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− | ===''Table of Contents | + | ===''Table of Contents''=== |
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==''1001'' Colony Utility== | ==''1001'' Colony Utility== | ||
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* [SYR] Doormats | * [SYR] Doormats | ||
Prevents outdoor filth from being tracked indoors | Prevents outdoor filth from being tracked indoors | ||
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Allows the capturing of prisoners without an enclosed sleeping space. Very useful when attacking enemy sites. | Allows the capturing of prisoners without an enclosed sleeping space. Very useful when attacking enemy sites. | ||
* Simple Slavery | * Simple Slavery | ||
− | + | Allows you to draft prisoners and put them to work | |
* Prison Labor | * Prison Labor | ||
A mod that is much larger and more sophisticated way to make use of prisoners than Simple Slavery, but has a reputation for being buggy. (WARNING: May cause an assortment of bugs relating to jobs) | A mod that is much larger and more sophisticated way to make use of prisoners than Simple Slavery, but has a reputation for being buggy. (WARNING: May cause an assortment of bugs relating to jobs) | ||
+ | * Power Logic | ||
+ | Adds power buildings that allow creation of logic gates, sensors, and so on. | ||
* My Little Planet | * My Little Planet | ||
Allows you to change the planet's landmass, effectively controlling how vast or cramped the planet is | Allows you to change the planet's landmass, effectively controlling how vast or cramped the planet is | ||
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==''1002'' Player Utility== | ==''1002'' Player Utility== | ||
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* RimHUD | * RimHUD | ||
Makes the bottom-left info window completely customizable in color, font, size, tabs, etc. | Makes the bottom-left info window completely customizable in color, font, size, tabs, etc. | ||
− | * World Edit | + | * World Edit Tired of rerolling for the perfect site at a river, coast, mountain, or whatever? Just edit the world. |
− | Tired of rerolling for the perfect site at a river, coast, mountain, or whatever? Just edit the world. | ||
* Character Editor | * Character Editor | ||
Allows completely changing of every aspect of existing pawns. Even if cheating isn't your thing, it's good to have installed to easily fix bugs that may occur without manual save editing | Allows completely changing of every aspect of existing pawns. Even if cheating isn't your thing, it's good to have installed to easily fix bugs that may occur without manual save editing | ||
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Reroll the local colony map if you don't like the exact layout of certain things | Reroll the local colony map if you don't like the exact layout of certain things | ||
* Map Designer | * Map Designer | ||
− | Allows creating maps using custom parameters, instead of them being dictated by the world map tile | + | Allows creating maps using custom parameters, instead of them being dictated by the world map tile. |
* Whats that mod | * Whats that mod | ||
Adds text at the bottom of every item/pawn/thing's info window showing what mod it's from | Adds text at the bottom of every item/pawn/thing's info window showing what mod it's from | ||
− | + | Change map edge limit | |
− | Build up to the map edge if you so desire, to wall off access to raids | + | Build up to the map edge if you so desire, to wall off access to raids/carvans from certain points of the map |
* Work Tab, Animal Tab, Colony Manger | * Work Tab, Animal Tab, Colony Manger | ||
More detailed control for these tabs | More detailed control for these tabs | ||
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* Armored Floors | * Armored Floors | ||
For a great cost, allows you to prevent infestations in certain areas | For a great cost, allows you to prevent infestations in certain areas | ||
− | * RPG Inventory OR Awesome Inventory | + | * RPG Inventory OR Awesome Inventory Adds a visual paper-doll like inventory, making it easy to see equipment at a glance |
− | Adds a visual paper-doll like inventory, making it easy to see equipment at a glance | ||
* Better Message Placement | * Better Message Placement | ||
Prevents popup messages from blocking the colonist bar | Prevents popup messages from blocking the colonist bar | ||
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* Cut plants before building | * Cut plants before building | ||
Lets you get the plant resources from plants under a building blueprint, instead of destroying them | Lets you get the plant resources from plants under a building blueprint, instead of destroying them | ||
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==''1003'' Performance, Bug Fixes, and AI Improvements== | ==''1003'' Performance, Bug Fixes, and AI Improvements== | ||
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− | + | Dubs Performance Analyzer | |
Arguably the single most important tool for improving game performance. It allows you to see specifically which parts of the game are causing the most slowdown, allowing you to identify and solve bugs which don't normally report errors, or identify which of your mods is secretly causing game slowdown due to poor coding. | Arguably the single most important tool for improving game performance. It allows you to see specifically which parts of the game are causing the most slowdown, allowing you to identify and solve bugs which don't normally report errors, or identify which of your mods is secretly causing game slowdown due to poor coding. | ||
* Rocketman | * Rocketman | ||
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* Rimthreaded | * Rimthreaded | ||
Rimworld is normally limited to a single CPU core. This mod attempts to force it to use multiple cores. (WARNING: This mod has an incompatibility list a mile long, so read it before attempting to use this mod!) | Rimworld is normally limited to a single CPU core. This mod attempts to force it to use multiple cores. (WARNING: This mod has an incompatibility list a mile long, so read it before attempting to use this mod!) | ||
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==''1004'' Storage== | ==''1004'' Storage== | ||
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===''1005B'' Graphical Improvements, Pawn Body=== | ===''1005B'' Graphical Improvements, Pawn Body=== | ||
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* Beautiful Bodies | * Beautiful Bodies | ||
Greatly increases body detail without changing body shape (therefore retaining full compatibility with every vanilla clothing mod) | Greatly increases body detail without changing body shape (therefore retaining full compatibility with every vanilla clothing mod) | ||
* FemaleBB + bodytype add-on | * FemaleBB + bodytype add-on | ||
This adds a new type of female body shape and increases its, ahem, bust size, though the body itself remains pretty vanilla-like in that it lacks high detail and shading. What makes this mod noteworthy is that the author has manually re-created from scratch literally hundreds of pieces of armor and clothing from almost every major mod to make them similarly more revealing and skimpy (and to fit the new body shape). Mod settings allow you to decide which races this new body type will apply to, and which will remain vanilla. As long as your mother doesn't see this, you should be okay. | This adds a new type of female body shape and increases its, ahem, bust size, though the body itself remains pretty vanilla-like in that it lacks high detail and shading. What makes this mod noteworthy is that the author has manually re-created from scratch literally hundreds of pieces of armor and clothing from almost every major mod to make them similarly more revealing and skimpy (and to fit the new body shape). Mod settings allow you to decide which races this new body type will apply to, and which will remain vanilla. As long as your mother doesn't see this, you should be okay. | ||
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===''1005C'' Graphical Improvements, Detailed Hair=== | ===''1005C'' Graphical Improvements, Detailed Hair=== | ||
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* RBSE OR EPOE-Forked | * RBSE OR EPOE-Forked | ||
These two mods are the main competing frameworks for rimworld surgeries. A detailed comparison on them can be seen here ( https://docs.google.com/spreadsheets/d/1xZaHNbrRg_4vl6HeRlmTmvFfIB1cjUtCGhg8wjtXISk/ ) | These two mods are the main competing frameworks for rimworld surgeries. A detailed comparison on them can be seen here ( https://docs.google.com/spreadsheets/d/1xZaHNbrRg_4vl6HeRlmTmvFfIB1cjUtCGhg8wjtXISk/ ) | ||
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* Glittertech | * Glittertech | ||
Adds a large range of very late-game advanced technology. May be overpowered. | Adds a large range of very late-game advanced technology. May be overpowered. | ||
* PolarisBloc | * PolarisBloc | ||
Similar to glittertech | Similar to glittertech | ||
− | + | RimCuisine2 + addons | |
− | One of the largest mods dedicated to farming, cooking, and food in general | + | One of the largest mods dedicated to farming, cooking, and food in general |
* Zipangu | * Zipangu | ||
Similar to the above, but wholely focused on Japanese-themed cuisine. Also has a large amount of Japanese furniture | Similar to the above, but wholely focused on Japanese-themed cuisine. Also has a large amount of Japanese furniture | ||
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* Xeva + addons | * Xeva + addons | ||
Adds five new factions and a wide array of weapons, armor, and enemies. (Combat Evolved compatibility not available, but patch is in progress) | Adds five new factions and a wide array of weapons, armor, and enemies. (Combat Evolved compatibility not available, but patch is in progress) | ||
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===''1006B'' Content Expansion, Minor=== | ===''1006B'' Content Expansion, Minor=== | ||
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* Orion's More Mechanoids | * Orion's More Mechanoids | ||
What it says on the tin. Adds stronger mechs. | What it says on the tin. Adds stronger mechs. | ||
− | * Vanilla Factions Expanded - Mechanoids | + | * Vanilla Factions Expanded - Mechanoids Ditto |
− | Ditto | ||
* Super Mechneko | * Super Mechneko | ||
Adds very tough, anime-style robots with giant titties | Adds very tough, anime-style robots with giant titties | ||
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* 虫娘 Insect girls + hardworking addon | * 虫娘 Insect girls + hardworking addon | ||
Like the above, but insect-themed | Like the above, but insect-themed | ||
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==''1007'' Gameplay Mechanics Expansion== | ==''1007'' Gameplay Mechanics Expansion== | ||
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* Combat Evolved | * Combat Evolved | ||
A major overhaul of fighting to make is much more deadly, unpredictable, and somewhat more realistic. | A major overhaul of fighting to make is much more deadly, unpredictable, and somewhat more realistic. | ||
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* RimJobWorld | * RimJobWorld | ||
− | Oh boy, you found it. NSFW, 18+, etc. This is the ultimate sex mod for rimworld, | + | Oh boy, you found it. NSFW, 18+, etc. This is the ultimate sex mod for rimworld. Bestal1ty, r4pe, necr0philia, even pregnancies across species (and not just aliens, animals too). Not found on steam for obvious reasons, but any competent google search should lead you to it. You pervert. And sorry for the weird censoring, stupid word filters on pastebin. |
* Pawnmorpher | * Pawnmorpher | ||
Furries: The Mod. This allows you to mutate pawns to give them animal-like body parts, or even turn them into animals (who are still sentient so act like pawns). Unlike Genetic Rim, research requires a lot of experimentation (on actual pawns) and collecting of data. | Furries: The Mod. This allows you to mutate pawns to give them animal-like body parts, or even turn them into animals (who are still sentient so act like pawns). Unlike Genetic Rim, research requires a lot of experimentation (on actual pawns) and collecting of data. | ||
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* TiberiumRim | * TiberiumRim | ||
Adds the namesake highly infectious, but infinitely renewable resource, along with a full set of vehicles (functionally, mechs) and a large amount of accompanying equipment and structures. | Adds the namesake highly infectious, but infinitely renewable resource, along with a full set of vehicles (functionally, mechs) and a large amount of accompanying equipment and structures. | ||
− | * | + | * 妖怪村1.32 |
− | This is basically a catch-all mod from Japanese mythology; about 20 mythical creatures, plus an assortment of armor, traits, weapons, buildings, furniture, medicines, body parts, etc. The reason this is listed under gameplay mechanics expansion is that some weapons are "intelligent" in that they gain XP and level up through combat, which is a neat idea. Note that while most of the content has a translation, some parts do not. | + | I don't know what the name says, either. This is basically a catch-all mod from Japanese mythology; about 20 mythical creatures, plus an assortment of armor, traits, weapons, buildings, furniture, medicines, body parts, etc. The reason this is listed under gameplay mechanics expansion is that some weapons are "intelligent" in that they gain XP and level up through combat, which is a neat idea. Note that while most of the content has a translation, some parts do not. |
===''1007B'' Gameplay Mechanics Expansion, Minor=== | ===''1007B'' Gameplay Mechanics Expansion, Minor=== | ||
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* Orion's Gastronomy | * Orion's Gastronomy | ||
The above, but instead of a hotel, you can run a restaurant. | The above, but instead of a hotel, you can run a restaurant. | ||
− | * RimCities | + | * RimCities Adds unique settlement types (cities, duh) and assorted quests involving them (conquest, defense, assassination, etc) |
− | Adds unique settlement types (cities, duh) and assorted quests involving them (conquest, defense, assassination, etc) | ||
* Social Interactions Expanded | * Social Interactions Expanded | ||
Gives social interactions more diversity, and allow traits to change due to events | Gives social interactions more diversity, and allow traits to change due to events | ||
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* Death Rattle | * Death Rattle | ||
Normally pawns will instantly perish the moment a vital organ (such as the heart) fails. This mod instead gives you a small time window to perform surgery or hook the pawn up to life support before they actually perish, just like how it works in real life. | Normally pawns will instantly perish the moment a vital organ (such as the heart) fails. This mod instead gives you a small time window to perform surgery or hook the pawn up to life support before they actually perish, just like how it works in real life. | ||
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==''1008'' New Alien Races Content, and Supporting Mods== | ==''1008'' New Alien Races Content, and Supporting Mods== | ||
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* Xenobionic Patcher | * Xenobionic Patcher | ||
Have lots of races installed and worried about bionic compatibility? This makes every surgery compatible with every race | Have lots of races installed and worried about bionic compatibility? This makes every surgery compatible with every race | ||
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* Androids | * Androids | ||
Robots that can customize their bodies and traits upon assembly. | Robots that can customize their bodies and traits upon assembly. | ||
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* Avali | * Avali | ||
Bird lizard people things? One of the single largest mods in terms of supporting content (buildings, armor, weapons). Spacer-tech | Bird lizard people things? One of the single largest mods in terms of supporting content (buildings, armor, weapons). Spacer-tech | ||
− | * | + | * Crystallods |
Crystal people. The race itself pretty unremarkable and uses very old graphics, but they have extensive supporting content such as a unique type of raid, a large array of new psycasts, and a unique way to generate power. | Crystal people. The race itself pretty unremarkable and uses very old graphics, but they have extensive supporting content such as a unique type of raid, a large array of new psycasts, and a unique way to generate power. | ||
* Dragonians | * Dragonians | ||
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* Kurin | * Kurin | ||
Three-tailed foxgirls. One of the most popular race mods, so have a large number of add-ons mods or ports. Spacer-tech | Three-tailed foxgirls. One of the most popular race mods, so have a large number of add-ons mods or ports. Spacer-tech | ||
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* Mincho | * Mincho | ||
Ice cream slime girls. A living testament to the horrors (or brillaince) of genetic engineering. Extremely durable bodies; probably the only race listed that can literally survive their heads being blown off. And then grow it back. | Ice cream slime girls. A living testament to the horrors (or brillaince) of genetic engineering. Extremely durable bodies; probably the only race listed that can literally survive their heads being blown off. And then grow it back. | ||
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* Moyo | * Moyo | ||
Deep sea dwellers. Blood from this race can be harvested and turned into a wide range of drugs, from mech serums to cocaine. Spacer-tech | Deep sea dwellers. Blood from this race can be harvested and turned into a wide range of drugs, from mech serums to cocaine. Spacer-tech | ||
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* Orassan | * Orassan | ||
Anthro-cat people (though de-furry patches exist). Specializes in arctic survival; they can farm ice like soil, and can turn normal strone into an enhanced type of concrete. Spacer-tech | Anthro-cat people (though de-furry patches exist). Specializes in arctic survival; they can farm ice like soil, and can turn normal strone into an enhanced type of concrete. Spacer-tech | ||
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* Rabbies | * Rabbies | ||
Rabbit people with a global addiction to a drug called Planetarium. Modern/Spacer-tech. | Rabbit people with a global addiction to a drug called Planetarium. Modern/Spacer-tech. | ||
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Naga-like snake people with a few unique mechanics. Firstly, most of their vital organs are actually in their snake half and not their human half (which is quite useful in Combat Evolved where cover protects the bottom half of a pawn first). And like snakes they can periodically shed their skin, or consume one giant meal and slowly digest it for an entire week instead of eating daily like most other species. | Naga-like snake people with a few unique mechanics. Firstly, most of their vital organs are actually in their snake half and not their human half (which is quite useful in Combat Evolved where cover protects the bottom half of a pawn first). And like snakes they can periodically shed their skin, or consume one giant meal and slowly digest it for an entire week instead of eating daily like most other species. | ||
* Revia | * Revia | ||
− | (Yes, more fox girls). A focus bloodlust and sacrifice; they can generate lost body parts or permanently improve stats by sacrificing prisoners. (WARNING: This mod | + | (Yes, more fox girls). A focus bloodlust and sacrifice; they can generate lost body parts or permanently improve stats by sacrificing prisoners. (WARNING: This mod has been known to cause a few serious issues, such as traders not having any inventories, ever) |
* Nearmare | * Nearmare | ||
Fairy-like race that can summon will o' wisps to aid them, and is very strong against mental/morale damage. | Fairy-like race that can summon will o' wisps to aid them, and is very strong against mental/morale damage. | ||
* Xenoorca | * Xenoorca | ||
Killer whale mermaids. Like their namesake they're large, powerful and predatory. (Only appear as a pirate faction by default). Spacer-tech. | Killer whale mermaids. Like their namesake they're large, powerful and predatory. (Only appear as a pirate faction by default). Spacer-tech. | ||
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===''1008B'' New Alien Races Content, Minor=== | ===''1008B'' New Alien Races Content, Minor=== | ||
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* Silkiera | * Silkiera | ||
Foxgirls with big tiddies. Medieval-tech. | Foxgirls with big tiddies. Medieval-tech. | ||
− | * RimEffect Races | + | * RimEffect Races Can't comment on these since I haven't tried this mod yet. |
− | Can't comment on these since I haven't tried this mod yet. |