Editing User:Hordes/The Great Steelening
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[[Steel]]. STEEL. | [[Steel]]. STEEL. | ||
− | + | ===Mining steel ore=== | |
− | ===Mining ore=== | ||
The most straightforward way to get steel, requiring no infrastructure. However, ore is ultimately limited per map. As you mine more ore, each deposit will be further and further away, increasing travel time to and from the deposit. | The most straightforward way to get steel, requiring no infrastructure. However, ore is ultimately limited per map. As you mine more ore, each deposit will be further and further away, increasing travel time to and from the deposit. | ||
− | '''EMPERICAL TESTING''' (i took a stopwatch on a mining 8 pawn, then rounded to | + | '''EMPERICAL TESTING''' (i took a stopwatch on a mining 8 pawn, then rounded to nearest second) |
− | [[Mining Speed]] and [[Mining Yield]] are heavily impacted by the Mining Stat - especially for values below Mining 8 | + | [[Mining Speed]] and [[Mining Yield]] are heavily impacted by the Mining Stat - especially for values below Mining 8. |
− | *{{ticks| | + | *{{ticks|32*60}} to mine an ore at [[Mining Speed]] = 100% (mining 8). |
− | *40 steel at [[Mining Yield]] = 100% | + | *40 steel at [[Mining Yield]] = 100% |
− | * | + | * 1920 ticks / 40 steel = 48 ticks per steel at mining 8 |
− | * [ | + | * [1920 ticks / (40*0.6) steel] / 0.04 speed = 2000 ticks per steel at mining 0 |
− | *Each "swing" takes 80 HP of steel ore, regardless of mining skill | + | *Each "swing" takes 80 HP of steel ore, regardless of mining skill |
WALK TIME MATTERS MORE | WALK TIME MATTERS MORE | ||
===Deconstructing stuff=== | ===Deconstructing stuff=== | ||
− | [[ | + | [[Ruin]]s made of steel can be deconstructed into steel. [[Ship chunk]]s, [[wall]]s, [[urn]]s, [[table]]s, and [[concrete]] can all be dismantled. These ruins are extremely limited in quantity, so this is purely an earlygame resource. |
− | + | '''NUMBERS''' | |
− | + | [[Construction speed]] and type of thing deconstructed. Each item gives half their constituent steel, rounded randomly. | |
− | '''NUMBERS''' | ||
− | [[Construction | ||
*{{ticks|135}} ticks to deconstruct a wall at [[Construction Speed]] = 100% (Construction 8). | *{{ticks|135}} ticks to deconstruct a wall at [[Construction Speed]] = 100% (Construction 8). | ||
*2.5 steel per wall at any construction skill. | *2.5 steel per wall at any construction skill. | ||
− | *135 ticks/2.5 steel = 54 | + | *135 ticks/2.5 steel = 0.54 sticks per steel at construction 8 |
− | WALK TIME MATTERS MORE | + | WALK TIME MATTERS MORE |
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− | + | Exact math depends on what you're deconstructing, but bigger items are generally more efficient. [[Ancient danger]]s contain [[ancient cryptosleep pod]]s, which can be deconstructed for a lot of steel, along with its other goodies. As ancient dangers can be... dangerous | |
===Smelting=== | ===Smelting=== | ||
− | [[Electric smelter]]s | + | [[Electric smelter]]s! |
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'''Steel Slag Chunks''' | '''Steel Slag Chunks''' | ||
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*7 steel for autopistols & revolvers, the items with the smallest yield. Larger stuff = more stuff | *7 steel for autopistols & revolvers, the items with the smallest yield. Larger stuff = more stuff | ||
*1600 ticks / 7 steel = 228.6 ticks per steel | *1600 ticks / 7 steel = 228.6 ticks per steel | ||
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− | === | + | ===Deep drills=== |
− | + | You need to find ore deposits first with a [[ground penetrating scanner]]. | |
− | + | '''NUMBERS''' | |
− | + | *Average of {{ticks|180000}} to find ''a'' deposit with scanner at [[Research Speed]] = 100% (Int. 8). | |
− | + | ** 53% to get a steel deposit, not accounting for travel distance. Avg 9000 steel/deposit | |
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− | '''NUMBERS''' | ||
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− | *Average of {{ticks|180000}} to find '' | ||
− | ** 53% to get a steel deposit, not accounting for travel distance. Avg 9000 steel/deposit | ||
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*{{ticks|14000}} per extraction cycle at [[Deep Drilling Speed]] = 100% (mining 8). | *{{ticks|14000}} per extraction cycle at [[Deep Drilling Speed]] = 100% (mining 8). | ||
*35 steel per cycle (modified by mining yield??????) | *35 steel per cycle (modified by mining yield??????) | ||
− | *14000 / 35 = 350 ticks per steel at mining 8 | + | *14000 / 35 = 350 ticks per steel at mining 8 |
− | **[14000 / 40] / 2.44 = 143.44 ticks per steel at mining 20 | + | **[14000 / 40] / 2.44 = 143.44 ticks per steel at mining 20 |
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