Difference between revisions of "Triple rocket launcher"

From RimWorld Wiki
Jump to navigation Jump to search
(Something that we need to work on when editing weapon pages is to leave comparisons to last, otherwise the first paragraph won't contain any information of the item itself.)
m (miss radius 2 --> 2.9)
Line 21: Line 21:
 
|cooldown = 270
 
|cooldown = 270
 
|velocity = 50
 
|velocity = 50
|missRadius = 2.0
+
|missRadius = 2.9
 
|blastRadius = 3.0
 
|blastRadius = 3.0
 
|sell = {{icon|silver|1600}}
 
|sell = {{icon|silver|1600}}

Revision as of 21:35, 15 December 2018

Triple rocket launcher

"A single-use rocket launcher that fires 3 projectiles in quick succession."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
7 kg

Ranged Combat

Mode
Single-Use
Damage
40 dmg (Blunt)
Warm-Up
300 ticks (5 secs)
Cooldown
270 ticks (4.5 secs)
Range
40 tile(s)
Accuracy
60% - 80% - 92% - 88%
Velocity
50 (m/s)
Burst Count
3 (per burst)
Burst Ticks
20 ticks (0.33 secs)
(180 RPM)
Miss Radius
2.9 tile(s)
Blast Radius
3.0
DPS
11.8 (Expression error: Unexpected / operator.)

Single use Rocket Propelled Grenade that fires 3 rockets, one after the other in short succession and will not stop until all three rockets are fired, even if the target is dead.

Acquisition

Dropped by heavy mercenary raiders, typically encountered mid-late game, may be equipped with this weapon.

Analysis

Compared to the Doomsday, it takes a half-second longer to aim , and has a lower blast radius. They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target.


Triple rocket launcher used by chasing pirates, two rockets out of three being fired at a manhunter revenge Thrumbo.