Editing User:Hordes/The Great Steelening

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*14000 / 35 = 350 ticks per steel at mining 8, not counting scan time
 
*14000 / 35 = 350 ticks per steel at mining 8, not counting scan time
 
**[14000 / 40] / 2.44 = 143.44 ticks per steel at mining 20, not counting scan time
 
**[14000 / 40] / 2.44 = 143.44 ticks per steel at mining 20, not counting scan time
*Multiple deep drills can be used at once
 
  
 
===Long-range scanners===
 
===Long-range scanners===
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'''NUMBERS'''<br>
 
'''NUMBERS'''<br>
[[Research Speed]] to find the deposit. [[Mining Speed]] & [[Mining Yield]] to mine ore.  A ''competent'' (Mining >= 6 or so) miner is recommended.
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[[Research Speed]] to find the deposit. [[Mining Speed]] & [[Mining Yield]] to mine ore.
 
*Average of {{ticks|240000}} to find ''a'' deposit with scanner at [[Research Speed]] = 100% (Int. 8).
 
*Average of {{ticks|240000}} to find ''a'' deposit with scanner at [[Research Speed]] = 100% (Int. 8).
 
**Avg 2250 steel/deposit at 100% [[Mining Yield]] @ Strive to Survive. Therefore, an average of {{ticks|240000/2250 round 1}} per steel is spent scanning.
 
**Avg 2250 steel/deposit at 100% [[Mining Yield]] @ Strive to Survive. Therefore, an average of {{ticks|240000/2250 round 1}} per steel is spent scanning.
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'''Transport pods'''
 
'''Transport pods'''
*2250 base steel, -450 steel for 8 transport pods + 1 launcher (1 pod to arrive, 7 pods + 1 launcher for the return trip), -108 steel for 9 components from [[fabrication bench|fabrication]]. 1700 steel per scan, total.
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*2250 base steel, -450 steel for 8 transport pods + 1 launcher (1 pod to arrive, 7 pods + 1 launcher for the return trip).
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** This leaves 1700 steel per scan, if components are created from [[fabrication bench|fabrication]].
 
*{{ticks|1600*9}} to build 8 pods + 1 launcher (Construction 8). {{ticks|1600*9/1700 round 1}} per steel spent building pods. Not counting chemfuel or component creation time.
 
*{{ticks|1600*9}} to build 8 pods + 1 launcher (Construction 8). {{ticks|1600*9/1700 round 1}} per steel spent building pods. Not counting chemfuel or component creation time.
*{{ticks|(2500*9) + (70*9*370/22) round 1}}  (plants 8) to create 350 chemfuel, enough for a 10-tile trip, from [[corn]] in a [[biofuel refinery]]. {{ticks|((2500*9) + (70*9*370/22))/2200 round 1}} per steel.
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* 47.5 ticks/mine (mining 8) + 106.7 ticks/scan (int 8) + 7.8 ticks/pods (construction 8) = {{ticks|163}} per steel. PLUS CHEMFUEL AND LOADING TIME
* 47.5 ticks/mine (mining 8) + 106.7 ticks/scan (int 8) + 7.8 ticks/pods (construction 8) + 15 ticks/chemfuel (corn, plants 8) = {{ticks|188}} per steel.
 
  
Compared to the ground-penetrating scanner, long-range scanners require less work to mine, but more time to scan. If you have good researchers, but either a low # of miners or low-skill miners, then the long-range scanner can be superior. However, they force you to bring colonists outside the colony, which can bring inefficiency.
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Compared to the ground-penetrating scanner, long-range scanners require less work to mine, but more time to scan. If you have good researchers, but poor miners, then long-range scanners can be superior option. However, long-range scanners force you to bring colonists outside the colony. Player input can also bring ineffiency with the entire process.
  
 
===Settling a new colony===
 
===Settling a new colony===

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