Difference between revisions of "Turret"

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Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
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'''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
  
 
There are three varieties since 1.0:
 
There are three varieties since 1.0:
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*[[Autocannon turret]]
 
*[[Autocannon turret]]
 
*[[Uranium slug turret]]
 
*[[Uranium slug turret]]
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Additionally, there are also:
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*[[Mortar]] - a manned turret-like structure that fires explosive [[mortar shell]] that must be built instead of the barrel change mechanic of turrets.
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*[[Mechanoid_cluster#Defenses|Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
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*[[Mechanoid_cluster#Defenses|Auto charge blaster turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
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*[[Mechanoid_cluster#Defenses|Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
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*[[Mechanoid_cluster#Defenses|Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. . Always hostile, never needs rearming. Fires a projectile like the mortar but it otherwise more similar to the other mechanoid turrets.
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
 
[[Category:Security]]
 
[[Category:Security]]
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{{disambiguation}}

Revision as of 08:36, 7 December 2020

Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.

There are three varieties since 1.0:

Additionally, there are also: