Difference between revisions of "Turret"

From RimWorld Wiki
Jump to navigation Jump to search
Line 15: Line 15:
 
Upon taking lethal damage, turrets will explode (doing damage) and destroying most objects around. The explosion radius is three units. This explosion will instantly destroy any sandbag in the vicinity.  
 
Upon taking lethal damage, turrets will explode (doing damage) and destroying most objects around. The explosion radius is three units. This explosion will instantly destroy any sandbag in the vicinity.  
  
[[File:Splosion_Radius.png]]
+
[[File:Turret_explosion_(alpha8).png]]
  
 
----
 
----
  
 
===A note on explosion damage===
 
===A note on explosion damage===
 +
The explosion is not pretty, it can destroy a good game quick.
  
The explosion is not pretty, it can destroy a good game quick.
 
  
 +
new experiment:
 +
The explosion does 300 damage to nearby structures, 100 damage to sandbags and damage to humans ranges from 48-72(experimental) this is divided under the bodyparts.
 +
 +
old experiment:
 
I set up a little experiment, to test the damage and explosion radius.
 
I set up a little experiment, to test the damage and explosion radius.
 
Building up an 11x11 square of sandbags, with a turret in the center, I placed 4 colonists around the turret and had them shoot the turret. This allowed me to get a look at the explosion radius, and damage of the explosion.
 
Building up an 11x11 square of sandbags, with a turret in the center, I placed 4 colonists around the turret and had them shoot the turret. This allowed me to get a look at the explosion radius, and damage of the explosion.
Line 48: Line 52:
  
 
So be careful
 
So be careful
 
----
 

Revision as of 00:42, 15 December 2014

Improvised Turret

Improvised turrets are rudimentary defenses that can be build from the start of the game.

Name Build Time Metal Cost Power Usage Flammable Beauty Has Gun Range Accuracy HP Speed Damage Fire Rate Time between shots Spin up time
Auto-turret 1000 160 350 100% Ugly L-15 LMG 25.9 3 140 70 7 3 8 ticks 180 Ticks

Improvised turrets can be build to defend your colony, they will automatically target human entities. Turrets will only acquire animal targets if they have gone crazy.

Turret goes critical

Upon taking lethal damage, turrets will explode (doing damage) and destroying most objects around. The explosion radius is three units. This explosion will instantly destroy any sandbag in the vicinity.

Turret explosion (alpha8).png


A note on explosion damage

The explosion is not pretty, it can destroy a good game quick.


new experiment: The explosion does 300 damage to nearby structures, 100 damage to sandbags and damage to humans ranges from 48-72(experimental) this is divided under the bodyparts.

old experiment: I set up a little experiment, to test the damage and explosion radius. Building up an 11x11 square of sandbags, with a turret in the center, I placed 4 colonists around the turret and had them shoot the turret. This allowed me to get a look at the explosion radius, and damage of the explosion.

▩ = Sandbags
▣ = Turret
◍ = Colonist aka "Scientists" ̈(test subjects) 

▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ◍ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ◍ ▣ ◍ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ◍ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 

The end result was it did and average of 75 damage to each of the four shooters. This isn't an exact science. Suffice to say, if your in the middle of a firefight and one goes off, you may lose anyone within range.

So be careful