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|'''{{key|<<}}'''||'''{{key|<}}'''||<tt>may type # here</tt>||'''{{key|>}}'''||'''{{key|>>}}'''
 
|'''{{key|<<}}'''||'''{{key|<}}'''||<tt>may type # here</tt>||'''{{key|>}}'''||'''{{key|>>}}'''
 
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To initiate a trade, a colonist simply contacts the lead trader. With visiting caravans, this pawn is signified by a yellow question mark "?" above them; select your trader, right-click the visiting trader, and select "Trade", and the selected pawn will march out to meet with the trader.  For Orbital traders, who are not physically present on any map (see [[Trade#By physical presence|below]]), similarly, but right click the [[comms console]] and select the party you wish to trade with. When the two come together on the map (your colonist and trader or your colonist and comms console), a Trade menu will pop up. You can make a (partial) trade then, or not, or close this menu and continue with the game, then repeat the process later, as you wish.  
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To initiate a trade, a colonist simply contacts the lead trader. With visiting caravans, this pawn is signified by a yellow question mark "?" above them; select your trader, right-click the visiting trader, and select "Trade".  For Orbital traders, who are not physically present on any map (see [[Trade#By physical presence|below]]), similarly, but right click the [[comms console]] and select the party you wish to trade with. When the two come together on the map, a Trade menu will pop up. You can make a (partial) trade then, or not, or close this menu and continue with the game, then repeat the process later, as you wish.  
  
 
Note that colonists that have "Social" disabled (due to [[backstory|backstories]]) cannot initiate trade nor activate a comms console.
 
Note that colonists that have "Social" disabled (due to [[backstory|backstories]]) cannot initiate trade nor activate a comms console.

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