Editing Trade

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
 
{{TOCright}}
 
{{TOCright}}
 
<onlyinclude>
 
<onlyinclude>
Colonies can trade with other factions by using [[caravan]]s and orbital trade ships via a [[comms console]] and [[orbital trade beacon]]. Tradeable commodities can include [[prisoners]] and [[slaves]],{{IdeologyIcon}} [[animal]]s, [[furniture]], [[gear]], [[resources]], [[food]], [[drugs]], [[sculptures|works of art]], and much more, running almost the entire spectrum of items in RimWorld, depending on the exact trader, what they have in stock to offer and what they are interested in buying from you.
+
Colonies can trade with other factions by using [[caravan]]s and orbital trade ships via a [[comms console]]. Tradeable commodities can include [[colonists|slaves]]/[[prisoners]], [[animal]]s, [[furniture]], [[gear]], [[resources]], [[food]], [[drugs]], [[sculptures|works of art]], and much more, running almost the entire spectrum of items in RimWorld, depending on the exact trader, what they have in stock to offer and what they are interested in buying from you.
  
 
{|class="wikitable" style="text-align: center;"
 
{|class="wikitable" style="text-align: center;"
Line 84: Line 84:
 
* '''Neolithic''' traders are tribal in nature and will be limited to selling neolithic level items.
 
* '''Neolithic''' traders are tribal in nature and will be limited to selling neolithic level items.
 
* '''Outlander''' traders come from other faction settlements and are not restricted to a specific technology level of items.
 
* '''Outlander''' traders come from other faction settlements and are not restricted to a specific technology level of items.
* '''Orbital''' traders, or trade ships, are not affiliated with any faction, and can only be seen if you have a powered [[comms console]]. Orbital traders are always "high tech", although certain types (e.g. Farming, or Bulk goods) may offer items that are not particularly distinguishable as such (i.e. cows and corn, and wooden tables and wool jackets, are the same whether the source is neolithic or [[glitterworld]]).
+
* '''Orbital''' traders are not affiliated with any faction, and only appear if you have a powered [[comms console]]. Orbital traders are always "high tech", although certain types (e.g. Farming, or Bulk goods) may offer items that are not particularly distinguishable as such (i.e. cows and corn, and wooden tables and wool jackets, are the same whether the source is neolithic or [[glitterworld]]).
  
 
=== By physical presence ===
 
=== By physical presence ===
Line 112: Line 112:
 
====  Exotic goods trader ====  
 
====  Exotic goods trader ====  
 
: Exotic goods traders deal in rare and valuable items such as [[artifact]]s, [[television]]s, [[telescope]]s, [[Gear|apparel]], [[Medical Items|bionic body parts]], [[Advanced component|advanced components]], [[drugs]], [[skilltrainer]]s, some [[furniture]], [[plasteel]], [[gold]], [[uranium]], [[glitterworld medicine]], and "[[Psychic Sensitivity#Effects|psychic" weapons]], among others. They may also offer [[pack animal]]s and animals of the wilder variety, or those not native to the local [[Biomes|biome]]. They do not accept raw plant material, not even drug precursors.
 
: Exotic goods traders deal in rare and valuable items such as [[artifact]]s, [[television]]s, [[telescope]]s, [[Gear|apparel]], [[Medical Items|bionic body parts]], [[Advanced component|advanced components]], [[drugs]], [[skilltrainer]]s, some [[furniture]], [[plasteel]], [[gold]], [[uranium]], [[glitterworld medicine]], and "[[Psychic Sensitivity#Effects|psychic" weapons]], among others. They may also offer [[pack animal]]s and animals of the wilder variety, or those not native to the local [[Biomes|biome]]. They do not accept raw plant material, not even drug precursors.
 +
 +
====  Farming trader ====
 +
: As the name implies, farming traders offer domestic animals and food, both various meats and vegetables. This trader type no longer exists, and has been replaced by [[Trade#Bulk_goods_trader|Bulk goods trader]].
 +
 +
====  Mining goods trader ====
 +
: This merchant offers raw metals and [[plasteel]], stone blocks, [[jade]], [[chemfuel]], and [[high-explosive shell]]s - that's about it. This trader type no longer exists, and has been replaced by [[Trade#Bulk_goods_trader|Bulk goods trader]] and [[Trade#Combat_supplier|Combat supplier]].
  
 
====  Shaman merchant ====  
 
====  Shaman merchant ====  
Line 118: Line 124:
 
====  Slaver ====  
 
====  Slaver ====  
 
: Slavers deal in slaves/prisoners, weapons, body parts, medicine, and drugs. The chance of traders carrying prisoners should go down as colony population goes up.  A healthy slave (yours or theirs) has a value of around 1,000 silver or maybe a little more, less if they are suffering from a permanent injury, and ''a lot'' less (down toward 100 silver) if they are currently badly injured, even if they are healing up.  Damaged goods are damaged goods, apparently.
 
: Slavers deal in slaves/prisoners, weapons, body parts, medicine, and drugs. The chance of traders carrying prisoners should go down as colony population goes up.  A healthy slave (yours or theirs) has a value of around 1,000 silver or maybe a little more, less if they are suffering from a permanent injury, and ''a lot'' less (down toward 100 silver) if they are currently badly injured, even if they are healing up.  Damaged goods are damaged goods, apparently.
 
With the [[Ideology DLC]], bought people will either join as a colonist or as a proper [[slave]].{{IdeologyIcon}} This is listed per person on the trade menu. Otherwise, slavers will only sell future colonists.
 
  
 
:: (The [[outlander]] variant of this trader was previously called a "pirate merchant" and they are still referred to as such in both discussion and the game code. Note that despite the name, <u>[[outlander]]</u> factions, not [[pirate]] factions, send "pirate merchants".)
 
:: (The [[outlander]] variant of this trader was previously called a "pirate merchant" and they are still referred to as such in both discussion and the game code. Note that despite the name, <u>[[outlander]]</u> factions, not [[pirate]] factions, send "pirate merchants".)
Line 247: Line 251:
 
==== Outlander ====
 
==== Outlander ====
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
'''Outlander bulk goods trader caravan'''
+
===== Outlander bulk goods trader caravan =====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
{| {{STDT|sortable c_03}}
 
{| {{STDT|sortable c_03}}
Line 308: Line 312:
  
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
'''Outlander combat supplier caravan'''
+
===== Outlander combat supplier caravan =====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
{| {{STDT|sortable c_03}}
 
{| {{STDT|sortable c_03}}
Line 343: Line 347:
  
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
'''Outlander slaver caravan'''
+
===== Outlander slaver caravan =====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
{| {{STDT|sortable c_03}}
 
{| {{STDT|sortable c_03}}
Line 374: Line 378:
  
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
'''Outlander exotic goods trader caravan'''
+
===== Outlander exotic goods trader caravan =====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
{| {{STDT|sortable c_03}}
 
{| {{STDT|sortable c_03}}
Line 764: Line 768:
 
File:Foreign trader downed due to overdose.png|'''Foreign trader downed due to overdose.'''
 
File:Foreign trader downed due to overdose.png|'''Foreign trader downed due to overdose.'''
 
</gallery>
 
</gallery>
 
== Tips ==
 
 
{{stub|section=1}}
 
 
=== Sell if you have enough cloth ===
 
 
* [[Birdskin]]
 
* [[Dog leather]]
 
* [[Human leather]]
 
* [[Lightleather]]
 
* [[Patchleather]]
 
* [[Pigskin]]
 
* [[Plainleather]]
 
  
 
== Notes ==
 
== Notes ==
Line 791: Line 781:
 
* [[Version/0.11.877|0.11.877]] - Slave trader changed to pirate merchant, can still show up to buy slaves even when your population is high (though they may not carry any). A11B Fixed pirate merchants only bringing slaves when population is high. Reworked how slave prices are calculated so they take injuries, capacities, and skills into account better.
 
* [[Version/0.11.877|0.11.877]] - Slave trader changed to pirate merchant, can still show up to buy slaves even when your population is high (though they may not carry any). A11B Fixed pirate merchants only bringing slaves when population is high. Reworked how slave prices are calculated so they take injuries, capacities, and skills into account better.
 
* [[Version/0.13.1135|0.13.1135]] - Ground-traveling trade caravans from other [[factions]] added.
 
* [[Version/0.13.1135|0.13.1135]] - Ground-traveling trade caravans from other [[factions]] added.
* Beta 19/1.0 - Exotic goods outlander traders will no longer trade furniture. Some traders will now buy only some types of animals, not all. Traders will no longer accept typical short-life meals ([[nutrient paste meal|paste]], [[simple meal|simple]], [[fine meal|fine]], [[Lavish meal|lavish]])
 
 
* [[Version/1.1.2563|1.1.2563]] - Fixed bug that would cause traders to restock daily.
 
* [[Version/1.1.2563|1.1.2563]] - Fixed bug that would cause traders to restock daily.
* ? - Farming trader, which offered domestic animals and various meats and vegetables, and Mining goods trader, which offered raw metals and [[plasteel]], stone blocks, [[jade]], [[chemfuel]], and [[high-explosive shell]]s, were removed.
 
 
[[Category:Trade| ]]
 
[[Category:Trade| ]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: