Editing User:Hordes/Melee Comparison

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Notable mechanics:
 
Notable mechanics:
* '''Cut damage has a chance to "cleave"'''. When a Cut damage hits an enemy, there is a chance to "''cleave''" an enemy. This increases total damage by 140%, then spreads it throughout body parts. This makes Cut damage less likely to destroy body parts, but causes more [[pain]]. [[Pain shock]] is, by far, the most common way to disable an enemy in combat. The chance of a cleave attack is undocumented.
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* '''Cut damage has a chance to "cleave"'''. When a Cut damage hits an enemy, there is a chance to "''cleave''" an enemy. This increases total damage by 140%, then spreads it throughout body parts. This makes Cut damage less likely to destroy body parts, but causes more [[pain]]. [[Pain shock]] is, by far, the most common way to disable an enemy in combat). The chance of a cleave attack is undocumented.
  
 
:From EMPERICAL TESTING, 60% - 70% of cut attacks are cleave attacks. Assuming chance is 60%, the longsword would result in a +{{%|.6*.5*.4}} boost to raw DPS.
 
:From EMPERICAL TESTING, 60% - 70% of cut attacks are cleave attacks. Assuming chance is 60%, the longsword would result in a +{{%|.6*.5*.4}} boost to raw DPS.

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