Difference between revisions of "User:Yoshida Keiji/Documentary/Alpha4"

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Your three survivors would be arriving in escape pods with several starter items all scattered across the entire map, instead of concentrated on a small spot. A stockpile zone and a dumping zone were created by default and three sleeping spots were also set for you. You would have to wait until they touch land to be able to open the "Work Tab". There were no pets yet and the beginning weapons were three ranged firearms: 2 pistols and a Lee-Enfield (Bolt-action rifle).
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<gallery widths="400px" heights="400px" class="center" mode="nolines">
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File:Alpha4-02.png|'''Starter items scattered all over the map rather a single location'''
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File:Alpha4-03.png|'''Mad animal finished off by melee fighters only.'''
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Revision as of 13:16, 14 November 2018

0.4.460
Public Version 0.4.460 was released on June 1, 2014 - Alpha 4 — Giant Centipede Robots

Changes

  • Tons of AI and usability improvements to hunting AI, player tutor, alerts, etc.
  • Smarter AI storytellers that focus on wealth and let you recover from serious damage.
  • More map variation.

New Contents

  • Wood economy. Logs, sawing, planks, flooring, tree growing, and more.
  • More stuff to research.
  • Crematorium.
  • Slag refinery.
  • Mechanoids raids.
  • Tension music for combat situations.
  • More songs for normal gameplay.
  • Region system for better performance.
RimWorld Alpha 4 - Giant Centipede Robots

[[Version/0.4.460]]

Alpha 4 is playable again.

Welcome to the Yoshida Keiji's documentaries series. Have you ever wandered how old versions that launched years ago looked like before you even heard about this game? Here you will find out past content from the eyes of the future after official release of version 1.0.


Back in the days, after selecting "New game", you would be introduced with five story tellers instead of just three:

  • Chill Callie Classic: Callie is a less aggressive version of her sister Cassandra. She's good for a first game.
  • Cassandra Classic: Cassandra creates story events on a steady-increasing curve of challenge and tension.
  • Phoebe Friendly: Phoebe doesn't want to hurt anyone. She just wants a relaxing tale about people building a colony. So she will be very friendly.
  • Randy Random: Randy doesn't follow rules. He'll generate random events, and he doesn't care if they make a story of triumph or utter hopelessness. It's all drama to him.
  • Tough Cleopatra Classic: Cassandra Classic less forgiving cousin.

Alpha4-00.png


Next, would be the character creation screen that didn't had a visual of the pawn, nor health status nor relationship. World Generation didn't exist back then, and the Advanced button was the map size setting instead. Only one biome, the Arid Shrubland. Crash-landed was the only scenario setting, no Lost Tribe, no Rich Explorer, nor Naked Brutality.

Alpha4-01.png


Your three survivors would be arriving in escape pods with several starter items all scattered across the entire map, instead of concentrated on a small spot. A stockpile zone and a dumping zone were created by default and three sleeping spots were also set for you. You would have to wait until they touch land to be able to open the "Work Tab". There were no pets yet and the beginning weapons were three ranged firearms: 2 pistols and a Lee-Enfield (Bolt-action rifle).