Difference between revisions of "Trees"

From RimWorld Wiki
Jump to navigation Jump to search
m
Line 12: Line 12:
 
{{stub}}
 
{{stub}}
 
{{for|a humorous rendition of this page|Trees/Humor}}
 
{{for|a humorous rendition of this page|Trees/Humor}}
Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Vulnerable to fire. Cutting them down yields [[wood]] a resource to craft weapons and feed the [[fueled generator]]. Other uses include flooring and building furniture.
+
Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Vulnerable to fire and when burnt, they leave behind burnt trees. Cutting them down yields [[wood]] a resource to craft weapons and feed the [[fueled generator]]. Other uses include flooring and building furniture.
  
  
Line 40: Line 40:
 
Trees can be used for cover at 25% efficiency.
 
Trees can be used for cover at 25% efficiency.
  
== Trivia ==
 
 
When burnt, they leave behind burnt trees.
 
  
 
<!--Properties-->
 
<!--Properties-->
 
{{#set:Cover Effectiveness=0.25}}
 
{{#set:Cover Effectiveness=0.25}}
  
===Comparison table===
+
== Comparison table ==
 
{| {{STDT| sortable c_14 text-center}}
 
{| {{STDT| sortable c_14 text-center}}
 
! Tree !! Grow Days !! Real Grow Days !! Harvest Yield !! Wood per Day*
 
! Tree !! Grow Days !! Real Grow Days !! Harvest Yield !! Wood per Day*

Revision as of 15:39, 15 February 2019

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Plants Menu Wild Plants Trees Domesticated Plants Decorative Plants

Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Vulnerable to fire and when burnt, they leave behind burnt trees. Cutting them down yields wood a resource to craft weapons and feed the fueled generator. Other uses include flooring and building furniture.


Native trees are immune to blight.

  • Teak and Cecropia are native to Tropical biomes.
  • Oak and Poplar are native to temperate biomes.
  • Cacti and Poplar are native to Arid biomes (only Cacti in Extreme Desert). Cacti are unique in that they have a fertility sensitivity of 0% and minimum fertility of 5%.
  • Birch and Pine are native to colder biomes (bar Ice Sheet).


Ecosystem

Trees are natural food source for Alphabeavers and Thrumbos.


Harvest

At 40% growth it is possible to obtain 50% of their coveted yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Trees don't grow between 19h and 6h. Note that environmental factors such as temperature and light levels further negatively influence growth speed.

Temperature

If the ambient temperature drops below freezing, trees will cease to grow until back into their comfortable range again (including Pine trees that are native to cold biomes). Some trees will instantaneously shed all of their leaves at -2°C, sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.

Cover

Trees can be used for cover at 25% efficiency.



Comparison table

Tree Grow Days Real Grow Days Harvest Yield Wood per Day*
Oak tree 30 55.38 46 0.87
Cypress tree 35 60.55 43 0.71
Maple tree 25 43.25 25 0.58
Drago tree 15 27.69 25 0.96
Saguaro cactus 5 9.23 15 1.74
Poplar tree 15.05 27.78 27 1.15
Pine tree 20 36.92 27 0.78
Birch tree 20 36.92 27 0.78
Teak tree 32.5 60 60 0.96
Palm tree 14 24.22 18 0.74
Bamboo tree 12 20.76 13 0.63
Cecropia tree 14 25.85 18 0.74
Willow tree 13 24 27 0.75

*Wood per Day is based on Real Grow Days.