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Allows the capturing of prisoners without an enclosed sleeping space. Very useful when attacking enemy sites.
 
Allows the capturing of prisoners without an enclosed sleeping space. Very useful when attacking enemy sites.
 
* Simple Slavery
 
* Simple Slavery
(Obsolete in Rimworld 1.3+) Allows you to draft prisoners and put them to work
+
Allows you to draft prisoners and put them to work
 
* Prison Labor
 
* Prison Labor
 
A mod that is much larger and more sophisticated way to make use of prisoners than Simple Slavery, but has a reputation for being buggy. (WARNING: May cause an assortment of bugs relating to jobs)
 
A mod that is much larger and more sophisticated way to make use of prisoners than Simple Slavery, but has a reputation for being buggy. (WARNING: May cause an assortment of bugs relating to jobs)
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* Power Logic
 +
Adds power buildings that allow creation of logic gates, sensors, and so on.
 
* My Little Planet
 
* My Little Planet
 
Allows you to change the planet's landmass, effectively controlling how vast or cramped the planet is
 
Allows you to change the planet's landmass, effectively controlling how vast or cramped the planet is
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==''1003'' Performance, Bug Fixes, and AI Improvements==
 
==''1003'' Performance, Bug Fixes, and AI Improvements==
 
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* Dubs Performance Analyzer
+
Dubs Performance Analyzer
 
Arguably the single most important tool for improving game performance. It allows you to see specifically which parts of the game are causing the most slowdown, allowing you to identify and solve bugs which don't normally report errors, or identify which of your mods is secretly causing game slowdown due to poor coding.
 
Arguably the single most important tool for improving game performance. It allows you to see specifically which parts of the game are causing the most slowdown, allowing you to identify and solve bugs which don't normally report errors, or identify which of your mods is secretly causing game slowdown due to poor coding.
 
* Rocketman
 
* Rocketman
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* Rimthreaded
 
* Rimthreaded
 
Rimworld is normally limited to a single CPU core. This mod attempts to force it to use multiple cores. (WARNING: This mod has an incompatibility list a mile long, so read it before attempting to use this mod!)
 
Rimworld is normally limited to a single CPU core. This mod attempts to force it to use multiple cores. (WARNING: This mod has an incompatibility list a mile long, so read it before attempting to use this mod!)
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 +
 +
  
 
==''1004'' Storage==
 
==''1004'' Storage==
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===''1005B'' Graphical Improvements, Pawn Body===
 
===''1005B'' Graphical Improvements, Pawn Body===
 
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* HD Pawn Rendering
 
Reverts the 1.3 changes which greatly downgraded pawn graphical quality, allowing high resolution pawn textures once again.
 
 
* Beautiful Bodies
 
* Beautiful Bodies
 
Greatly increases body detail without changing body shape (therefore retaining full compatibility with every vanilla clothing mod)
 
Greatly increases body detail without changing body shape (therefore retaining full compatibility with every vanilla clothing mod)
 
* FemaleBB + bodytype add-on
 
* FemaleBB + bodytype add-on
 
This adds a new type of female body shape and increases its, ahem, bust size, though the body itself remains pretty vanilla-like in that it lacks high detail and shading. What makes this mod noteworthy is that the author has manually re-created from scratch literally hundreds of pieces of armor and clothing from almost every major mod to make them similarly more revealing and skimpy (and to fit the new body shape). Mod settings allow you to decide which races this new body type will apply to, and which will remain vanilla. As long as your mother doesn't see this, you should be okay.
 
This adds a new type of female body shape and increases its, ahem, bust size, though the body itself remains pretty vanilla-like in that it lacks high detail and shading. What makes this mod noteworthy is that the author has manually re-created from scratch literally hundreds of pieces of armor and clothing from almost every major mod to make them similarly more revealing and skimpy (and to fit the new body shape). Mod settings allow you to decide which races this new body type will apply to, and which will remain vanilla. As long as your mother doesn't see this, you should be okay.
 +
  
 
===''1005C'' Graphical Improvements, Detailed Hair===
 
===''1005C'' Graphical Improvements, Detailed Hair===
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* Combat Evolved
 
* Combat Evolved
 
A major overhaul of fighting to make is much more deadly, unpredictable, and somewhat more realistic.
 
A major overhaul of fighting to make is much more deadly, unpredictable, and somewhat more realistic.
* Call of Cthulhu
 
Adds a cult mechanic, ritualistic spellcasting, and lovecraftian creatures
 
 
* RimJobWorld
 
* RimJobWorld
Oh boy, you found it. NSFW, 18+, etc. This is the ultimate sex mod for rimworld, with every type of content you care to name. Not found on steam for obvious reasons, but any competent google search should lead you to it. You pervert. And sorry for the weird censoring, stupid word filters on pastebin.
+
Oh boy, you found it. NSFW, 18+, etc. This is the ultimate sex mod for rimworld. Bestal1ty, r4pe, necr0philia, even pregnancies across species (and not just aliens, animals too). Not found on steam for obvious reasons, but any competent google search should lead you to it. You pervert. And sorry for the weird censoring, stupid word filters on pastebin.
 
* Pawnmorpher
 
* Pawnmorpher
 
Furries: The Mod. This allows you to mutate pawns to give them animal-like body parts, or even turn them into animals (who are still sentient so act like pawns). Unlike Genetic Rim, research requires a lot of experimentation (on actual pawns) and collecting of data.
 
Furries: The Mod. This allows you to mutate pawns to give them animal-like body parts, or even turn them into animals (who are still sentient so act like pawns). Unlike Genetic Rim, research requires a lot of experimentation (on actual pawns) and collecting of data.
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* TiberiumRim
 
* TiberiumRim
 
Adds the namesake highly infectious, but infinitely renewable resource, along with a full set of vehicles (functionally, mechs) and a large amount of accompanying equipment and structures.
 
Adds the namesake highly infectious, but infinitely renewable resource, along with a full set of vehicles (functionally, mechs) and a large amount of accompanying equipment and structures.
* YokaiMura
+
* 妖怪村1.32
This is basically a catch-all mod from Japanese mythology; about 20 mythical creatures, plus an assortment of armor, traits, weapons, buildings, furniture, medicines, body parts, etc. The reason this is listed under gameplay mechanics expansion is that some weapons are "intelligent" in that they gain XP and level up through combat, which is a neat idea. Note that while most of the content has a translation, some parts do not.
+
I don't know what the name says, either. This is basically a catch-all mod from Japanese mythology; about 20 mythical creatures, plus an assortment of armor, traits, weapons, buildings, furniture, medicines, body parts, etc. The reason this is listed under gameplay mechanics expansion is that some weapons are "intelligent" in that they gain XP and level up through combat, which is a neat idea. Note that while most of the content has a translation, some parts do not.
  
 
===''1007B'' Gameplay Mechanics Expansion, Minor===
 
===''1007B'' Gameplay Mechanics Expansion, Minor===
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* Xenobionic Patcher
 
* Xenobionic Patcher
 
Have lots of races installed and worried about bionic compatibility? This makes every surgery compatible with every race
 
Have lots of races installed and worried about bionic compatibility? This makes every surgery compatible with every race
* AOC
 
Demonic species with an OCD compulsion for cleaning. The janitors of the universe.
 
 
* Androids
 
* Androids
 
Robots that can customize their bodies and traits upon assembly.
 
Robots that can customize their bodies and traits upon assembly.
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* Kurin
 
* Kurin
 
Three-tailed foxgirls. One of the most popular race mods, so have a large number of add-ons mods or ports. Spacer-tech
 
Three-tailed foxgirls. One of the most popular race mods, so have a large number of add-ons mods or ports. Spacer-tech
* Luno
 
Living dolls made from the dead
 
 
* Mincho
 
* Mincho
 
Ice cream slime girls. A living testament to the horrors (or brillaince) of genetic engineering. Extremely durable bodies; probably the only race listed that can literally survive their heads being blown off. And then grow it back.
 
Ice cream slime girls. A living testament to the horrors (or brillaince) of genetic engineering. Extremely durable bodies; probably the only race listed that can literally survive their heads being blown off. And then grow it back.
* Moosesians
 
Very large moose people who are consequently much more durable than normal pawns. Napoleonic-era technology.
 
 
* Moyo
 
* Moyo
 
Deep sea dwellers. Blood from this race can be harvested and turned into a wide range of drugs, from mech serums to cocaine. Spacer-tech
 
Deep sea dwellers. Blood from this race can be harvested and turned into a wide range of drugs, from mech serums to cocaine. Spacer-tech
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* Orassan
 
* Orassan
 
Anthro-cat people (though de-furry patches exist). Specializes in arctic survival; they can farm ice like soil, and can turn normal strone into an enhanced type of concrete. Spacer-tech
 
Anthro-cat people (though de-furry patches exist). Specializes in arctic survival; they can farm ice like soil, and can turn normal strone into an enhanced type of concrete. Spacer-tech
* Paniel the Automata
 
Dog-girl automatons that are powered by brains extracted from pawns and prisoners. They have an interesting mechanic where a constructed Paniel's base stats are dependent on the ability of its crafter (similar to equipment or furniture).
 
 
* Rabbies
 
* Rabbies
 
Rabbit people with a global addiction to a drug called Planetarium. Modern/Spacer-tech.  
 
Rabbit people with a global addiction to a drug called Planetarium. Modern/Spacer-tech.  

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