Difference between revisions of "Trees"

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== Summary ==
  
 
Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Native trees are immune to blight, and will spawn in as seed from the map edges. Teak and Cecropia are native to Tropical biomes, Oak and Poplar are native to temperate biomes, Cacti and Poplar are native to Arid biomes (only Cacti in Extreme Desert), and Birch and Pine are native to colder biomes (bar Ice Sheet). Cacti are unique in the respect that they won't give a flying hoot as to what ground they happen to grow on; as they have a fertility sensitivity of 0% and minimum fertility of 5%.
 
Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Native trees are immune to blight, and will spawn in as seed from the map edges. Teak and Cecropia are native to Tropical biomes, Oak and Poplar are native to temperate biomes, Cacti and Poplar are native to Arid biomes (only Cacti in Extreme Desert), and Birch and Pine are native to colder biomes (bar Ice Sheet). Cacti are unique in the respect that they won't give a flying hoot as to what ground they happen to grow on; as they have a fertility sensitivity of 0% and minimum fertility of 5%.
  
  
Trees have four types of natural enemies, which fall into two categories. Their natural predator is the [[Thrumbo]] and the [[Alphabeaver]], and some biologists have classified "Fire" as a third type of natural enemy. The other type of enemy are [[colonist]]s, who hunts trees for their [[Wood|wood]]. It is unclear exactly what colonists use it for, but their range of usage reportedly varies from construction material, weaponry and rather sinisterly as food for a [[Fueled generator|fueled generator]]. Humans are by far the biggest threat to trees, their unrelenting hunger for flooring and dining chairs has often been cited as the leading cause of deforestation. Some have had success in taming trees, going so far as to train them to grow in neat rows in intricately designated growing zones. For some bizarre reason; the Saguaro Cactus 'seed' is so elusive that Cacti cannot be grown in growing zones - and no man has ever been known to grow these sacred spiny plants.
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== Predators ==
  
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Trees have four types of natural enemies, which fall into two categories. Their natural predator is the [[Thrumbo]] and the [[Alphabeaver]], and some biologists have classified "Fire" as a third type of natural enemy. The other type of enemy are [[colonist]]s, who hunts trees for their [[wood]]. It is unclear exactly what colonists use it for, but their range of usage reportedly varies from construction material, weaponry and rather sinisterly as food for a [[Fueled generator|fueled generator]]. Humans are by far the biggest threat to trees, their unrelenting hunger for flooring and dining chairs has often been cited as the leading cause of deforestation. Some have had success in taming trees, going so far as to train them to grow in neat rows in intricately designated growing zones. For some bizarre reason; the Saguaro Cactus 'seed' is so elusive that the secrets to its growth have not been unveiled until late into Beta 19. <!-- as Tynan had to give up its secrets for as punishment for failing to release 1.0 -->
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 +
== Harvest ==
  
 
Vulnerable trees can be brutally murdered at 40% growth to obtain 50% of their coveted yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Since trees, as all plants, rest between the hours of 19h and 6h, actual growth time is longer. Also note that environmental factors such as temperature and light levels can further negatively influence growth speed.
 
Vulnerable trees can be brutally murdered at 40% growth to obtain 50% of their coveted yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Since trees, as all plants, rest between the hours of 19h and 6h, actual growth time is longer. Also note that environmental factors such as temperature and light levels can further negatively influence growth speed.
  
 +
== Temperature ==
  
 
If the ambient temperature drops below freezing, trees will cease to grow until back into their comfortable range again (including Pine trees that are native to cold biomes). Some pansy trees will instantaneously shed  ''all'' of their leaves at -2°C, sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.
 
If the ambient temperature drops below freezing, trees will cease to grow until back into their comfortable range again (including Pine trees that are native to cold biomes). Some pansy trees will instantaneously shed  ''all'' of their leaves at -2°C, sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.
  
 
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== Etc ==
Additionally; Humans can also tactically utilize trees as some form of cover, though lately it has been proven to be ineffective at blocking shots. They do this so by standing against the tree trunks and popping off shots, while the opposition rains their lead into the fragile, yet sturdy bark, and also the skulls, organs and limbs of those 'protected'. Alternatively, the mysterious Humans may be moved from tree-to-tree with so-called 'Melee Weapons' (or simply their 'Fists'), until they eventually reach their opponents (or get shot in the process) and hack or bash them to pieces or a pulp respectively while they hopelessly cower, using their very tree as 'cover'.
 
  
 
When burnt they leave a burned tree stump as a tombstone.
 
When burnt they leave a burned tree stump as a tombstone.
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Humans can also tactically utilize trees as some form of cover.
  
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Wood does have a nutrition value like food. This is probably used when it is converted to chemfuel.
  
 
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===Comparison table===
 
===Comparison table===
 
{| {{STDT| sortable c_14 text-center}}
 
{| {{STDT| sortable c_14 text-center}}
! Tree !! Grow Days !! Real Grow Days !! Harvest Yield
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! Tree !! Grow Days !! Real Grow Days !! Harvest Yield !! Wood per Day
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|-
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| Oak tree || {{Q|Oak tree|Grow Days}} || {{Q|Oak tree|Real Grow Days}} || {{Q|Oak tree|Harvest Yield}} || 0.96
 +
|-
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| Cypress tree || 35 || 60.55 || 43 || 0.71
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|-
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| Maple tree || 25 || 43.25 || {{Q|Maple tree|Harvest Yield}} ||
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|-
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| Drago tree || {{Q|Drago tree|Grow Days}} || {{Q|Drago tree|Real Grow Days}} || {{Q|Drago tree|Harvest Yield}} || 0.96
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|-
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| Poplar tree || {{Q|Poplar tree|Grow Days}} || {{Q|Poplar tree|Real Grow Days}} || {{Q|Poplar tree|Harvest Yield}} || 1.15
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|-
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| Pine tree || {{Q|Pine tree|Grow Days}} || {{Q|Pine tree|Real Grow Days}} || {{Q|Pine tree|Harvest Yield}} || 0.86
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|-
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| Birch tree || {{Q|Birch tree|Grow Days}} || {{Q|Birch tree|Real Grow Days}} || {{Q|Birch tree|Harvest Yield}} || 0.86
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|-
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| Teak tree || {{Q|Teak tree|Grow Days}} || {{Q|Teak tree|Real Grow Days}} || {{Q|Teak tree|Harvest Yield}} || 1.06
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|-
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| Palm tree || 14 || 24.22 || {{Q|Palm tree|Harvest Yield}} ||
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|-
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| Bamboo tree || 12 || 20.76 || 15 || 0.72
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|-
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| Cecropia tree || {{Q|Cecropia tree|Grow Days}} || {{Q|Cecropia tree|Real Grow Days}} || {{Q|Cecropia tree|Harvest Yield}} || 0.82
 
|-
 
|-
| Oak tree || {{Q|Oak tree|Grow Days}} || {{Q|Oak tree|Real Grow Days}} || {{Q|Oak tree|Harvest Yield}}
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| Willow tree || {{Q|Willow tree|Grow Days}} || {{Q|Willow tree|Real Grow Days}} || {{Q|Willow tree|Harvest Yield}} || 0.75
 
|}
 
|}
  

Revision as of 11:50, 4 September 2018

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Plants Menu Wild Plants Trees Domesticated Plants Decorative Plants




Summary

Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Native trees are immune to blight, and will spawn in as seed from the map edges. Teak and Cecropia are native to Tropical biomes, Oak and Poplar are native to temperate biomes, Cacti and Poplar are native to Arid biomes (only Cacti in Extreme Desert), and Birch and Pine are native to colder biomes (bar Ice Sheet). Cacti are unique in the respect that they won't give a flying hoot as to what ground they happen to grow on; as they have a fertility sensitivity of 0% and minimum fertility of 5%.


Predators

Trees have four types of natural enemies, which fall into two categories. Their natural predator is the Thrumbo and the Alphabeaver, and some biologists have classified "Fire" as a third type of natural enemy. The other type of enemy are colonists, who hunts trees for their wood. It is unclear exactly what colonists use it for, but their range of usage reportedly varies from construction material, weaponry and rather sinisterly as food for a fueled generator. Humans are by far the biggest threat to trees, their unrelenting hunger for flooring and dining chairs has often been cited as the leading cause of deforestation. Some have had success in taming trees, going so far as to train them to grow in neat rows in intricately designated growing zones. For some bizarre reason; the Saguaro Cactus 'seed' is so elusive that the secrets to its growth have not been unveiled until late into Beta 19.

Harvest

Vulnerable trees can be brutally murdered at 40% growth to obtain 50% of their coveted yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Since trees, as all plants, rest between the hours of 19h and 6h, actual growth time is longer. Also note that environmental factors such as temperature and light levels can further negatively influence growth speed.

Temperature

If the ambient temperature drops below freezing, trees will cease to grow until back into their comfortable range again (including Pine trees that are native to cold biomes). Some pansy trees will instantaneously shed all of their leaves at -2°C, sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.

Etc

When burnt they leave a burned tree stump as a tombstone. Humans can also tactically utilize trees as some form of cover.

Wood does have a nutrition value like food. This is probably used when it is converted to chemfuel.


Comparison table

Tree Grow Days Real Grow Days Harvest Yield Wood per Day
Oak tree 30 55.38 46 0.96
Cypress tree 35 60.55 43 0.71
Maple tree 25 43.25 27
Drago tree 15 27.69 25 0.96
Poplar tree 15.05 27.78 27 1.15
Pine tree 20 36.92 27 0.86
Birch tree 20 36.92 27 0.86
Teak tree 32.5 60 60 1.06
Palm tree 14 24.22 18
Bamboo tree 12 20.76 15 0.72
Cecropia tree 14 25.85 18 0.82
Willow tree 13 24 27 0.75