Difference between revisions of "Tuque"

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<onlyinclude>
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{{Stub|reason=Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition}}{{infobox main
{{infobox main
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| name = Tuque
|name = Tuque
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| image = Tuque.png
|image = Tuque.png|Tuque
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| description = A soft, thick cap. Great for keeping warm in winter.
|description = "A soft, thick cap. Great for keeping warm in winter."
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| type = Gear
|type = Gear
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| type2 = Clothing
|type2 = Clothing
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| tech level = Medieval
|buy = {{icon|cloth|25}}
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| hp = 80
|hp = 100
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| production facility 1 = Hand tailor bench
|work to make = 25
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| production facility 2 = Electric tailor bench
|marketvalue  = 56
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| research = Complex clothing
|insulationheat = -2
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| work to make = 1200
|insulationcold = 10
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| resource 1 = Stuff
|armorblunt  = 3
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| resource 1 amount = 20
|armorsharp  = 3
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| stuff tags = Fabric
}}</onlyinclude>
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| insulationcoldfactor = 0.5
=Summary=
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| insulationheatfactor = 0
====Overview & Obtaining====
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| armorsharpfactor = 0.2
Tuques are woolly caps worn in colder climates to protect the upper-head and ears from the bitter cold and wind chill from the likes of ice sheets and tundras. Tuques can be purchased, crafted, or stripped from Outlanders and Pirates. Unlike [[Cowboy Hat|cowboy hats]], tuques don't provide a social chat impact bonus.
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| armorbluntfactor = 0.2
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| armorheatfactor = 0.2
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| mass base = 0.07
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| coverage = Head, Left Ear, Right Ear
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| layer = Headgear
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| thingCategories = Headgear
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| tags = IndustrialBasic
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| defaultOutfitTags = Worker, Soldier
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}}
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'''Tuques''' are woolly caps worn in colder climates to protect the upper head and ears from the bitter cold and wind chill from the likes of ice sheets and tundras. Unlike [[cowboy hat]]s and [[bowler hat]]s, tuques don't provide a [[Social Impact]] bonus.
  
====Crafting====
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==Acquisition==
As a complicated garment, Tuques can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#ComplexClothing|complex clothing]] to be researched in order to be constructed. A tuque requires 25 of any fabric, and 25 seconds of work (1,500 ticks) to be created, assuming baseline global work speed, [[Consciousness|consciousness]], [[Sight|sight]], and [[Manipulation|manipulation]].
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As a complicated garment, tuques require [[Research#Complex clothing|Complex Clothing]] to be researched and can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]]. A tuque requires {{P|Resource 1 Amount}} of any [[fabric]], and {{ticks|{{P|Work To Make}}}} of work to create. [[Leather]]s cannot be used to create tuques.
  
====Conclusion & Comparison====
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Tuques can also be [[trade|purchased]] or stripped from Outlanders and Pirates.
Tuques, like [[Parka|parkas]], reduce the maximum comfortable temperature along with a significant improvement to minimum comfortable temperature, meaning they're mainly practical for extreme colds of those which can plummet below -30 Celsius in Winter (Ice Sheets, Tundras, extreme Boreal Forests). If you're in a less-cold biome, it's generally a better idea to go for cowboy hats instead as they won't penalise maximum temperature, and they're also more stylish.
 
  
=Insulation Information=
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==Analysis==
The following table(s) will display how good a normal quality Tuque is at insulating when made from various materials...
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Tuques, like [[parka]]s, significantly improve minimum comfortable temperature, meaning they're designed for colder [[biome]]s, especially the more extreme ones which can drop below {{Temperature|-30}} in Winter (sea ice, ice sheets, tundras, boreal Forests). Unfortunately, they are limited to [[cloth]] and [[wool]]s, so cannot make use of the best warmth textile, [[guinea pig fur]] with a value of {{Temperature|{{Q|Guinea pig fur|Insulation - Cold Factor}}||delta}}, or any other "fur" for that matter. The warmest valid choices, starting with megasloth wool {{Temperature|{{Q|Megasloth wool|Insulation - Cold Factor}}||delta}}, can be compared on the table, below.
{{Tag/Keeps Warm    | 10 | 2 }}
 
  
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Compared to [[cowboy hat]]s and [[bowler hat]]s, tuques don't offer any heat insulation or social impact bonus, but provide identical armor (which varies only with material) and much better cold insulation. Even a common cloth tuque of normal quality would provide {{Temperature|{{#expr:{{Q|Cloth|Insulation - Cold Factor}}*{{P|Insulation Factor - Cold}}-{{Q|Guinea pig fur|Insulation - Cold Factor}}*{{Q|Cowboy hat|Insulation Factor - Cold}}}}||delta}} better cold protection than an elite guinea pig fur cowboy hat or bowler. If you expect your colonists to experience both hot and cold extremes, having both types of hats on hand would be wise.
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{{Apparel Material Table}}
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== Version history ==
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*[[Version/0.8.657|0.8.657]] - Added
  
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

Revision as of 04:48, 31 August 2022

Tuque

Tuque

A soft, thick cap. Great for keeping warm in winter.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.07 kg
HP
80

Apparel

Insulation Factor - Cold
0.5×
Insulation Factor - Heat
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
1,200 ticks (20 secs)
Stuff Tags
Fabric
Resources to make
Stuff 20
Technical
thingCategories
Headgear
defaultOutfitTags
Worker, Soldier
tags
IndustrialBasic


Tuques are woolly caps worn in colder climates to protect the upper head and ears from the bitter cold and wind chill from the likes of ice sheets and tundras. Unlike cowboy hats and bowler hats, tuques don't provide a Social Impact bonus.

Acquisition

As a complicated garment, tuques require Complex Clothing to be researched and can only be made at tailor benches. A tuque requires 20 of any fabric, and 1,200 ticks (20 secs) of work to create. Leathers cannot be used to create tuques.

Tuques can also be purchased or stripped from Outlanders and Pirates.

Analysis

Tuques, like parkas, significantly improve minimum comfortable temperature, meaning they're designed for colder biomes, especially the more extreme ones which can drop below -30 °C (-22 °F) in Winter (sea ice, ice sheets, tundras, boreal Forests). Unfortunately, they are limited to cloth and wools, so cannot make use of the best warmth textile, guinea pig fur with a value of 38 °C (68.4 °F), or any other "fur" for that matter. The warmest valid choices, starting with megasloth wool 34 °C (61.2 °F), can be compared on the table, below.

Compared to cowboy hats and bowler hats, tuques don't offer any heat insulation or social impact bonus, but provide identical armor (which varies only with material) and much better cold insulation. Even a common cloth tuque of normal quality would provide 5.2 °C (9.4 °F) better cold protection than an elite guinea pig fur cowboy hat or bowler. If you expect your colonists to experience both hot and cold extremes, having both types of hats on hand would be wise.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Alpaca wool Tuque 7.2% 0% 22% 80 -15 °C (-27 °F) +0 °C (0 °F) 80 Silver
    Bison wool Tuque 7.2% 0% 22% 80 -13 °C (-23.4 °F) +0 °C (0 °F) 58 Silver
    Cloth Tuque 7.2% 0% 3.6% 80 -9 °C (-16.2 °F) +0 °C (0 °F) 34 Silver
    Devilstrand Tuque 28% 7.2% 60% 104 -10 °C (-18 °F) +0 °C (0 °F) 114 Silver
    Hyperweave Tuque 40% 10.8% 57.6% 192 -13 °C (-23.4 °F) +0 °C (0 °F) 184 Silver
    Megasloth wool Tuque 16% 0% 22% 80 -17 °C (-30.6 °F) +0 °C (0 °F) 58 Silver
    Muffalo wool Tuque 7.2% 0% 22% 80 -14 °C (-25.2 °F) +0 °C (0 °F) 58 Silver
    Sheep wool Tuque 7.2% 0% 22% 80 -13 °C (-23.4 °F) +0 °C (0 °F) 58 Silver
    Synthread Tuque 18.8% 5.2% 18% 104 -11 °C (-19.8 °F) +0 °C (0 °F) 84 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history