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* '''Stab damage is concentrated on 1 part.''' Stabs are more likely than Cuts to destroy large body parts, like the head, heart, and torso. Though, below Masterwork quality or so, this is unlikely to matter.
 
* '''Stab damage is concentrated on 1 part.''' Stabs are more likely than Cuts to destroy large body parts, like the head, heart, and torso. Though, below Masterwork quality or so, this is unlikely to matter.
  
* '''Stab damage has the worst damage spread mechanics.''' If Stab damage destroys a finger, the finger is destroyed. If Blunt damage destroys a finger, the finger is destroyed ''and'' the arm is damaged too. If Cut damage would destroy the finger, there is a chance for cleave to proc, spreading damage to multiple parts.  
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* '''Stab damage has the worst damage spread mechanics.''' If Stab damage destroys a finger, the finger is destroyed. If Blunt damage destroys a finger, the finger is destroyed ''and'' the arm is damaged too. If Cut damage would destroy finger, there is a chance for cleave to proc, spreading damage to multiple parts.  
  
:Therefore, stab damage is more likely to "whiff", and damage can be wasted (especially at the highest of qualities). Note that stab damage can attack internal body parts if it overkills.
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:Therefore, stab damage is more likely to "whiff", and damage can be wasted (especially at the highest of qualities).
  
 
* '''Sharp weapons cause bleeding.''' Stab damage causes bleeding on hit. However, bleeding is unlikely to help the player; melee engagements are usually over long before combat penalties due to blood loss can kick in.
 
* '''Sharp weapons cause bleeding.''' Stab damage causes bleeding on hit. However, bleeding is unlikely to help the player; melee engagements are usually over long before combat penalties due to blood loss can kick in.
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Notable mechanics:
 
Notable mechanics:
*'''Most enemies have little Blunt armor.''' For example, a [[flak vest]] has 100% Sharp armor but only 40% Blunt armor. Almost all "armored" enemies in RimWorld follow this trend. A uranium mace is likely to have enough {{AP}} to completely ignore the Blunt armor of every enemy you see in the game.  
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*'''Most enemies have little Blunt armor.''' For example, a [[flak vest]] has 100% Sharp armor and 40% Blunt armor. Almost all enemies in RimWorld follow this trend. A uranium mace is likely to have enough {{AP}} to completely ignore the Blunt armor of every enemy you see in the game.
  
 
*'''Blunt weapons can stun enemies, though the chance is small'''. If a blunt weapon hits the torso or a equivalent body part (a [[scyther]]'s thorax, a [[centipede]] ''1st'' body ring...), then the target has a chance to be stunned for a short time. This is completely independent from [[EMP]] and mechanoid adaptation. Stun chance depends on the target's health scale and the damage done. A normal uranium mace hitting a human would have a 2.7% chance to stun per hit to the torso.
 
*'''Blunt weapons can stun enemies, though the chance is small'''. If a blunt weapon hits the torso or a equivalent body part (a [[scyther]]'s thorax, a [[centipede]] ''1st'' body ring...), then the target has a chance to be stunned for a short time. This is completely independent from [[EMP]] and mechanoid adaptation. Stun chance depends on the target's health scale and the damage done. A normal uranium mace hitting a human would have a 2.7% chance to stun per hit to the torso.
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Notable mechanics:
 
Notable mechanics:
*'''Most enemies have little Blunt armor.''' For example, a [[flak vest]] has 100% Sharp armor but only 40% Blunt armor. Almost all "armored" enemies in RimWorld follow this trend. A uranium warhammer is likely to have enough {{AP}} to completely ignore the Blunt armor of every enemy you see in the game.  
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*'''Most enemies have little Blunt armor.''' For example, a [[flak vest]] has 100% Sharp armor and 40% Blunt armor. Almost all enemies in RimWorld follow this trend. A uranium warhammer is likely to have enough {{AP}} to completely ignore the Blunt armor of every enemy you see in the game.
  
 
*'''Warhammers swing slowly, but deal more damage (than the mace).''' Well, it swings as slowly as the longsword or spear, for less damage than either sharp weapon. It swings slower and hits harder than a mace, however. This is relevant when considering the below point.
 
*'''Warhammers swing slowly, but deal more damage (than the mace).''' Well, it swings as slowly as the longsword or spear, for less damage than either sharp weapon. It swings slower and hits harder than a mace, however. This is relevant when considering the below point.
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==Comparisons==
 
==Comparisons==
'''Assume no strong melee damage [[gene]]{{BiotechIcon}} unless stated otherwise.''' This gene changes the comparisons in a large way.
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'''Assume no strong melee damage [[gene]]{{BiotechIcon}} unless stated otherwise.''' This gene provides a massive change in comparisons.
  
 
Also assume that weapons are made out of plasteel (sharp) or uranium (blunt).
 
Also assume that weapons are made out of plasteel (sharp) or uranium (blunt).
  
 
=== Normal to Excellent ===
 
=== Normal to Excellent ===
General rule: Longswords for unarmored targets and lightly armored targets ([[scyther]]s & [[lancer]]s). Spears are better against armored targets like [[centipede]]s.
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General rule: Longswords for unarmored targets and lightly armored targets ([[scyther]]s & [[lancer]]s). Spears are better against armored targets like [[centipede]]s, and not much worse otherwise.
  
 
* {{icon small|Longsword|24}} [[Longsword]]s do the most damage when armor isn't an issue.
 
* {{icon small|Longsword|24}} [[Longsword]]s do the most damage when armor isn't an issue.
* {{icon small|Spear|24}} [[Spear]]s are not much worse against unarmored than longswords. However, the high {{AP}} makes a difference against centipedes and the like.
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* {{icon small|Spear|24}} [[Spear]]s are somewhat worse in DPS than longswords. However, the high {{AP}} makes a difference.
 
* {{icon small|Mace|24}} [[Mace]]s are outdamaged by spears until 68% armor (normal) or 78% armor (excellent). On a practical scale, most enemies do not carry enough armor to make maces worth it (in terms of damage). They are still the cheapest weapon of the 4.
 
* {{icon small|Mace|24}} [[Mace]]s are outdamaged by spears until 68% armor (normal) or 78% armor (excellent). On a practical scale, most enemies do not carry enough armor to make maces worth it (in terms of damage). They are still the cheapest weapon of the 4.
 
* {{icon small|Warhammer|24}} [[Warhammer]]s cannot one-shot body parts, so are completely irrelevant at these quality levels. Maces are 3x cheaper.
 
* {{icon small|Warhammer|24}} [[Warhammer]]s cannot one-shot body parts, so are completely irrelevant at these quality levels. Maces are 3x cheaper.
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General rule: Longswords.
 
General rule: Longswords.
  
* {{icon small|Longsword|24}} [[Longsword]]s do the most damage when armor isn't an issue. With 61% {{AP}} at legendary, longswords can ignore a good chunk of armor. If you can only make 1 legendary weapon, make it a longsword.
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* {{icon small|Longsword|24}} [[Longsword]]s do the most damage when armor isn't an issue. With 61% {{AP}} at legendary, longswords can ignore a lot of armor. If you can only make 1 legendary weapon, make it a longsword.
* {{icon small|Spear|24}} [[Spear]]s are worse against unarmored, and do roughly the same damage as longswords against centipedes (after AP). Enemies with more armor than centipedes are rare. Against ''all'' humans, longswords (and warhammers) can 2-shot even without hurting a vital organ. Due spear's poor damage spread, it must 3-shot to do the same.
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* {{icon small|Spear|24}} [[Spear]]s are worse against unarmored, and do roughly the same damage as longswords against centipedes (after AP). Enemies with more armor than centipedes are rare. Against ''all'' humans, both longswords and warhammers can 2-shot even without hurting a vital organ. Due spear's poor damage spread, it must 3-shot to do the same.
 
* {{icon small|Mace|24}} [[Mace]]s are outclassed at this level. Against humans, warhammers have a better chance to 1-shot or 2-shot, which more than makes up for the slightly worse DPS.  
 
* {{icon small|Mace|24}} [[Mace]]s are outclassed at this level. Against humans, warhammers have a better chance to 1-shot or 2-shot, which more than makes up for the slightly worse DPS.  
* {{icon small|Warhammer|24}} [[Warhammer]]s still can't reliably one-shot the ''big'' part, the torso. It can 1-shot from the head, but everything else can do that. It can 2-shot fairly reliably, though.
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* {{icon small|Warhammer|24}} [[Warhammer]]s still can't reliably one-shot the ''big'' part, the torso. It can 1-shot from the head, but everything else can do that. It can 2-shot, but longswords can do that if at least 1 of 2 attacks cleave.
  
 
=== Masterwork + Strong Melee Gene ===
 
=== Masterwork + Strong Melee Gene ===
 
[[Gene]]s are a mechanic in the [[Biotech DLC]]. Strong melee ''damage'' gene, not to be confused with the strong melee (skill) gene.
 
[[Gene]]s are a mechanic in the [[Biotech DLC]]. Strong melee ''damage'' gene, not to be confused with the strong melee (skill) gene.
  
General rule: Warhammers{{RoyaltyIcon}} / Maces for humans and human-sized targets, longswords for large targets like centipedes.
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General rule: Warhammers for humans and human-sized targets, longswords for large targets like centipedes.
  
 
* {{icon small|Longsword|24}} [[Longsword]]s still do the most DPS. It can 1-shot from cleave, it can 1-shot when it hits torso or head. With so much {{AP}}, it ignores pretty much all armor. The reason longswords are worse against humans is because blunt has a better damage spread.
 
* {{icon small|Longsword|24}} [[Longsword]]s still do the most DPS. It can 1-shot from cleave, it can 1-shot when it hits torso or head. With so much {{AP}}, it ignores pretty much all armor. The reason longswords are worse against humans is because blunt has a better damage spread.
 
* {{icon small|Spear|24}} [[Spear]]s are thoroughly outclassed by the 3 other weapons. Against humans, spears waste damage, as it can only ever hit 1 body part at a time (if it hits an arm, 60% of damage is wasted). Swords have enough AP to ignore the armor of every non-human in the game.  To add insult to injury, it turns out that spears' {{AP}} is ''not'' boosted by the strong damage gene, unlike longswords.
 
* {{icon small|Spear|24}} [[Spear]]s are thoroughly outclassed by the 3 other weapons. Against humans, spears waste damage, as it can only ever hit 1 body part at a time (if it hits an arm, 60% of damage is wasted). Swords have enough AP to ignore the armor of every non-human in the game.  To add insult to injury, it turns out that spears' {{AP}} is ''not'' boosted by the strong damage gene, unlike longswords.
* {{icon small|Mace|24}} [[Mace]]s are again outclassed by warhammers, this time as maces are less likely to 1-shot humans. <br>Note that [https://www.youtube.com/watch?v=HXpLrQR7jI4 @Francis John's video] is incorrect on maces, as the testing used 15-year old pawns instead of full adults. Maces cannot 1-shot adults as easily.
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* {{icon small|Mace|24}} [[Mace]]s are again outclassed by warhammers, this time as maces are less likely to 1-shot humans. <br>Note that [https://www.youtube.com/watch?v=HXpLrQR7jI4 @Francis John's video] is incorrect on maces, as the testing used 15-year old pawns instead of full adults. Maces cannot 1-shot adults nearly as easily.
 
* {{icon small|Warhammer|24}} [[Warhammer]]s can now 1-shot any body part. Due to blunt's damage spread, it will 1-shot humans from pain, in a ''ton'' of places (it is possible to not 1-shot if you hit 2 redundant parts, like foot -> leg). The longsword deals more DPS, but against humans, the warhammer 1-shots anyways. Against centipedes and other high-HP enemies, the longsword's DPS matters more as you aren't 1-shotting a centipede.
 
* {{icon small|Warhammer|24}} [[Warhammer]]s can now 1-shot any body part. Due to blunt's damage spread, it will 1-shot humans from pain, in a ''ton'' of places (it is possible to not 1-shot if you hit 2 redundant parts, like foot -> leg). The longsword deals more DPS, but against humans, the warhammer 1-shots anyways. Against centipedes and other high-HP enemies, the longsword's DPS matters more as you aren't 1-shotting a centipede.

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