Difference between revisions of "Turret"

From RimWorld Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
'''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
 
'''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
  
There are three varieties since 1.0:
+
There are three play varieties:
*[[Mini-turret]]
+
*[[Mini-turret]] - weak and short ranged but small and cheap. Uses the [[mini-turret gun]]
*[[Autocannon turret]]
+
*[[Autocannon turret]] - powerful and fast firing with a medium range and cost. Uses the [[autocannon]]
*[[Uranium slug turret]]
+
*[[Uranium slug turret]] - slow firing and costly but with very high damage, range and accuracy. Uses the [[uranium slug cannon]]
 +
*[[Mortar]] - a manned turret-like structure that fires explosive [[mortar shell]] that must be crafted, bought, or scavenged. Powerful with a map wide range that ignores LoS, but inaccurate and slow.
  
 
Additionally, there are also:
 
Additionally, there are also:
*[[Mortar]] - a manned turret-like structure that fires explosive [[mortar shell]] that must be built instead of the barrel change mechanic of turrets.
 
 
*[[Mechanoid_cluster#Defenses|Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
 
*[[Mechanoid_cluster#Defenses|Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
 
*[[Mechanoid_cluster#Defenses|Auto charge blaster turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
 
*[[Mechanoid_cluster#Defenses|Auto charge blaster turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
 
*[[Mechanoid_cluster#Defenses|Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
 
*[[Mechanoid_cluster#Defenses|Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
*[[Mechanoid_cluster#Defenses|Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. . Always hostile, never needs rearming. Fires a projectile like the mortar but it otherwise more similar to the other mechanoid turrets.
+
*[[Mechanoid_cluster#Defenses|Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. . Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets.
 
 
Turret weapons can also be spawned in through dev mode
 
*[[Mini-turret_gun|Mini-turret gun]]
 
*[[Uranium slug cannon]]
 
*[[Autocannon]]
 
 
 
 
 
 
 
 
 
 
 
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
 
[[Category:Security]]
 
[[Category:Security]]
 
{{disambiguation}}
 
{{disambiguation}}

Revision as of 09:29, 24 October 2021

Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.

There are three play varieties:

Additionally, there are also: