entry.xml
    • 95 Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • 55 Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • 55 Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • 45 Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • 40 Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • 40 Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • 30 Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • 20 Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • 12 Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • 5 Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • 4 Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • 3 Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • -1000 Example: ..\Core\Defs\ConceptDefs\Concepts_TriggeredModal.xml
    • -1000 Example: ..\Core\Defs\ConceptDefs\Concepts_TriggeredModal.xml
    • -1000 Example: ..\Core\Defs\ConceptDefs\Concepts_TriggeredModal.xml
    • Important Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Important Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Important Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml

    <alertDisplay>

    Text

    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml

    <alertStartActive>

    Text

    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml

    <highlightTag>

    Text

    • ToggleForbidden Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • Stockpile Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • DesignatorZoneCreateGrowing Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • ButtonWorkTab Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • TimeControls Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • InfoCard Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • TabStorage Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • DesignatorHomeArea Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • GrowingZoneSetPlant Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • TabPrisoner Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • StoragePriority Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • ButtonHistoryTab Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • ToggleDrafted Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • TabBills Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • TabTraining Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • DesignatorMine Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • InspectRoomStats Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml

    <helpTexts>

    <minSecondsSinceLesson>

    Text

    • 800 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 1200 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 1600 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 1800 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 1200 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • 3200 Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml

    <needsOpportunity>

    Text

    • True Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • True Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • True Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Entry.xml
    • True Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • True Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • True Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • True Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • True Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • True Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml

    <opportunityDecays>

    Text

    • false Example: ..\Core\Defs\ConceptDefs\Concepts_Alerts.xml
    • false Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml

    <gameMode>

    Text

    • Entry Example: ..\Core\Defs\ConceptDefs\Concepts_Entry.xml

    <DefPackage-ConceptDef>

    <noteTeaches>

    Text

    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • true Example: ..\Core\Defs\ConceptDefs\Concepts_Noted.xml
    • True Example: ..\Core\Defs\ConceptDefs\Concepts_TriggeredModal.xml
    • True Example: ..\Core\Defs\ConceptDefs\Concepts_TriggeredModal.xml
    • True Example: ..\Core\Defs\ConceptDefs\Concepts_TriggeredModal.xml

    <DamageDef>

    Children

    • <hasForcefulImpact> Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • <harmsHealth> Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • <makesBlood> Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • <canInterruptJobs> Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • <externalViolence> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <deathMessage> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <hediff> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <hediffSkin> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <hediffSolid> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <harmAllLayersUntilOutside> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <impactSoundType> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <armorCategory> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <battleWound> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <hasChanceToAdditionallyDamageInnerSolidParts> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <additionalHediffs> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <isExplosive> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <spreadOut> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <explosionDamage> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <explosionBuildingDamageFactor> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <explosionAffectOutsidePartsOnly> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <explosionHeatEnergyPerCell> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <explosionCellMote> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <soundExplosion> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <incapChanceMultiplier> Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • <explosionSnowMeltAmount> Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • <explosionInteriorMote> Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    Attributes

    • Name="LocalInjuryBase" Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Abstract="True" Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • ParentName="LocalInjuryBase" Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Name="Bite" Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • ParentName="Bite" Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Name="StunBase" Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • ParentName="StunBase" Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    Text

    • Bomb Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Flame Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Bomb Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • EMP Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Bomb Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Flame Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • EMP Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Flame Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bomb Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bomb Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Flame Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Arrow Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Stab Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Arrow Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <hasForcefulImpact>

    Text

    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <harmsHealth>

    Text

    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <makesBlood>

    Text

    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <canInterruptJobs>

    Text

    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Healing.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <externalViolence>

    Text

    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <deathMessage>

    Text

    • {0} has been cut to death. Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • {0} has been crushed to death. Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • {0} has been beaten to death. Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • {0} has been stabbed to death. Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • {0} has been shot to death. Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • {0} has been shot to death. Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • {0} has been torn to death. Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • {0} has been bitten to death. Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • {0} has died in an explosion. Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • {0} has burned to death. Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • {0} has succumbed to frostbite. Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • {0} has died during surgery. Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • {0} has been stunned to death. Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • {0} has been EMPed to death. Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <hediff>

    Text

    • Cut Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Crush Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Crush Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Stab Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Gunshot Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Cut Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Scratch Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Bite Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • ToxicBuildup Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Shredded Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Burn Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Frostbite Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • SurgicalCut Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Dementia Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Dementia Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Dementia Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • HeartAttack Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • BadBack Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • Frail Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • Cataract Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • Dementia Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml
    • Alcohol Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
    • Hangover Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
    • Joywire Example: ..\Core\Defs\ThoughtDefs\Thoughts_Implants.xml

    <hediffSkin>

    Text

    • Cut Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Cut Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Bruise Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml

    <hediffSolid>

    Text

    • Crack Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Crack Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Crack Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Crack Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Crack Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Crack Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Crack Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Crack Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml

    <harmAllLayersUntilOutside>

    Text

    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml

    <impactSoundType>

    Text

    • Slice Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Blunt Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Blunt Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Slice Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Bullet Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Bullet Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Slice Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Slice Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Blunt Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Electric Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <armorCategory>

    Text

    • Sharp Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Blunt Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Blunt Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Sharp Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Sharp Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Sharp Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Sharp Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Sharp Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Blunt Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Heat Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Heat Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Blunt Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • Electric Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <battleWound>

    Text

    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • false Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml

    <hasChanceToAdditionallyDamageInnerSolidParts>

    Text

    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml

    <additionalHediffs>

    <severityPerDamageDealt>

    Text

    • 0.001 Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml

    <isExplosive>

    Text

    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml

    <spreadOut>

    Text

    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • true Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml

    <explosionDamage>

    Text

    • 50 Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • 10 Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • 35 Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • 60 Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <explosionBuildingDamageFactor>

    Text

    • 2 Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml

    <explosionAffectOutsidePartsOnly>

    Text

    • false Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml

    <explosionHeatEnergyPerCell>

    Text

    • 5 Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • 15 Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml

    <explosionCellMote>

    Text

    • Mote_BlastDry Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Mote_BlastFlame Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Mote_BlastDry Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • Mote_BlastEMP Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <soundExplosion>

    Text

    • Explosion_Bomb Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Explosion_Flame Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml
    • Explosion_Stun Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml
    • Explosion_EMP Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <incapChanceMultiplier>

    Text

    • 1.5 Example: ..\Core\Defs\DamageDefs\Damages_LocalInjury.xml

    <explosionSnowMeltAmount>

    Text

    • 0 Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <explosionInteriorMote>

    Text

    • Mote_ElectricalSpark Example: ..\Core\Defs\DamageDefs\Damages_Misc.xml

    <DesignationCategoryDef>

    Children

    • <order> Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • <specialDesignatorClasses> Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml

    <order>

    Text

    • 900 Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • 800 Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • 700 Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • 600 Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • 500 Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • 400 Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • 300 Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • 250 Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • 200 Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • 100 Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • 50 Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • 25 Example: ..\Core\Defs\DesignationCategoryDefs\DesignationCategories.xml
    • 1 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • 10 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • 20 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • 30 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • 40 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • 50 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • 60 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • 70 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • 80 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • 90 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • 500 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml

    <specialDesignatorClasses>

    <DesignationDefs>

    Children

    • <DesignationDef> Example: ..\Core\Defs\DesignationDefs\Designations.xml

    <DesignationDef>

    Children

    • <texturePath> Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • <targetType> Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • <removeIfBuildingDestroyed> Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • <designateCancelable> Example: ..\Core\Defs\DesignationDefs\Designations.xml

    <texturePath>

    Text

    • Designations/Plan Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/Mine Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/Haul Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/Deconstruct Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/Uninstall Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/CutPlant Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/HarvestPlant Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/Hunt Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/SmoothFloor Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/RemoveFloor Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/Flick Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/Strip Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/RearmTrap Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/Slaughter Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/Tame Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Designations/Open Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Terrain/Scatter/DebrisStoneA Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • Terrain/Scatter/DebrisStoneB Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • Terrain/Scatter/DirtSmearA Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • Terrain/Scatter/DirtSmearB Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • Terrain/Scatter/GraySmearA Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • Terrain/Scatter/GraySmearB Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • Terrain/Surfaces/GenericFloorTile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Terrain/Surfaces/GenericFloorTile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Terrain/Surfaces/GenericFloorTile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Terrain/Surfaces/GenericFloorTile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Terrain/Surfaces/PavedTile Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Terrain/Surfaces/Concrete Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Terrain/Surfaces/WoodFloor Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Terrain/Surfaces/Carpet Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Terrain/Surfaces/TileStone Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • Terrain/Surfaces/Sand Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Terrain/Surfaces/Soil Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Terrain/Surfaces/MarshyTerrain Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Terrain/Surfaces/SoilRich Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Terrain/Surfaces/Mud Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Terrain/Surfaces/Marsh Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Terrain/Surfaces/Gravel Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Terrain/Surfaces/Mossy Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Terrain/Surfaces/Ice Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Terrain/Surfaces/Underwall Example: ..\Core\Defs\TerrainDefs\Terrain_Special.xml
    • Terrain/Surfaces/WaterDeep Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • Terrain/Surfaces/WaterShallow Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml

    <targetType>

    Text

    • Cell Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Cell Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Thing Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Thing Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Thing Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Thing Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Thing Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Thing Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Cell Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Cell Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Thing Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Thing Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Thing Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Thing Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Thing Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • Thing Example: ..\Core\Defs\DesignationDefs\Designations.xml

    <removeIfBuildingDestroyed>

    Text

    • true Example: ..\Core\Defs\DesignationDefs\Designations.xml
    • true Example: ..\Core\Defs\DesignationDefs\Designations.xml

    <designateCancelable>

    Text

    • false Example: ..\Core\Defs\DesignationDefs\Designations.xml

    <DifficultyDef>

    Children

    • <threatScale> Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • <colonistMoodOffset> Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • <baseSellPriceFactor> Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • <cropYieldFactor> Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • <diseaseIntervalFactor> Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml

    <threatScale>

    Text

    • 0.05 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 0.35 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 0.65 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 1.0 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 1.3 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml

    <colonistMoodOffset>

    Text

    • 15 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 10 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 0 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 0 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • -10 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml

    <baseSellPriceFactor>

    Text

    • 0.70 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 0.60 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 0.55 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 0.55 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 0.40 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml

    <cropYieldFactor>

    Text

    • 1.30 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 1.20 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 1 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 1 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 0.9 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml

    <diseaseIntervalFactor>

    Text

    • 3 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 1.5 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 1 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 1 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml
    • 0.9 Example: ..\Core\Defs\DifficultyDefs\Difficulties.xml

    <DutyDef>

    Children

    • <thinkNode> Example: ..\Core\Defs\DutyDefs\Duties.xml
    • <alwaysShowWeapon> Example: ..\Core\Defs\DutyDefs\Duties.xml
    • <thinkNode/> Example: ..\Core\Defs\DutyDefs\Duties.xml

    Attributes

    • Class="ThinkNode_Priority" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_ExitMapWalkRandom" Example: ..\Core\Defs\DutyDefs\Duties.xml

    <thinkNode>

    Children

    • <subNodes> Example: ..\Core\Defs\DutyDefs\Duties.xml

    Attributes

    • Class="ThinkNode_Priority" Example: ..\Core\Defs\DutyDefs\Duties.xml

    <subNodes>

    Children

    • Example: ..\Core\Defs\DutyDefs\Duties.xml

    Attributes

    • Class="JobGiver_GotoTravelDestination" Example: ..\Core\Defs\DutyDefs\Duties.xml

  • Attributes

    • Class="JobGiver_ExitMapWalkRandom" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_GetFood" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_GetRest" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_Work" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_AITrashColonyClose" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_AITrashBuildingsDistant" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_AIGotoNearestHostile" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_AISapper" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_AIFollowEscortee" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_Kidnap" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="JobGiver_TakeWoundedGuest" Example: ..\Core\Defs\DutyDefs\Duties.xml
    • Class="Genstep_ElevationFertility" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="Genstep_RocksFromGrid" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="Genstep_Terrain" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="Genstep_RockChunks" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="Genstep_Plants" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="Genstep_Snow" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="Genstep_FindPlayerStartSpot" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="Genstep_Colonists" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="Genstep_Animals" Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • Class="StatPart_BodySize" Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Class="JobGiver_ForcedGoto" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_LayEgg" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_AIFollowMaster" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_AIDefendMaster" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_WanderNearMaster" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_PatientGoToBed" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_SeekAllowedArea" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_SeekSafeTemperature" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_Mate" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_Nuzzle" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_Haul" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_IdleError" Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml
    • Class="JobGiver_FleeExplosion" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_PanicFlee" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_GetJoy" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_Binge" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_WanderColony" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_PrisonerEscape" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_PrisonerGetDressed" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_ExitMapWalkNearest" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_Orders" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_JobQueue" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_DropUnusedInventory" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_OptimizeApparel" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="JobGiver_PackFood" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="ThinkNode_TraitBehaviors" Example: ..\Core\Defs\ThinkTreeDefs\Humanlike.xml
    • Class="ThinkNode_Duty" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Duty.xml
    • Class="JobGiver_WanderNearFallbackLocation" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Duty.xml
    • Class="JobGiver_WanderAnywhere" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Duty.xml
    • Class="JobGiver_IdleForever" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
    • Class="JobGiver_ExtinguishSelf" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
    • Class="JobGiver_Berserk" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
    • Class="JobGiver_Manhunter" Example: ..\Core\Defs\ThinkTreeDefs\SubTrees_Misc.xml
    • IsNull="True" Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml

    <alwaysShowWeapon>

    Text

    • true Example: ..\Core\Defs\DutyDefs\Duties.xml
    • true Example: ..\Core\Defs\DutyDefs\Duties.xml
    • true Example: ..\Core\Defs\DutyDefs\Duties.xml
    • true Example: ..\Core\Defs\DutyDefs\Duties.xml
    • true Example: ..\Core\Defs\DutyDefs\Duties.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Work.xml

    <targetAcquireRadius>

    Text

    • 65 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 35 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 65 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 12 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 65 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 65 Example: ..\Core\Defs\DutyDefs\Duties.xml

    <targetKeepRadius>

    Text

    • 72 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 40 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 72 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 15 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 72 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 72 Example: ..\Core\Defs\DutyDefs\Duties.xml

    <maxDistToSquadFlag>

    Text

    • 16 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 16 Example: ..\Core\Defs\DutyDefs\Duties.xml

    <wanderRadius>

    Text

    • 8 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 8 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 8 Example: ..\Core\Defs\DutyDefs\Duties.xml

    <maxDistFromPoint>

    Text

    • 25 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 25 Example: ..\Core\Defs\DutyDefs\Duties.xml

    <canMineNonMineables>

    Text

    • false Example: ..\Core\Defs\DutyDefs\Duties.xml

    <needLOSToAcquireNonPawnTargets>

    Text

    • true Example: ..\Core\Defs\DutyDefs\Duties.xml

    <jobMaxDuration>

    Text

    • 200 Example: ..\Core\Defs\DutyDefs\Duties.xml
    • 500 Example: ..\Core\Defs\DutyDefs\Duties.xml

    <thinkNode/>

    Attributes

    • Class="JobGiver_ExitMapWalkNearest" Example: ..\Core\Defs\DutyDefs\Duties.xml

    <EffecterDef>

    Children

    • <children> Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml

    <children>

    <subEffecterClass>

    Text

    • SubEffecter_Sustainer Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • SubEffecter_SprayerChance Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • SubEffecter_SprayerChance Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • SubEffecter_SprayerChance Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • SubEffecter_Sustainer Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • SubEffecter_SprayerChance Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • SubEffecter_Sustainer Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • SubEffecter_SprayerChance Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • SubEffecter_SoundTriggered Example: ..\Core\Defs\EffecterDefs\Effecters_Damage.xml
    • SubEffecter_SprayerTriggered Example: ..\Core\Defs\EffecterDefs\Effecters_Damage.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Misc.xml
    • SubEffecter_DrifterEmoteChance Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • SubEffecter_DrifterEmoteChance Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • SubEffecter_DrifterEmoteChance Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • SubEffecter_Sustainer Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • SubEffecter_SprayerContinuous Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • SubEffecter_Sustainer Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • SubEffecter_SprayerChance Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • SubEffecter_SprayerChance Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • SubEffecter_SoundTriggered Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • SubEffecter_SprayerTriggered Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • SubEffecter_SoundTriggered Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • SubEffecter_SprayerTriggered Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • SubEffecter_InteractSymbol Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • SubEffecter_InteractSymbol Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • SubEffecter_InteractSymbol Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • SubEffecter_InteractSymbol Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml

    <soundDef>

    Children

    • <eventNames /> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • <maxSimultaneous> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • <subSounds> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • <sustain> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • <priorityMode> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • <sustainFadeoutTime> Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • <sustainStartSound> Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • <sustainStopSound> Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • <maxVoices> Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • <eventNames> Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • <slot> Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml

    Text

    • Interact_ConstructMetal Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • Interact_ConstructWood Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • Interact_ConstructDirt Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • ArmorRating Example: ..\Core\Defs\EffecterDefs\Effecters_Damage.xml
    • Interact_Research Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • Interact_Repair Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • PickHit Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • PickHit Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml

    <moteDef>

    Text

    • Mote_DustPuff Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • Mote_SparkFlash Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • Mote_SparkThrown Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • Mote_DustPuff Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • Mote_DustPuff Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • Mote_SparkFlash Example: ..\Core\Defs\EffecterDefs\Effecters_Damage.xml
    • Mote_FoodBitVegetarian Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • Mote_FoodBitMeat Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • Mote_VomitBit Example: ..\Core\Defs\EffecterDefs\Effecters_Misc.xml
    • Mote_DrunkBubble Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • Mote_ManhunterBit Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • Mote_BerserkBit Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • Mote_FoodBitMeat Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • Mote_StoneBit Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • Mote_FoodBitMeat Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • Mote_StoneBit Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • Mote_StoneBit Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • Mote_StoneBit Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • Mote_StoneBit Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • Mote_StoneBit Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • Mote_StoneBit Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • Mote_StoneBit Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • Mote_CookBit Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • Mote_StoneBit Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • Mote_AirPuff Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • Mote_SparkFlash Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • Mote_SparkThrown Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • Mote_SparkFlash Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • Mote_SparkFlash Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • Mote_Sow Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • Mote_Harvest Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • Mote_Clean Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • Mote_ClearSnow Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml

    <ChancePerTick>

    Text

    • 0.035 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.2 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.2 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.035 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.035 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.2 Example: ..\Core\Defs\EffecterDefs\Effecters_Damage.xml
    • 0.03 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.02 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.02 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.2 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 0.2 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 0.2 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 0.2 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml

    <startScale>

    <rotationRate>

    <velocity>

    <spawnLocType>

    Text

    • BetweenTouchingCells Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • BetweenTouchingCells Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • BetweenTouchingCells Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • BetweenTouchingCells Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • BetweenTouchingCells Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml

    <positionLerpFactor>

    Text

    • 0.49 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.49 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Damage.xml
    • 0.35 Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • 0.35 Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • 0.35 Example: ..\Core\Defs\EffecterDefs\Effecters_Misc.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 1 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 0.49 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 0.49 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml

    <airTicks>

    <moveDirection>

    <positionRadius>

    Text

    • 0.02 Example: ..\Core\Defs\EffecterDefs\Effecters_Construction.xml
    • 0.2 Example: ..\Core\Defs\EffecterDefs\Effecters_Misc.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.3 Example: ..\Core\Defs\EffecterDefs\Effecters_PawnStates.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.6 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 0.5 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml
    • 0.02 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml

    <EffecterDefs>

    <ticksBetweenMotes>

    Text

    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Eat.xml
    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Misc.xml
    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 5 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 5 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 20 Example: ..\Core\Defs\EffecterDefs\Effecters_Recipes.xml
    • 500 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml

    <burstCount>

    <ticksBeforeSustainerStart>

    Text

    • 35 Example: ..\Core\Defs\EffecterDefs\Effecters_WorkGeneral.xml

    <FactionDefs>

    Children

    • <FactionDef> Example: ..\Core\Defs\FactionDefs\Factions.xml

    <FactionDef>

    Children

    • <pawnsPlural> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <factionNameMaker> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <techLevel> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <backstoryCategory> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <hairTags> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <apparelStuffFilter> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <homeIconPath> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <homeIconColor> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <requiredCountAtGameStart> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <fixedName> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <hidden> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <startingGoodwill> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <naturalColonyGoodwill> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <canMakeRandomly> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <raidCommonality> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <canSiege> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <canStageAttacks> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <leaderTitle> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <pawnGroupMakers> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <appreciative> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <mustStartOneEnemy> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <pawnNameMaker> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <humanlikeFaction> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <canFlee> Example: ..\Core\Defs\FactionDefs\Factions.xml
    • <earliestRaidDays> Example: ..\Core\Defs\FactionDefs\Factions.xml

    <pawnsPlural>

    Text

    • colonists Example: ..\Core\Defs\FactionDefs\Factions.xml
    • spacers Example: ..\Core\Defs\FactionDefs\Factions.xml
    • spacers Example: ..\Core\Defs\FactionDefs\Factions.xml
    • outlanders Example: ..\Core\Defs\FactionDefs\Factions.xml
    • pirates Example: ..\Core\Defs\FactionDefs\Factions.xml
    • tribespeople Example: ..\Core\Defs\FactionDefs\Factions.xml
    • mechanoids Example: ..\Core\Defs\FactionDefs\Factions.xml

    <factionNameMaker>

    Text

    • NamerFactionOutlander Example: ..\Core\Defs\FactionDefs\Factions.xml
    • NamerFactionOutlander Example: ..\Core\Defs\FactionDefs\Factions.xml
    • NamerFactionPirate Example: ..\Core\Defs\FactionDefs\Factions.xml
    • NamerFactionTribal Example: ..\Core\Defs\FactionDefs\Factions.xml

    <techLevel>

    Text

    • Spacer Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Spacer Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Spacer Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Midworld Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Spacer Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Neolithic Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Ultra Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Neolithic Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Neolithic Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Neolithic Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Midworld Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Midworld Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Midworld Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Midworld Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Midworld Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Spacer Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Midworld Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Neolithic Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Neolithic Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Neolithic Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <backstoryCategory>

    Text

    • Civil Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Civil Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Civil Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Civil Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Raider Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Tribal Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Civil Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • Raider Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Raider Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Raider Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Raider Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Raider Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Raider Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Civil Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Raider Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Raider Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Raider Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Raider Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Raider Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Slave Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • Civil Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • Civil Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • Tribal Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • Tribal Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • Tribal Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml

    <hairTags>

    <apparelStuffFilter>

    Children

    • <thingDefs> Example: ..\Core\Defs\FactionDefs\Factions.xml

    <thingDefs>

    <homeIconPath>

    Text

    • World/FactionHomes/DefaultHome Example: ..\Core\Defs\FactionDefs\Factions.xml
    • World/FactionHomes/DefaultHome Example: ..\Core\Defs\FactionDefs\Factions.xml
    • World/FactionHomes/DefaultHome Example: ..\Core\Defs\FactionDefs\Factions.xml
    • World/FactionHomes/DefaultHome Example: ..\Core\Defs\FactionDefs\Factions.xml
    • World/FactionHomes/DefaultHome Example: ..\Core\Defs\FactionDefs\Factions.xml

    <homeIconColor>

    Text

    • (255,220,84) Example: ..\Core\Defs\FactionDefs\Factions.xml
    • (150,150,255) Example: ..\Core\Defs\FactionDefs\Factions.xml
    • (255,50,50) Example: ..\Core\Defs\FactionDefs\Factions.xml
    • (50,200,50) Example: ..\Core\Defs\FactionDefs\Factions.xml
    • (150,150,150) Example: ..\Core\Defs\FactionDefs\Factions.xml

    <requiredCountAtGameStart>

    Text

    • 1 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 1 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 1 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 1 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 1 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 1 Example: ..\Core\Defs\FactionDefs\Factions.xml

    <fixedName>

    Text

    • Spacer Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Spacer Example: ..\Core\Defs\FactionDefs\Factions.xml
    • a mechanoid hive Example: ..\Core\Defs\FactionDefs\Factions.xml

    <hidden>

    Text

    • true Example: ..\Core\Defs\FactionDefs\Factions.xml
    • true Example: ..\Core\Defs\FactionDefs\Factions.xml
    • true Example: ..\Core\Defs\FactionDefs\Factions.xml

    <startingGoodwill>

    <naturalColonyGoodwill>

    <canMakeRandomly>

    Text

    • true Example: ..\Core\Defs\FactionDefs\Factions.xml
    • true Example: ..\Core\Defs\FactionDefs\Factions.xml
    • true Example: ..\Core\Defs\FactionDefs\Factions.xml

    <raidCommonality>

    Text

    • 100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 37 Example: ..\Core\Defs\FactionDefs\Factions.xml

    <canSiege>

    Text

    • true Example: ..\Core\Defs\FactionDefs\Factions.xml
    • true Example: ..\Core\Defs\FactionDefs\Factions.xml

    <canStageAttacks>

    Text

    • true Example: ..\Core\Defs\FactionDefs\Factions.xml
    • true Example: ..\Core\Defs\FactionDefs\Factions.xml
    • true Example: ..\Core\Defs\FactionDefs\Factions.xml

    <leaderTitle>

    Text

    • Mayor Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Boss Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Chief Example: ..\Core\Defs\FactionDefs\Factions.xml

    <pawnGroupMakers>

    <options>

    <selectionWeight>

    Text

    • 50 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 250 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 250 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 50 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 5 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 70 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 50 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 150 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 200 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 150 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 180 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 200 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 200 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 60 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 200 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 60 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 70 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 100 Example: ..\Core\Defs\FactionDefs\Factions.xml
    • 10 Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • 25 Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • 100 Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • 40 Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml

    <kind>

    Text

    • Villager Example: ..\Core\Defs\FactionDefs\Factions.xml
    • TownGuard Example: ..\Core\Defs\FactionDefs\Factions.xml
    • TownCouncilman Example: ..\Core\Defs\FactionDefs\Factions.xml
    • GrenadierDestructive Example: ..\Core\Defs\FactionDefs\Factions.xml
    • MercenaryGunner Example: ..\Core\Defs\FactionDefs\Factions.xml
    • MercenarySlasher Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Drifter Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Thrasher Example: ..\Core\Defs\FactionDefs\Factions.xml
    • GrenadierDestructive Example: ..\Core\Defs\FactionDefs\Factions.xml
    • GrenadierEMP Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Scavenger Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Pirate Example: ..\Core\Defs\FactionDefs\Factions.xml
    • MercenaryGunner Example: ..\Core\Defs\FactionDefs\Factions.xml
    • MercenarySniper Example: ..\Core\Defs\FactionDefs\Factions.xml
    • MercenarySlasher Example: ..\Core\Defs\FactionDefs\Factions.xml
    • MercenaryElite Example: ..\Core\Defs\FactionDefs\Factions.xml
    • PirateBoss Example: ..\Core\Defs\FactionDefs\Factions.xml
    • MercenaryHeavy Example: ..\Core\Defs\FactionDefs\Factions.xml
    • TribalWarrior Example: ..\Core\Defs\FactionDefs\Factions.xml
    • TribalArcher Example: ..\Core\Defs\FactionDefs\Factions.xml
    • TribalChief Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Centipede Example: ..\Core\Defs\FactionDefs\Factions.xml
    • Scyther Example: ..\Core\Defs\FactionDefs\Factions.xml

    <appreciative>

    Text

    • false Example: ..\Core\Defs\FactionDefs\Factions.xml

    <mustStartOneEnemy>

    Text

    • true Example: ..\Core\Defs\FactionDefs\Factions.xml
    • true Example: ..\Core\Defs\FactionDefs\Factions.xml
    • true Example: ..\Core\Defs\FactionDefs\Factions.xml

    <disallowedStrategies>

    <pawnNameMaker>

    Text

    • NamerPersonTribal Example: ..\Core\Defs\FactionDefs\Factions.xml

    <humanlikeFaction>

    Text

    • false Example: ..\Core\Defs\FactionDefs\Factions.xml

    <canFlee>

    Text

    • false Example: ..\Core\Defs\FactionDefs\Factions.xml

    <earliestRaidDays>

    Text

    • 90 Example: ..\Core\Defs\FactionDefs\Factions.xml

    <DefPackage-HairDef>

    Children

    • <HairDef> Example: ..\Core\Defs\HairDefs\HairsGeneral.xml

    <HairDef>

    Children

    • <hairGender> Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • <texPath> Example: ..\Core\Defs\HairDefs\HairsGeneral.xml

    <hairGender>

    Text

    • Any Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Female Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Male Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Female Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Female Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • MaleUsually Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • MaleUsually Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Female Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • MaleUsually Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • MaleUsually Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • MaleUsually Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Any Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Any Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Male Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Female Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Any Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Male Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Male Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Male Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Female Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • MaleUsually Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Male Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Female Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Male Example: ..\Core\Defs\HairDefs\HairsGeneral.xml

    <texPath>

    Text

    • Things/Pawn/Humanlike/Hairs/Afro Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Bob Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Burgundy Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Flowy Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Long Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Mohawk Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Mop Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Pigtails Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Shaved Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Spikes Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Tuft Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Wavy Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Braidbun Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Topdog Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Senorita Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Scorpiontail Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Gaston Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Troubadour Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Mess Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Princess Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Firestarter Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/GreasySwoop Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Curly Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Humanlike/Hairs/Scat Example: ..\Core\Defs\HairDefs\HairsGeneral.xml
    • Things/Pawn/Animal/Muffalo Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/MuffaloDessicated Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Muffalo Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/MuffaloDessicated Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Muffalo Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/MuffaloDessicated Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Iguana Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Iguana Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Iguana Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Rhino Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Rhino Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Rhino Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Dromedary Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Dromedary Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Dromedary Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Elephant Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/MuffaloDessicated Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Elephant Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/MuffaloDessicated Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Elephant Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/MuffaloDessicated Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Things/Pawn/Animal/Chicken Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Chicken Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Chicken Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Chicken Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Chicken Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Pig Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Pig Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Pig Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Pig Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Pig Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Bull Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Cow Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/MuffaloDessicated Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Bull Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Cow Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/MuffaloDessicated Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Bull Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Cow Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/MuffaloDessicated Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Alpaca Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Alpaca Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Alpaca Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Things/Pawn/Animal/Megascarab Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • Things/Pawn/Animal/Megascarab Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • Things/Pawn/Animal/Megascarab Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • Things/Pawn/Animal/Warg Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/Warg Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/Warg Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/YorkshireTerrier Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/YorkshireTerrier Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/YorkshireTerrier Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/YorkshireTerrier Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/YorkshireTerrier Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/Husky Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/Husky Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/Husky Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/Labrador Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/Labrador Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/Labrador Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Things/Pawn/Animal/Squirrel Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Squirrel Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Squirrel Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Boomrat Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Boomrat Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Boomrat Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/WildBoar Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/WildBoar Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/WildBoar Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/DeerFemale Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/DeerMale Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/DeerFemale Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/DeerMale Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/DeerFemale Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Tortoise Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Tortoise Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Tortoise Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Hare Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Hare Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Hare Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/ElkFemale Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/ElkMale Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/ElkFemale Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/ElkMale Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/ElkFemale Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Beaver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Beaver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Beaver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Thrumbo Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/MuffaloDessicated Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Thrumbo Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/MuffaloDessicated Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Thrumbo Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/MuffaloDessicated Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Things/Pawn/Animal/Cobra Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedSnake Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Cobra Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedSnake Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Cobra Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedSnake Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Monkey Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Monkey Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Monkey Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Chinchilla Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Chinchilla Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Chinchilla Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Boomalope Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Boomalope Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Boomalope Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedMedium Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Capybara Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Capybara Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/Capybara Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Animal/CritterDessicatedSmall Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Things/Pawn/Mechanoid/Centipede Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • Things/Pawn/Mechanoid/Scyther Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Things/Pawn/Humanlike/Apparel/Tuque/Tuque Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Things/Pawn/Humanlike/Apparel/PowerArmorHelmet/PowerArmorHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Things/Pawn/Humanlike/Apparel/KevlarHelmet/KevlarHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Things/Pawn/Humanlike/Apparel/MilitaryHelmet/MilitaryHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Things/Pawn/Humanlike/Apparel/PsychicFoilHelmet/PsychicFoilHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Things/Pawn/Humanlike/Apparel/PersonalShield/PersonalShield Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • Things/Pawn/Humanlike/Apparel/Various/Pants_OnMap Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/ShirtBasic/ShirtBasic Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/ShirtButton/ShirtButton Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/Duster/Duster Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/Jacket/Jacket Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/Parka/Parka Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/TribalA/TribalA Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/VestPlate/VestPlate Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/PowerArmor/PowerArmor Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Building/Art/SculptureSmall Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Things/Building/Art/SculptureLarge Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Things/Building/Art/SculptureGrand Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Things/Building/Art/Snowman Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Things/Building/Exotic/CrashedShipPart Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Things/Building/Exotic/CrashedPoisonShipPart Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Things/Building/Furniture/Bed/SleepSpot Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Furniture/Bed/Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Furniture/Bed/RoyalBed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Furniture/Bed/HospitalBed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Misc/AnimalBed/AnimalSleepSpot Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Misc/AnimalBed/AnimalSleepBox Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Misc/AnimalBed/AnimalBed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Furniture/Stool Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Furniture/DiningChair Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Furniture/Armchair Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Furniture/TableShort Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Furniture/TableLong Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Furniture/PlantPot Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Furniture/LampStanding Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Furniture/EquipmentRack Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Things/Building/Joy/HorseshoesPin Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Things/Building/Joy/ChessTable Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Things/Building/Joy/BilliardsTable Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Things/Building/Joy/Television Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Things/Building/Joy/Telescope Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Things/Building/Production/LampSun Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Things/Building/Misc/DropBeacon Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Things/Building/Misc/CommsConsole Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Things/Building/Misc/MultiAnalyzer Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Things/Building/Misc/VitalsMonitor Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Things/Building/Misc/ToolCabinet Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Things/Building/Misc/GraveEmpty Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Things/Building/Misc/GraveFull Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Things/Building/Misc/Sarcophagus Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Things/Building/Misc/SarcophagusFull Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Things/Building/Ship/ShipCryptosleepCasket Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Things/Building/Ship/ShipCryptosleepCasket Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Things/Building/Linked/Rock_Atlas Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Things/Building/Natural/CollapsedRocks Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Things/Building/Linked/RockFlecked_Atlas Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Things/Building/Linked/RockFlecked_Atlas Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Things/Building/Linked/RockFlecked_Atlas Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Things/Building/Linked/RockFlecked_Atlas Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Things/Building/Linked/RockFlecked_Atlas Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Things/Building/Natural/SteamGeyser Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Things/Building/Linked/PowerConduit_Atlas Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Things/Building/Linked/PowerConduit_Blueprint_Atlas Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Things/Building/Power/PowerSwitch_On Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Things/Building/Power/SolarCollector Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Things/Building/Power/GeothermalPlant Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Things/Building/Power/Battery Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Things/Building/Power/WindTurbine/WindTurbineBody Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • Things/Building/Production/NutrientDispenser Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/Hopper Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/TableButcher Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/TableTailor Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/TableSmithing Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/TableSculpting Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/TableMachining Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/TableCookStove Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/TableStonecutter Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/TableBrewery Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/ElectricSmelter Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/ResearchBench Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/Crematorium Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Production/HydroponicsBasin Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Things/Building/Linked/Sandbags_Atlas Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Things/Building/Linked/Sandbags_Blueprint_Atlas Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Things/Building/Security/TurretImprovised Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Things/Building/Security/TurretMortarBase Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Things/Building/Security/TurretMortarBase Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Things/Building/Security/TurretMortarBase Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Things/Building/Security/DeadfallArmed Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Things/Building/Security/DeadfallUnarmed Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Things/Building/Security/IEDBomb Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Things/Building/Security/IEDIncendiary Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Things/Building/Ship/ShipBeam Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Things/Building/Ship/ShipCryptosleepCasket Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Things/Building/Ship/ShipComputerCore Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Things/Building/Ship/ShipReactor Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Things/Building/Ship/ShipEngine Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Things/Building/Door/Door_Blueprint Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Things/Building/Door/DoorSimple_Mover Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Things/Building/Door/Autodoor_Mover Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Things/Building/Linked/Wall Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Things/Building/Linked/Wall_Blueprint_Atlas Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Things/Building/Misc/Campfire Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Things/Building/Misc/TempControl/Heater Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Things/Building/Misc/TempControl/Cooler Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Things/Building/Misc/TempControl/Vent Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Things/Filth/Grainy Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Things/Filth/Grainy Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Things/Filth/Grainy Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Things/Filth/RubbleRock Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Things/Filth/RubbleBuilding Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Things/Filth/RubbleSandbags Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Things/Filth/Spatter Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Things/Filth/Spatter Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Things/Filth/Spatter Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Things/Filth/Spatter Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Things/Item/Artifact/PsychicInsanityLance Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Things/Item/Artifact/PsychicShockLance Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Things/Item/Artifact/PsychicAnimalPulser Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Things/Item/Artifact/PsychicSoothePulser Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Things/Item/BodyPart/Organ Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Things/Item/BodyPart/Organ Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Things/Item/BodyPart/Organ Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Things/Item/BodyPart/Organ Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Things/Item/BodyPart/ArtificialOrgan Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Things/Item/BodyPart/ArtificialOrgan Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Things/Item/BodyPart/ArtificialOrgan Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Things/Item/BodyPart/ArtificialOrgan Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Things/Item/BodyPart/ArtificialOrgan Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Things/Item/BodyPart/ArtificialOrgan Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Things/Item/BodyPart/ArtificialOrgan Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Things/Item/Special/AIPersonaCore Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Things/Item/Special/Neurotrainer Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Things/Item/Special/ThrumboHorn Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Things/Item/Special/ElephantTusk Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Things/Item/Implant/Implant Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • Things/Item/Implant/Implant Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • Things/Item/Drug/Beer Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Things/Item/Resource/Chocolate Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Things/Item/Meal/SurvivalPack Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Things/Item/Meal/NutrientPaste Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Things/Item/Meal/Simple Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Things/Item/Meal/Fine Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Things/Item/Meal/Lavish Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Things/Item/Resource/MedicineHerbal Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Things/Item/Resource/Medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Things/Item/Resource/MedicineGlitterworld Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Things/Item/Resource/Shell Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Things/Item/Resource/PlantFoodRaw/Hay Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/PlantFoodRaw/Hops Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/PlantFoodRaw/Potatoes Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/PlantFoodRaw/Corn Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/PlantFoodRaw/Rice Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/PlantFoodRaw/Berries Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/PlantFoodRaw/AgaveFruit Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/Milk Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/AnimalProductRaw/EggBirdSmall Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/AnimalProductRaw/EggBirdSmall Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/AnimalProductRaw/EggOval Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/AnimalProductRaw/EggBirdSmall Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/AnimalProductRaw/EggBirdSmall Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Things/Item/Resource/Silver Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Resource/Gold Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Resource/Metal Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Resource/Plasteel Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Resource/WoodLog Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Resource/Uranium Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Resource/Cloth Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Resource/Synthread Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Resource/Cloth Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Resource/Hyperweave Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Resource/Wool Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Resource/Wool Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Resource/Wool Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Things/Item/Unfinished/UnfinishedSculpture Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Things/Item/Unfinished/UnfinishedSculpture Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Things/Item/Unfinished/UnfinishedWeapon Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Things/Item/Unfinished/UnfinishedApparel Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Things/Mote/Text Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/FeedbackGoto Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/FeedbackAttack Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/FeedbackEquip Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/HealingCross Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/SleepZ Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/IncapIcon Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/Stun Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/DrunkBubble Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/ManhunterBit Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/BerserkBit Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/Clean Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/Sow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/Harvest Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/ClearSnow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/ShotFlash Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/SparkFlash Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/ExplosionFlash Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/Speech Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/ShotHit_Spark Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/ShotHit_Dirt Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/BlastDry Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/BlastEMP Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/BlastFlame Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/ElectricalSpark Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/FireGlow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/MicroSparks Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/LightningGlow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/FoodBitVegetarian Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/FoodBitMeat Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/StoneBit Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/CookBit Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/VomitBit Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/Footprint Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/Horseshoe Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/AirPuff Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/DustPuff Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/MetaPuff Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/Smoke Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/SparkThrown Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Mote/TempRoof Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Things/Plant/PotatoPlant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Things/Plant/CornPlant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Things/Plant/RicePlant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Things/Plant/Haygrass Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Things/Plant/StrawberryPlant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Things/Plant/CottonPlant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Things/Plant/Devilstrand Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Things/Plant/Xerigium Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Things/Plant/HopsPlant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Things/Plant/Rose Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Things/Plant/Daylily Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Things/Plant/Agave Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • Things/Plant/SaguaroCactus Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • Things/Plant/PincushionCactus Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • Things/Plant/Raspberry Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Things/Plant/Bush Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Things/Plant/Grass Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Things/Plant/Dandelion Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Things/Plant/Astragalus Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Things/Plant/Moss Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Things/Plant/TreeOak Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Things/Plant/TreePoplar Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Things/Plant/TreePine Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Things/Plant/TreeBirch Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Things/Plant/Grass Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • Things/Plant/TreeTeak Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • Things/Plant/TreeCecropia Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • Things/Item/Special/LiquidFuel Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Things/Special/DropPod Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Things/Special/DropPod Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Things/Special/Fire Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Things/Projectile/Spark Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Things/Item/Resource/StoneBlocks Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Things/Building/Linked/Rock_Atlas Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Things/Item/Chunk/ChunkSlag Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Things/Item/Chunk/ChunkStone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Things/Item/Chunk/ChunkStone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Things/Item/Chunk/ChunkStone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Things/Item/Chunk/ChunkStone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Things/Item/Chunk/ChunkStone Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Things/Projectile/ShellIncendiary Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Things/Projectile/ShellBomb Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Things/Projectile/ShellEMP Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Things/Projectile/Grenade Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Things/Item/Equipment/WeaponRanged/Grenades Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Things/Projectile/Molotov Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Things/Item/Equipment/WeaponRanged/Molotov Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Things/Projectile/GrenadeEMP Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Things/Item/Equipment/WeaponRanged/EMPGrenades Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Things/Projectile/Bullet_Small Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/Pistol Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Bullet_Shotgun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/Shotgun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Bullet_big Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/SurvivalRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Bullet_Small Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/AssaultRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Bullet_Big Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/SniperRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Bullet_Small Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/PDW Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Bullet_Small Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/HeavySMG Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/InfernoCannonShot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/IncendiaryLauncher Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Bullet_Small Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/LMG Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Charge_Small Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/ChargeRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Bullet_Small Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/ChargeRifle Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Bullet_Small Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/Minigun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Rocket_Big Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/DoomsdayLauncher Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Rocket_Big Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/RocketLauncher Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/Charge_Small Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/ChargeBlasterHeavy Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/InfernoCannonShot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/InfernoCannon Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Projectile/ChargeLanceShot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponRanged/ChargeLance Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Things/Item/Equipment/WeaponMelee/Gladius Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Things/Item/Equipment/WeaponMelee/LongSword Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Things/Item/Equipment/WeaponMelee/Knife Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Things/Item/Equipment/WeaponMelee/Shiv Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Things/Item/Equipment/WeaponMelee/Spear Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Things/Item/Equipment/WeaponMelee/Mace Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Things/Item/Equipment/WeaponMelee/Club Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Things/Projectile/Arrow_Small Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Things/Item/Equipment/WeaponRanged/BowShort Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Things/Projectile/Pilum Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Things/Item/Equipment/WeaponRanged/Pilum Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Things/Projectile/Arrow_Small Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Things/Item/Equipment/WeaponRanged/BowGreat Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <HediffDef>

    Children

    • <hediffClass> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <defaultLabelColor> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <isBad> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <addedPartProps> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <stages> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <comps> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <initialSeverity> Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • <severityPerDay> Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • <lethalSeverity> Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • <treatable> Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • <immunityPerDay> Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • <immunityPerDaySick> Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • <severityPerDayImmune> Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • <severityPerDayTreatedOffset> Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • <displayWound> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <naturallyHealed> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <painPerSeverity> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <injuryProps> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <painPerSeverityOld> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    Attributes

    • ParentName="AddedBodyPartBase" Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • Name="DiseaseBase" Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
    • Abstract="True" Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
    • ParentName="DiseaseBase" Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
    • Name="ImplantBase" Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml
    • ParentName="ImplantBase" Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml
    • Name="InfectionBase" Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Name="InfectionTreatableBase" Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • ParentName="InfectionBase" Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • ParentName="InfectionTreatableBase" Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Name="InjuryBase" Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • ParentName="InjuryBase" Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    Text

    • Alcohol Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml

    <hediffClass>

    Text

    • Hediff_AddedPart Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • Hediff_Alcohol Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • Hediff_Staged Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • Hediff_Staged Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
    • Hediff_HeartAttack Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • Hediff_Staged Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Hediff_Staged Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Hediff_Staged Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Hediff_Pregnant Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Hediff_Implant Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml
    • Hediff_Staged Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Hediff_Injury Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Hediff_MissingPart Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Hediff_Staged Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • Hediff_Staged Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • Hediff_Staged Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Hediff_Staged Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml

    <defaultLabelColor>

    Text

    • (0.5, 0.5, 0.9) Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • (1,0,0.5) Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • (0.8, 0.8, 0.35) Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
    • (1, 0.2, 0.2) Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • (0.8, 0.8, 0.35) Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • (0.7, 1.0, 0.7) Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • (0.7, 1.0, 0.7) Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • (0.65, 0.3, 0.9) Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml
    • (0.8, 0.8, 0.35) Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • (0.5, 0.5, 0.5, 1) Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • (0.8, 0.8, 0.35) Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • (0.8, 0.8, 0.35) Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • (0.8, 0.8, 1) Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml

    <isBad>

    Text

    • false Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml

    <addedPartProps>

    Children

    • <partEfficiency> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <isBionic> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • <isGoodWeapon> Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml

    <partEfficiency>

    Text

    • 0.6 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 0.8 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 0.85 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 0.5 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 1.0 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 1.0 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 1.0 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 0.92 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml

    <isBionic>

    Text

    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml

    <stages>

    <capMods>

    <capacity>

    Text

    • Sight Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • Moving Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Moving Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Moving Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Breathing Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Breathing Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Breathing Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Breathing Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Breathing Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • BloodFiltration Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • BloodFiltration Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • BloodFiltration Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • Moving Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • Moving Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • Sight Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • Talking Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • Hearing Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Moving Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Moving Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Moving Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Moving Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Manipulation Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Consciousness Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Moving Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Eating Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • BloodFiltration Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Talking Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Talking Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Talking Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Talking Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Talking Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Talking Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Hearing Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Consciousness Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Sight Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Manipulation Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml

    <offset>

    Text

    • 0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • -0.02 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • -0.10 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • -0.35 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • -0.60 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • -0.03 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • -0.08 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • -0.18 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • -0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • -0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • -0.4 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • -0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • -0.10 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • -0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • -0.25 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • -0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • -0.30 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • -0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml
    • -0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.3 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.3 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.3 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.3 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.12 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.08 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.22 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.02 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.02 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.04 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.04 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.06 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • -0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • -0.25 Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • -0.30 Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • -0.10 Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • -0.30 Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • -0.30 Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • -0.35 Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • -0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • -0.40 Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • -0.40 Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml
    • -0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • -0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • -0.10 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • -0.3 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • -0.20 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • -0.08 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • -0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • -0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • -0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • -0.10 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • -0.3 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • -0.5 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • -0.20 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0,0,-0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0,0,-0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0,0,-0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0,0,-0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0,0,-0.15) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (0,0,-0.15) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (0,0,-0.15) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (0,0,-0.15) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (0,0,-0.15) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (0,0,-0.15) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.5) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (0,0,-0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (0,0,-0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (0,0,-0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (0,0,-0.1) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (0,0,-0.1) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (0,0,-0.3) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (0,0,-0.3) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml

    <comps>

    <compClass>

    Text

    • HediffComp_VerbGiver Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • HediffComp_VerbGiver Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • HediffComp_VerbGiver Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • HediffComp_Effecter Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • HediffComp_Disappears Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • HediffComp_Disappears Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • HediffComp_Disappears Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • HediffComp_Disappears Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • HediffComp_Disappears Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • HediffComp_Discoverable Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • HediffComp_Discoverable Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Infecter Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_GetsOld Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Infecter Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_GetsOld Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Infecter Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_GetsOld Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_GetsOld Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Infecter Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_GetsOld Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Infecter Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_GetsOld Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Infecter Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_GetsOld Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Infecter Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_GetsOld Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Infecter Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_GetsOld Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Infecter Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_GetsOld Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_GetsOld Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_Tendable Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • HediffComp_GetsOld Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • CompColorable Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • CompColorable Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • CompColorable Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • CompArt Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • CompMelter Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompArt Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompAffectedByFacilities Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompAffectedByFacilities Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompAffectedByFacilities Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompGatherSpot Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompGlower Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompGlower Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompGlower Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompGlower Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompGlower Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompFacility Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompFacility Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompFacility Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompArt Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • CompPowerTransmitter Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • CompPowerTransmitter Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • CompPowerBattery Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompAffectedByFacilities Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompAffectedByFacilities Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompAffectedByFacilities Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompAffectedByFacilities Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompGlower Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompAffectedByFacilities Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompAffectedByFacilities Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompGlower Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompHeatPusherPowered Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompAffectedByFacilities Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompGlower Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompHeatPusherPowered Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CompExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompMannable Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompMannable Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompMannable Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • CompPowerTransmitter Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • CompShipPart Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • CompPowerTransmitter Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • CompShipPart Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • CompExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • CompShipPart Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • CompPowerTransmitter Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • CompShipPart Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • CompPowerTransmitter Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • CompShipPart Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • CompGlower Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • CompHeatPusher Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • CompGatherSpot Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • CompLifespan Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • CompTempControl Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • CompGlower Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • CompPowerTrader Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • CompTempControl Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • CompEquippable Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • CompEquippable Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • CompRottable Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • CompExplosive Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • CompHatcher Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • CompHatcher Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • CompHatcher Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • CompHatcher Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • CompEquippable Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • CompColorable Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • CompColorable Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • CompColorable Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • CompAttachBase Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • CompMilkable Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • CompShearable Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • CompEggLayer Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • CompMilkable Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • CompShearable Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • CompAttachBase Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • CompEggLayer Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • CompMilkable Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • CompShearable Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • CompAttachBase Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • CompAttachBase Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • CompAttachBase Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • CompMilkable Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • CompEggLayer Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • CompAttachBase Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • CompEggLayer Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • CompAttachBase Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • CompAttachBase Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • CompEquippable Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • CompEquippable Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • CompEquippable Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • CompArt Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • CompEquippable Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • CompArt Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • CompForbiddable Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • CompEquippable Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • CompQuality Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <verbs>

    <verbClass>

    Text

    • Verb_MeleeAttack Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Verb_LaunchProjectile Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Verb_LaunchProjectile Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Verb_LaunchProjectile Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_ShootOneUse Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_ShootOneUse Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Verb_MeleeAttack Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Verb_Shoot Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <defaultCooldownTicks>

    Text

    • 100 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 70 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 60 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 160 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • 90 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 90 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 110 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 110 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 130 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 110 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • 140 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml

    <meleeDamageBaseAmount>

    Text

    • 9 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 15 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 20 Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 8 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 8 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 17 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 8 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 8 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 18 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 12 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 8 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 8 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 9 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 9 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 12 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 12 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 9 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 22 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 9 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 8 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • 25 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 24 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 24 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml

    <meleeDamageDef>

    Text

    • Blunt Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • Scratch Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • Cut Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • ToxicBite Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Scratch Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Bite Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • Cut Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • Cut Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • Cut Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Cut Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Cut Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Cut Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Stab Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Blunt Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml

    <isGoodWeapon>

    Text

    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_AddedParts.xml

    <initialSeverity>

    Text

    • 0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.4 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml

    <severityPerDay>

    Text

    • -0.5 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • -0.5 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • -0.04 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.13 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.075 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.01 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml

    <severityIndices>

    <everVisible>

    Text

    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml

    <minSeverity>

    Text

    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.25 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.4 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.7 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.9 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.40 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.6 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.6 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • 0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.4 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.6 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.8 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.04 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.40 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.60 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.80 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.333 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.666 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.235 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.26 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.3 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.4 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.5 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.6 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.3 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.4 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.45 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.5 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.7 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.85 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 1.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.14 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.21 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.3 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.42 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.45 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.48 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • 0.4 Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • 0.6 Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • 0.8 Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • 0.04 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • 0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • 0.35 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • 0.62 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • 0.04 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • 0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • 0.35 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • 0.62 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml

    <painFactor>

    Text

    • 0.9 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.8 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.5 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.3 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Implants.xml

    <vomitMtbDays>

    Text

    • 1.5 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.4 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.8 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.25 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.7 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 10 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 2 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 5 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 4 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 3 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 1.5 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 3 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 1.5 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 7 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 3.5 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml

    <painOffset>

    Text

    • 0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0.4 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • 0.6 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • 0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.08 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.12 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.85 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.35 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.6 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.85 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.3 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.3 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.02 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.03 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • 0.30 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • 0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • 0.30 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml

    <setMax>

    Text

    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Drugs.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Execution.xml
    • 0.5 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • 0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.7 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.6 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.5 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.10 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • 0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml

    <lethalSeverity>

    Text

    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml

    <treatable>

    Text

    • true Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml

    <lifeThreatening>

    Text

    • true Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalAcute.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Needs.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Temperature.xml

    <disappearsAfterTicks>

    Text

    • 15000 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 25000 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 7500 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 10000 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • 30000 Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml

    <hediffGivers>

    <sendLetterWhenDiscovered>

    Text

    • true Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml

    <discoverLetterLabel>

    Text

    • {0} pregnant Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml

    <discoverLetterText>

    Text

    • {0} is pregnant! Example: ..\Core\Defs\HediffDefs\Hediffs_GlobalMisc.xml

    <tendDuration>

    Text

    • 30000 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 80000 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml

    <immunityPerDay>

    Text

    • -0.2 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.03 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.01 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.015 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.01 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml

    <immunityPerDaySick>

    Text

    • 0.31 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.0865 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.06 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • 0.018 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml

    <severityPerDayImmune>

    Text

    • -0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.1 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.05 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.15 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.03 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml

    <severityPerDayTreatedOffset>

    Text

    • -0.08 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.027 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.075 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.063 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml
    • -0.006 Example: ..\Core\Defs\HediffDefs\Hediffs_Infections.xml

    <HediffDefs>

    <displayWound>

    Text

    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <naturallyHealed>

    Text

    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <painPerSeverity>

    Text

    • 0.0125 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.01875 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.0125 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.01 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.0125 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.0125 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.0125 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.0125 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.0125 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.0125 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.0125 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.0125 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.0125 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.0125 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <labelTreatedWell>

    Text

    • bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • healed Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <labelTreated>

    Text

    • poorly bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly healed Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly bandaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <labelTreatedWellInner>

    Text

    • sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • healed Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <labelTreatedInner>

    Text

    • poorly sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly healed Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly sutured Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <labelSolidTreatedWell>

    Text

    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <labelSolidTreated>

    Text

    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • poorly set Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <injuryProps>

    Children

    • <bleeding> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <canMerge> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <destroyedLabel> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <destroyedOutLabel> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <useRemovedLabel> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • <fullyHealableOnlyByTreatment> Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <bleeding>

    Text

    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.4 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.4 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.4 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.8 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.92 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 1 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <canMerge>

    Text

    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • false Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <destroyedLabel>

    Text

    • Destroyed Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Burned off Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Crushed Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Shattered Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Cut off Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Torn off Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Bitten off Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Cut off Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Shot off Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Torn off Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Destroyed Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Lost to frostbite Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Damaged Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <painPerSeverityOld>

    Text

    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.00625 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <infectionChance>

    Text

    • 0.20 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.10 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.20 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.20 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.35 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.30 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.30 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.30 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • 0.50 Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <oldLabel>

    Text

    • burn scar Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • scar Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • cut scar Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • cut scar Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • scratch scar Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • bite scar Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • stab scar Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • old gunshot Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • scar Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • frostbite scar Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • brain damage Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <destroyedOutLabel>

    Text

    • Burned out Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Cut out Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Torn out Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Bitten out Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Cut out Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Shot out Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml
    • Torn out Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <useRemovedLabel>

    Text

    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <fullyHealableOnlyByTreatment>

    Text

    • true Example: ..\Core\Defs\HediffDefs\Hediffs_Injuries.xml

    <brokenStateGivers>

    <brokenState>

    Text

    • ConfusedWander Example: ..\Core\Defs\HediffDefs\Hediffs_OldAge.xml

    <HediffGiverSetDef>

    <partsToAffect>

    <ageFractionMtbDaysCurve>

    Children

    • <points> Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml

    <points>

    <ageFractionChanceCurve>

    <countToAffect>

    Text

    • 2 Example: ..\Core\Defs\HediffGiverSetDefs\HediffGiverSets.xml

    <HistoryAutoRecorderDefs>

    Children

    • <HistoryAutoRecorderDef> Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml

    <HistoryAutoRecorderDef>

    Children

    • <graphColor> Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • <recordTicksFrequency> Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml

    <graphColor>

    Text

    • RGBA(1, 1, 0, 1) Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • RGBA(0.9, 0.7, 0, 1) Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • RGBA(0.5, 0.7, 0, 1) Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • RGBA(0, 1, 0, 1) Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • RGBA(1, 0, 0, 1) Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • RGBA(0, 1, 0, 1) Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml

    <recordTicksFrequency>

    Text

    • 30000 Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • 30000 Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • 30000 Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • 30000 Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • 30000 Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml
    • 30000 Example: ..\Core\Defs\HistoryAutoRecorderDefs\HistoryAutoRecorders.xml

    <HistoryAutoRecorderGroupDefs>

    Children

    • <HistoryAutoRecorderGroupDef> Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml

    <HistoryAutoRecorderGroupDef>

    Children

    • <graphLabelY> Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
    • <useFixedScale> Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
    • <fixedScale> Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml

    <graphLabelY>

    Text

    • Amount Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
    • Colonists Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml
    • Percent Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml

    <useFixedScale>

    Text

    • true Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml

    <fixedScale>

    Text

    • (0, 100) Example: ..\Core\Defs\HistoryAutoRecorderGroupDefs\HistoryAutoRecorderGroups.xml

    <IncidentDefs>

    Children

    • <IncidentDef> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml

    <IncidentDef>

    Children

    • <category> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • <disease> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • <diseaseVictimFractionRange> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • <mapCondition> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • <letterLabel> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • <letterText> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • <letterType> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • <chance> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • <minRefireDays> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • <durationDays> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • <earliestDay> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • <allowedBiomes> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • <pointsScaleable> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • <minThreatPoints> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • <shipPart> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • <pawnKinds> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • <populationEffect> Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml

    <category>

    Text

    • Disease Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • Disease Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • Disease Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • Disease Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • ThreatBig Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • ThreatBig Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • ThreatBig Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • ThreatBig Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • ThreatBig Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • ThreatSmall Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml
    • ThreatSmall Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml
    • GameMapCamera Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Game Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • SelectionMisc Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • SelectionSpecial Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Architect Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Development Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Apparel Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • Apparel Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • Apparel Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • Apparel Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • BasicsNonPawn Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • BasicsNonPawn Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • BasicsNonPawn Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • BasicsNonPawn Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • BasicsNonPawn Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • BasicsNonPawn Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • BasicsNonPawn Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • BasicsNonPawn Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • BasicsNonPawn Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • BasicsNonPawn Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
    • Building Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • Building Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • Building Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • Building Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • Building Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • Building Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • Building Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • Building Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • PawnCombat Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • PawnCombat Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • PawnCombat Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • PawnCombat Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • BasicsPawn Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • BasicsPawn Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • BasicsPawn Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • BasicsPawn Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • BasicsPawn Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • BasicsPawn Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • BasicsPawn Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • BasicsPawn Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • BasicsPawn Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • BasicsPawn Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • BasicsPawn Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • BasicsPawn Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • PawnSocial Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • PawnSocial Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • PawnSocial Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • PawnSocial Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • PawnSocial Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • PawnSocial Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PawnWork Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Weapon Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • Weapon Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • StuffStatFactors Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • StuffStatFactors Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • Weapon Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
    • Weapon Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
    • Item Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Item Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • Item Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Ethereal Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Filth Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Mote Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Plant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Plant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • Plant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Plant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • Ethereal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Item Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Skyfaller Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Item Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Attachment Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Projectile Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Item Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Item Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Building Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Item Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Projectile Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Item Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Projectile Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Item Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Projectile Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Item Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Item Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Projectile Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <disease>

    Text

    • Flu Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • Plague Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • Malaria Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml
    • SleepingSickness Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Disease.xml

    <diseaseVictimFractionRange>

    <mapCondition>

    Text

    • Eclipse Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • SolarFlare Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • PsychicDrone Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • ToxicFallout Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • VolcanicWinter Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • HeatWave Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • ColdSnap Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml

    <letterLabel>

    Text

    • Eclipse Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • Solar flare Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • Toxic fallout Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • Volcanic winter Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • Heat wave Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • Cold snap Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • Flashstorm Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • Psychic ship Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • Poison ship Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml

    <letterText>

    Text

    • One of the moons of this planet has orbited in front of the sun. An eclipse has begun. Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • A solar flare has begun.\n\nThe intense radiation will shut down all electrical devices.\n\nIt should pass in about a day. Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • A distant chemical fire has released a plume of poison over this entire region.\n\nAny person or creature not under a roof will be slowly sickened by the toxic dust settling out of the atmosphere.\n\nIt will last for anywhere between a few days to over a month. Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • A distant supervolcano has erupted and begun spewing millions of cubic kilometers of ash into the atmosphere.\n\nAsh in the atmosphere will obscure the sun. Temperatures will drop and plants will suffer for lack of sunlight. It could pass in a few weeks, or it might last many months. Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • An unusual heat wave has begun. Watch out for heat stroke. Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • An unusual cold snap has set in. Watch out for hypothermia and dying crops. Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • Extreme amounts of lightning are hitting a small region. This can cause massive fires. Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • A large piece of an ancient ship has crashed nearby.\n\nYour colonists can feel it in the back of their mind, exhorting unspeakable acts. It must have an onboard AI persona with psychic projection ability. And this AI is not friendly.\n\nDestroy it as soon as possible. Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • A large piece of an ancient ship has crashed nearby.\n\nIt is leaking toxic material and will kill all plants in an expanding circle around itself.\n\nDestroy it as soon as possible. Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml

    <letterType>

    Text

    • BadNonUrgent Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • BadNonUrgent Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • BadNonUrgent Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • BadNonUrgent Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • BadNonUrgent Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • BadNonUrgent Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • BadNonUrgent Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • BadNonUrgent Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • BadNonUrgent Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml

    <chance>

    Text

    • 3 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 1.5 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 1.0 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 0.25 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 0.11 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 3 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 3 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 0.3 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 1.2 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 0.4 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 1.0 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 9.0 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • 1.0 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • 1.1 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • 1.1 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • 2.0 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • 5 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml
    • 0 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml
    • 3 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 22 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 8 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 8 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 0.4 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 6.0 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 1.5 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 1.0 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 0.75 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 0.2 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 2.5 Example: ..\Core\Defs\IncidentDefs\Incidents_Neutral_Misc.xml
    • 0.7 Example: ..\Core\Defs\IncidentDefs\Incidents_Neutral_Misc.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml

    <minRefireDays>

    Text

    • 30 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 30 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 30 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 180 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 280 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 30 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 30 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 30 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 15 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 70 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 15 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 1 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • 30 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • 30 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • 15 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • 3 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml
    • 40 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml
    • 30 Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • 15 Example: ..\Core\Defs\IncidentDefs\Incidents_Neutral_Misc.xml
    • 25 Example: ..\Core\Defs\IncidentDefs\Incidents_Neutral_Misc.xml

    <durationDays>

    Text

    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Artifacts.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Debug.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Debug.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 2 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 2 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 2 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 2 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 0.5 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 0.5 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 0.5 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 3 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 2 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 4 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 4 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 10 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 10 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 15 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 15 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 15 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 15 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 15 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 15 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 10 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 4 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 1 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 2 Example: ..\Core\Defs\ThoughtDefs\Thoughts_Memories.xml
    • 0.5 Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml
    • 0.5 Example: ..\Core\Defs\ThoughtDefs\Thoughts_RoomStats.xml

    <earliestDay>

    Text

    • 40 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml
    • 60 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_Misc.xml

    <allowedBiomes>

    <pointsScaleable>

    Text

    • true Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • true Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • true Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • true Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • true Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • true Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml
    • true Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • true Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • true Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml

    <minThreatPoints>

    Text

    • 450 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • 450 Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml

    <shipPart>

    Text

    • CrashedPsychicEmanatorShipPart Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • CrashedPoisonShipPart Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsBig.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml

    <pawnKinds>

    <populationEffect>

    Text

    • Decrease Example: ..\Core\Defs\IncidentDefs\Incidents_Bad_ThreatsSmall.xml
    • Increase Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • Increase Example: ..\Core\Defs\IncidentDefs\Incidents_Good_Misc.xml
    • Increase Example: ..\Core\Defs\IncidentDefs\Incidents_Neutral_Misc.xml

    <JobDef>

    Children

    • <driverClass> Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
    • <reportString> Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
    • <casualInterruptible> Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
    • <joyDuration> Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • <joyGainRate> Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • <joyKind> Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • <joyMaxParticipants> Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • <joySkill> Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • <joyXpPerTick> Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • <playerInterruptible> Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • <suspendable> Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • <neverShowWeapon> Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • <canCheckOverrideOnDamage> Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • <makeTargetPrisoner> Example: ..\Core\Defs\JobDefs\Jobs_Work.xml

    Text

    • Skygaze Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Meditate Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Pray Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • GoForWalk Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • BuildSnowman Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • VisitGrave Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • PlayHorseshoes Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • PlayBilliards Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • PlayChess Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • WatchTelevision Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • UseTelescope Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml

    <driverClass>

    Text

    • JobDriver_Nuzzle Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
    • JobDriver_Mate Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
    • JobDriver_LayEgg Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
    • JobDriver_Skygaze Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • JobDriver_RelaxAlone Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • JobDriver_RelaxAlone Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • JobDriver_GoForWalk Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • JobDriver_BuildSnowman Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • JobDriver_VisitGrave Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • JobDriver_SocialRelax Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • JobDriver_PlayHorseshoes Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • JobDriver_SitFacingBuilding Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • JobDriver_PlayBilliards Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • JobDriver_WatchTelevision Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • JobDriver_WatchBuilding Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • JobDriver_Goto Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Goto Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Goto Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Wait Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Wait Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Wait Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Wait Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Wait Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_AttackStatic Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_AttackMelee Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_CastVerbOnce Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Equip Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_TakeInventory Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Wear Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Strip Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Open Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_RearmTrap Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_ManTurret Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_EnterCryptosleepCasket Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_UseItem Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_UseItem Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_ClearSnow Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Vomit Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Flick Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Ignite Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_BeatFire Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_ExtinguishSelf Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_Ingest Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_LayDown Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • JobDriver_HaulToCell Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_HaulToContainer Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_TakeToBed Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_CarryToCryptosleepCasket Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_TakeToBed Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_TakeToBed Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_ReleasePrisoner Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_TakeToBed Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_TakeToBed Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_TakeToBed Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Kidnap Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Slaughter Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Milk Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Shear Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Tame Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Train Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_FoodDeliver Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_FoodFeedPatient Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_TreatPatient Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_PlaceNoCostFrame Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_DoBill Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_CleanFilth Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Research Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Hunt Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_UseCommsConsole Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Mine Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_SmoothFloor Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_RemoveFloor Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Repair Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_ConstructFinishFrame Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_PlantSow Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_PlantHarvest Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_PlantCut Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Deconstruct Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Uninstall Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_ChatWithPrisoner Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_ChatWithPrisoner Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_Execute Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • JobDriver_BuryCorpse Example: ..\Core\Defs\JobDefs\Jobs_Work.xml

    <reportString>

    Text

    • Nuzzling TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
    • Mating with TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
    • Laying egg. Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
    • Skygazing. Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Meditating. Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Praying. Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Going for a walk. Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Building snowman. Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Visiting grave. Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Relaxing socially. Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Playing horseshoes. Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Playing chess. Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Playing billiards. Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Watching television. Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Using telescope. Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Moving. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Seeking safe temperature. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Wandering. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Standing. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Downed. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Waiting in safe temperature. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Wandering. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Watching for targets. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Attacking TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Melee attacking TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Equipping TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Taking TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Wearing TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Stripping TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Opening TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Rearming TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Operating turret. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Entering cryptosleep casket. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Using neurotrainer. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Activating artifact. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Clearing snow . Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Vomiting. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Flicking switch. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Igniting TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Beating fire out. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Extinguishing self. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Consuming TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Lying down. Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • Hauling TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Hauling TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Rescuing TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Carrying TargetA to cryptosleep casket. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Capturing TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Arresting TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Releasing TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Escorting prisoner TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Taking wounded prisoner TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Taking TargetA to bed. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Kidnapping TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Slaughtering TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Milking TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Shearing TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Taming TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Training TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Feeding TargetA to TargetB. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Feeding TargetA to TargetB. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Treating TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Building TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Doing bill at TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Cleaning TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Researching. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Hunting TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Using comms console. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Mining TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Smoothing floor. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Removing floor. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Repairing TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Building TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Sowing TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Harvesting TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Cutting TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Deconstructing TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Uninstalling TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Chatting with prisoner TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Attempting to recruit TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Executing TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • Burying TargetA. Example: ..\Core\Defs\JobDefs\Jobs_Work.xml

    <casualInterruptible>

    Text

    • false Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Animal.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Work.xml

    <joyDuration>

    Text

    • 4000 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 4000 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 3000 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 8000 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 8000 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 4000 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 4000 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 4000 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 4000 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 4000 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 4000 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 4000 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml

    <joyGainRate>

    Text

    • 1 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 1 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 1 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 1 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 1 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 1 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 1 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 1 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 1 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 1.3 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 1.2 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 1.2 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml

    <joyKind>

    Text

    • Meditative Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Meditative Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Meditative Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Meditative Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Meditative Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Meditative Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Social Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • GamingDexterity Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • GamingCerebral Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • GamingDexterity Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Passive Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Study Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Meditative Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Meditative Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Meditative Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Meditative Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Meditative Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Meditative Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Social Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Chemical Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Gluttonous Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • GamingDexterity Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • GamingDexterity Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • GamingCerebral Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Passive Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Study Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Chemical Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml

    <joyMaxParticipants>

    Text

    • 3 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 2 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 2 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 8 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 1 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml

    <joySkill>

    Text

    • Shooting Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Research Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Shooting Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • Research Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml

    <joyXpPerTick>

    Text

    • 0.003 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 0.002 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 0.004 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml
    • 0.004 Example: ..\Core\Defs\JobDefs\Jobs_Joy.xml

    <JobDefs>

    <playerInterruptible>

    Text

    • false Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml

    <suspendable>

    Text

    • false Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • false Example: ..\Core\Defs\JobDefs\Jobs_Work.xml

    <neverShowWeapon>

    Text

    • true Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml

    <canCheckOverrideOnDamage>

    Text

    • true Example: ..\Core\Defs\JobDefs\Jobs_Misc.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Work.xml

    <makeTargetPrisoner>

    Text

    • true Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Work.xml
    • true Example: ..\Core\Defs\JobDefs\Jobs_Work.xml

    <JoyGiverDef>

    Children

    • <giverClass> Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • <baseChance> Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • <pctPawnsEverDo> Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • <thingDef> Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • <standDistanceRange> Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • <desireSit> Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • <unroofedOnly> Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml

    <giverClass>

    Text

    • JoyGiver_Skygaze Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_InPrivateRoom Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_InPrivateRoom Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_GoForWalk Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_BuildSnowman Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_VisitGrave Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_SocialRelax Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_DrinkAlcohol Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_Ingest Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_WatchBuilding Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_PlayBilliards Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_InteractBuildingSitAdjacent Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_WatchBuilding Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • JoyGiver_InteractBuildingInteractionCell Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • WorkGiver_Miner Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Researcher Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_PlantsCut Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_FightFires Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Warden Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_HunterHunt Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_PatientGoToBed Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Slaughter Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Milk Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Shear Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Tame Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Train Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_ClearSnow Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_CleanFilth Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Flick Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_RearmTraps Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Strip Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Open Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_HaulGeneral Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_BuryCorpses Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_GrowerHarvest Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_GrowerSow Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Repair Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_TreatEmergency Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_RescueDowned Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Treat Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_FeedPatient Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_TakeToBedToOperate Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Deconstruct Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_Uninstall Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_ConstructFinishFrames Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_ConstructDeliverResourcesToFrames Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_ConstructDeliverResourcesToBlueprints Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_ConstructRemoveFloor Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_ConstructSmoothFloor Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_CookFillHopper Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml
    • WorkGiver_DoBill Example: ..\Core\Defs\WorkGiverDefs\WorkGivers.xml

    <baseChance>

    Text

    • 1 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 2 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 2 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 1 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 1.5 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 1 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 4 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 4 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 2.5 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 2.3 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 2 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 1.5 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 2 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 1.4 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml

    <pctPawnsEverDo>

    Text

    • 0.4 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • 0.2 Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml

    <thingDef>

    Children

    • <thingClass> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <selectable> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <useHitPoints> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <graphicData> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <drawGUIOverlay> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <altitudeLayer> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <alwaysHaulable> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <tickerType> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <thingCategories> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <recipeMaker> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <costStuffCount> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <stuffCategories> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <equippedStatOffsets> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <apparel> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <colorGenerator> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <colorGenerator/> Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • <tradeability> Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • <soundImpactDefault> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <drawerType> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <repairEffect> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <leaveResourcesWhenKilled> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <castEdgeShadows> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <inspectorTabs> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <minifiedDef> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <fillPercent> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <rotatable> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <size> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <drawDamagedOverlay> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <forceDebugSpawnable> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <building> Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • <killedLeavings> Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • <neverMultiSelect> Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • <combatTargetBuilding> Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • <staticSunShadowHeight> Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • <designationHotkey> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <placeWorkers> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <socialPropernessMatters> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <surfaceType> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <hasInteractionCell> Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • <interactionCellOffset> Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • <specialDisplayRadius> Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • <coversFloor> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • <saveCompressible> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • <holdsRoof> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • <blockLight> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • <mineable> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • <destroyable> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • <neverOverlapFloors> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • <blockPlants> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • <blueprintGraphicData> Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • <uiIconPath> Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • <placingDraggableDimensions> Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • <drawPlaceWorkersWhileSelected> Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • <recipes> Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • <hasTooltip> Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • <blueprintClass> Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • <damageMultipliers> Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • <filth> Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • <resourceReadoutPriority> Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • <stackLimit> Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • <tradeNeverStack> Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • <tradeTags> Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • <artifact> Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • <isBodyPartOrImplant> Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • <equipmentType> Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • <soundInteract> Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • <soundDrop> Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • <equippedAngleOffset> Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • <ingestible> Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • <resourceReadoutAlwaysShow> Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • <smallVolume> Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • <stuffProps> Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • <slagDef> Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • <colorGeneratorInTraderStock> Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • <isUnfinishedThing> Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • <isSaveable> Example: ..\Core\Defs\ThingDefs\Motes.xml
    • <mote> Example: ..\Core\Defs\ThingDefs\Motes.xml
    • <hideAtSnowDepth> Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • <butcherProducts> Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • <drawOffscreen> Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • <projectile> Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • <randomizeRotationOnSpawn> Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • <designateHaulable> Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • <smeltProducts> Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • <destroyOnDrop> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <menuHidden> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <canBeSpawningInventory> Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml

    Attributes

    • Name="HatBase" Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Abstract="True" Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Name="ApparelMakeableBase" Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • ParentName="HatBase" Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • ParentName="ApparelMakeableBase" Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Class="ColorGenerator_Options" Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Name="ApparelShieldBase" Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • ParentName="ApparelShieldBase" Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • Name="ApparelBase" Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • ParentName="ApparelBase" Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Class="ColorGenerator_StandardApparel" Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Name="BuildingBase" Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • ParentName="BuildingBase" Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Name="SculptureBase" Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • ParentName="SculptureBase" Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Base="BuildingBase" Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Name="FurnitureBase" Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Name="HighQualityFurnitureBase" Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • ParentName="FurnitureBase" Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • ParentName="HighQualityFurnitureBase" Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Name="TableBase" Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • ParentName="TableBase" Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Name="StandingLampBase" Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • ParentName="StandingLampBase" Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Name="BuildingNaturalBase" Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Name="RockBase" Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • ParentName="BuildingNaturalBase" Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • ParentName="RockBase" Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Name="BenchBase" Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ParentName="BenchBase" Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Name="DoorBase" Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • ParentName="DoorBase" Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Name="Wall" Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Name="BaseFilth" Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • ParentName="BaseFilth" Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Name="ResourceBase" Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • ParentName="ResourceBase" Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Name="BodyPartBase" Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • ParentName="BodyPartBase" Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Name="ResourceVerbBase" Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • ParentName="ResourceVerbBase" Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Name="ImplantBase" Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • ParentName="ImplantBase" Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • Name="MealBase" Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • ParentName="MealBase" Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Name="MealRottable" Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • ParentName="MealRottable" Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Name="OrganicProductBase" Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Name="PlantFoodRawBase" Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • ParentName="OrganicProductBase" Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • ParentName="PlantFoodRawBase" Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Name="EggBase" Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Name="EggUnfertBase" Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • ParentName="EggBase" Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Name="EggFertBase" Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • ParentName="EggUnfertBase" Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • ParentName="EggFertBase" Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Class="ColorGenerator_Options" Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Name="UnfinishedBase" Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • ParentName="UnfinishedBase" Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Name="MinifiedBase" Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • ParentName="MinifiedBase" Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Name="MoteBase" Example: ..\Core\Defs\ThingDefs\Motes.xml
    • ParentName="MoteBase" Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Name="FoodBitBase" Example: ..\Core\Defs\ThingDefs\Motes.xml
    • ParentName="FoodBitBase" Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Name="PlantBase" Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • ParentName="PlantBase" Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Name="TreeBase" Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • ParentName="TreeBase" Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Name="BasePawn" Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • ParentName="BasePawn" Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Name="BaseAnimal" Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • ParentName="BaseAnimal" Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Name="BaseMechanoid" Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • ParentName="BaseMechanoid" Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • Name="ChunkBase" Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Name="StoneBlocksBase" Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • ParentName="ChunkBase" Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • ParentName="StoneBlocksBase" Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Name="BaseGun" Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Name="BaseBullet" Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • ParentName="BaseBullet" Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • ParentName="BaseGun" Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Name="BaseEquipment" Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Name="BaseGrenadeProjectile" Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • ParentName="BaseGrenadeProjectile" Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • ParentName="BaseEquipment" Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Name="BaseHumanGun" Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • ParentName="BaseHumanGun" Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Name="BaseMeleeWeapon" Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Name="BaseMeleeWeapon_Sharp" Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • ParentName="BaseMeleeWeapon" Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Name="BaseMeleeWeapon_Blunt" Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • ParentName="BaseMeleeWeapon_Sharp" Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • ParentName="BaseMeleeWeapon_Blunt" Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Name="BaseWeaponNeolithic" Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Name="BaseProjectileNeolithic" Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • ParentName="BaseProjectileNeolithic" Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • ParentName="BaseWeaponNeolithic" Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    Text

    • Beer Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Chocolate Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • HorseshoesPin Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • BilliardsTable Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • ChessTable Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Television Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Telescope Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml
    • Silver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Medicine Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Silver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Medicine Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Silver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Medicine Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Silver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Medicine Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Silver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Medicine Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Silver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Silver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Silver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Silver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Medicine Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Silver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Medicine Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Silver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Medicine Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Silver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Medicine Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Silver Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Steel Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • WoodLog Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Plasteel Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Cloth Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Chocolate Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Beer Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Medicine Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Silver Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Medicine Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • ArtilleryShell Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Silver Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Gold Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • GlitterworldMedicine Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Television Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Telescope Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Silver Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Beer Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • Medicine Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml
    • ArtilleryShell Example: ..\Core\Defs\TraderKindDefs\TraderKinds.xml

    <standDistanceRange>

    <desireSit>

    Text

    • false Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml

    <unroofedOnly>

    Text

    • true Example: ..\Core\Defs\JoyGiverDefs\JoyGivers.xml

    <JoyKindDef>

    <KeyBindingCategoryDefs>

    Children

    • <KeyBindingCategoryDef> Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml

    <KeyBindingCategoryDef>

    Children

    • <isGameUniversal> Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • <checkForConflicts> Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml

    <isGameUniversal>

    Text

    • true Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • true Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml
    • true Example: ..\Core\Defs\KeyBindingCategoryDefs\KeyBindingCategories.xml

    <checkForConflicts>

    <KeyBindingDefs>

    Children

    • <KeyBindingDef> Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml

    Attributes

    • Name="GameMapKeyBinding" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Abstract="true" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml

    <KeyBindingDef>

    Children

    • <defaultKeyCodeA> Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • <defaultKeyCodeB> Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • <devModeOnly> Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml

    Attributes

    • ParentName="GameMapKeyBinding" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Name="GameKeyBinding" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Abstract="true" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • ParentName="GameKeyBinding" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Name="MiscKeyBinding" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • ParentName="MiscKeyBinding" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Name="SelectionSpecialKeyBinding" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • ParentName="SelectionSpecialKeyBinding" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Name="ArchitectBase" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • ParentName="ArchitectBase" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Name="DevelopmentKeyBinding" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • ParentName="DevelopmentKeyBinding" Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml

    <defaultKeyCodeA>

    Text

    • W Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • S Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • A Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • D Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • PageDown Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • PageUp Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • F10 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • F11 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • KeypadMultiply Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Space Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Alpha1 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Alpha2 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Alpha3 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Alpha4 Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Comma Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Period Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • B Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • H Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Y Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • N Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • J Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • U Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • M Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • K Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • I Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • L Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • O Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • P Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • V Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • F Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • R Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • C Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • X Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • Q Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • E Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • BackQuote Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • KeypadPlus Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml

    <defaultKeyCodeB>

    Text

    • UpArrow Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • DownArrow Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • LeftArrow Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • RightArrow Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml

    <devModeOnly>

    Text

    • true Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml
    • true Example: ..\Core\Defs\KeyBindingDefs\KeyBindings.xml

    <LifeStageDef>

    Children

    • <visible> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • <bodySizeFactor> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • <healthScaleFactor> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • <hungerRateFactor> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • <marketValueFactor> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • <statFactors> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • <adjective> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • <reproductive> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • <voxPitch> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • <voxVolume> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • <milkable> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • <shearable> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml

    <visible>

    Text

    • false Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • false Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • false Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • false Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • false Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml
    • false Example: ..\Core\Defs\ThoughtDefs\Thoughts_ConditionsDrugs.xml

    <bodySizeFactor>

    Text

    • 0.1 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.3 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.5 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.85 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.1 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.5 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.1 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.5 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml

    <healthScaleFactor>

    Text

    • 0.2 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.4 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.5 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.90 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.25 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.6 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.25 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.6 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml

    <hungerRateFactor>

    Text

    • 0.15 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.35 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.5 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.5 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.75 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.5 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.75 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml

    <marketValueFactor>

    Text

    • 0.5 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.7 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.9 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.4 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.75 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.4 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.75 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml

    <statFactors>

    Children

    • <MoveSpeed> Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • <DoorOpenSpeed> Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • <MeleeHitChance> Example: ..\Core\Defs\TraitDefs\Traits_Singular.xml

    <MoveSpeed>

    Text

    • 0.2 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.3 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.65 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.95 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.5 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.9 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.5 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.9 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • -0.04 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • -0.02 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • -0.04 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • -0.04 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -0.05 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -0.08 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -0.10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 3.6 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 3.23 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 3.8 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 3.4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 3.8 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 2.1 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 3.6 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 3.15 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 3.8 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 3.7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • 5.00 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 3.1 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 5.2 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 5.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 4.84 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 6.00 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 4.84 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 3.50 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 5.00 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 5.5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 5.5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 5.25 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 4.84 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 4.84 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 4.84 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 2.15 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 3.5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 4.61 Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • 1.33 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 6.6 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • -0.25 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • -0.12 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 0.16 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 0.32 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml

    <adjective>

    Text

    • teenage Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml

    <reproductive>

    Text

    • true Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • true Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • true Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml

    <voxPitch>

    Text

    • 1.6 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 1.2 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 1.6 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 1.2 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml

    <voxVolume>

    Text

    • 0.4 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • 0.8 Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml

    <milkable>

    Text

    • true Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml
    • true Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml

    <shearable>

    Text

    • true Example: ..\Core\Defs\LifeStageDefs\LifeStages.xml

    <MainTabDefs>

    Children

    • <MainTabDef> Example: ..\Core\Defs\MainTabDefs\MainTabs.xml

    <MainTabDef>

    Children

    • <windowClass> Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • <showTabButton> Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • <defaultToggleKey> Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • <concept> Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • <tutorHighlightTag> Example: ..\Core\Defs\MainTabDefs\MainTabs.xml

    <windowClass>

    Text

    • MainTabWindow_Inspect Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • MainTabWindow_Architect Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • MainTabWindow_Work Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • MainTabWindow_Restrictions Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • MainTabWindow_Outfits Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • MainTabWindow_Animals Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • MainTabWindow_Factions Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • MainTabWindow_World Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • MainTabWindow_History Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • MainTabWindow_Statistics Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • MainTabWindow_Research Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • MainTabWindow_Menu Example: ..\Core\Defs\MainTabDefs\MainTabs.xml

    <showTabButton>

    Text

    • false Example: ..\Core\Defs\MainTabDefs\MainTabs.xml

    <defaultToggleKey>

    Text

    • Tab Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • F1 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • F2 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • F3 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • F4 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • F5 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • F6 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • F7 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • F8 Example: ..\Core\Defs\MainTabDefs\MainTabs.xml

    <concept>

    Text

    • WorkTab Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • HistoryTab Example: ..\Core\Defs\MainTabDefs\MainTabs.xml

    <tutorHighlightTag>

    Text

    • ButtonWorkTab Example: ..\Core\Defs\MainTabDefs\MainTabs.xml
    • ButtonHistoryTab Example: ..\Core\Defs\MainTabDefs\MainTabs.xml

    <MapConditionDefs>

    Children

    • <MapConditionDef> Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml

    <MapConditionDef>

    Children

    • <endMessage> Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • <conditionClass> Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • <droneLevel> Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml

    <endMessage>

    Text

    • The solar flare is ending. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • The eclipse is ending. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • The psychic drone is ending. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • The psychic soothe is ending. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • The worst of the toxic fallout has settled. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • Most of the volcanic ash has settled. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • The heat wave is over. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • The cold snap is over. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • The flashstorm is over. Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml

    <conditionClass>

    Text

    • MapCondition_Eclipse Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • MapCondition_PsychicEmanation Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • MapCondition_PsychicEmanation Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • MapCondition_ToxicFallout Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • MapCondition_VolcanicWinter Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • MapCondition_HeatWave Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • MapCondition_ColdSnap Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • MapCondition_Flashstorm Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml

    <droneLevel>

    Text

    • BadMedium Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml
    • GoodMedium Example: ..\Core\Defs\MapConditionDefs\MapConditions_Misc.xml

    <MapGeneratorDef>

    Children

    • <genSteps> Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml

    <genSteps>

    <countPer10kCellsRange>

    <minSpacing>

    Text

    • 25 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 15 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 20 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml

    <extraNoBuildEdgeDist>

    Text

    • 4 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml

    <clearSpaceSize>

    Text

    • 30 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml

    <neededSurfaceType>

    Text

    • Heavy Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml

    <validators>

    <radius>

    Text

    • 4 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 4 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 30 Example: ..\Core\Defs\ThinkTreeDefs\Animal.xml

    <affordance>

    Text

    • Heavy Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml

    <spotMustBeStandable>

    Text

    • true Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • true Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • true Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • true Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • true Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • true Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml

    <groupSizeRange>

    <stackCountRange>

    <countAtPlayerStart>

    Text

    • 1 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 1 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 2 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml
    • 2 Example: ..\Core\Defs\MapGeneratorDefs\MapGenerators.xml

    <NeedDef>

    Children

    • <needClass> Example: ..\Core\Defs\NeedDefs\Needs.xml
    • <showOnNeedList> Example: ..\Core\Defs\NeedDefs\Needs.xml
    • <minIntelligence> Example: ..\Core\Defs\NeedDefs\Needs.xml
    • <baseLevel> Example: ..\Core\Defs\NeedDefs\Needs.xml
    • <seekerRisePerHour> Example: ..\Core\Defs\NeedDefs\Needs.xml
    • <seekerFallPerHour> Example: ..\Core\Defs\NeedDefs\Needs.xml
    • <listPriority> Example: ..\Core\Defs\NeedDefs\Needs.xml
    • <major> Example: ..\Core\Defs\NeedDefs\Needs.xml
    • <freezeWhileSleeping> Example: ..\Core\Defs\NeedDefs\Needs.xml
    • <colonistAndPrisonersOnly> Example: ..\Core\Defs\NeedDefs\Needs.xml

    <needClass>

    Text

    • Need_Mood Example: ..\Core\Defs\NeedDefs\Needs.xml
    • Need_Food Example: ..\Core\Defs\NeedDefs\Needs.xml
    • Need_Rest Example: ..\Core\Defs\NeedDefs\Needs.xml
    • Need_Joy Example: ..\Core\Defs\NeedDefs\Needs.xml
    • Need_Beauty Example: ..\Core\Defs\NeedDefs\Needs.xml
    • Need_Comfort Example: ..\Core\Defs\NeedDefs\Needs.xml
    • Need_Space Example: ..\Core\Defs\NeedDefs\Needs.xml

    <showOnNeedList>

    Text

    • false Example: ..\Core\Defs\NeedDefs\Needs.xml

    <minIntelligence>

    Text

    • Humanlike Example: ..\Core\Defs\NeedDefs\Needs.xml
    • Humanlike Example: ..\Core\Defs\NeedDefs\Needs.xml
    • Humanlike Example: ..\Core\Defs\NeedDefs\Needs.xml
    • Humanlike Example: ..\Core\Defs\NeedDefs\Needs.xml
    • Humanlike Example: ..\Core\Defs\NeedDefs\Needs.xml

    <baseLevel>

    Text

    • 0.4 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 0.4 Example: ..\Core\Defs\NeedDefs\Needs.xml

    <seekerRisePerHour>

    Text

    • 0.06 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 0.16 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 0.30 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 0.90 Example: ..\Core\Defs\NeedDefs\Needs.xml

    <seekerFallPerHour>

    Text

    • 0.04 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 0.04 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 0.02 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 0.90 Example: ..\Core\Defs\NeedDefs\Needs.xml

    <listPriority>

    Text

    • 1000 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 800 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 700 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 500 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 300 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 200 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 100 Example: ..\Core\Defs\NeedDefs\Needs.xml
    • 1000 Example: ..\Core\Defs\TrainableDefs\Trainables.xml
    • 800 Example: ..\Core\Defs\TrainableDefs\Trainables.xml
    • 600 Example: ..\Core\Defs\TrainableDefs\Trainables.xml
    • 400 Example: ..\Core\Defs\TrainableDefs\Trainables.xml

    <major>

    Text

    • true Example: ..\Core\Defs\NeedDefs\Needs.xml
    • true Example: ..\Core\Defs\NeedDefs\Needs.xml
    • true Example: ..\Core\Defs\NeedDefs\Needs.xml
    • true Example: ..\Core\Defs\NeedDefs\Needs.xml

    <freezeWhileSleeping>

    Text

    • true Example: ..\Core\Defs\NeedDefs\Needs.xml
    • true Example: ..\Core\Defs\NeedDefs\Needs.xml
    • true Example: ..\Core\Defs\NeedDefs\Needs.xml
    • true Example: ..\Core\Defs\NeedDefs\Needs.xml

    <colonistAndPrisonersOnly>

    Text

    • true Example: ..\Core\Defs\NeedDefs\Needs.xml
    • true Example: ..\Core\Defs\NeedDefs\Needs.xml
    • true Example: ..\Core\Defs\NeedDefs\Needs.xml
    • true Example: ..\Core\Defs\NeedDefs\Needs.xml

    <PawnCapacityDefs>

    Children

    • <PawnCapacityDef> Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml

    <PawnCapacityDef>

    Children

    • <labelMechanoids> Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • <lethalFlesh> Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • <lethalMechanoids> Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • <minForCapable> Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • <showOnAnimals> Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • <showOnMechanoids> Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml

    <labelMechanoids>

    Text

    • Data processing Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • Communication Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml

    <lethalFlesh>

    Text

    • true Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • true Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • true Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • true Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • true Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml

    <lethalMechanoids>

    Text

    • true Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml

    <minForCapable>

    Text

    • 0.15 Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml

    <showOnAnimals>

    Text

    • false Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml

    <showOnMechanoids>

    Text

    • false Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • false Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • false Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • false Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • false Example: ..\Core\Defs\PawnCapacityDefs\PawnCapacity.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml

    <PawnKindDefs>

    Children

    • <PawnKindDef> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml

    Attributes

    • Name="AnimalBase" Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Abstract="True" Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml

    <PawnKindDef>

    Children

    • <race> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <combatPower> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <wildSpawn_spawnWild> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <wildSpawn_EcoSystemWeight> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <wildSpawn_GroupSizeRange> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <lifeStages> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <labelMale> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • <labelFemale> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • <defaultFactionType> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • <baseRecruitDifficulty> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • <isFighter> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • <apparelTags> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • <apparelMoney> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • <apparelIgnoreSeasons> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • <backstoryCryptosleepCommonality> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • <forceNormalGearQuality> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • <aiAvoidCover> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • <weaponMoney> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • <weaponTags> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • <invFoodCount> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <itemQuality> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <maxGenerationAge> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <gearHealthRange> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <apparelAllowHeadwearChance> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <techHediffsMoney> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <techHediffsTags> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <techHediffsChance> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <inventoryOptions> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <apparelRequired> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <factionLeader> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <minGenerationAge> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml

    Attributes

    • ParentName="AnimalBase" Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Abstract="True" Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Name="MechanoidBase" Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • Name="GrenadierBase" Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • ParentName="GrenadierBase" Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Name="EliteBase" Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • ParentName="EliteBase" Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Name="Villager" Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • ParentName="Villager" Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml

    <race>

    Children

    • <thinkTree> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <minFoodPreferability> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <isFlesh> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <hasGenders> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <nameGenerator> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <manhunterOnDamageChance> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <nameOnNuzzleChance> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <hediffGiverSets> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <herdAnimal> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <body> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <baseBodySize> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <baseHealthScale> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <diet> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <leatherColor> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <leatherInsulation> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <gestationPeriodDays> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <wildness> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <nuzzleChancePerHour> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <lifeExpectancy> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <lifeStageAges> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <soundMeleeHitPawn> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <soundMeleeHitBuilding> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <soundMeleeMiss> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <baseHungerRate> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <leatherLabel> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <litterSizeCurve> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <leatherMarketValue> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <leatherStatFactors> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <manhunterOnTameFailChance> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <nameOnTameChance> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <deathActionWorkerClass> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <trainableIntelligence> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <nuzzlePower> Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • <mateChancePerHour> Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • <meatLabel> Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • <petness> Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • <executionRange> Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • <leatherCommonalityFactor> Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • <intelligence> Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • <makesFootprints> Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • <nameCategory> Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • <specialshadowData> Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • <ageGenerationCurve> Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • <mechanoid> Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • <needsRest> Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • <soundCallIntervalRange> Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml

    Text

    • Muffalo Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Iguana Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Rhinoceros Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Dromedary Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Elephant Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • Chicken Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Pig Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Cow Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Alpaca Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • Megascarab Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • Warg Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • YorkshireTerrier Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Husky Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • LabradorRetriever Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • Squirrel Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Boomrat Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • WildBoar Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Deer Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Tortoise Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Hare Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Elk Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Alphabeaver Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Thrumbo Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • Cobra Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Monkey Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Chinchilla Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Boomalope Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Capybara Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • Mechanoid_Centipede Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • Mechanoid_Scyther Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • Human Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml

    <combatPower>

    Text

    • 90 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 40 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 290 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 75 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 310 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 15 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 45 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 55 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 65 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 30 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • 75 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 20 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 60 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 55 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 20 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 50 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 55 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 50 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 40 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 130 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 40 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 600 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 65 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 35 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 30 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 95 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 45 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 30 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • 290 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • 160 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • 70 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 90 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 60 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 135 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 185 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 220 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 220 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 50 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 38 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 36 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 56 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • 25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 100 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 38 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 48 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 70 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml

    <wildSpawn_spawnWild>

    Text

    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • false Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • false Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • false Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • false Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • false Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • false Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • false Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml

    <wildSpawn_EcoSystemWeight>

    Text

    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 0.33 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 0.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 0.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 0.20 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 0.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 0.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 0.7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 0.4 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 0.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 0.6 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 0.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 0.75 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 0.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml

    <wildSpawn_GroupSizeRange>

    <lifeStages>

    <bodyGraphicData>

    Children

    • <drawSize> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <shadowData> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <color> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <shaderType> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • <graphicClass> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml

    <drawSize>

    Text

    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 2.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 2.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 2.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 2.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 2.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 2.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 1.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 2.6 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 2.6 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 3.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 3.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • 0.45 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 0.45 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 0.75 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 0.73 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 0.7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 0.87 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 0.85 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 0.85 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 0.6 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 0.6 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1.15 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1.1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1.1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1.42 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1.30 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1.32 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 2.15 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 2.0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 2.15 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 2.7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 2.6 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 2.7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 2.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 2.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Insect.xml
    • 1.05 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1.7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 2.05 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.48 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.48 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.75 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.73 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.75 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.89 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1.55 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1.55 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.95 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 0.95 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1.35 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1.35 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1.6 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1.6 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.65 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 3.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.30 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.20 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 3.1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.95 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 4.0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 2.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 4.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 0.7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 0.75 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 0.85 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 2.0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 2.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • 3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • 1.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • (3,3) Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • (4,4) Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • (6,3) Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • (6,3) Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • (3,4) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (3,4) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (4,4) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (3,4) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.2 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (3,3) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (3,3) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (4,4) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (4,6) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (3,2) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (4,5) Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • (5,4) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (2,2) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (2,1) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (3,4) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (3,4) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (3,4) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (3,4) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (2, 3) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (2,3) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (3,3) Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • (4,4) Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • (4,4) Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • (6,6) Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • (2,3) Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • (5,2) Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • (3,4) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (3.5,1.5) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (3.5,1.5) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (3.5,1.5) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (3.5,1.5) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (3.5,1.5) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (3.5,1.5) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (3.5,1.5) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (3.5,1.5) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (3.5,1.5) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (7,4) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (3,2) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (1,4) Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • (3,3) Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • (4,4) Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • (4,4) Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • (4,4) Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • (3,7) Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • (2,3) Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • (3,3) Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • (7,7) Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • (4,5) Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 1.9 Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • 1.9 Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • (3,3) Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml

    <shadowData>

    Children

    • <volume> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml

    <volume>

    Text

    • (0.4, 0.3, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0.6, 0.45, 0.45) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0.8, 0.6, 0.6) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0.475, 0.2, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0.72, 0.3, 0.45) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0.95, 0.4, 0.6) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0.25, 0.25, 0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0.375, 0.375, 0.375) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0.5, 0.5, 0.5) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0.4, 0.3, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0.6, 0.45, 0.45) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0.8, 0.6, 0.6) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (0.25, 0.25, 0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.375, 0.375, 0.375) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.375, 0.375, 0.375) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.5, 0.5, 0.5) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.5, 0.5, 0.5) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.4, 0.3, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.4, 0.3, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.6, 0.45, 0.45) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.6, 0.45, 0.45) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.8, 0.6, 0.6) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.8, 0.6, 0.6) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.3, 0.3, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.4, 0.4, 0.4) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (0.25, 0.3, 0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (0.3, 0.4, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (0.25, 0.3, 0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (0.3, 0.4, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (0.25, 0.3, 0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (0.3, 0.4, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (0.25, 0.25, 0.25) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.375, 0.375, 0.375) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.5, 0.5, 0.5) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.3, 0.3, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.3, 0.3, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.4, 0.4, 0.4) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.4, 0.4, 0.4) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.375, 0.375, 0.375) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.375, 0.375, 0.375) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.5, 0.5, 0.5) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.5, 0.5, 0.5) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.4, 0.3, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.7, 0.6, 0.4) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (1, 0.8, 0.5) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (0.2, 0.2, 0.2) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (0.3, 0.3, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (0.4, 0.3, 0.3) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (0.6, 0.45, 0.45) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (0.8, 0.6, 0.6) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (0.6, 0.8, 0.6) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • (0.4, 0.8, 0.4) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • 0.9 Example: ..\Core\Defs\SongDefs\Songs_Entry.xml
    • 0.65 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.65 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.65 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.65 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.65 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.7 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 1.03 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.98 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.70 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 1.0 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.97 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.95 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.97 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.99 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 1.05 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.98 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 1.02 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 1.00 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 1.04 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 0.99 Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • 1.05 Example: ..\Core\Defs\SongDefs\Songs_Misc.xml
    • 1.0 Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • 1.0 Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • 0.7 Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • 1.0 Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • 1.0 Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • (0.3, 0.6, 0.3) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (0.3, 0.6, 0.3) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (0.3, 0.6, 0.3) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (0.3, 0.6, 0.3) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (0.3, 0.6, 0.3) Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • (0.3, 0.6, 0.3) Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • (0.3, 0.6, 0.3) Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • (0.3, 0.6, 0.3) Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • (0.2, 0.4, 0.2) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (0.3, 0.6, 0.3) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (0.3, 0.3, 0.4) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (0.2, 1.0, 0.8) Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • (0.3, 0.3, 0.3) Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • (0.2, 0.6, 0.2) Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • (0.3, 0.3, 0.3) Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • (0.6, 0.2, 0.6) Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • (0.37, 0.2, 0.37) Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • (0.3, 0.3, 0.3) Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • (0.2, 0.3, 0.2) Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • (0.15, 0.3, 0.1) Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • (0.3, 0.3, 0.3) Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • (0.3, 0.8, 0.4) Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • (0.8, 0.6, 0.8) Example: ..\Core\Defs\ThingDefs\Things_Special.xml

    <dessicatedBodyGraphicData>

    <color>

    Text

    • (130,126,119) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (130,126,119) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (130,126,119) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • (223,219,108) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (200,150,85) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (200,150,85) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (211,190,174) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (211,190,174) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (211,190,174) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (211,190,174) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (211,190,174) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (170,170,170) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (200,200,200) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (170,170,170) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (200,200,200) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (170,170,170) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (200,200,200) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (180,148,109) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (180,148,109) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (180,148,109) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • (123,104,89) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (123,104,89) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (123,104,89) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (220,198,160) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (220,198,160) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (220,198,160) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Pet.xml
    • (161,95,38) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (161,95,38) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (161,95,38) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml
    • (178,170,158) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (178,170,158) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (178,170,158) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (176,150,106) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (176,150,106) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (176,150,106) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (109,84,49) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (109,84,49) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (109,84,49) Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • (0.369, 0.369, 0.369) Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • (0.45, 0.45, 0.45) Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • (0.65, 0.65, 0.35) Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • (0.71, 0.71, 0.71) Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • (118,49,57) Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • (89,105,62) Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • (24,65,121) Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • (195,192,176) Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • (81,81,81) Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • (126,104,94) Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • (105,95,97) Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • (158,153,135) Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • (70,70,70) Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • (132,135,132) Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • (96,114,95) Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • (114,92,83) Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • (89,83,68) Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • (89,83,68) Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • (114,114,114) Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • (110,118,118) Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • (91,75,65,97) Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • (97,65,48,97) Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • (141,115,98,97) Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • (131, 34, 34, 180) Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • (200, 200, 140, 50) Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • (133, 160, 160, 180) Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • (179, 185, 73, 180) Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • (228,185,135) Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • (245,245,245) Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • (245,245,245) Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • (245,245,245) Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • (245,245,245) Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • (180,173,150) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (255,235,122) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (255,255,255) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (102,102,105) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (160,178,181) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (133,97,67) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (100,100,100) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (162,157,152) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (162,157,152) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (174,219,228) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (180,60,60) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (180,60,60) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (0,106,126) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (179,192,186) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (179,192,186) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (220,179,132) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (220,179,132) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (237,216,174) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (180,148,109) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • (126,104,94) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (126,104,94) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (126,104,94) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (126,104,94) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (105,95,97) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (105,95,97) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (105,95,97) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (105,95,97) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (158,153,135) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (158,153,135) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (158,153,135) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (158,153,135) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (70,70,70) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (90,90,90) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (70,70,70) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (70,70,70) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (132,135,132) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (132,135,132) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (132,135,132) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (132,135,132) Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • (114,114,114) Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml
    • (107, 107, 52) Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml
    • (115, 90, 130) Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml
    • (51,51,127) Example: ..\Core\Defs\TimeAssignmentDefs\TimeAssignments.xml

    <dropBodyPart>

    Children

    • <bodyPartGroup> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <thing> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • <allowFemale> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml

    <bodyPartGroup>

    Text

    • TuskAttackTool Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • HornAttackTool Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml

    <thing>

    Text

    • ElephantTusk Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml
    • ThrumboHorn Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml

    <allowFemale>

    Text

    • false Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Arid.xml

    <labelMale>

    Text

    • rooster Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • cockerel Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • bull Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • buck Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml

    <labelFemale>

    Text

    • hen Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • sow Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • cow Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • ewe Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Temperate.xml

    <femaleGraphicData>

    <shaderType>

    Text

    • CutoutSkin Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • CutoutSkin Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • CutoutSkin Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • CutoutSkin Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • CutoutSkin Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Farm.xml
    • CutoutComplex Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • CutoutComplex Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • CutoutComplex Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Animal_Tropical.xml
    • Cutout Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • Cutout Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • CutoutComplex Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CutoutComplex Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CutoutComplex Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • CutoutComplex Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • CutoutComplex Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • CutoutComplex Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • CutoutComplex Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • CutoutComplex Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • CutoutComplex Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Transparent Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Transparent Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • CutoutComplex Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • CutoutComplex Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Cutout Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Transparent Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Mote Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteGlow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteGlow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteGlow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Transparent Example: ..\Core\Defs\ThingDefs\Motes.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Transparent Example: ..\Core\Defs\ThingDefs\Motes.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Motes.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Motes.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteGlow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteGlow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteGlow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteGlow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Cutout Example: ..\Core\Defs\ThingDefs\Motes.xml
    • CutoutPlant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • CutoutPlant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • CutoutPlant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • CutoutPlant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • Transparent Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • CutoutFlying Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Transparent Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Transparent Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Transparent Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Transparent Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • TransparentPostLight Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Transparent Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <defaultFactionType>

    Text

    • Colony Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • Mechanoid Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • Mechanoid Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • Pirate Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Pirate Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Pirate Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Pirate Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Pirate Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Pirate Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Pirate Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Pirate Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Pirate Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Pirate Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Outlander Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • Spacer Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • SpacerHostile Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • Tribe Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • Tribe Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • Tribe Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml

    <baseRecruitDifficulty>

    Text

    • 60 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • 80 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 70 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 70 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 80 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 80 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 70 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 60 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 60 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 50 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 60 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 60 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 70 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 60 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • 30 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 30 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 90 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 90 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 95 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml

    <isFighter>

    Text

    • false Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • false Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • false Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • false Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml

    <apparelTags>

    <apparelMoney>

    <apparelIgnoreSeasons>

    Text

    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml

    <backstoryCryptosleepCommonality>

    Text

    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • 0.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.25 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 0.1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 0.1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 0.01 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 0.01 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 0.01 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml

    <forceNormalGearQuality>

    Text

    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Colonist.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml

    <aiAvoidCover>

    Text

    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml

    <graphicClass>

    Text

    • Graphic_Multi Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • Graphic_Multi Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mechanoid.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Graphic_Appearances Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Graphic_Multi Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Graphic_Cluster Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • Graphic_StackCount Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Graphic_StackCount Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Graphic_StackCount Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Graphic_StackCount Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Graphic_StackCount Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Graphic_StackCount Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Graphic_StackCount Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_StackCount Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Graphic_Mote Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Graphic_Flicker Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Graphic_Random Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Graphic_Single Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <weaponMoney>

    <weaponTags>

    <invFoodCount>

    Text

    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml

    <itemQuality>

    Text

    • Normal Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Normal Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Normal Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • Poor Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • Shoddy Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Poor Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Poor Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • Shoddy Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • Good Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • Superior Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml

    <maxGenerationAge>

    Text

    • 58 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 58 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 58 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 50 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 90 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 45 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 100 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 58 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 48 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 50 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 58 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 40 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml
    • 40 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml

    <gearHealthRange>

    <apparelAllowHeadwearChance>

    Text

    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.75 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.4 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 0.4 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 0.2 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.7 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml
    • 0.5 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml

    <techHediffsMoney>

    <techHediffsTags>

    <techHediffsChance>

    Text

    • 0.003 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.003 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.003 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.08 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.08 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.08 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.001 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 0.001 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 0.1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.1 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.01 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Slave.xml
    • 0.3 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Spacer.xml

    <inventoryOptions>

    Children

    • <skipChance> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • <subOptionsChooseOne> Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml

    <skipChance>

    Text

    • 0.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • 0.75 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 0.95 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.9 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • 0.8 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml

    <subOptionsChooseOne>

    <countRange>

    <apparelRequired>

    <factionLeader>

    Text

    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Mercenary.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Pirate.xml
    • true Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml

    <choiceChance>

    Text

    • 90 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 10 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml

    <minGenerationAge>

    Text

    • 40 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Outlander.xml
    • 35 Example: ..\Core\Defs\PawnKindDefs\PawnKinds_Tribal.xml

    <RaidStrategyDef>

    Children

    • <letterLabelEnemy> Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • <arrivalTextEnemy> Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • <letterLabelFriendly> Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • <arrivalTextFriendly> Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • <pointsFactor> Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • <selectionChance> Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • <arriveModes> Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • <minPawns> Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • <minDaysPassed> Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml

    <letterLabelEnemy>

    Text

    • Raid Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • Raid Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • Raid Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • Siege Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml

    <arrivalTextEnemy>

    Text

    • They will prepare for a while, then attack.\n\nPrepare a defense or attack them pre-emptively. Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • They are attacking immediately. Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • It looks like they want to use sappers to tunnel around your defenses. Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • It looks like they want to besiege the colony and pound you with artillery from a distance. You can try to wait them out - or go get them. Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml

    <letterLabelFriendly>

    Text

    • Friendlies Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • Friendlies Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • Friendlies Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml

    <arrivalTextFriendly>

    Text

    • They will prepare for a while before moving in to help you. Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • They are moving in to help you immediately. Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • It looks like they want to use siege tactics to help you. Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml

    <pointsFactor>

    Text

    • 1.0 Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • 0.9 Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • 0.80 Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • 0.6 Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml

    <selectionChance>

    Text

    • 1.0 Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • 1.0 Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • 2.0 Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • 1.1 Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml

    <arriveModes>

    <minPawns>

    Text

    • 2 Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • 4 Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml

    <minDaysPassed>

    Text

    • 60 Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml
    • 30 Example: ..\Core\Defs\RaidStrategyDefs\RaidStrategies.xml

    <RecipeDefs>

    Children

    • <RecipeDef> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml

    <RecipeDef>

    Children

    • <jobString> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <workAmount> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <workSpeedStat> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <workSkill> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <efficiencyStat> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <effectWorking> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <soundWorking> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <ingredients> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <specialProducts> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <fixedIngredientFilter> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <defaultIngredientFilter> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <allowMixingIngredients> Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • <targetCountAdjustment> Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • <products> Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • <ingredientValueGetterClass> Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • <skillRequirements> Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • <workerCounterClass> Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • <workSkillLearnFactor> Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • <appliedOnFixedBodyParts> Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • <addsHediff> Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • <hideBodyPartNames> Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • <isViolation> Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml

    Attributes

    • Name="CookMealSimple" Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • ParentName="CookMealSimple" Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Abstract="True" Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Name="SurgeryFlesh" Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • ParentName="SurgeryFlesh" Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml

    <jobString>

    Text

    • Butchering. Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • Disassembling mechanoid. Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • Cremating. Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • Burning apparel. Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • Brewing beer. Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • Cooking simple meal. Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Cooking fine meal. Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Cooking lavish meal. Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Stonecutting. Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Smelting metal from slag. Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Smelting metal from weapon. Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Making artillery shell. Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Installing heart. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing liver. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing kidney. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing lung. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing peg leg. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing bionic eye. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing bionic arm. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing bionic leg. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing simple prostethic leg. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing simple prostethic arm. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing denture. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing power claw. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing scyther blade. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing joywire. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Installing painstopper. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Removing body part. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Removing body part. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Euthanizing. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Shutting down. Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml

    <workAmount>

    Text

    • 450 Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • 300 Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • 300 Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • 200 Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • 1000 Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • 1000 Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • 1600 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • 1600 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • 1600 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • 800 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 2000 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 500 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 500 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml

    <workSpeedStat>

    Text

    • ButcheryFleshSpeed Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • ButcheryMechanoidSpeed Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • BrewingSpeed Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • CookSpeed Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • CookSpeed Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • CookSpeed Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • StonecuttingSpeed Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • SmeltingSpeed Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • SmeltingSpeed Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • SmithingSpeed Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • MedicalOperationSpeed Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • TailoringSpeed Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • TailoringSpeed Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • SculptingSpeed Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • SmithingSpeed Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • SmithingSpeed Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <workSkill>

    Text

    • Cooking Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • Crafting Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • Cooking Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • Cooking Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Cooking Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Cooking Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Crafting Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Crafting Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Medicine Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Crafting Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Crafting Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Artistic Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Crafting Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Crafting Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <efficiencyStat>

    Text

    • ButcheryFleshEfficiency Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • ButcheryMechanoidEfficiency Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml

    <effectWorking>

    Text

    • ButcherFlesh Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • ButcherMechanoid Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • Cremate Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • Cremate Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • Cook Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • Cook Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Cook Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Cook Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • CutStone Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Smelt Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Smelt Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Cook Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Surgery Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Repair Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Repair Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Tailor Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Tailor Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Sculpt Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Smith Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Smelt Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <soundWorking>

    Text

    • Recipe_ButcherCorpseFlesh Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • Recipe_ButcherCorpseMechanoid Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • Recipe_Cremate Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • Recipe_Cremate Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • Recipe_Brewing Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • Recipe_CookMeal Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Recipe_CookMeal Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Recipe_CookMeal Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Recipe_MakeStoneBlocks Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Recipe_Smelt Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Recipe_Smelt Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Recipe_Machining Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • Recipe_Surgery Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Recipe_Tailor Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Recipe_Tailor Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Recipe_Sculpt Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Recipe_Smith Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml

    <ingredients>

    <filter>

    Children

    • <categories> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml

    <categories>

    <count>

    Text

    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • 25 Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • 0.5 Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • 0.25 Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • 0.25 Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • 0.5 Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • 0.5 Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • 10 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml

    <specialProducts>

    <fixedIngredientFilter>

    Children

    • <exceptedCategories> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <specialFiltersToDisallow> Example: ..\Core\Defs\RecipeDefs\Recipes_Butchery.xml
    • <disallowedSpecialFilters> Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml

    <exceptedCategories>

    <specialFiltersToDisallow>

    <defaultIngredientFilter>

    Children

    • <specialFiltersToAllow> Example: ..\Core\Defs\RecipeDefs\Recipes_Cremation.xml
    • <exceptedThingDefs> Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml

    <specialFiltersToAllow>

    <allowMixingIngredients>

    Text

    • true Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • true Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • true Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • true Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • true Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml

    <targetCountAdjustment>

    Text

    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • 50 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • 5 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml

    <products>

    Children

    • <Beer> Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml
    • <MealSimple> Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • <MealFine> Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • <MealLavish> Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • <Steel> Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • <ArtilleryShell> Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml

    <Beer>

    Text

    • 5 Example: ..\Core\Defs\RecipeDefs\Recipes_Drugs.xml

    <ingredientValueGetterClass>

    Text

    • IngredientValueGetter_Nutrition Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • IngredientValueGetter_Nutrition Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • IngredientValueGetter_Nutrition Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml

    <MealSimple>

    Text

    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml

    <disallowedSpecialFilters>

    <exceptedThingDefs>

    <MealFine>

    Text

    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml

    <skillRequirements>

    <skill>

    Text

    • Cooking Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Cooking Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • Shooting Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • Melee Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • Social Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Animals Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Animals Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Social Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Social Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Social Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • Mining Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Construction Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Research Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Construction Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Growing Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Growing Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • Medicine Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Medicine Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Medicine Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Medicine Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • Cooking Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Cooking Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Cooking Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Cooking Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Cooking Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Crafting Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Crafting Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml

    <minLevel>

    Text

    • 6 Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml
    • 10 Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml

    <MealLavish>

    Text

    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Meals.xml

    <workerCounterClass>

    Text

    • RecipeWorkerCounter_MakeStoneBlocks Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml

    <workSkillLearnFactor>

    Text

    • 0.25 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • 16 Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml

    <Steel>

    Text

    • 10 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • 5 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 3 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 2 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 1 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 280 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • 230 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 25 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 25 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • 90 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 90 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 170 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 25 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 800 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • 65 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 90 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 45 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml

    <ArtilleryShell>

    Text

    • 1 Example: ..\Core\Defs\RecipeDefs\Recipes_Production.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml

    <appliedOnFixedBodyParts>

    <addsHediff>

    Text

    • PegLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • BionicEye Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • BionicArm Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • BionicLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • SimpleProstheticLeg Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • SimpleProstheticArm Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Denture Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • PowerClaw Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • ScytherBlade Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Joywire Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Painstopper Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • Euthanasia Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • ShutDown Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml

    <hideBodyPartNames>

    Text

    • true Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • true Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml

    <isViolation>

    Text

    • true Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml
    • true Example: ..\Core\Defs\RecipeDefs\Recipes_Surgery.xml

    <ResearchProjectDefs>

    Children

    • <ResearchProjectDef> Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml

    <ResearchProjectDef>

    Children

    • <totalCost> Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • <prerequisites> Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • <researchMods> Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml

    <totalCost>

    Text

    • 1800 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 700 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 700 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 700 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 300 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 1700 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 1400 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 500 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 2000 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 2000 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 500 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 1200 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 600 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 2000 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 2000 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 1600 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 1600 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml
    • 500 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
    • 1500 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
    • 2800 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
    • 5000 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml
    • 3000 Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml

    <prerequisites>

    <researchMods>

    <specialAction>

    Text

    • ResearchModsSpecial.GunTurretCooling Example: ..\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml

    <Roofs>

    Children

    • <RoofDef> Example: ..\Core\Defs\RoofDefs\Roofs.xml

    <RoofDef>

    Children

    • <isThickRoof> Example: ..\Core\Defs\RoofDefs\Roofs.xml
    • <filthLeaving> Example: ..\Core\Defs\RoofDefs\Roofs.xml
    • <soundPunchThrough> Example: ..\Core\Defs\RoofDefs\Roofs.xml
    • <isNatural> Example: ..\Core\Defs\RoofDefs\Roofs.xml
    • <collapseLeavingThingDef> Example: ..\Core\Defs\RoofDefs\Roofs.xml

    <isThickRoof>

    Text

    • false Example: ..\Core\Defs\RoofDefs\Roofs.xml
    • false Example: ..\Core\Defs\RoofDefs\Roofs.xml
    • true Example: ..\Core\Defs\RoofDefs\Roofs.xml

    <filthLeaving>

    Text

    • BuildingRubble Example: ..\Core\Defs\RoofDefs\Roofs.xml
    • RockRubble Example: ..\Core\Defs\RoofDefs\Roofs.xml
    • RockRubble Example: ..\Core\Defs\RoofDefs\Roofs.xml
    • BuildingRubble Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • BuildingRubble Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • BuildingRubble Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • BuildingRubble Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • BuildingRubble Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • RockRubble Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • BuildingRubble Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • BuildingRubble Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • BuildingRubble Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • SandbagRubble Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • BuildingRubble Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • BuildingRubble Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • BuildingRubble Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • RockRubble Example: ..\Core\Defs\ThingDefs\Various_Stone.xml

    <soundPunchThrough>

    Text

    • PunchThroughRoofMetal Example: ..\Core\Defs\RoofDefs\Roofs.xml
    • RoofCollapse Example: ..\Core\Defs\RoofDefs\Roofs.xml

    <isNatural>

    Text

    • true Example: ..\Core\Defs\RoofDefs\Roofs.xml
    • true Example: ..\Core\Defs\RoofDefs\Roofs.xml

    <collapseLeavingThingDef>

    Text

    • CollapsedRocks Example: ..\Core\Defs\RoofDefs\Roofs.xml

    <RoomRoleDefs>

    Children

    • <RoomRoleDef> Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml

    <RoomRoleDef>

    Children

    • <relatedStats> Example: ..\Core\Defs\RoomRoleDefs\RoomRoles.xml

    <relatedStats>

    <RoomStatDefs>

    Children

    • <RoomStatDef> Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml

    <RoomStatDef>

    Children

    • <updatePriority> Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • <displayRounded> Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • <defaultScore> Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • <scoreStages> Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • <isHidden> Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml

    <updatePriority>

    Text

    • 1 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 2 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 2 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 2 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 2 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 0 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 0 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 0 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml

    <displayRounded>

    Text

    • true Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • true Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • true Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml

    <defaultScore>

    Text

    • 0 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 0 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 350 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 0 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 0 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 1 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 1 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 1 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml

    <scoreStages>

    <minScore>

    Text

    • -150 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • -40 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 30 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 60 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 80 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 95 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 115 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 130 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 160 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 180 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 215 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 500 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 700 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 2000 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 4000 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 10000 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 40000 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 100000 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 1000000 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 12.5 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 29 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 55 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 70 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 130 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 349.5 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • -3.5 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 0.0 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 2.4 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 5.0 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 15.0 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 50.0 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 100.0 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • -1.1 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • -0.4 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • -0.05 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • 0.4 Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml

    <isHidden>

    Text

    • true Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • true Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml
    • true Example: ..\Core\Defs\RoomStatDefs\RoomStats.xml

    <RulePackDef>

    Children

    • <include> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • <rulePack> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml

    <include>

    <rulePack>

    Children

    • <rulesStrings> Example: ..\Core\Defs\RulePackDefs\RulePacks_DescriptionMakers_Art.xml
    • <rulesRaw> Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml

    <rulesStrings>

    <rulesRaw>

    <keyword>

    Text

    • digit Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • letter Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • color Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • animal Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • weapon Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • romannumeral Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • terrainfeature Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • outlander Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • apparel Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • adjective Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • concept Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • community Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • animalnameunisex Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • animalnamemale Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • animalnamefemale Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • badassconcept Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • badassanimal Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • badassadjective Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • badassperson Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • badassconcept Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • badasscolor Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • badassconcept Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • badassanimal Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • badassadjective Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • badassperson Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • badassconcept Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • badasscolor Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • positiveconcept Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • animal Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • badasscolor Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • angstyadjective Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • badassperson Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • color Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • angstyconcept Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • badassconcept Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • badassanimal Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • badassadjective Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • badassperson Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • badassconcept Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • groupname Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • terrainfeature Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • badasscolor Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • colonyname Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • positiveconcept Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • community Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • terrainfeature Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • outlander Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • tribalword Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • tribalword Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • businessname Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • businesstype Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • celestialname Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • celestialsuffix Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • celestialprefix Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • art_adjective Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • terrainfeature Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • personname Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • artname Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • concept Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml

    <range>

    Text

    • 500 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • 12.9 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 12.9 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 12.9 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 24 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 16 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 37 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 31 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 45 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 24 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 24 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 25.9 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 24 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 25.9 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 32 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 27 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 27 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 37 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 29 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • 32 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <path>

    Text

    • NameBanks/CapitalLetters Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Colors Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Nouns_Animals Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Nouns_Weapons Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Numbers_SmallRoman Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Nouns_TerrainFeatures Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Nouns_Apparel Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Nouns_Communities Example: ..\Core\Defs\RulePackDefs\RulePacks_Global.xml
    • NameBanks/Names_Animal_Unisex Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • NameBanks/Names_Animal_Male Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • NameBanks/Names_Animal_Female Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • NameBanks/Nouns_Concepts_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • NameBanks/Nouns_BadassAnimals Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • NameBanks/Adjectives_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • NameBanks/Nouns_BadassPersons Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • NameBanks/Nouns_Concepts_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • NameBanks/ColorsBadass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Animals.xml
    • NameBanks/Nouns_Concepts_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/Nouns_BadassAnimals Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/Adjectives_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/Nouns_BadassPersons Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/Nouns_Concepts_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/ColorsBadass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/Nouns_Concepts_Positive Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/Nouns_Animals Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/ColorsBadass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/Adjectives_Angsty Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/Nouns_BadassPersons Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/Colors Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/Nouns_Concepts_Angsty Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/Nouns_Concepts_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Art.xml
    • NameBanks/Nouns_BadassAnimals Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/Adjectives_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/Nouns_BadassPersons Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/Nouns_Concepts_Badass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/Nouns_GroupNames Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/Nouns_TerrainFeatures Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/ColorsBadass Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/ColonyNames Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/Nouns_Concepts_Positive Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/Nouns_Communities Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/Nouns_TerrainFeatures Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/TribalWords Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Factions.xml
    • NameBanks/TribalWords Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_People.xml
    • NameBanks/Names_Business Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • NameBanks/Nouns_BusinessTypes Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMakers_Traders.xml
    • NameBanks/Names_Celestial Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • NameBanks/Names_CelestialSuffix Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • NameBanks/Names_CelestialPrefix Example: ..\Core\Defs\RulePackDefs\RulePacks_NameMaker_World.xml
    • NameBanks/Nouns_TerrainFeatures Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml
    • NameBanks/Nouns_Artworks Example: ..\Core\Defs\RulePackDefs\RulePacks_Utility.xml

    <pathList>

    <NameMakerDefs>

    <ScatterableDefs>

    Children

    • <ScatterableDef> Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml

    Attributes

    • Abstract="True" Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • Name="StoneRoot" Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml

    <ScatterableDef>

    Children

    • <MinSize> Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • <MaxSize> Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • <ScatterType> Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml

    Attributes

    • ParentName="StoneRoot" Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • Abstract="True" Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • Name="SmearRoot" Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • ParentName="SmearRoot" Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml

    <MinSize>

    Text

    • 0.4 Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • 1.5 Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml

    <MaxSize>

    Text

    • 1.0 Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • 7.0 Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml

    <ScatterType>

    Text

    • Rocky Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • SoftDry Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • SoftDry Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • SoftGray Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • SoftGray Example: ..\Core\Defs\ScatterableDefs\Scatterables.xml
    • SoftDry Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Rocky Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Rocky Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Rocky Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • SoftGray Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml

    <SkillDefs>

    Children

    • <SkillDef> Example: ..\Core\Defs\SkillDefs\Skills.xml

    <SkillDef>

    Children

    • <skillLabel> Example: ..\Core\Defs\SkillDefs\Skills.xml
    • <pawnLabel> Example: ..\Core\Defs\SkillDefs\Skills.xml
    • <definedInBackstories> Example: ..\Core\Defs\SkillDefs\Skills.xml

    <skillLabel>

    Text

    • Shooting Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Melee Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Social Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Animals Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Medicine Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Cooking Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Construction Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Growing Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Mining Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Artistic Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Crafting Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Research Example: ..\Core\Defs\SkillDefs\Skills.xml

    <pawnLabel>

    Text

    • Shooter Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Brawler Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Socialite Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Handler Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Doctor Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Cook Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Constructor Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Grower Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Miner Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Artist Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Craftsman Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Researcher Example: ..\Core\Defs\SkillDefs\Skills.xml
    • Researcher Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Cleaner Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Hauler Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Crafter Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Artist Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Tailor Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Smith Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Plant cutter Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Miner Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Grower Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Repairer Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Constructor Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Hunter Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Cook Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Handler Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Warden Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Flicker Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Patient Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Doctor Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml
    • Firefighter Example: ..\Core\Defs\WorkTypeDefs\WorkTypes.xml

    <definedInBackstories>

    Text

    • false Example: ..\Core\Defs\SkillDefs\Skills.xml

    <SongDefs>

    Children

    • <SongDef> Example: ..\Core\Defs\SongDefs\Songs_Entry.xml

    <SongDef>

    Children

    • <playOnMap> Example: ..\Core\Defs\SongDefs\Songs_Entry.xml
    • <clipPath> Example: ..\Core\Defs\SongDefs\Songs_Entry.xml
    • <allowedTimeOfDay> Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • <allowedSeasons> Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • <tense> Example: ..\Core\Defs\SongDefs\Songs_Tension.xml

    <playOnMap>

    Text

    • false Example: ..\Core\Defs\SongDefs\Songs_Entry.xml
    • false Example: ..\Core\Defs\SongDefs\Songs_Misc.xml

    <clipPath>

    Text

    • Songs/Entry/Entry_Ambience_Full Example: ..\Core\Defs\SongDefs\Songs_Entry.xml
    • Songs/Relax/Noodles_Planetfall/Noodle_Planetfall_a Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Planetfall/Noodle_Planetfall_b Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Planetfall/Noodle_Planetfall_c Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Planetfall/Noodle_Planetfall_d Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Planetfall/Noodle_Planetfall_e Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/A_New_Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Starscape/Noodle_Starscape_a Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Starscape/Noodle_Starscape_b Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Starscape/Noodle_Starscape_c Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Starscape/Noodle_Starscape_d Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Starscape/Noodle_Starscape_e Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Starscape/Noodle_Starscape_f Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Mirage/Noodle_Mirage_b Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Mirage/Noodle_Mirage_c Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Mirage/Noodle_Mirage_d Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Noodles_Mirage/Noodle_Mirage_e Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/I_Like_It_Here Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Cruel_Sunrise Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Terraformer Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Moving_On Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Night_And_Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Tribal_Assembly Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Ice_Shaman Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Barnstar Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Ceta Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Alpaca Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Jovian_Cycle Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Rough_Trail Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Moon_Harvest Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Relax/Space_Junk Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Songs/Misc/End_Credits_Song Example: ..\Core\Defs\SongDefs\Songs_Misc.xml
    • Songs/Tension/Here_It_Comes Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • Songs/Tension/Close_The_Gates Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • Songs/Tension/Riding_Out Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • Songs/Tension/Dont_Freeze_Up Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • Songs/Tension/Chaos_Bringer Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • Misc/CryptosleepCasket/CryptosleepCasketEject Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • Misc/CryptosleepCasket/CryptosleepCasketAccept Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • Misc/Steam_Geyser/SteamGeyser_Venting Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • Exotic/Crashed_Ship_Part/Drone/EvilShip_Loop_1b Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • Electricity/GeothermalPlant/Start/GeothermalPlantStart_1a Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • Electricity/GeothermalPlant/Stop/GeothermalPlantStop_1a Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • Electricity/GeothermalPlant/Run/GeothermalPlantRun_Loop1a Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • Misc/Ship_Takeoff_1 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • Interact/BuildingComplete Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • Interact/BuildingComplete Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • Interact/BuildingComplete Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • Interact/FlickSwitch Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • Interact/Work/Doctor/TechMedicineUsed Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • Interact/Haul/Drop/GrainDrop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • Interact/Haul/Drop/MetalDrop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • Interact/Haul/Drop/CorpseDrop Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • Interact/Work/Repair/WeldStart Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Repair/WeldLoop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Circular_Saw/Saw_Circular_Off/Wood_Saw_Circular_Off Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Stone/StoneBlock_Drop/StoneBlock_Drop_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Cremate/Crematorium/Crematorium_Stop_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Cremate/Crematorium/Crematorium_Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Smelt/ElectricSmelter/Start/ElectricSmelterStart_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Smelt/ElectricSmelter/Stop/ElectricSmelterStop_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Smelt/ElectricSmelter/Loop/ElectricSmelterLoop_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Sculpt/SculptingStart_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Sculpt/SculptingStop_1a Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • UI/Clock/ClockStops Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
    • UI/Clock/ClockTickingNormal Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
    • UI/Clock/ClockTickingFast Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
    • UI/Clock/ClockTickingSuperfast Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
    • UI/Designate/Cancel5 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/Mine Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/DesignateFailed Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/CreateZone_Start2 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/CreateZone_End2 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/DeleteZone Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/Haul Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/MineStop Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/Hunt2 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/CutPlants Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/Harvest Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/SmoothFloor Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/PlanAdd Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/PlanRemove1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/Claim Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Stings/Game_Start_Sting_1a Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/TinyBell Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/TabOpen Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/TabClose Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/TickTiny Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/TickLow Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/TickHigh Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/Click Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/ClickReject Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/ToggleButton_Mouseover Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/GentleBeep Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/SubmenuSelect Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/BuyThing Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/OptionMouseover Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/FloatMenuOpen Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/FloatMenuCancel Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/LetterArrive Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/LetterArriveBadUrgent Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/DraftOff Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/ResearchStart Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/SelectThing Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/Radio/RadioFuzzOpen Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/Radio/RadioFuzzClose Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/Alerts/AlertBasic Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/Alerts/HappyPop Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/Alerts/AlertNegative Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/Alerts/AlertRed Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/FlickWhoosh Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/TradeWindow_Close Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/InfoCard_Close Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/TickHigh Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/TickLow Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/Designate/DragStandard2 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • UI/Designate/DragBuildingStart Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • UI/Designate/DragBuilding Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • UI/Designate/CreateZone_Drag2 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • UI/CommsWindow_DroneLoop_1a Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
    • Misc/Door/DoorOpen Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • Misc/Door/DoorClose Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • Misc/Door/DoorOpenManual Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • Misc/Door/DoorCloseManual Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • Weapon/GunTurret/Status/Target_Acquired Example: ..\Core\Defs\SoundDefs\World_Oneshots_GunTurret.xml
    • Misc/RockCollapse Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • Interact/Food/Dispense/DispensePaste Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • Misc/DropPodFall Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • Misc/DropPodOpen Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • Misc/Trap/TrapArm Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • Misc/Trap/DeadfallSpring Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • Misc/Hiss/MetalHit Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • Misc/PersonalShield/Reset/PersonalShield_Reset Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • Weapon/GrenadePin Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/GrenadePin Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/GrenadePin Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • UI/WeaponHandling/HandleWeapon_SmallA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/GunShotA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • UI/WeaponHandling/HandleWeapon_BigALow Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • UI/WeaponHandling/HandleWeaponA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • UI/WeaponHandling/HandleWeaponB Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • UI/WeaponHandling/HandleWeaponA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • UI/WeaponHandling/HandleWeaponB Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/BowA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/BowA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/ChargeShotA Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Ambience/Amb_Night_Insects1a_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Ambience/JungleInsects_Night_1a Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Ambience/JungleInsects_Day_1a Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Ambience/Wind/Amb_Wind_Altitude1_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Ambience/Wind/Amb_Wind_Altitude1_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Ambience/Wind/Amb_Wind_Clear1_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Ambience/Wind/Amb_Wind_Fog2_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Ambience/Amb_Raining2_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Ambience/Wind/Amb_Wind_Stormy_Loop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Misc/Fire/BurningLoop Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • Misc/Hiss/HissSmall Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • Misc/Hiss/HissJet Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <allowedTimeOfDay>

    Text

    • Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Day Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Night Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Night Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Night Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Night Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Night Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml
    • Night Example: ..\Core\Defs\SongDefs\Songs_Gameplay.xml

    <allowedSeasons>

    <tense>

    Text

    • true Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • true Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • true Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • true Example: ..\Core\Defs\SongDefs\Songs_Tension.xml
    • true Example: ..\Core\Defs\SongDefs\Songs_Tension.xml

    <DefPackage-SoundDef>

    <eventNames />

    <maxSimultaneous>

    Text

    • 1 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 4 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 4 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 4 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 4 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_GunTurret.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 4 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 4 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 4 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml

    <subSounds>

    <onCamera>

    Text

    • True Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • True Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_ClockControls.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml

    <grains>

    <volumeRange>

    <sustain>

    Text

    • True Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • True Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • True Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <priorityMode>

    Text

    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • PrioritizeNearest Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <sustainFadeoutTime>

    Text

    • 1 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • 0.25 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.25 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.25 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <pitchRange>

    <distRange>

    <sustainAttack>

    Text

    • 2 Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml
    • 0.05882355 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.5 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 5 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
    • 0.1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • 20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 10 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 2.5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <sustainSkipFirstAttack>

    Text

    • False Example: ..\Core\Defs\SoundDefs\Building_Oneshots_Natural.xml

    <sustainLoop>

    Text

    • False Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • False Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • False Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • False Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <sustainStartSound>

    Text

    • GeothermalPlant_Ambience_Start Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • RawVegetable_EatStart Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • RawVegetable_EatStart Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • RawVegetable_EatStart Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • Ingest_Beer_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • Interact_Repair_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Smelt_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Sculpt_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Tailor_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Treat_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Brewing_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Click Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • DesignateDragBuildingStart Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • DesignateAreaStart Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml

    <sustainStopSound>

    Text

    • GeothermalPlant_Ambience_Stop Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • Recipe_CircularSaw_Off Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Finish_Wood Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Finish_StoneBlock Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Crematorium_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Smelt_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Sculpt_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Tailor_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Machining_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Brewing_Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml

    <muteWhenPaused>

    Text

    • True Example: ..\Core\Defs\SoundDefs\Building_Sustainers_Ambiences.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • True Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <clipFolderPath>

    Text

    • Exotic/Crashed_Ship_Part/Psychic_Pulse Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml
    • Impact/PunchHitPawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Impact/PunchHitBuilding Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Impact/PunchMiss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Pawn/Animal/Melee_Small/Hit_Pawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Pawn/Animal/Melee_Small/Hit_Building Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Pawn/Animal/Melee_Small/Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Pawn/Animal/Melee_Big/Hit_Pawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Pawn/Animal/Melee_Big/Hit_Building Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Pawn/Animal/Melee_Big/Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Pawn/Mechanoid/Melee/Hit_Pawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Pawn/Mechanoid/Melee/Hit_Building Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Pawn/Mechanoid/Melee/Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Pawn/Mechanoid/Scyther/Melee/HitPawn Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Pawn/Mechanoid/Scyther/Melee/HitBuilding Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Pawn/Mechanoid/Scyther/Melee/Miss Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Impact/MeleeHit_Metal_Sharp Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Impact/MeleeHit_Metal_Blunt Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Impact/MeleeHit_Stone Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Impact/MeleeHit_Wood Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • Interact/Work/Mine/PickHit Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • Interact/Joy/HorseshoeImpact Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • Interact/Joy/PlayBilliards Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Misc.xml
    • Interact/Haul/Pickup/Standard Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • Interact/Haul/Drop/Standard Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • Interact/Haul/Drop/Wood Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • Interact/Haul/Drop/Silver Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • Interact/Haul/Drop/Stone Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • Interact/Haul/Drop/ChunkRock Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • Interact/Haul/Drop/ChunkSlag Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • Impact/BeatFire Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
    • Impact/Ignite Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Violent.xml
    • Pawn/Human/Eating/Raw_Vegetable Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • Pawn/Human/Eating/Raw_Meat Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • Pawn/Human/Eating/Meal Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • Pawn/Human/Drinking/Ingest_Beer/Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • Pawn/Human/Drinking/Ingest_Beer/Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • Interact/Work/Construct/Metal Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Dig Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Grow Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Grow Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Grow Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Research Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Trees/Tree_Chop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Trees/Tree_Felled Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Wood/Wood_Saw_Hand Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Wood/Wood_Saw_Circular Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Circular_Saw/Saw_Circular_Cuts Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Wood/Construct_Wood Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Wood/Rummage_Wood Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Wood/Finish_Wood Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Clean/Cleaning_Sweeping Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Stone/Hammer_Stone Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Construct/Stone/Stone_Chunk_Light Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Butcher/Butcher_Meat Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Butcher/Butcher_Mechanoid/Centipede Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Butcher/Butcher_Mechanoid/Generic Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Cremate/Burning_Corpse Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Cook/Pan_Fry Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Sculpt/Sculpting_Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Surgery/Surgery_Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Smith/Smithing_Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Tailor/Tailoring_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Tailor/Tailoring_Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Treat/Treat_Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Treat/Treat_Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Machine/Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Machine/Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Brew/Loop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Brew/Start Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Interact/Work/Brew/Stop Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Pawn/Animal/Chicken/Chicken_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • Pawn/Animal/Chicken/Chicken_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • Pawn/Animal/Chicken/Chicken_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • Pawn/Animal/Chicken/Chicken_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • Pawn/Animal/DogSmall/DogSmall_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • Pawn/Animal/DogSmall/DogSmall_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • Pawn/Animal/DogSmall/DogSmall_Injured Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • Pawn/Animal/DogSmall/DogSmall_Dead Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • Pawn/Animal/Dog/Dog_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • Pawn/Animal/Dog/Dog_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • Pawn/Animal/Dog/Dog_Injured Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • Pawn/Animal/Dog/Dog_Dead Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • Pawn/Animal/Megascarab/Megascarab_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • Pawn/Animal/Megascarab/Megascarab_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • Pawn/Animal/Megascarab/Megascarab_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • Pawn/Animal/Megascarab/Megascarab_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Insect_Vox.xml
    • Pawn/Animal/Muffalo/Muffalo_Calls Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Muffalo/Muffalo_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Muffalo/Muffalo_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Muffalo/Muffalo_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Boomrat/Boomrat_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Boomrat/Boomrat_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Boomrat/Boomrat_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Boomrat/Boomrat_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Rodent/Rodent_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Rodent/Rodent_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Rodent/Rodent_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Rodent/Rodent_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Alphabeaver/Alphabeaver_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Alphabeaver/Alphabeaver_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Alphabeaver/Alphabeaver_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Alphabeaver/Alphabeaver_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Deer/Deer_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Deer/Deer_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Deer/Deer_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Deer/Deer_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Dromedary/Dromedary_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Dromedary/Dromedary_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Dromedary/Dromedary_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Dromedary/Dromedary_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Elk/Elk_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Elk/Elk_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Elk/Elk_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Elk/Elk_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Monkey/Monkey_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Monkey/Monkey_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Monkey/Monkey_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Monkey/Monkey_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Tortoise/Tortoise_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Tortoise/Tortoise_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Tortoise/Tortoise_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Tortoise/Tortoise_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Wild_Boar/Wildboar_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Wild_boar/Wildboar_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Wild_boar/Wildboar_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Wild_Boar/Wildboar_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Hare/Hare_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Hare/Hare_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Hare/Hare_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Hare/Hare_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Cobra/Cobra_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Cobra/Cobra_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Cobra/Cobra_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Cobra/Cobra_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Iguana/Iguana_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Iguana/Iguana_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Iguana/Iguana_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Iguana/Iguana_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Rhinoceros/Rhinoceros_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Rhinoceros/Rhinoceros_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Rhinoceros/Rhinoceros_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Rhinoceros/Rhinoceros_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Warg/Warg_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Warg/Warg_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Warg/Warg_Wounded Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Warg/Warg_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Elephant/Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Elephant/Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Elephant/Injured Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Elephant/Dead Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Thrumbo/Thrumbo_Call Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Thrumbo/Thrumbo_Angry Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Thrumbo/Thrumbo_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Animal/Thrumbo/Thrumbo_Death Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • Pawn/Mechanoid/Mechanoid_Centipede_Pain Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • Pawn/Mechanoid/Mechanoid_Centipede_Death Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • Pawn/Mechanoid/Mechanoid_Centipede_Calls Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • Pawn/Mechanoid/Scyther/Pain Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • Pawn/Mechanoid/Scyther/Death Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • Pawn/Mechanoid/Scyther/Calls Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • UI/Designate/PlaceBuilding Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/Designate/Deconstruct Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Designation.xml
    • UI/TickTiny Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/Mouseovers/Meta_Mouseover_2 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/Mouseovers/MouseoverButtonCategory Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/Mouseovers/OptionMouseoverThump Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/DraftOn Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/TradeWindow_Open Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/InfoCard_Open Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/Drag_TradeSlider Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/RowTabSelect Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • UI/OptionMouseoverThump Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • Weapon/Artillery/Mortar_Explode_Dry Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • Weapon/Artillery/Mortar_Explode_Dry Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • Weapon/Artillery/Mortar_Explode_Incendiary Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • Weapon/Artillery/Mortar_Explode_Dry Example: ..\Core\Defs\SoundDefs\World_Oneshots_Explosions.xml
    • Electricity/PowerOn/Small Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • Electricity/PowerOff/Small Example: ..\Core\Defs\SoundDefs\World_Oneshots_Misc.xml
    • Weapon/Artillery/MortarRound_Ambient Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • Weapon/Artillery/Mortar_Fire Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • Weapon/Artillery/ArtilleryHitThickRoof Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • Weapon/Artillery/Mortar_Incoming_Alt2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • Weapon/Artillery/Artillery_Load Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • Weapon/Artillery/Mortar_Explode_Incendiary Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • Weapon/Artillery/Mortar_Explode_Dry Example: ..\Core\Defs\SoundDefs\World_Oneshots_Mortars.xml
    • Impact/Bullet_Ground Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • Impact/Bullet_Wood Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • Impact/Bullet_Metal Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • Impact/Bullet_Flesh Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • Impact/Bullet_Metal Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • Misc/PersonalShield/Absorb Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • Misc/PersonalShield/Broken Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • Weapon/Tails/Light Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • Weapon/Tails/Medium Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • Weapon/Tails/Heavy Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • Misc/Swish1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Misc/Swish2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/InfernoCannon_Fire Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/ChargeRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/Pistol1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/PDW Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/HeavySMG Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/AssaultRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/Shotgun/Shot Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/Shotgun/Rack Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/SurvivalRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/SniperRifle Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/Minigun/Shot Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/ChargeLance/Fire Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Weapon/IncendiaryLauncher Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Ambience/Thunder/OffMap Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Ambience/Thunder/OnMap Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Pawn/Human/Vomit Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <filters>

    <delay>

    Text

    • 1112.654 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml

    <decayRatio>

    Text

    • 0.5433328 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml

    <wetMix>

    Text

    • 0.1333435 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml

    <dryMix>

    Text

    • 1 Example: ..\Core\Defs\SoundDefs\Exotic_Oneshots.xml

    <maxVoices>

    Text

    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_Melee.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Oneshots_PickupDrop.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 3 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 2 Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • 1 Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • 1 Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • 2 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
    • 2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Tails.xml
    • 8 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <cutoffFrequency>

    Text

    • 2180.26 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 10000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 10000 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <lowpassResonaceQ>

    Text

    • 1 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Eating.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <sustainIntervalRange>

    <sustainLoopDurationRange>

    <sustainRelease>

    Text

    • 0.4823529 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.5314582 Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • 0.5 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 5 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Trade.xml
    • 20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 20 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 10 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 2.5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <repeatMode>

    Text

    • NeverTwice Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • NeverTwice Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • Any Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • NeverTwice Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • NeverTwice Example: ..\Core\Defs\SoundDefs\Interact_Sustainers_Work.xml
    • NeverTwice Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Domestic_Vox.xml
    • NeverTwice Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • NeverTwice Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • NeverTwice Example: ..\Core\Defs\SoundDefs\Pawn_Animal_Misc_Vox.xml
    • NeverTwice Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • NeverTwice Example: ..\Core\Defs\SoundDefs\Pawn_Mech_Vox.xml
    • Any Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml
    • Any Example: ..\Core\Defs\SoundDefs\World_Oneshots_ProjectileImpacts.xml

    <eventNames>

    <slot>

    Text

    • Radio Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml
    • Radio Example: ..\Core\Defs\SoundDefs\UI_Oneshots_Misc.xml

    <paramMappings>

    <inParam>

    Children

    • <inParamName> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • <defaultValue> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • <timeType> Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    Attributes

    • Class="SoundParamSource_External" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Class="SoundParamSource_SourceAge" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <inParamName>

    Text

    • TimeSinceDrag Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • LerpFactor Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • LerpFactor Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • LerpFactor Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • LerpFactor Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml

    <defaultValue>

    Text

    • 1 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml

    <outParam/>

    Attributes

    • Class="SoundParamTarget_Volume" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml

    <paramUpdateMode>

    Text

    • Constant Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • Constant Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <curve>

    <loc>

    Children

    • <x> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • <y> Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml

    <x>

    Text

    • 0.001351357 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 0.08995674 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 0.2202703 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 17.08957 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 24.77761 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 32.786 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 45.91975 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 66.10088 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 28.00688 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 52.18179 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 11.0473 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 27.45536 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 42.48009 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1.743164 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 3.74354 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 19.08203 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 22.03683 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 11.0473 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 27.45536 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 42.48009 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1.743164 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 3.74354 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 19.08203 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 22.03683 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 11.0473 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 27.45536 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 42.48009 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1.743164 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 3.74354 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 19.08203 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 22.03683 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 5 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 40.93931 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 60.05113 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 37.59342 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 50.79147 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 64.42703 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 40.93931 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 60.05113 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 40.93931 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 60.05113 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 33.34967 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 69.43261 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 40.93931 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 60.05113 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.6926602 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 2.202203 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 4.875373 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 0.3816619 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 4.838721 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 13.89854 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • -0.02839804 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 6.056979 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 15.57441 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 39.21252 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <y>

    Text

    • 0.9981133 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 0.881117 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • -0.005660377 Example: ..\Core\Defs\SoundDefs\UI_Sustainers_Designation.xml
    • 21001.8 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 12701.95 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 7168.717 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 4270.358 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 2557.69 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.7644969 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.9989628 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9918624 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.2410323 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -0.004399121 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1.004483 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -0.002942368 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -0.008623362 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9950145 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9918624 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.2410323 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -0.004399121 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9918624 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.2410323 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -0.004399121 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9981107 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -0.001349449 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -0.008144975 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.3525248 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9864293 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9981107 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -0.001349449 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9981107 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -0.001349449 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9631265 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.5882397 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0.9981107 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • -0.001349449 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • 265.3306 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 50.08133 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • -2.766907 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 0.1522805 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 0.9683864 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 1.049647 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 0.8161545 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 1.037908 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 1.26183 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • 1.51962 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <name>

    Text

    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • False Example: ..\Core\Defs\SoundDefs\World_Oneshots_Doors.xml
    • shot Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • MainWind Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • main Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Main hiss Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • Main hiss jet Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <inParam/>

    Attributes

    • Class="SoundParamSource_CameraAltitude" Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Class="SoundParamSource_MusicPlayingFadeOut" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Class="SoundParamSource_TimeOfDay" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Class="SoundParamSource_OutdoorTemperature" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Ambiences.xml
    • Class="SoundParamSource_AggregateSize" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <outParam>

    Children

    • <filterProperty> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <baseSetup> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <targetSetup> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <pitchType> Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    Attributes

    • Class="SoundParamTarget_PropertyReverb" Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Class="SoundParamTarget_PropertyHighPass" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml
    • Class="SoundParamTarget_Pitch" Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <filterProperty>

    Text

    • Cutoff Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • Cutoff Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <baseSetup>

    Children

    • <dryLevel> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <room> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <roomHF> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <roomLF> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <decayTime> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <decayHFRatio> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <reflectionsLevel> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <reflectionsDelay> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <reverbLevel> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <reverbDelay> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <hfReference> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <lfReference> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <diffusion> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • <density> Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <dryLevel>

    Text

    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <room>

    Text

    • -1000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • -1000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <roomHF>

    Text

    • -6000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • -500 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <roomLF>

    Text

    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <decayTime>

    Text

    • 0.17 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 3.92 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <decayHFRatio>

    Text

    • 0.1 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.7 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.5 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <reflectionsLevel>

    Text

    • -1204 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • -1230 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • -10000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <reflectionsDelay>

    Text

    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <reverbLevel>

    Text

    • 207 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • -2 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <reverbDelay>

    Text

    • 0.002 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.029 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 0.04 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <hfReference>

    Text

    • 5000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 5000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 5000 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <lfReference>

    Text

    • 250 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 250 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 250 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <diffusion>

    Text

    • 100 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 100 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 100 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <density>

    Text

    • 100 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 100 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml
    • 100 Example: ..\Core\Defs\SoundDefs\World_Oneshots_Weapons.xml

    <targetSetup>

    <highpassResonaceQ>

    Text

    • 1 Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <timeType>

    Text

    • RealtimeSeconds Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <pitchType>

    Text

    • Multiply Example: ..\Core\Defs\SoundDefs\World_Sustainers_Misc.xml

    <SpecialThingFilters>

    Children

    • <SpecialThingFilterDef> Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml

    <SpecialThingFilterDef>

    Children

    • <parentCategory> Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • <allowedByDefault> Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • <saveKey> Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • <configurable> Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml

    <parentCategory>

    Text

    • CorpsesHumanlike Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • CorpsesHumanlike Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • Root Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • Weapons Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • Root Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml

    <allowedByDefault>

    Text

    • false Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • false Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • true Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • true Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • true Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml

    <saveKey>

    Text

    • allowCorpsesColonist Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • allowCorpsesStranger Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • allowRotten Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • allowNonSmeltableWeapons Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml
    • allowPlantFood Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml

    <configurable>

    Text

    • false Example: ..\Core\Defs\SpecialThingFilterDefs\SpecialThingFilters.xml

    <StatCategoryDef>

    Children

    • <displayOrder> Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • <displayAllByDefault> Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml

    <displayOrder>

    Text

    • 10 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 10 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 10 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 30 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 40 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 50 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 70 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 74 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 77 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 80 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 110 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 120 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 130 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • 140 Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml

    <displayAllByDefault>

    Text

    • true Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • true Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • true Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml
    • true Example: ..\Core\Defs\StatCategoryDefs\StatCategories.xml

    <StatDef>

    Children

    • <defaultBaseValue> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <minValue> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <hideAtValue> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <toStringStyle> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <maxValue> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <toStringNumberSense> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <showIfUndefined> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <formatString> Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • <roundValue> Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • <roundToFiveOver> Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • <applyFactorsIfNegative> Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • <displayPriorityInCategory> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • <skillNeedFactors> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • <capacityFactors> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • <postProcessCurve> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • <showOnPawns> Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • <showOnHumanlikes> Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml

    Attributes

    • ParentName="ArmorRatingBase" Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • Name="InsulationBase" Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • Abstract="True" Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
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    • 0 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.45 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 100 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 25 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 0.0 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 2.8 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 0.05 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 1.0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 75 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 90 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1.00 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

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    Text

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    • -9999 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
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    • 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • -1000 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • -1000 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • -1000 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
    • 0.2 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 0.1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • -2000 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • -2000 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.2 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 0.05 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 0.05 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 0.1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

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    Text

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    • 0 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml

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    • Temperature Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
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    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
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    • FloatTwo Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • Integer Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • FloatOne Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • FloatTwo Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
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    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
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    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
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    • PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
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    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
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    • Temperature Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
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    • Integer Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Integer Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Integer Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
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    • PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
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    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PercentTwo Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • Integer Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • FloatTwo Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • PercentZero Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
    • FloatTwo Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

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    Text

    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.7 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.7 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.8 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 2 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • -0.1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.85 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 0.7 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

    <factorShoddy>

    Text

    • 0.7 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.8 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.8 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.88 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.6 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.7 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 0.7 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 0.8 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

    <factorPoor>

    Text

    • 0.85 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.94 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 0.8 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.25 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.85 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.95 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 0.85 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 0.93 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

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    Text

    • 1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

    <factorGood>

    Text

    • 1.1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.05 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.2 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.85 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.1 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.05 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1.1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 1.05 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

    <factorSuperior>

    Text

    • 1.3 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.25 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.25 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.75 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 2.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.2 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.1 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1.2 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 1.1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

    <factorExcellent>

    Text

    • 1.5 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.4 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.4 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.125 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 2.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.63 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 3.5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.3 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.15 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1.35 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 1.2 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

    <factorMasterwork>

    Text

    • 1.7 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.6 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.6 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.15 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 3.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.51 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 5.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.4 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.2 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1.45 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 1.35 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

    <factorLegendary>

    Text

    • 2.1 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.85 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.85 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 1.175 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 6 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 10 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1.25 Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • 1.55 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 1.5 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

    <maxValue>

    Text

    • 9999 Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • 5 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1000 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1000 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 1000 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 2.0 Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
    • 0.998 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 2000 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 2000 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

    <toStringNumberSense>

    Text

    • Offset Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml

    <showIfUndefined>

    Text

    • false Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Basics_Special.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

    <formatString>

    Text

    • {0}/s Example: ..\Core\Defs\StatDefs\Stats_Apparel.xml
    • ${0} Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • {0}/d Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • {0} c/s Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • {0} s Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • {0} s Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

    <roundValue>

    Text

    • true Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • true Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml

    <roundToFiveOver>

    Text

    • 200 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 200 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 300 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • 100 Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml

    <applyFactorsIfNegative>

    Text

    • false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml
    • false Example: ..\Core\Defs\StatDefs\Stats_Basics_General.xml

    <roomStat>

    Text

    • ResearchSpeedFactor Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml

    <customLabel>

    Text

    • Cleanliness Example: ..\Core\Defs\StatDefs\Stats_Building_Special.xml

    <displayPriorityInCategory>

    Text

    • 100 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 10 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 90 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 80 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 75 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 75 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 50 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 40 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 100 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1000 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 500 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Melee.xml
    • 900 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
    • 899 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
    • 898 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
    • 897 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml
    • 500 Example: ..\Core\Defs\StatDefs\Stats_Weapons_Ranged.xml

    <skillNeedFactors>

    <reportInverse>

    Text

    • true Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml

    <factorsPerLevel>

    <capacityFactors>

    <weight>

    Text

    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.95 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 0.95 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 1.0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.35 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.35 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.7 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.7 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.8 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.25 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.6 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.6 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml

    <postProcessCurve>

    <showOnPawns>

    Text

    • false Example: ..\Core\Defs\StatDefs\Stats_Pawns_Combat.xml

    <StatDefs>

    <apparelStat>

    Text

    • Insulation_Cold Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml
    • Insulation_Heat Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml

    <factorUrgentlyHungry>

    Text

    • 0.9 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml

    <factorStarving>

    Text

    • 0.7 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml

    <factorTired>

    Text

    • 0.96 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml

    <factorVeryTired>

    Text

    • 0.92 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml

    <factorExhausted>

    Text

    • 0.8 Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml

    <stat>

    Text

    • ImmunityGainSpeedFactor Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml

    <showOnHumanlikes>

    Text

    • false Example: ..\Core\Defs\StatDefs\Stats_Pawns_General.xml

    <baseFactor>

    Text

    • 0.02 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.02 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.05 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.3 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.5 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.20 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.75 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.4 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.75 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml

    <bonusFactor>

    Text

    • 0.04 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.01 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.025 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.1 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.05 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.005 Example: ..\Core\Defs\StatDefs\Stats_Pawns_Social.xml
    • 0.10 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.15 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.15 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.15 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.12 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkGeneral.xml
    • 0.06 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.06 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkMedical.xml
    • 0.06 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.06 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.06 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.025 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.06 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml
    • 0.025 Example: ..\Core\Defs\StatDefs\Stats_Pawns_WorkRecipes.xml

    <StorytellerDefs>

    Children

    • <StorytellerDef> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <StorytellerDef>

    Children

    • <quotation> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <incidentMakerClass> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <portraitLarge> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <portraitTiny> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <desiredPopulationMin> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <desiredPopulationMax> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <desiredPopulationCritical> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <threatCycleLength> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <minDaysBetweenThreatBigs> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <classic_RandomEventMTBDays> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <classic_ThreatBigMTBDays> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <classic_ThreatSmallMTBDays> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <random_AverageIncidentsPerDay> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <random_GeneralWeight> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <random_ThreatSmallWeight> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <random_LargeThreatWeight> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • <random_MaxThreatBigIntervalDays> Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <quotation>

    Text

    • The essence of good storytelling is the perfect progression of intensifying struggle. Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • Let's chill and build. Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • The world is random, dude. Stories should be too! Hey, you got a light? Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <incidentMakerClass>

    Text

    • IncidentMaker_Classic Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • IncidentMaker_Classic Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • IncidentMaker_Random Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <portraitLarge>

    Text

    • UI/HeroArt/Storytellers/CassandraClassic Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • UI/HeroArt/Storytellers/PhoebeFriendly Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • UI/HeroArt/Storytellers/RandyRandom Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <portraitTiny>

    Text

    • UI/HeroArt/Storytellers/CassandraClassicTiny Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • UI/HeroArt/Storytellers/PhoebeFriendlyTiny Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • UI/HeroArt/Storytellers/RandyRandomTiny Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <desiredPopulationMin>

    Text

    • 4 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 4 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 4 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <desiredPopulationMax>

    Text

    • 13 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 13 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 13 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <desiredPopulationCritical>

    Text

    • 18 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 18 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 50 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <threatCycleLength>

    Text

    • 17 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 34 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <minDaysBetweenThreatBigs>

    Text

    • 3.8 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 25 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <classic_RandomEventMTBDays>

    Text

    • 1.3 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 1.3 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <classic_ThreatBigMTBDays>

    Text

    • 2.5 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 2.0 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <classic_ThreatSmallMTBDays>

    Text

    • 6.5 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml
    • 14 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <random_AverageIncidentsPerDay>

    Text

    • 1.05 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <random_GeneralWeight>

    Text

    • 0.79 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <random_ThreatSmallWeight>

    Text

    • 0.10 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <random_LargeThreatWeight>

    Text

    • 0.10 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <random_MaxThreatBigIntervalDays>

    Text

    • 23 Example: ..\Core\Defs\StorytellerDefs\Storytellers.xml

    <StuffCategoryDef>

    <TaleDef>

    Children

    • <taleClass> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • <firstPawnSymbol> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • <secondPawnSymbol> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • <baseInterest> Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • <colonistOnly> Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml

    <taleClass>

    Text

    • Tale_DoublePawn Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • Tale_DoublePawn Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • Tale_DoublePawn Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • Tale_DoublePawn Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • Tale_PawnAndThing Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • Tale_PawnAndThing Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • Tale_KilledBy Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • Tale_SinglePawn Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • Tale_SinglePawn Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • Tale_SinglePawn Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • Tale_SinglePawn Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • Tale_SinglePawn Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • Tale_SinglePawn Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml

    <firstPawnSymbol>

    Text

    • capturer Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • recruiter Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • hunter Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • surgeon Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • victim Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml

    <secondPawnSymbol>

    Text

    • prisoner Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • joiner Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • prey Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • patient Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • killer Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml

    <baseInterest>

    Text

    • 4 Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • 4 Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • 0.1 Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • 2.5 Example: ..\Core\Defs\TaleDefs\Tales_DoublePawn.xml
    • 1 Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • 1 Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • 4 Example: ..\Core\Defs\TaleDefs\Tales_Misc.xml
    • 1 Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • 0.1 Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • 0.3 Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • 1.5 Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • 4 Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml
    • 4 Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml

    <colonistOnly>

    Text

    • false Example: ..\Core\Defs\TaleDefs\Tales_SinglePawn.xml

    <TerrainDefs>

    Children

    • <TerrainDef> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml

    Attributes

    • Name="FloorBase" Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Abstract="True" Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml

    <TerrainDef>

    Children

    • <layerable> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <affordances> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <statBases> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <designationCategory> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <Fertility> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <constructEffect> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <AcceptTerrainSourceFilth> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <terrainAffordanceNeeded> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <RenderPrecedence> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <CostList> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <EdgeType> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <ResearchPrerequisite> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <PathCost> Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • <TerrainFilthDef> Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • <TakeFootprints> Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • <acceptFilth> Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • <avoidWander> Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • <passability> Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • <changeable> Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • <holdSnow> Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml

    Attributes

    • ParentName="FloorBase" Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Name="CarpetBase" Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Abstract="True" Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • ParentName="CarpetBase" Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Name="TileStoneBase" Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • ParentName="TileStoneBase" Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml

    <layerable>

    Text

    • true Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • true Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml

    <affordances>

    <statBases>

    Children

    • <WorkToMake> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <Beauty> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <Cleanliness> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <MaxHitPoints> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <Flammability> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <DeteriorationRate> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <SellPriceFactor> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <ArmorRating_Blunt> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <ArmorRating_Sharp> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <Insulation_Heat> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <Insulation_Cold> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <MarketValue> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <ArmorRating_Heat> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <ArmorRating_Electric> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <PersonalShieldRechargeRate> Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • <PersonalShieldEnergyMax> Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • <Comfort> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <BedRestEffectiveness> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <ImmunityGainSpeedFactor> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <MedicalTreatmentQualityFactor> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <TrapMeleeDamage> Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • <TrapSpringChance> Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • <MeleeWeapon_DamageAmount> Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • <MeleeWeapon_Cooldown> Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • <MedicalPotency> Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • <SharpDamageMultiplier> Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • <BluntDamageMultiplier> Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • <LeatherAmount> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <ComfyTemperatureMin> Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • <ComfyTemperatureMax> Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • <MeatAmount> Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • <AccuracyTouch> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <AccuracyShort> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <AccuracyMedium> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <AccuracyLong> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • <RangedWeapon_Cooldown> Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml

    <WorkToMake>

    Text

    • 135 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 500 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 1200 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 1800 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 1650 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 400 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 70 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 85 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 135 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • 700 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • 3000 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 800 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 7000 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 4800 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 8000 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 24000 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 17000 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 22000 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 2000 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 24000 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 48000 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 96000 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 1000 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 870 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 4500 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 2850 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 600 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 750 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 6000 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 7500 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 3000 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 495 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 170 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1050 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 10000 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 12000 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 330 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1300 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 2200 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 5000 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 4000 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1800 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 650 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 2500 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 3200 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 35 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 2500 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 6000 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 800 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 3300 Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • 2200 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 450 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 2000 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 2500 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 3000 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 2500 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 3000 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 2000 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 2000 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 2000 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 3500 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 2800 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 4500 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 2800 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 2500 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 2700 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 2700 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 2700 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 3000 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 5000 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 5000 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 8000 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 8000 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 16000 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 50000 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 40000 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 850 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • 1100 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 1000 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 1600 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 300 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 450 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 800 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 1.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.7 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.9 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.8 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 140 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 4.5 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 20000 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 40000 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 6000 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 300 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 25000 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 15000 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 1200 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • 1400 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • 1700 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <designationCategory>

    Text

    • Floors Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Floors Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Joy Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Joy Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Joy Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Furniture Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Misc Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Power Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Power Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Power Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Power Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Power Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Power Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Production Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Security Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Ship Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Ship Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Ship Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Ship Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Ship Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Structure Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Structure Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Temperature Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Temperature Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Temperature Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Temperature Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml

    <Fertility>

    Text

    • 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 0 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • 0.06 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 1.0 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 0.7 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 1.4 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 0.7 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 1.2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 0.00 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Special.xml
    • 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.7 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml

    <constructEffect>

    Text

    • ConstructDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • ConstructMetal Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • ConstructMetal Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • ConstructMetal Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • ConstructMetal Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • ConstructWood Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • ConstructDirt Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • ConstructDirt Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ConstructWood Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ConstructWood Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ConstructDirt Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • ConstructDirt Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • ConstructWood Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml

    <AcceptTerrainSourceFilth>

    Text

    • True Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • True Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml

    <terrainAffordanceNeeded>

    Text

    • Light Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • Light Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Diggable Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Light Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Heavy Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml

    <RenderPrecedence>

    Text

    • 240 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 241 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 242 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 243 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 230 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 70 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 250 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 200 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 199 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 198 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 197 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 196 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 220 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • 350 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 340 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 337 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 335 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 330 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 325 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 320 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 315 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 350 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 0 Example: ..\Core\Defs\TerrainDefs\Terrain_Special.xml
    • 395 Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • 394 Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml

    <Beauty>

    Text

    • 2 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 3 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 4 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 2 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 2 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 65 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 140 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 4 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • -100 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • -100 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • 8 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 7 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 8 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 12 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • -2 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • -2 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • -40 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • -18 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • -12 Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • -10 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • -60 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • -60 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • -60 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • -60 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • -4 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • -4 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • -4 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • -15 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • -30 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • -30 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • -25 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • -40 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 18 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.25 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • -1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 14 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 24 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • -10 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.2 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • -2 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.1 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.1 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • -1 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.35 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml

    <CostList>

    Children

    • <Silver> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <Gold> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <WoodLog> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <Cloth> Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • <BlocksSandstone> Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • <BlocksGranite> Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • <BlocksLimestone> Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • <BlocksSlate> Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • <BlocksMarble> Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • <Medicine> Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • <Plasteel> Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • <Uranium> Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml

    <Silver>

    Text

    • 85 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 15 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 140 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml

    <Gold>

    Text

    • 85 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml

    <Cleanliness>

    Text

    • 0.6 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -1 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • -15 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • -3 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • -5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • -2 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • -5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • -20 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • -3 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • -5 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • -10 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • -5 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • -5 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • -15 Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • -2 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml

    <EdgeType>

    Text

    • Hard Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • Hard Example: ..\Core\Defs\TerrainDefs\Terrain_Special.xml
    • FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • FadeRough Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml

    <WoodLog>

    Text

    • 3 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <ResearchPrerequisite>

    Text

    • CarpetMaking Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • HospitalBed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • ColoredLights Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • ColoredLights Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • ColoredLights Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Cryptosleep Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • GeothermalPower Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Machining Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Stonecutting Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Brewing Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • ElectricSmelting Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Cremation Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Hydroponics Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Mortars Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Mortars Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Mortars Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • IEDBomb Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • IEDIncendiary Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • ShipCryptosleep Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • ShipComputerCore Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • ShipReactor Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • ShipEngine Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml

    <Cloth>

    Text

    • 7 Example: ..\Core\Defs\TerrainDefs\Terrain_Floors.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml

    <BlocksSandstone>

    Text

    • 4 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml

    <BlocksGranite>

    Text

    • 4 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml

    <BlocksLimestone>

    Text

    • 4 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml

    <BlocksSlate>

    Text

    • 4 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml

    <BlocksMarble>

    Text

    • 4 Example: ..\Core\Defs\TerrainDefs\Terrain_FloorsStoneTile.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml

    <PathCost>

    Text

    • 4 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 15 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 12 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 23 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 2 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 3 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 12 Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • 300 Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • 12 Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 25 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • 60 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 60 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 60 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 60 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 20 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 60 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 60 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 12 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 130 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 130 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 18 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 130 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 55 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <TerrainFilthDef>

    Text

    • FilthSand Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • FilthDirt Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml

    <TakeFootprints>

    Text

    • True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • True Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml

    <acceptFilth>

    Text

    • false Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • false Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • true Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • false Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • false Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml

    <avoidWander>

    Text

    • true Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • true Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • false Example: ..\Core\Defs\TerrainDefs\Terrain_Natural.xml
    • true Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • true Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml

    <passability>

    Text

    • Impassable Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Standable Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Standable Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Standable Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Standable Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • PassThroughOnly Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Impassable Example: ..\Core\Defs\ThingDefs\Various_Stone.xml

    <changeable>

    Text

    • false Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • false Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml

    <holdSnow>

    Text

    • false Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml
    • false Example: ..\Core\Defs\TerrainDefs\Terrain_Water.xml

    <ThingCategoryDefs>

    Children

    • <ThingCategoryDef> Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml

    <ThingCategoryDef>

    Children

    • <parent> Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • <resourceReadoutRoot> Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • <iconPath> Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml

    <parent>

    Text

    • Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Resources Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Foods Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Foods Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • FoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • FoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • FoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • OtherFoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • OtherFoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Resources Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Manufactured Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Textiles Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Manufactured Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Resources Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • ResourcesRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Items Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Items Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Items Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Weapons Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Weapons Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • WeaponsRanged Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Apparel Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Chunks Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Root Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Corpses Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Corpses Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Corpses Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml

    <resourceReadoutRoot>

    Text

    • true Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • true Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • true Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • true Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • true Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • true Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml

    <iconPath>

    Text

    • Ui/Icons/ThingCategories/FoodMeals Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/FoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/MeatRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/PlantFoodRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/AnimalProductRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/EggsUnfertilized Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/EggsFertilized Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/Manufactured Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/Textiles Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/Leathers Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/Medicine Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/ResourcesRaw Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/StoneBlocks Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml
    • Ui/Icons/ThingCategories/StoneChunks Example: ..\Core\Defs\ThingCategoryDefs\ThingCategories.xml

    <thingClass>

    Text

    • Apparel Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Apparel Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • PersonalShield Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • Apparel Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Building_Art Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Building_PsychicEmanator Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Building_PoisonShipPart Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building_Bed Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building_PlantGrower Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building_Storage Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Building_SunLamp Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Building_OrbitalTradeBeacon Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Building_CommsConsole Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Building_Grave Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Building_Sarcophagus Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Building_CryptosleepCasket Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Building_AncientCryptosleepCasket Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Mineable Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • SteamGeyser Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Building_PowerSwitch Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Building_PowerPlantSolar Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Building_PowerPlantSteam Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Building_Battery Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Building_WindTurbine Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • Building_NutrientPasteDispenser Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_Storage Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_WorkTable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_WorkTable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_WorkTable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_WorkTable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_WorkTable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_WorkTable_HeatPush Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_WorkTable_HeatPush Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_WorkTable Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_WorkTable_HeatPush Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_ResearchBench Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_WorkTable_HeatPush Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building_PlantGrower Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Building_TurretGun Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Building_TurretGun Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Building_TurretGun Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Building_TurretGun Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Building_TrapRearmable Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Building_TrapExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Building_TrapExplosive Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Building_CryptosleepCasket Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Building_ShipComputerCore Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Building_Door Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Building Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Building_Campfire Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Building_Heater Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Building_Cooler Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Building_Vent Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Filth Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Artifact Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Artifact Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Artifact Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Artifact Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Neurotrainer Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Meal Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Meal Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Medicine Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • UnfinishedThing Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • MinifiedThing Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • MoteThrown Example: ..\Core\Defs\ThingDefs\Motes.xml
    • TextMote Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteThrownAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteThrownAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteThrownAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteAttached Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Plant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Plant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • Plant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Plant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • RectTrigger Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • LiquidFuel Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • DropPodIncoming Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • DropPod Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Fire Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Spark Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Thing Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Mineable Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Projectile_DoomsdayRocket Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Projectile_Explosive Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • ThingWithComps Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Bullet Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <selectable>

    Text

    • True Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • True Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • True Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • False Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • False Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • False Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • False Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • true Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • true Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • True Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • true Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • True Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • True Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • True Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <useHitPoints>

    Text

    • True Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • True Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • True Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • False Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • False Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • false Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • false Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • false Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • false Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • false Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • false Example: ..\Core\Defs\ThingDefs\Motes.xml
    • True Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • True Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • True Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • True Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • false Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • false Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • false Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • false Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • false Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • false Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • false Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • false Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • true Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • false Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • true Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • false Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • false Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • false Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • True Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • False Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • true Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • False Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • True Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • False Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • True Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • True Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • False Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <graphicData>

    Children

    • <onGroundRandomRotateAngle> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <drawRotated> Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • <linkType> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • <linkFlags> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • <colorTwo> Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml

    <onGroundRandomRotateAngle>

    Text

    • 35 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 35 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • 35 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 35 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 35 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 35 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 35 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <drawGUIOverlay>

    Text

    • true Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • true Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • true Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • false Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • false Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • false Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • false Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • false Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • false Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • true Example: ..\Core\Defs\ThingDefs\Motes.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • true Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • true Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • true Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • true Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • true Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • true Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <MaxHitPoints>

    Text

    • 100 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 90 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 250 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 170 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 90 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 250 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 1200 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • 1000 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 140 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 170 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 220 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 250 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 250 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 250 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 250 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 250 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 4000 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 10000 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 300 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • 350 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 250 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 300 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 450 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 110 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 250 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • 350 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 0.7 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2.8 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 90 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 90 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 85 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 85 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 85 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 85 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 300 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 90 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 300 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • 300 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 2.4 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.4 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 900 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.7 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 700 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.55 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.3 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 450 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.2 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <Flammability>

    Text

    • 1.0 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 0.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.85 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.8 Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • 0.8 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • 0.8 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • 0.8 Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <DeteriorationRate>

    Text

    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.2 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 0.2 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • 0.25 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.7 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 0.25 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 0.25 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <SellPriceFactor>

    Text

    • 0.5 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <altitudeLayer>

    Text

    • Item Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Item Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • Item Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • FloorEmplacement Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • FloorEmplacement Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • FloorEmplacement Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Floor Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • FloorEmplacement Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • FloorEmplacement Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • DoorMoveable Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Waist Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Filth Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Item Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • MoteLow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteLow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteLow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Projectile Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteLow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteLow Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Projectile Example: ..\Core\Defs\ThingDefs\Motes.xml
    • MoteOverhead Example: ..\Core\Defs\ThingDefs\Motes.xml
    • LowPlant Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Item Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Item Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • LowPlant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • LowPlant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • LowPlant Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • Pawn Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • LowPlant Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • MetaOverlays Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • PawnState Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Projectile Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Item Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Item Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • BuildingTall Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Item Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Projectile Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Item Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Projectile Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Item Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Projectile Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Item Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Item Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Projectile Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <alwaysHaulable>

    Text

    • True Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • True Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • True Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • true Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • True Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • true Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • True Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • True Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • True Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <tickerType>

    Text

    • Never Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Never Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • Never Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Rare Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • Never Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Rare Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Never Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Rare Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Rare Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Rare Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • Never Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Never Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • Rare Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • Rare Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • Rare Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • Rare Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Motes.xml
    • Long Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • Long Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • Long Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • Long Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • Never Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Never Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • Never Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Never Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Never Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • Normal Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <thingCategories>

    <recipeMaker>

    Children

    • <recipeUsers> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <unfinishedThingDef> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml

    <recipeUsers>

    <unfinishedThingDef>

    Text

    • UnfinishedApparel Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • UnfinishedApparel Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • UnfinishedSculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • UnfinishedWeapon Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml

    <costStuffCount>

    Text

    • 25 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 25 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 55 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 35 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 135 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 260 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 35 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 35 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 45 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 60 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 95 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 80 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 60 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 70 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • 25 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • 25 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • 50 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 10 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 90 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 75 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml

    <stuffCategories>

    <ArmorRating_Blunt>

    Text

    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.35 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.1 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.1 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.05 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.20 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.35 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.05 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.01 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.01 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 0.1 Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • 0.3 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 3.5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 0.2 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 0.1 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml

    <ArmorRating_Sharp>

    Text

    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.6 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.35 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.25 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.05 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.07 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.08 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.60 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.65 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.65 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.05 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.8 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 4.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.02 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2.5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 3.0 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 0.7 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • 0.25 Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml

    <Insulation_Heat>

    Text

    • 8 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • -2 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -3 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 1.25 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 3.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 3.6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml

    <equippedStatOffsets>

    Children

    • <SocialImpact> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <PsychicSensitivity> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <WorkSpeedGlobal> Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml

    <SocialImpact>

    Text

    • 0.15 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml

    <apparel>

    Children

    • <bodyPartGroups> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <worngraphicPath> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <layers> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <tags> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • <defaultOutfitTags> Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml

    <bodyPartGroups>

    <worngraphicPath>

    Text

    • Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Things/Pawn/Humanlike/Apparel/Tuque/Tuque Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Things/Pawn/Humanlike/Apparel/PowerArmorHelmet/PowerArmorHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Things/Pawn/Humanlike/Apparel/KevlarHelmet/KevlarHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Things/Pawn/Humanlike/Apparel/MilitaryHelmet/MilitaryHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Things/Pawn/Humanlike/Apparel/PsychicFoilHelmet/PsychicFoilHelmet Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • Things/Pawn/Humanlike/Apparel/ShirtBasic/ShirtBasic Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/ShirtButton/ShirtButton Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/Duster/Duster Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/Jacket/Jacket Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/Parka/Parka Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/TribalA/TribalA Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/VestPlate/VestPlate Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Things/Pawn/Humanlike/Apparel/PowerArmor/PowerArmor Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml

    <layers>

    <tags>

    <defaultOutfitTags>

    <colorGenerator>

    Attributes

    • Class="ColorGenerator_Options" Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml

    <only>

    Text

    • RGBA(0.9,0.54,0.15,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.9,0.6,0.18,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.9,0.42,0.23,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.4,0.3,0.15,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.4,0.3,0.15,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.4,0.3,0.15,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.4,0.3,0.15,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.6,0.45,0.18,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.8,0.6,0.23,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.65,0.65,0.65,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • RGBA(0.33,0.33,0.33,1) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • RGBA(0.9,0.9,0.9,1) Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml

    <Insulation_Cold>

    Text

    • -10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • -3 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • -3 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -3 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -4 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -15 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -15 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -40 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -45 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 1.25 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 3.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2.8 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml

    <MarketValue>

    Text

    • 2000 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 300 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 350 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 1200 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml
    • 600 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 4500 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 700 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 350 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 1000 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • 1000 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • 1000 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • 1000 Example: ..\Core\Defs\ThingDefs\Items_Artifacts.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 250 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 2000 Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • 7000 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 2000 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 3000 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 450 Example: ..\Core\Defs\ThingDefs\Items_Exotic.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • 1800 Example: ..\Core\Defs\ThingDefs\Items_Implants.xml
    • 9 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • 6 Example: ..\Core\Defs\ThingDefs\Items_Luxury.xml
    • 30 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 25 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 28 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Items_Meals.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 25 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 14 Example: ..\Core\Defs\ThingDefs\Items_Resource_Manufactured.xml
    • 0.6 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 2.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 1.9 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 2.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 1.9 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 2.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 2.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 2.1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 7.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 7.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 40.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 25.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 23.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Organic.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 15 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 27 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.4 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 11 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 12 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 45 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 3.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 6.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 1000 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 450 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 1100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • 95 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 280 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 1.4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 350 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 1.1 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 100 Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • 450 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 300 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 300 Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 60 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 550 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 250 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 170 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 1.5 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 130 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 40 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 4400 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 300 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 120 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 290 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 150 Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • 1750 Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • 1.9 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.9 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 2.1 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.9 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.9 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 0.38 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1.9 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 0.45 Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 500 Example: ..\Core\Defs\ThingDefs\Weapons_Grenades.xml
    • 200 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 400 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 650 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 850 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 550 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 600 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 630 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 800 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 1500 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 2200 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 2000 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 1000 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 2400 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 2400 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 2000 Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • 60 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • 90 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml
    • 180 Example: ..\Core\Defs\ThingDefs\Weapons_RangedNeolithic.xml

    <ArmorRating_Heat>

    Text

    • 0.5 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.07 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.30 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 4.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.05 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.17 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 2.5 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.05 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.8 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 3.7 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 2.9 Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • 4 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • 3.2 Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml

    <ArmorRating_Electric>

    Text

    • 0 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.03 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 4.0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.05 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.01 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.2 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 0.01 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml
    • 1.3 Example: ..\Core\Defs\ThingDefs\Items_Resource_Stuff.xml

    <PsychicSensitivity>

    Text

    • -0.10 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • -0.90 Example: ..\Core\Defs\ThingDefs\Apparel_Hats.xml
    • 0.8 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 0.4 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • -0.5 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • -1 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml

    <PersonalShieldRechargeRate>

    Text

    • 0.13 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml

    <PersonalShieldEnergyMax>

    Text

    • 1.1 Example: ..\Core\Defs\ThingDefs\Apparel_Shield.xml

    <colorGenerator/>

    Attributes

    • Class="ColorGenerator_StandardApparel" Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml

    <WorkSpeedGlobal>

    Text

    • -0.20 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • -0.10 Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • 0.15 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 0.3 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 0.3 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • 0.15 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • -0.15 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml
    • -0.3 Example: ..\Core\Defs\TraitDefs\Traits_Spectrum.xml

    <tradeability>

    Text

    • Sellable Example: ..\Core\Defs\ThingDefs\Apparel_Various.xml
    • Sellable Example: ..\Core\Defs\ThingDefs\Items_BodyParts.xml
    • Never Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • Never Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • Never Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Never Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Never Example: ..\Core\Defs\ThingDefs\Weapons_Artillery.xml
    • Never Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Never Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Never Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Never Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • Sellable Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml
    • Sellable Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml

    <soundImpactDefault>

    Text

    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • BulletImpactGround Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Animal_Arid.xml
    • BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Animal_Farm.xml
    • BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Animal_Insect.xml
    • BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Animal_Pet.xml
    • BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Animal_Temperate.xml
    • BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Animal_Tropical.xml
    • BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Humanlike.xml
    • BulletImpactFlesh Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml
    • BulletImpactMetal Example: ..\Core\Defs\ThingDefs\Races_Mechanoid.xml

    <drawerType>

    Text

    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • MapMeshOnly Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • MapMeshOnly Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • MapMeshOnly Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • RealtimeOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • RealtimeOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • RealtimeOnly Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • RealtimeOnly Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • MapMeshAndRealTime Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • RealtimeOnly Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • MapMeshOnly Example: ..\Core\Defs\ThingDefs\Filth_Various.xml
    • RealtimeOnly Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • RealtimeOnly Example: ..\Core\Defs\ThingDefs\Items_Unfinished.xml
    • MapMeshOnly Example: ..\Core\Defs\ThingDefs\Plants_Cultivated.xml
    • MapMeshOnly Example: ..\Core\Defs\ThingDefs\Plants_Wild_Arid.xml
    • MapMeshOnly Example: ..\Core\Defs\ThingDefs\Plants_Wild_Temperate.xml
    • MapMeshOnly Example: ..\Core\Defs\ThingDefs\Plants_Wild_Tropical.xml
    • None Example: ..\Core\Defs\ThingDefs\Things_Special.xml
    • MapMeshOnly Example: ..\Core\Defs\ThingDefs\Various_Stone.xml
    • MapMeshOnly Example: ..\Core\Defs\ThingDefs\Various_Stone.xml

    <repairEffect>

    Text

    • Repair Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • Repair Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • ConstructMetal Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • Repair Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • Repair Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • Repair Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • Repair Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • Repair Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • Repair Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • Repair Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • ConstructDirt Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • Repair Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • Repair Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • Repair Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml

    <leaveResourcesWhenKilled>

    Text

    • true Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml

    <castEdgeShadows>

    Text

    • true Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • false Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • True Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Ship.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Structure.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • true Example: ..\Core\Defs\ThingDefs\Buildings_Temperature.xml
    • true Example: ..\Core\Defs\ThingDefs\Various_Stone.xml

    <nameMaker>

    Text

    • NamerSculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • NamerFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • NamerSarcophagusPlate Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • NamerGun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • NamerMeleeWeapon Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml

    <descriptionMaker>

    Text

    • ArtSculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • ArtFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • ArtSarcophagusPlate Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • ArtWeaponGun Example: ..\Core\Defs\ThingDefs\Weapons_Guns.xml
    • ArtWeaponMelee Example: ..\Core\Defs\ThingDefs\Weapons_Melee.xml

    <inspectorTabs>

    <minifiedDef>

    Text

    • MinifiedSculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • MinifiedSculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • MinifiedSculpture Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • MinifiedFurniture Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml

    <fillPercent>

    Text

    • 0.35 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 0.35 Example: ..\Core\Defs\ThingDefs\Buildings_Art.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Exotic.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0.25 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0.25 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0.30 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0.35 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0.40 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0.20 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0.20 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0.4 Example: ..\Core\Defs\ThingDefs\Buildings_Furniture.xml
    • 0.40 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 0.40 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 0.40 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 0.15 Example: ..\Core\Defs\ThingDefs\Buildings_Joy.xml
    • 0.15 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 0.15 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1.0 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Misc.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Natural.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 0.40 Example: ..\Core\Defs\ThingDefs\Buildings_Power.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Power_WindTurbine.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.5 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 1 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.30 Example: ..\Core\Defs\ThingDefs\Buildings_Production.xml
    • 0.65 Example: ..\Core\Defs\ThingDefs\Buildings_Security.xml