Difference between revisions of "Toughskin gland"

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It provides slight protection, although many attacks have an armor penetration that negate a large part of the protection of this gland.  
 
It provides slight protection, although many attacks have an armor penetration that negate a large part of the protection of this gland.  
  
{| class="wikitable"
+
Comparison table of the three types:
 +
{| class="wikitable sortable"
 +
|-
 +
! rowspan=2 | Type !! colspan=3 | Armor !! rowspan=2 | [[Moving]] !! rowspan=2 | [[Beauty (Pawn)|Beauty]]
 +
|-
 +
! Sharp !! Blunt !! Heat
 +
|-
 +
! [[Toughskin gland]]
 +
| {{Q|Toughskin gland|Armor - Sharp}}% || {{Q|Toughskin gland|Armor - Blunt}}% || {{Q|Toughskin gland|Armor - Heat}}% || '''×95''' || -
 
|-
 
|-
! Armor
+
! [[Armorskin gland]]
 +
| {{Q|Armorskin gland|Armor - Sharp}}% || {{Q|Armorskin gland|Armor - Blunt}}% || {{Q|Armorskin gland|Armor - Heat}}% || '''×90''' || {{--|1}}
 
|-
 
|-
| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
+
! [[Stoneskin gland]]
 +
| {{Q|Stoneskin gland|Armor - Sharp}}% || {{Q|Stoneskin gland|Armor - Blunt}}% || {{Q|Stoneskin gland|Armor - Heat}}% || '''×85''' || {{--|2}}
 
|}
 
|}
  
Comparison table of the three types:
+
{| class="wikitable"
 
 
{| class="wikitable sortable"
 
|-
 
! Type !! Sharp Armor !! Blunt Armor !! Heat Armor !! Movement !! Beauty
 
|-
 
| [[Toughskin gland]] || 35|| 10|| 30|| 95|| -0
 
 
|-
 
|-
| [[Armorskin gland]] || 52|| 20|| 40|| 90|| -1
+
! Sharp !! Blunt
 
|-
 
|-
| [[Stoneskin gland]] || 70|| 30|| 50|| 85|| -2
+
| {{Apparel Protection Chart
 +
| set1name  = Toughskin (Sharp)
 +
| set1armor1 = {{Q|Toughskin gland|Armor - Sharp}}
 +
| set2name  = Armorskin (Sharp)
 +
| set2armor1 = {{Q|Armorskin gland|Armor - Sharp}}
 +
| set3name  = Stoneskin (Sharp)
 +
| set3armor1 = {{Q|Stoneskin gland|Armor - Sharp}}
 +
}}
 +
| {{Apparel Protection Chart
 +
| set1name  = Toughskin (Blunt)
 +
| set1armor1 = {{Q|Toughskin gland|Armor - Blunt}}
 +
| set2name  = Armorskin (Blunt)
 +
| set2armor1 = {{Q|Armorskin gland|Armor - Blunt}} 
 +
| set3name  = Stoneskin (Blunt)
 +
| set3armor1 = {{Q|Stoneskin gland|Armor - Blunt}}
 +
}}
 
|}
 
|}
  

Revision as of 03:25, 13 August 2022

Toughskin gland

Toughskin gland

This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
4 kg
HP
50

Apparel

Armor - Sharp
35%
Armor - Blunt
10%
Armor - Heat
30%
Coverage
Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes
Layer
Internal

Creation

Crafted At
Fabrication bench
Required Research
Skin hardeningTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardMidFreq
tags
ArmorGland
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Toughskin Gland is an implant added by the Royalty DLC that gives the host pawn natural armor, in exchange for making them slower. It is the least protective and has the smallest penalties of the three skin gland implants, being weaker than both the armorskin and and stoneskin glands.

Acquisition

Toughskin glands can be crafted at a Fabrication bench once the Skin hardening research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

Summary

Pawns that are implanted with a toughskin gland gain a bonus to Sharp/Blunt/Heat Armor by 35/10/30% respectively, considered as its own layer for the purposes of armor calculations. It also multiplies moving by a factor of 95%, a 5% reduction. In turn, the penalty to moving reduces the move speed, hunting stealth, and melee dodge chance of a pawn.

It does not reduce pawn beauty like the other skin gland implants.

The armor rating of the gland still protects body parts replaced by artificial body parts, even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of ?? quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

It provides slight protection, although many attacks have an armor penetration that negate a large part of the protection of this gland.

Comparison table of the three types:

Type Armor Moving Beauty
Sharp Blunt Heat
Toughskin gland 35% 10% 30% ×95 -
Armorskin gland 52% 20% 40% ×90 −1
Stoneskin gland 70% 30% 50% ×85 −2
Sharp Blunt

Version history