Difference between revisions of "User:Turnovus"

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(Everything that I currently know exits in 1.5 and anomaly. I don't really want to spoil anything else for myself right now...)
 
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[[User:Turnovus/Sandbox]]
 
[[User:Turnovus/Sandbox]]
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I don't mind if people take over projects I'm working on and finish them before I can. I'm lazy and slow anyways, so it just guarantees that my work actually gets done.
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=== Rest In Peace ===
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==== Pre-1.5 Heavy SMG Texture ====
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B19 ~ 1.5.4062
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{{Stacked image|Chemical Dependency.png|HeavySMG Old.png|128|Example text|Genes#Ageless}}
  
 
=== Things I've Learned ===
 
=== Things I've Learned ===
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Daylilies dining room.png
 
Daylilies dining room.png
 
</gallery>
 
</gallery>
 
== 1.4 + Anomaly ==
 
* items
 
**[[books]]
 
***[[novel]]
 
***[[textbook]]
 
***[[schematic]]
 
***[[tome]]{{AnomalyIcon}}
 
**[[Skull]] - Will become acquirable without Ideology in 1.5 (though only through trait possessions it seems)
 
*Apparel
 
**[[Robe]] - Will become acquirable without Ideology in 1.5
 
*Buildings
 
**Furniture
 
***[[Couch]]
 
***[[Bookcase]]
 
***[[Small bookcase]]
 
***[[Wall torch lamp]]
 
***[[Wall lamp]]
 
***[[Flood light]]
 
**Structure
 
***[[Ornate door]]
 
*Mechanics
 
**Crawling
 
**Mechanoid water raids
 
{{Spoiler|section=1}}
 
'''Huge spoilers, data mining, etc.'''
 
*Anomaly Stuff{{AnomalyIcon}} (only stuff that has been teased/announced has links)
 
**Weapons
 
***[[Flamethrower]]
 
***[[Crossbow]]
 
**Materials
 
***[[Bioferrite]]
 
***Shard(?)
 
***Twisted meat
 
***Dread leather
 
** Buildings
 
***Natural
 
**** [[Monolith]](?) (or void monolith?)
 
**** Pit gate
 
***Structure
 
****Security door
 
***Production
 
****Bioferrite harvester
 
***Misc
 
****Holding platform
 
***Art
 
****Void sculpture
 
****Cube sculpture (speculative)
 
**Items
 
***Serums
 
****Voidsight serum
 
****Metalblood serum
 
****Juggernaut serum
 
****Mind numb serum
 
***Biomutation pulser
 
***Nerve spiker?
 
***Revenant spine?
 
***Deadlife shell
 
**Equipment
 
***Biomutation lance
 
***Disruptor flare pack
 
***Turret pack
 
**Apparel
 
***Cultist mask
 
***Ceremonial cultist mask
 
***Lab coat
 
**Humanlikes
 
***[[Ghoul]]s
 
***Inhumanization(?)
 
****Inhuman Meme{{IdeologyIcon}}
 
***[[Duplicate]]
 
***Creep joiner
 
**Factions
 
***Entities
 
**Entities
 
***Nociosphere
 
***Horaxian (snake?)
 
***Flesh mass
 
***Metalhorror
 
****Infection?
 
***Shambler
 
***Revenant
 
***Cube
 
****Coma
 
****Rage
 
****Interest
 
****Withdrawal
 
**Plants(?)
 
***Harbinger tree
 
****Harbinger seed
 
**Weather
 
***Gray pall
 
**Game conditions
 
***Unnatural darkness
 
**Incidents
 
*** Monolith migration
 
***Raid strategies
 
****Edge walk in darkness
 
***Research expidition{{RoyaltyIcon}}
 
**Mechanics
 
***Knowledge
 
**Operations
 
***Surgical inspection
 
***Bliss lobotomy
 
***Ghoul infusion
 
**Mental states
 
***Dark visions
 
***Insane ramblings
 
***Humanity break
 
***Terrifying hallucinations
 
***Entity killer
 
***Entity liberator
 
***Cube sculpting
 

Latest revision as of 02:37, 23 April 2024

User:Turnovus/Sandbox

I don't mind if people take over projects I'm working on and finish them before I can. I'm lazy and slow anyways, so it just guarantees that my work actually gets done.

Rest In Peace[edit]

Pre-1.5 Heavy SMG Texture[edit]

B19 ~ 1.5.4062

Example text
Example text

Things I've Learned[edit]

  • The styling station can be used to get close-up pictures of pawns
    • The dark background can be hard to remove
    • There might be a way to yoink in-engine pawn textures from the game and write them to hard drive, further investigation needed

My Favorite Images[edit]

Base Design[edit]