Difference between revisions of "User:Tangelor142"

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| NAME was born on Earth. As a child, he/she was launched into space as part of an interstellar colonization program.
 
| Cooking: {{+|3}}{{br}}Growing: {{+|4}}{{br}}Artistic: {{--|3}}{{br}}Crafting: {{+|2}}
 
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| Firefighting{{br}}Art
 
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Revision as of 17:18, 31 March 2017

Title
(Short Title)
Description Skill Modifications Incapable of
Earth colonist NAME was born on Earth. As a child, he/she was launched into space as part of an interstellar colonization program. Cooking: +3Template:BrGrowing: +4Template:BrArtistic: −3Template:BrCrafting: +2 FirefightingTemplate:BrArt
Energetic pop idol NAME grew up on a glitterworld, training in rapier arts and singing. He/She spent several years as an energetic teen pop idol. Template:BrHowever, he/she decided that the music and modeling industries were not paying him/her enough attention, so he/she left. Melee: +3Template:BrSocial: +2Template:BrMedicine: −2Template:BrArtistic: +5Template:BrResearch: −2 N/A
Factory worker NAME grew up in a large factory city on an industrial world.Template:Br Since poverty was rampart and food scarce, he/she worked for whatever wages he/she could get. This wasn't an easy life, but NAME never shield away from a hard day's work. Construction: +3Template:Br Artistic: −2Template:BrCrafting: +3Template:Br Research: −2 Art
Fallen prodigy Born on a glitterworld falling into chaos, his/her father was killed in action. He/She struggled for a scholarship at Utmaior Academy and had to prove his/her right to be there. The child genius was jealously bullied as a charity case and couldn't make friends with kids his/her own age. Social: −3Template:BrMedicine: +3Template:BrConstruction: +2Template:BrGrowing: +2Template:BrCrafting: +2Template:BrResearch: +5 Warden
Farm boy NAME worked on his/her family's farm, looking after the animals and treating them when they were injured. Preferring hands-on tasks and outdoors, he/she avoided softer jobs that might have kept him/her cooped up inside.Template:BrHe/She enjoyed his lonely work, and tended to stay out of peoples way and do his/her own thing. Melee: +4Template:BrSocial: −3Template:BrCooking: −2Template:BrGrowing: +2Template:BrMining: +3 N/A
Farm hand NAME was born on a farm on a smaller colony world.Template:BrEverything was taken care of by the few members of the farm, including NAME. This helped him/her build independence, spirit, and a well-rounded character. Melee: +2Template:Br Construction: +2Template:Br Growing: +4Template:Br Research: −2 N/A
Farm kid NAME grew up on his/her family's beef farm. He/She enjoyed working the fields and taking care of the animals. Medicine: +2Template:BrGrowing: +3Template:BrCrafting: +2 N/A
Farm mechanic Growing up on a farming planet, NAME spent his/her time learning about the automated machinery that grew and harvested the multitude of crops. Construction: +4Template:Br Growing: +2 ArtTemplate:BrResearching
Farmer boy NAME parents died in a fire when he/she was seven. He/She grew up on his/her uncle's farm, plowing fields and doing manual labor.Template:BrHe/She could not bear answering questions about his/her parents, so he/she replaced social contact with hard work. Social: −3Template:BrConstruction: +1Template:BrGrowing: +4Template:BrMining: +1Template:BrCrafting: +2 FirefightingTemplate:BrDoctoring Template:BrWarden
Feral child (1) Abandoned on an animal planet as a small child with nought but a blanket with a name embroidered on it, NAME made him/herself one with the wilderness.Template:BrWhen he/she was 13, he/she encountered a team of mineral surveyors who offered him/her passage off of the planet. Melee: +4Template:BrGrowing: +2Template:BrCrafting: +1 WardenTemplate:BrResearching
Feral child (2) NAME and his/her family lived a hard but prosperous lives along with their fellow colonists on a distant rimworld.Template:BrOne day a group of mechanoids attacked, killing everyone aside from NAME. He/She then lived alone in the desert until a group of raiders found him/her. Melee: +4Template:BrGrowing: +2Template:BrCrafting: +1 Warden
Feudal farm boy NAME was the son/daughter of a medieval farmer, and was expected to follow in his footsteps. He/She was brought up as a kind, well trained farm boy.Template:BrHe/She lived in an unusual feudal kingdom which co-existed with a midworld society which was itself well-known for genetic manipulation. Social: +2Template:BrGrowing: +4 Researching
Feudal lordling NAME grew up on a feudal world that was part of a multi-planet empire. As the son/daughter of a high lord, he/she enjoyed many privileges.Template:BrHe/She learned to maneuver in the both the political landscape and in close quarters combat. Melee: +4Template:BrSocial: +3 Plant cuttingTemplate:BrHaulingTemplate:BrCleaning
Fire tender In his/her childhood, NAME was responsible for keeping the tribes fire going. He/She took this responsibility very seriously. Cooking: +2Template:BrCrafting: +2 N/A
Fire-scarred child NAME was an active child who lived an uneventful childhood until he/she fell into a fire and suffered horrific burns to his/her hands and arms. Although the scars have faded, he/she cant bear to be in close proximity to fire. Melee: +1Template:BrCooking: −2Template:BrMining: +1 FirefightingTemplate:BrCooking
Foundry apprentice NAME grew up as an apprentice in the foundries of an industrial world. This experience gave him/her metalworking skills and strong muscles, but stunted his/her artistic development. Melee: +1Template:BrArtistic: −2Template:BrConstruction: +3Template:BrCrafting: +3 N/A
Frightened child NAME grew up with a laundry list of phobias and neuroses. He/She feared, among other things, doctors and foodborne pathogens.Template:BrAs a result, he/she learned to cook and care for himself, but many of his/her fears dog him in adulthood. Medicine: +3Template:BrCooking: +3 Firefighting
Frontier marshal NAME inherited a sense of duty from his/her father, and began a law enforcement career on his/her frontier homeworld.Template:BrHe/She tried to uphold the law with honor, but the corruption and greed of local government officials often discouraged him/her. Shooting: +4Template:BrMelee: +3 N/A
Galatic page NAME served the high admiral of a space fleet. He/She learned the ways of court, including etiquette and spacecraft.Template:BrIn his/her feudal society, it was considered a great honor to serve a man of such prestige. Social: +6Template:BrArtistic: +2 CookingTemplate:BrConstructingTemplate:BrGrowingTemplate:BrMiningTemplate:BrPlant cuttingTemplate:BrSmithingTemplate:BrTailoringTemplate:BrCraftingTemplate:BrHaulingTemplate:BrCleaning
Game fanatic NAME was a fanatical gamer who learned to survive in virtual reality games.Template:BrOnce, while attempting to prove his/her skills in the real world, he/she was abducted by a criminal scientist and experimented on. He/She escaped, but the experience stayed with him/her. Shooting: +3Template:BrResearch: +3 Art
Gang member (1) NAME grew up without parents. His/Her while life was spent alone, fighting for survival on the streets.Template:BrNo matter how hard it became to survive, he/she never gave up. Shooting: +3Template:BrMelee: +4Template:BrMedicine: +3 Art
Gang member (2) NAME grew up homeless on an urbworld. He/She was forced to fight and struggle for everything, making him/her hard and ruthless long before adulthood.Template:BrNAME would have stayed in those streets, had he/she not been injured in a shootout and had his/her body confiscated for use by one of the worldwide citys ruling corporations. Shooting: +2Template:BrMelee: +5Template:BrGrowing: −1 WardenTemplate:BrResearching
Glitterworld kid The son/daughter of a genetically-engineered perfect mate on a glitterworld, NAME was much more shy, withdrawn and nervous than his/her parents. He/She kept mostly to him/herself, studying science and medicine and taking on gardening as a hobby.Template:BrIn his/her teens, he/she ran away from home, seeking a quieter life. Social: −3Template:BrMedicine: +1Template:BrGrowing: +4Template:BrResearch: +2 N/A
Glitterworld nerd NAME loved technology from the day he/she was born. He/She had a mechanoid companion which he/she tried to modify when he/she was 10.Template:BrHis/Her obsession with technology meant that he/she never appreciated arts or culture. Artistic: −2Template:BrCrafting: +2Template:BrResearch: +5 Plant cutting Template:BrArtTemplate:BrHaulingTemplate:BrCleaning
G-nome sculptor NAME was engineered in a lab as part of the G-nome Project. He/She was implanted at birth with encyclopedic knowledge of all aspects of xenobiology.Template:BrThe G-nome scientists nicknamed him/her Gizmo and occupied him/her with sculpting. He/She developed a love of sculpting gnomes and gnome accessories. Social: +2Template:BrCooking: −5Template:BrArtistic: +4Template:BrCrafting: +2Template:BrResearch: +2 CookingTemplate:BrCleaning
Gun kid Growing up in a urbworld, NAME never had it easy. Every day was a struggle and pollution, hunger, and gangs of older kids.Template:BrIn the little space he/she had to him/herself he/she studied his/her passion - guns, combat tactics, and war history. Shooting: +3Template:BrMelee: +3Template:BrArtistic: −3 N/A
Hacker kid Born on a high-tech world, NAME learned to hack computers at a young age.Template:BrSpending many hours tinkering alone made him/her very good with machines, but very bad with humans. Construction: +3Template:BrCrafting: +3 Warden
Hacker prodigy NAME was raised as the only child of wealthy surgeons. After being pressured into accepting a medical apprenticeship, he/she snapped. He/she seized his/her inheritance and went underground to learn how to exploit computer networks. He/She quickly became one of the most feared hackers on his/her planet. Medicine: +4Template:BrResearch: +7 CookingTemplate:BrPlant cuttingTemplate:BrHauling Template:BrCleaning
Headjack addict Plugged in to the computer via head-jack for days at a time, NAME found he/she preferred the company of computers to that of people or pets. Shooting: +2Template:BrGrowing: −3Template:BrResearch: +4 WardenTemplate:BrHandling
Herder As a child, NAME tended the tribes muffalo herds, keeping them safe from predators and treating the sick. It was quiet work, but he/she enjoyed being away from people. Melee: +3Template:BrSocial: −2Template:BrMedicine: +3 N/A
Hex-cell artist NAME crafted sculptures from spent hex-cells and traded them to a local museum for food.Template:BrAfter his/her popularity grew, he/she was approached by a pirate and abducted. The pirate kept him/her prisoner and forced him/her to create sculptures for sale. Artistic: +3Template:BrCrafting: +2 CookingTemplate:BrResearching
High baroness NAME was born as low-ranking royalty in a large imperial family.Template:BrHe/She was placed in charge of running his/her home planet from an early age, and learned important political and cultural skills in the role. Social: +7Template:BrArtistic: +2Template:BrResearch: +2 FirefightingTemplate:BrPlant cutting Template:BrHauling Template:BrCleaning
Hillbilly prodigy Born on a cold hillbilly planet inhabited mainly by firred xenohumans, NAME grew up to the sound of bar fights and shootouts. Though his/her childhood was spent playing the banjo and working as a mechanic, his/her abnormal intelligence made him want something more; he/she entered medical school at age twenty. Shooting: +2Template:BrMelee: +2Template:BrSocial: −2Template:BrMedicine: +2 WardenTemplate:BrArtTemplate:BrCleaning
History student As a child, NAME spent learned many artistic forms including music and novel writing. As he/she grew older, he/she began to study legends from this/her home world - legends of the lizard-like beings at the center of his/her cultures folklore. Social: +2Template:BrArtistic: +4Template:BrCrafting: +1 N/A
Hive world child NAME had an isolated upbringing in an urbworld hive city. His/Her hatred of heights kept him indoors often, and made him/her an introverted child.Template:BrWhen he/she did go out onto the catwalks of the city, he/she enjoyed playing war games, becoming proficient with various simulation weapons. Shooting: +3Template:BrGrowing: +1Template:BrArtistic: +1Template:BrCrafting: +1Template:BrResearch: +1 Firefighting
Ice planet child Growing up on the frozen wastes of an ocean moon, NAME only had animals and a few hard-bitten sailors as companions.Template:BrThe lack of social interaction made him/her develop an interest in engineering - but he/she never developed any great fondness for humans. Construction: +2Template:BrResearch: +4 DoctoringTemplate:BrWardenTemplate:BrArt
Idealistic cadet Raised in the military traditions of his/her forefathers, NAME was taught from a young age that he/she would be a great leader and the hero of the Dichter family.Template:BrHe/She excelled at his/her studies and graduated from the academy with honors. Shooting: +4Template:BrMelee: +3Template:BrSocial: −2Template:BrMining: −3 Mining
Imperial student NAME studied on an imperial midworld where guns were banned and self-defense study was encouraged. The relative safety allowed him/her to focus on his/her botanical research. Shooting: −3Template:BrMelee: +2Template:BrGrowing: +2Template:BrResearch: +3 FirefightingTemplate:BrSmithingTemplate:BrTailoringTemplate:BrCrafting Template:BrCleaning
Industrial orphan NAME never knew his/her parents. His/Her earliest memories were of drudgery in the mins and workhouses of his/her industrial world.Template:BrBecause of this, he/she never received a proper education. Mining: +3Template:BrCrafting: +3Template:BrResearch: −2 N/A
Indworld urchin NAME grew up on the streets of a world in the early stages of its industrial revolution. He/She passed his/her days stealing, begging and tinkering with discarded machine scraps, always on the lookout for a way to escape poverty. Melee: +1Template:BrConstruction: +1Template:BrCrafting: +2 GrowingTemplate:BrPlant cutting
Joywire addict NAME's wealthy parents provided everything he/she ever wanted. After discovering joywires, he/she became obsessed. Once his/her parents realized what happened, they cut him/her off.Template:BrUncaring and often violent, he/she sought his/her next joywire fix by any means possible. Shooting: +4Template:BrMelee: +6Template:BrSocial: −3 CleaningTemplate:BrResearching
Killer NAME was a blood-lusting child. Villagers though him/her the product of a snake demon and human coupling.Template:BrAfter watching how his/her human father betrayed and murdered his/her mother, he/she longed to see how many more humans he/she could get to fall into his/her hands. Melee: +4Template:BrMedicine: +2 Warden
Lab-grown child NAME was born in a laboratory as part of an altruistic but failed attempt to create a new class of human.Template:BrHis/Her childhood was filled with books and one-on-one tutoring. He/She was awkward, shy, and naive to the true nature of humanity. Growing: +2Template:BrArtistic: +2Template:BrResearch: +2 FirefightingTemplate:BrHandling
Labor camp orphan NAME lost his/her parents in an industrial accident and grew up in an orphans' labor camp. The camp overseers worked their charges mercilessly - but at least he/she was clothed and fed. Construction: +4Template:BrMining: +4 Art
Mad scientist NAME grew up miserable on the plains of a neolithic planet. He/She found the strength to fight under the teachings of an old, broken scientist.Template:BrHe/She quickly learned to play with peoples fears, and was nicknamed mad scientist. Research: +4Template:BrMelee: +1Template:BrSocial: +2 Cleaning
Mechanoid hacker The only son/daughter of a well respected mechanoid inventor, NAME had access to the materials to subvert and modify his/her father's creations.Template:BrHe/She used drugs to increase his/her productivity. Unfortunately, the side-effects included persistent delusions of being mechanized, which limited his/her social life. Social: −3Template:BrConstruction: +3Template:BrCrafting: +3Template:BrResearch: +3 Art
Mechanoid nerd NAME grew up in an urbworld as the only child of a pair of mechanoid designers. They encouraged his/her interest in the machines. Eventually, he/she became obsessed with building his/her own.Template:BrUnfortunately this also lead to him/her being a loner as he/she preferred technical books to friends. Social: −2Template:BrConstruction: +2Template:BrCrafting: +2Template:BrResearch: +3 N/A
Medical assistant NAME was born during a catastrophic war in which both sides used napalm extensively. He/She grew up helping his/her parents in an infirmary, treating the cascade of horrific burns from the battlefields. He/She was left with a lifelong fear of fire. Medicine: +5 Firefighting
Medical student (1) NAME grew up on a glitterworld in a family of doctors and chose to maintain the tradition.Template:BrHe/She had a few friends, but got along with his/her siblings very well. Social: +1Template:BrMedicine: +6 N/A
Medical student (2) Born into a long line of doctors, NAME was tutored in all fields of medicine, from herbal ointments to the modern synthetic drugs. He/She also picked up a healthy disdain for lower class work. Social: +3Template:BrConstruction: −2Template:BrMedicine: +3 MiningTemplate:BrHauling
Medieval lordling NAME was a minor noble in an old kingdom on a medieval world. He/She grew up in a manor made of stone, served by bowing lowerclassmen.Template:BrSuch a life teaches no technical skills and instills a lifelong aversion to manual labor - but NAME learned early the ways of social manipulation. Social: +4Template:BrConstruction: −1Template:BrGrowing: −1Template:BrMining: −1 N/A
Medieval plower NAME lived on a planet where kings and queens ruled with little regard for the peasants beneath them. His/Her family owned a large farm, but the king took most of the food it produced. This left NAME's family poor, unable to pay for his/her education. Instead, he/she was required to work the fields with his/her parents, and never had time to practice creativity. Construction: +2Template:BrGrowing: +5Template:BrArtistic: −2Template:BrResearch: −1 N/A
Medieval slave (1) NAME grew up pulling carts and digging holes on a medieval world. Simple manual labor is his/her oldest companion - along with the masters lash.Template:BrHe/She didnt learn to read until age nine. Construction: +2Template:BrGrowing: +2Template:BrMining: +2Template:BrResearch: −3 N/A
Medieval slave (2) Born into slavery, NAME never knew his/her parents. He/She eventually escaped from his/her masters and boarded a military cargo ship, where he/she was pressed into military service. Construction: +2Template:BrCooking: +2Template:BrGrowing: +3Template:BrMining: +1Template:BrArtistic: −2Template:BrResearch: −3 Researching
Medieval squire NAME grew up on a medieval planet as a knight in training. He/She trained directly under the kings war adviser for most of his/her youth, and learned to fight with a sword and shield. Shooting: +3Template:BrMelee: +5Template:BrConstruction: −1Template:BrGrowing: −1Template:BrMining: −1 Cooking Template:BrGrowing Template:BrPlant cutting
Medieval thief NAME grew up poor and hungry on a medieval planet, learning to fend for him/herself.Template:BrAt first, he/she only too what he needed. Then he/she learned to take what he wanted. Shooting: −3Template:BrMelee: +4Template:BrSocial: −2Template:BrCrafting: +2 N/A
Mercenary recruit (1) Descended from a long line off-world mercenaries, NAME grew up in a busy trading hub.Template:BrHis/Her interest in the foreign goods at the market often distracted him/her from his/her chores and training. Shooting: +3Template:BrMelee: +1Template:BrCrafting: +3 N/A
Mercenary recruit (2) Born to a long line of off-world mercenaries, NAME geew up in a busy trading hub. At a young age, he/she was recruited into one of the mercenary crews. Shooting: +3Template:BrCrafting: +3 N/A
Midworld geek NAME grew up in a quiet suburban neighborhood. He/She was never a master of social interaction, but his/her interest in computers blossomed into a true talen at an early age. Social: −3Template:BrResearch: +6 N/A
Midworld loner Born on a sparsely-populated midworld, NAME had a few friends. He/She preferred to pursue his/her passions in solitude, whether it be tinkering with his/her motorbike, watching lengthy vidcasts about the hottest new tech, or lining up his/her figurines and shooting them down with his/her pellet gun. Shooting: +2Template:BrSocial: −3Template:BrCooking: −3Template:BrCrafting: +2Template:BrResearch: +2 N/A
Midworld sketcher NAME was born into a loving but poor family.Template:BrHe/She discovered he/she had an artistic talent which he/she inherited from his father. His/Her mother taught him/her the benefits of hard work and determination. As he/she grew older, NAME developed a fascination with technology and military history. Shooting: +2Template:BrMelee: +1Template:BrArtistic: +3 N/A
Militant child NAME's military family forced him/her to train in hand-to-hand combat and fighting tactics.Template:BrIn his/her own time, he/she built small inventions. This sharpened his/her mind. Shooting: +3Template:BrMelee: +3Template:BrResearch: +2 N/A
Military child NAME grew up in a family with a rich military background. His/Her teenage years were spent traveling system to system wherever his/her parents were deployed.Template:BrHe/She enlisted at age 18, following the tradition of his/her family Construction: +2Template:BrShooting: +3Template:BrMelee: +1Template:BrMedicine: +2Template:BrArtistic: −3 N/A
Military recruit NAME was born on a midworld run by an intensely militaristic dictatorship.Template:BrFrom a young age, he/she was trained to be a good soldier. They taught him/her how to use a gun and how to fight with melee weapons. Shooting: +4Template:BrMelee: +4Template:BrMedicine: +2 Doctoring
Military trainee NAME was raised on a military base in the Xennoa system. She was exposed to many different strenuous activities and grew strong at an early age. He/She also learned negotiation, medical, and military tactics. Shooting: +3Template:BrMelee: +2Template:BrMedicine: +2 N/A
Music lover As a child, NAME had a talent for playing musical instruments and singing. He/She was given expert training and loved to perform in recitals and concerts, though the lavish praise he/she received made him/her a little self-obsessed. Social: −2Template:BrArtistic: +5 N/A
Mute NAME was greatly affected by a traumatic event early in his/her life. For many years he/she refused to speak to people, preferring instead to play with his/her household's numerous pets. Social: −3Template:BrAnimals: +5 Warden
Naturalist NAME grew up on a backwater planet with minimal education. He/She had to hunt and grow food to survive.Template:Br His/Her family's home was frequently raided for food by scavengers. This made NAME very suspicious and slow to trust anyone he doesn't know. Melee: +2Template:BrCooking: +2Template:BrGrowing: +3 WardenTemplate:BrResearching
Nerd NAME was curious about everything. While other kids played tag in the suburbs of their industrial city, NAME read every book he/she could find about technology, robots, and weapons - whatever looked coolest.Template:BrHis/Her strong French accent kept him/her from making real friends. Social: −2Template:BrMedicine: +2Template:BrConstruction: +1Template:BrCrafting: +2Template:BrResearch: +4 Warden
Noble ward NAME was adopted by a prominent noble family after being left on their doorstep by his/her mother.Template:BrHe/She quickly learned secrets that passed between the nobles like cheap wine - of world beyond his/her own, languages, cultures and technologies both new and old. Shooting: −1Template:BrMelee: −2Template:BrSocial: +3Template:BrResearch: +4 FirefightingTemplate:BrGrowing Template:BrPlant cutting Template:BrMining Template:BrHauling Template:BrCleaning
Officer cadet From a young age, NAME trained to be a leader of men. He/She enrolled in the Vanu Defense College when he/she was a boy/girl and became proficient with a range of weapons and survival techniques. Shooting: +3Template:BrMelee: +3Template:BrSocial: +1Template:BrGrowing: +1Template:BrMedicine: +1Template:BrArtistic: −3Template:BrReseach: −3 ArtTemplate:BrResearching
Optimistic child NAME was blessed with loving parents and a pleasant midworld live. He/She was an optimistic and sociable kid who loved making friends and listening to their stories. His/Her imagination would run wild with ideas and questions. Social: +4 N/A
Organ farm NAME was raised in an illegal underground organ farm. His/her body was used to grow organic implants for wounded mercenaries. Though his/her upbringing left him/her haunted, it has also given him/her a unique understanding of human biology. Medicine: +5 Firefighting
Orphan (1) Born on a deep space station, NAME was orphaned at a young age. In the orphanage, he/she stood up for the weaker kids and fought off the bullies. Melee: +4Template:BrMedicine: +2 SmithingTemplate:BrTailoringTemplate:BrCrafting
Orphan (2) Left alone in the world without parents, NAME did the best he/she could to adapt. Template:BrHaving to take care both of him/herself and younger kids at the orphanage, he/she learned a lot about humans and how to interact with them. Social: +6 N/A
Orphan of war NAME lost his/her family and home early in life. His/Her life became emotionally hollow, but his/her painful memories drove him/her to survive.Template:BrHe/She took several jobs, but never achieved more than a basic education. Cooking: +3Template:BrConstruction: +3Template:BrMining: +3Template:BrResearch: −3 Warden
Pampered Born on a decadent glitterworld, NAME was raised to be the best and given every expensive toy.Template:BrThis pampered lifestyle which caused him/her to miss many basic lessons others take for granted. As a result, cooking is a terrifying prospect that he/she will never consider, and manual labor would take time to get used to. Melee: −3Template:BrSocial: +3Template:BrMedicine: +3Template:BrResearch: +2 Cooking
Pickpocket (1) Orphaned and abandoned on the tumultuous streets of his polluted, teeming homeworld, NAME survived by deft hand and fleet foot. A natural born thief and trickster, he/she rose to prominence early, running the notorious and violent urchin gang Doomben Rats. Melee: +2Template:BrSocial: +2Template:BrArtistic: +2 GrowingTemplate:BrPlant cutting Template:BrCleaning
Pickpocket (2) NAME witnessed his/her parents' murder at a young age. With no guidance, he/she had to fend for him/herself any way possible. Joining a small group of misfits he/she did whatever was necessary to survive. Melee: +3Template:BrSocial: −1Template:BrCrafting: +3Template:BrResearch: −2 N/A
Pit gladiator NAME was enslaved as a child and forced to fight creatures and other poeple in an underground fighting arena.Template:BrHe/She showed an affinity for the sport, and eventually bought his/her own freedom. However, his/her time in the pits never brought him/her much intellectual stimulation. Shooting: +4Template:BrMelee: +4Template:BrResearch: −2 Researching
Plague prodigy NAME's childhood was cut short when a mysterious plague hit his/her homeworld.Template:BrHe/She watched his/her friends die, his/her compassion for humanity died with them. In its plac a new thirst for knowledge emerged. Social: −2Template:BrConstruction: +2Template:BrResearch: +4 DoctoringTemplate:BrArt
Power-mad scholar Knowledge is power. These words sparked something within NAME, and came to form his/her core drive. When not entombed within libraries, he/she would take things apart to see first-hand how they worked, with little regard for the border between mechanical and organic. Construction: +2Template:BrSocial: −3Template:BrCrafting: +3Template:BrResearch: +3 N/A
Privileged prodigy NAME was recognized as gifted early in his/her glitterworld upbringing. Luckily, his/her family was in a position to cultivate that genius through advanced education. His/Her training included science, leadership, and the arts. Medicine: +1Template:BrArtistic: +2Template:BrResearch: +2 Firefighting Template:BrHunting Template:BrGrowing Template:BrMining Template:BrPlant cutting Template:BrHauling Template:BrCleaning
Professional gamer NAME was obsessed with video games since his/her hands were big enough to grip a joystick.Template:BrHe/She achieved middling finishes in several local tournaments during the 16-bit era. Nobody noticed when he/she retired early in his/her teenage years. Melee: −3Template:BrCrafting: +2Template:BrResearch: +4 ArtTemplate:BrResearching
Project subject NAME was picked by government agents for the mysterious "Frame Project".Template:BrDue to memory blockages, however, he/she remembers very little about this project or its true agenda - only that there were few survivors. Shooting: +4Template:BrMelee: +4 Cleaning
Psychology student NAME researched new religions and traditions and often dreamed of distant stars.Template:BrHis/Her dreams prompted hum to ask what lay beyond the lights in the sky. Social: −3Template:BrArtistic: +4 Hunting
Punk NAME spent his/her childhood selling knockoff cigarettes to 15-year-olds. The cigarettes were often full of grass clippings. Social: −2Template:BrResearch: −2 N/A
Pyro assistant On an industrial world, NAME learned early that if he/she wanted to eat, he/she had to work. So work he/she did. Kids fit in places adults can't, and where he/she was from, the safety laws were quite flexible.Template:BrHe?she was always a bit of a pyromaniac, and was banned from the kitchen after an unfortunate incident. Medicine: +3Template:BrConstruction: +4 FirefightingTemplate:BrCooking
Pyromaniac From an early age, NAME had an unhealthy fascination with fire. He/She would set refuse heaps ablaze and become so entrances by the flames, he/she would absent-mindedly burn him/herself.Template:BrOne day while playing with matches, he/she carelessly burned down his/her home. Social: −3Template:BrCoking: −2Template:BrArtistic: +3 Firefighting
Rebel slave NAME was born into corporate slavery and raised to perform menial tasks for minimum pay. He/She was just another cog in the machine.Template:BrNAME found his/her freedom by joining a revel organization whose goal was to break free from their corporate masters. Shooting: +2Template:BrSocial: +2Template:BrConstruction: +1Template:BrGrowing: +1Template:BrCrafting: +2Template:BrResearch: −2 MiningTemplate:BrArt
Rebel student NAME grew up in a modest but privileged family who encouraged him/her to play chess and shoot skeet at a young age. Template:BrAs a bored student, he/she found joy in challenging his/her teachers about the contradictions between his/her planet's official values and their government's policies. Shooting: +2Template:BrResearch: +3 Plant cuttingTemplate:BrHaulingTemplate:BrCleaning
Reclusive child NAME didnt learn to speak until he/she was nearly 5 years old, and, even then, he/she preferred to keep to him/herself. When he/she was in his/her early teens, he/she made a habit of wandering off the village to live in the wilderness for weeks at a time. Melee: +4Template:BrCrafting: +3 Warden
Reclusive prodigy Growing up on a flourishing glitterworld afforded NAME the chance to fully devote him/herself to his/her studies.Template:BrHaving taken a keen interest in genetic modification and neural augmentation from a young age, he/she had little time (or desire) for a regular childhood. Research: +4Template:BrMedicine: +4 WardenTemplate:BrArt
Re-educated youth NAME lived on a midworld where the government cared about the youth. Template:BrHe/She was one of the many children who were taken from their parents and forced into the new education programs. Social: +2 Art
Refugee War broke out in NAME's home when he//she was a baby. His/Her parents fled with him/her, seeking safety wherever they could find it. NAME's earliest memories are of being taught how to defend him/herself. Template:BrThe violence and destruction he/she witnessed scarred him/her for life. Shooting: +3Template:BrMelee: +3 Firefighting
Rich boy NAME grew up on a midworld with loving parents, a cute pet and a lot of money - but no friends. Template:BrHe/She was always told by his/her father that 'those peasants just want your money'. So, he/she spent most of his/her time alone, or fighting other kids. Melee: +3Template:BrArtistic: +3 DoctoriingTemplate:BrWarden
Scavenger (1) NAME grew up in one of the few remaining cities on a world ravaged by nuclear war.Template:BrHe/She learned to survive on his/her own in this post-apocalyptic wasteland by scavenging for technology and supplies. Shooting: +2Template:BrMelee: +2Template:BrSocial: −2Template:BrCooking: +2 ArtTemplate:BrResearching
Scavenger (2) NAME spent his childhood escaping grunt work to go digging through wrecks and ruins for treasures. His/Her natural curiosity got him/her into a lot of trouble, but it also yielded many interesting finds. Mining: +3Template:BrResearch: +3 Plant cuttingTemplate:BrHauling Template:BrCleaning
Science prodigy NAME was top of his/her class in chemistry, physics, exobiology, astronomy, and opera. Template:BrAn unfortunate lab accident left him/her with a deathly fear of fire. Medicine: +3Template:BrArtistic: +2Template:BrResearch: +3 FirefightingTemplate:BrHunting
Scout (1) Born to colonial administrators from a small imperial power, NAME was enrolled in a youth program that taught military scouting skills.Template:BrHe/She learned to survive in the wilderness, to obey, and not to ask questions. Shooting: +3Template:BrConstruction +1Template:BrCrafting: +2 ArtTemplate:BrResearching
Scout (2) NAME loved being outdoors. His/Her parents enrolled him/her in a program that taught military scouting skills. He/She thrived when he/she was left alone in the wilderness. Template:BrDue to this upbringing, however, NAME did not learn the basic technological skills that are taken for granted by many others. Shooting: +3Template:BrConstruction: +1Template:BrCrafting: +2 ArtTemplate:BrResearching
Sentimental child NAME was a nice child. When anybody had a probelm, he/she tried to fix it. But, being a child, he/she did not always succeed. This urt his/her sensitive soul. Template:BrHe/She dreamed of being a soldier who fights raiders and aliens. Social: +4 N/A
Shelter child NAME grew up in a shelter deep beneath a toxic world. He/She received a comprehensive education, but had no opportunity to do physical labor. Social: +2Template:BrMedicine: +3Template:BrConstruction: −2Template:BrMining: −2Template:BrResearch: +3 N/A
Ship technician NAME was an apprentice technician on trade ships plying their routes between the stations and planets of his/her home system. In this job, he/she learned to fix and improve many machines. Construction: +3Template:BrGrowing: −3Template:BrCrafting: +3Template:BrResearch: +3 N/A
Shooting coma NAME fell into a coma at a young age and spent years dreaming about shooting. When he/she awoke, he/she was useless at most tasks, but he could aim pretty well. Shooting: +8 CookingTemplate:BrConstructingTemplate:BrGrowingTemplate:BrMiningTemplate:BrPlant cuttingTemplate:BrSmithingTemplate:BrTailoringTemplate:BrArtTemplate:BrCraftingTemplate:BrHaulingTemplate:BrCleaningTemplate:BrResearching
Shopkeeper NAME's mother was often ill, and it fell to him/her to run the store which was their only source of income. He/She learned a little about exotic artifacts which he/she sold, and a lot about the art of the deal. Social: +4Template:BrResearch: +2 N/A
Shunned girl NAME was born into a small, poor family. She was bullied relentlessly, beaten and hated. As she grew up, she developed an interest in guns. She usually studied from books, but occasionally managed to get some practice time with the real thing. NAME later discovered a talent for art and began to teach herself how to draw and paint. Shooting: +2Template:BrSocial: −2 N/A
Sickly child As a child, NAME suffered from a rare disease. Quarantined in a research hospital, he/she had minimal human contact and got little physical exercise. In the sterile hospital environment, however he/she became very familiar with science and medicine. Melee: −2Template:BrSocial: −2Template:BrMedicine: +5Template:BrConstruction: −2Template:BrResearch: +4 N/A
Slave farmer Abandoned as a little girl, NAME was found by a farmer. Being infertile himself, the farmer kept her as a slave. The constant beatings left her scarred and unable to handle violence. After many years, she ran away. Shooting: +2Template:BrMelee: −3Template:BrGrowing: +4 Hunting
Sole survivor (1) NAME's entire tribe was wiped out by a mysterious disease. Template:BrFound alone and adopted by another band, he/she never became close with other tribe members. He/She preferred to stay away from his/her new home, wandering the woods and tending the animals. Shooting: +2Template:BrGrowing: +2Template:BrCrafting: +2 Firefighting
Sole survivor (2) NAME entire tribe was wiped out in a raid. Though he/she was adopted by another group, he/she was emotionally scarred, and preferred to stay near home, cooking and tending crops. Cooking: +3Template:BrGrowing: +3 FirefightingTemplate:BrHunting
Son of a huntress In the mountains of the planet Ticonderoga, NAME was raised by his/her tribal mother. She taught him/her survival skills; trapping, tracking, shooting, skinning, cooking and healing.Template:BrHis/Her departed father had left behind old bolt-action rifle, and NAME practiced with it every chance he/she got. Shooting: +2Template:BrMelee: +2Template:BrCooking: +2Template:BrMedicine: +1Template:BrCrafting: +1 Researching
Space cadet Growing up on a rural farm-world leaves little oppurtunity for excitement and adventure, so when the Royal Fleet began a recruiting program on his/her home planet, NAME threw down his/her hoe and cattle prod to take up arms for the crown. Template:BrHe/She served on the interplanetary super-destroyer HMS Thunder-Child. Shooting: +4Template:BrMelee: +2 GrowingTemplate:BrPlant cutting
Space fanboy NAME dreamed of space travel. He/She built his/her own pretend spaceship from an old police box and went to see the great unknown. Crafting: +3Template:BrResearch: +2 N/A
Space smuggler NAME's parents used him/her to help smuggle contraband between a cluster of rim worlds.Template:BrAided by his/her small size, NAME became very adept at carrying out his/her parents' missions, learning, weaponry, negotiations, and most of all smuggling. Shooting: +3Template:BrMelee: +3Template:BrSocial: +3Template:BrMedicine: +2Template:BrGrowing: −2Template:BrArtistic: −2Template:BrResearch: −2 N/A
Speeder racer NAME was the son/daughter of a fern farmer in the towering forests of Khalderia.Template:BrHe/She found his/her first love in speeder racing, zipping in and out of the massive canopies and gorgeous vistas of his/her homeworld. The seedy underworld of racing also forced him/her to learn to defend him/herself with a quick word or quicker shot. Shooting: +3Template:BrSocial: +3 N/A
Spoiled child NAME grew up the child of an industrious colony manager. In this position, most manual and dangerous tasks were forbidden by his/her parents, but on the rim everyone has to dirty their hands. Social: +2Template:BrCooking: +2Template:BrConstruction: −2Template:BrGrowing: +2Template:BrMining: −2Template:BrArtistic: +2 Firefighting
Squire Born to a noble family on a medieval world, NAME became a squire. His/Her training involved falconry, fencing, and wrestling - often done wearing armor.Template:BrIn battle, his/her job was to ensure that the knights were taken care of anf their armor was well-polished. Shooting: −2Template:BrMelee: +3Template:BrCooking: −2Template:BrCrafting: +1 Cooking
Stableboy NAME was a stableboy on a medieval planet, mucking dung almost every day to earn his keep.Template:BrBy the time he was in his late teens, NAME had saved up enough money to pay a space trader to take him offworld. Melee: +2Template:BrSocial: −2Template:BrMining: +2Template:BrArtistic: +2Template:BrCrafting: +1 Warden
Star squire Born on a medieval world, NAME's first memory is of gazing up into the night's sky. Template:BrEver since, he/she has dreamed of squiring a knight amidst the star-filled heavens. His/Her focus on that vision left him/her somewhat single-minded. Shooting: +2Template:BrMelee: +3 HandlingTemplate:BrArt
Starforce cadet Raised on Amen-Ti, glitterworld capital of the Star Empire, NAME had an easy childhood.Template:BrAs a youth, NAME decided that joining the Starforce would be his way of giving back to the Empire. Social: +2Template:BrMedicine: +1Template:BrMining: −3Template:BrResearch: +2 N/A
Station whelp NAME spent his/her childhood as a penniless orphan living on a space station. He/She managed to scrape by doing filthy jobs and stealing. He/She became so violent due to poor treatment by his/her betters that he/she was banished from the station, just to be picked up by space pirates. Shooting: +3Template:BrMelee: +5Template:BrSocial: −2 DoctoringTemplate:BrWarden
Story writer As a child, NAME was addicted to reading. He/She would spend all day in his/her local library with her nose in a book. When budget cuts forced the library to close, NAME was distraught. He/She decided to fill the gap by writing her own stories instead. Artistic: +4Template:BrResearch: +3 N/A
Straggler Despite being blessed with parental love, NAME hardly knew his/her parents.Template:BrHe/She was frequently left to his/her own devices which meant more time devoted to exploring his/her interests...and getting into trouble. Melee: +2Template:BrArtistic: +2Template:BrCrafting: +2Template:BrResearch: −3 DoctoringTemplate:BrWarden
Street child NAME's drug addict mother died, leaving him/her an orphan at a young age. To stay alive, he/she resorted to theft, and when necessary, prostitution. When NAME was caught stealing from a church, the priestess saw a wounded but smart child, and took him/her in to give him/her a second chance at life. Social: +3 N/A
Street kid Growing up on the streets of the a desert planet, NAME's only friend was a dog named Rest. The pair scraped by, finding just enough food to survive. When he/she was 13 years old, an interplanetary criminal group took him/her under their wing. Melee: +3Template:BrSocial: +3 Growing Template:BrPlant cutting
Street urchin (1) Born to a poor family on an urbworld, NAME was abandoned on the streets at a young age. Template:BrHe/She learned to steal and kill to survive the ruthless streets, gaining skills in melee and ranged combat. There was little time for talk innhis/her life. Shooting: +3Template:BrMelee: +3Template:BrSocial: −3 Warden
Street urchin (2) After running away from home, NAME had to live on the streets. Template:BrHe/She grew up fast, and learned early that he/she had to figure out how to fool people into connecting with him/her. Shooting: +2Template:BrMelee:: +3Template:BrSocial: +2Template:BrConstruction: +2Template:BrGrowing: −2 Art
Student NAME studied chemistry and quantum mechanics for entertainment. Template:BrHe/She was very good at convincing others to do his/her physical work, and made it a goal in life to avoid manual labor. Social: +2Template:BrMedicine: +3Template:BrMining: −2Template:BrResearch: +3 HaulingTemplate:BrCLeaning
Student engineer A genius child, NAME was put in a special training program covering aerospace warfare and engineering.Template:BrOne day, he/she tried to befriend a squirrel by giving it a bracelet. The squirrel bit him/her, earning him the nickname Squirrel Boy.Template:BrNAME came to believe that work involving manual labor is beneath him. Cooking: −2Template:BrConstruction: +2Template:BrMining: −2Template:BrArtistic: −2Template:BrCrafting: +4Template:BrResearch: +4 Plant cuttingTemplate:BrHauling Template:BrCleaning
Student socialite NAME leaned politics in an elite training school for socially gifted students on Kalthas IV.Template:BrWhile he/she was naturally adept at reading and manipulating people, he/she found no joy in it. He/She left the academy several years before graduation. Social: +6 DoctoringTemplate:BrCookingTemplate:BrConstructingTemplate:BrGrowingTemplate:BrMiningTemplate:BrPlant cuttingTemplate:BrSmithingTemplate:BrTailoringTemplate:BrArtTemplate:BrCraftingTemplate:BrHaulingTemplate:BrCleaning
Super soldier NAME's government ran an experimental super-soldier development program. They kidnapped thousands of infants, conditioned their minds with drugs and machines, and trained them to fight. Template:BrMost infants died, but NAME did not. He/She killed his/her first man at age six, and was fighting in field operations not ong after. Shooting: +3Template:BrMelee: +3Template:BrMedicine: +2Template:BrGrowing: −3 WardenTemplate:BrHandlingTemplate:BrArt