Difference between revisions of "Tornado generator"

From RimWorld Wiki
Jump to navigation Jump to search
(21 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{infobox main|
+
{{Infobox main
|name = Tornado generator
+
| name = Tornado generator
|image = OrbitalTargeter.png
+
| image = OrbitalTargeter.png
|description = An ancient control unit for a network of weather-control satellites. This device has had certain failsafes bypassed; it is capable of causing a massive air current disturbance, which will generate a tornado at a chosen location. The weather network will detect this unauthorized intrusion and lock out the device after use, but the tornado will be left to spend its energy normally.
+
| description = An ancient control unit for a network of weather-control satellites. This device has had certain failsafes bypassed; it is capable of causing a massive air current disturbance, which will generate a tornado at a chosen location. The weather network will detect this unauthorized intrusion and lock out the device after use, but the tornado will be left to spend its energy normally.
|type = Artifact
+
| type = Artifact
|marketvalue = 1200
+
| tech level = Spacer
|hp = 100
+
| marketvalue = 800
|flammability = 0.5
+
| hp = 100
|mass base = 0.2
+
| flammability = 0.5
 +
| mass base = 0.2
 +
| tradeTags = ExoticMisc
 +
| thingSetMakerTags = SingleUseWeapon, RewardStandardHighFreq
 
}}
 
}}
The '''Tornado generator''' is a powerful single-use artifact, once activated, a tornado will form at the targeted location wreaking havoc around it. It has an activation time of 3 seconds, requires manual targeting, has a targeting range of 45 tiles but it cannot target through walls.
+
The '''tornado generator''' is a powerful single-use [[utility]] artifact that forms a tornado at the targeted location upon activation, wreaking havoc around it.  
  
 +
== Acquisition ==
 +
Tornado generators cannot be crafted. Instead they can only be acquired through [[trade]], found in [[ancient shrine]]s, and as a reward for performing [[quests]]. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a tornado generator in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the [[DLC]] dilute the reward pool with more options.
 +
 +
== Summary ==
 +
{{Stub|section=1|reason=A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.}}
 +
When equipped, a tornado generator is worn in the waist [[Utility|utility slot]].  Pawns that are incapable of violence can equip, but not use, the generator. Once the wearer is [[draft]]ed, it can be manually activated by the player to target a tile within 45 tiles and within [[line of sight]]. It can be targeted under roofs of all types but the tornado will deal no damage to targets under overhead mountain.
 +
 +
After a 3s warm-up, a tornado will be created which will move about the map randomly before dissipating between {{ticks|2700}} and {{ticks|10080}} later. The warmup time before firing is affected by the [[Aiming Time]] stat of the wearer. Tornado will hurt units <sup>{{H:title|link=no|Damage rate should be added at some point|[Investigation Needed]}}</sup> in its proximity over time.
 +
 +
The generator cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.
 +
 +
{{Utility Note}}
 +
 +
== Analysis ==
 +
{{Stub|section=1}}
 +
Due to its random nature and its slow speed it is not very effective against non stationary targets. Its best use is against enemy bases, enemy [[siege]]s or [[Mechanoid cluster]]s {{RoyaltyIcon}}. Over all, this is a very weak and unpredictable super weapon - a doomsday rocket would be preferable in just about every scenario.
 +
 +
Additionally, with a potentially long duration, the tornado can traverse significant distances, and thus should not be used on your home tile unless you are willing to risk damaging your own base or you have a mountain base.
  
 
== Version history ==
 
== Version history ==
*Beta 19 - Added, replacing the tornado event of Beta 18.
+
* [[Version/0.19.2009|0.19.2009]] - Added, replacing the tornado event of Beta 18.
*1.2.2753 - Changed from a weapon to a Utility item. Prior to this, like all ranged weapons it couldn't be used when the pawn was wearing a [[shield belt]].
+
* [[Version/1.2.2753|1.2.2753]] - new artwork for orbital targeters. Changed from a weapon to a Utility item. Prior to this, like all ranged weapons it couldn't be used when the pawn was wearing a [[shield belt]].
 +
* [[Version/1.3.3067|1.3.3067]] - escaping prisoners are now capable of picking up and using these.
  
{{nav|utility|wide}}
+
{{Nav|utility|wide}}
{{nav/questitems}}
+
{{Nav/questitems}}
[[Category:Equipment]]
+
[[Category:Artifact]]
 +
[[Category:Utility]]

Revision as of 23:33, 22 February 2023

Tornado generator

Tornado generator

An ancient control unit for a network of weather-control satellites. This device has had certain failsafes bypassed; it is capable of causing a massive air current disturbance, which will generate a tornado at a chosen location. The weather network will detect this unauthorized intrusion and lock out the device after use, but the tornado will be left to spend its energy normally.

Base Stats

Type
Artifact
Tech Level
Spacer
Market Value
800 Silver
Mass
0.2 kg
HP
100
Flammability
50%
Technical
thingSetMakerTags
SingleUseWeapon, RewardStandardHighFreq
tradeTags
ExoticMisc


The tornado generator is a powerful single-use utility artifact that forms a tornado at the targeted location upon activation, wreaking havoc around it.

Acquisition

Tornado generators cannot be crafted. Instead they can only be acquired through trade, found in ancient shrines, and as a reward for performing quests. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a tornado generator in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.

Summary

When equipped, a tornado generator is worn in the waist utility slot. Pawns that are incapable of violence can equip, but not use, the generator. Once the wearer is drafted, it can be manually activated by the player to target a tile within 45 tiles and within line of sight. It can be targeted under roofs of all types but the tornado will deal no damage to targets under overhead mountain.

After a 3s warm-up, a tornado will be created which will move about the map randomly before dissipating between 2,700 ticks (45 secs) and 10,080 ticks (2.8 mins) later. The warmup time before firing is affected by the Aiming Time stat of the wearer. Tornado will hurt units [Investigation Needed] in its proximity over time.

The generator cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.

Like all utility items, a tornado generator is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.

Analysis

Due to its random nature and its slow speed it is not very effective against non stationary targets. Its best use is against enemy bases, enemy sieges or Mechanoid clusters Content added by the Royalty DLC. Over all, this is a very weak and unpredictable super weapon - a doomsday rocket would be preferable in just about every scenario.

Additionally, with a potentially long duration, the tornado can traverse significant distances, and thus should not be used on your home tile unless you are willing to risk damaging your own base or you have a mountain base.

Version history

  • 0.19.2009 - Added, replacing the tornado event of Beta 18.
  • 1.2.2753 - new artwork for orbital targeters. Changed from a weapon to a Utility item. Prior to this, like all ranged weapons it couldn't be used when the pawn was wearing a shield belt.
  • 1.3.3067 - escaping prisoners are now capable of picking up and using these.