Difference between revisions of "Trees"

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(Added Saguaro Cactus to list of sowable trees)
(Removing the "humor" style, this is because I'm overviewing concision across the wiki and the least I need now is to read "garbage content", I can imagine the same feeling for those really needing the info and multiple reverts suggest "seriousness" prefer)
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Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Vulnerable to fire. Cutting them down yields [[wood]] a resource to craft weapons and feed the [[Fueled generator|fueled generator]]. Other uses include flooring and building furniture.
  
  
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Native trees are immune to blight.
  
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* Teak and Cecropia are native to Tropical biomes.
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* Oak and Poplar are native to temperate biomes.
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* Cacti and Poplar are native to Arid biomes (only Cacti in Extreme Desert). Cacti are unique in that they have a fertility sensitivity of 0% and minimum fertility of 5%.
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* Birch and Pine are native to colder biomes (bar Ice Sheet).
  
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== Ecosystem ==
  
== Summary ==
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Trees are natural food source for [[Alphabeaver]]s and [[Thrumbo]]s.
  
Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Native trees are immune to blight, and may wander in as seed from the map edges. Some trees have grown accustomed to human contact and may decide to join your colony, using their natural talents to spawn in annoying places, like where you wanted to plant your devilstrand. Teak and Cecropia are native to Tropical biomes, Oak and Poplar are native to temperate biomes, Cacti and Poplar are native to Arid biomes (only Cacti in Extreme Desert), and Birch and Pine are native to colder biomes (bar Ice Sheet). Cacti are unique in the respect that they won't give a flying hoot as to what ground they happen to grow on; as they have a fertility sensitivity of 0% and minimum fertility of 5%.
 
 
 
== Predators ==
 
 
Trees have four types of natural enemies, which fall into two categories. Their natural predator is the [[Thrumbo]] and the [[Alphabeaver]], and some biologists have classified "Fire" as a third type of natural enemy. The other type of enemy are [[colonist]]s, who hunts trees for their [[wood]]. It is unclear exactly what colonists use it for, but their range of usage reportedly varies from construction material, weaponry and rather sinisterly as food for a [[Fueled generator|fueled generator]]. Humans are by far the biggest threat to trees, their unrelenting hunger for flooring and dining chairs has often been cited as the leading cause of deforestation. Some have had success in taming trees, going so far as to train them to grow in neat rows in intricately designated growing zones. For some bizarre reason; the Saguaro Cactus 'seed' is so elusive that the secrets to its growth have not been unveiled until late into Beta 19. <!-- as Tynan had to give up its secrets for as punishment for failing to release 1.0 -->
 
  
 
== Harvest ==
 
== Harvest ==
  
Vulnerable trees can be brutally murdered at 40% growth to obtain 50% of their coveted yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Since trees, like all lazy plants, like to nap between the hours of 19h and 6h, actual growth time is longer. Also note that environmental factors such as temperature and light levels further negatively influence growth speed.
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At 40% growth it is possible to obtain 50% of their coveted yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Trees don't grow between 19h and 6h. Also note that environmental factors such as temperature and light levels further negatively influence growth speed.
  
 
== Temperature ==
 
== Temperature ==
  
If the ambient temperature drops below freezing, trees will cease to grow until back into their comfortable range again (including Pine trees that are native to cold biomes). Some pansy trees will instantaneously shed  ''all'' of their leaves at -2°C, sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.
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If the ambient temperature drops below freezing, trees will cease to grow until back into their comfortable range again (including Pine trees that are native to cold biomes). Some trees will instantaneously shed  ''all'' of their leaves at -2°C, sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.
  
 
== Trivia ==
 
== Trivia ==
  
When a tree burns up, they leave a burned tree stump as a tombstone. These serve as a memorial for the trees' friends and family.
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Burnt trees.
Humans have been observed desecrating trees under the guise of "tactical cover utilisation". Hiding behind a tree is less effective when you are Fat.
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Trees can be used for cover.
 
 
Since [[Thrumbo]]s and [[Alphabeaver]]s can eat trees, they have a nutrition value just like food. Some biologists believe this may also be used when wood is converted to chemfuel.
 
  
 
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Revision as of 11:06, 15 February 2019

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Plants Menu Wild Plants Trees Domesticated Plants Decorative Plants

Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Vulnerable to fire. Cutting them down yields wood a resource to craft weapons and feed the fueled generator. Other uses include flooring and building furniture.


Native trees are immune to blight.

  • Teak and Cecropia are native to Tropical biomes.
  • Oak and Poplar are native to temperate biomes.
  • Cacti and Poplar are native to Arid biomes (only Cacti in Extreme Desert). Cacti are unique in that they have a fertility sensitivity of 0% and minimum fertility of 5%.
  • Birch and Pine are native to colder biomes (bar Ice Sheet).


Ecosystem

Trees are natural food source for Alphabeavers and Thrumbos.


Harvest

At 40% growth it is possible to obtain 50% of their coveted yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Trees don't grow between 19h and 6h. Also note that environmental factors such as temperature and light levels further negatively influence growth speed.

Temperature

If the ambient temperature drops below freezing, trees will cease to grow until back into their comfortable range again (including Pine trees that are native to cold biomes). Some trees will instantaneously shed all of their leaves at -2°C, sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.

Trivia

Burnt trees. Trees can be used for cover.


Comparison table

Tree Grow Days Real Grow Days Harvest Yield Wood per Day*
Oak tree 30 55.38 46 0.87
Cypress tree 35 60.55 43 0.71
Maple tree 25 43.25 25 0.58
Drago tree 15 27.69 25 0.96
Saguaro cactus 5 9.23 15 1.74
Poplar tree 15.05 27.78 27 1.15
Pine tree 20 36.92 27 0.78
Birch tree 20 36.92 27 0.78
Teak tree 32.5 60 60 0.96
Palm tree 14 24.22 18 0.74
Bamboo tree 12 20.76 13 0.63
Cecropia tree 14 25.85 18 0.74
Willow tree 13 24 27 0.75

*Wood per Day is based on Real Grow Days.