Editing Tornado generator
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== Summary == | == Summary == | ||
{{Stub|section=1|reason=A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.}} | {{Stub|section=1|reason=A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.}} | ||
− | + | Worn in "Waist" utility slot, tornado generators can be equipped by pawns. Pawns that are incapable of violence can equip, but not use, the generator. Once the wearer is [[draft]]ed, it can be manually activated by the player to target a tile within 45 tiles and within [[line of sight]]. It can be targeted under roofs of all types but the tornado will deal no damage to targets under overhead mountain. | |
− | After a 3s warm-up, a tornado will be created which will move about the map randomly before dissipating between {{ticks|2700}} and {{ticks|10080}} later | + | After a 3s warm-up, a tornado will be created which will move about the map randomly before dissipating between {{ticks|2700}} and {{ticks|10080}} later. Tornado will hurt units <sup>{{H:title|link=no|Damage rate should be added at some point|[Investigation Needed]}}</sup> in its proximity over time. |
The generator cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed. | The generator cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed. |