Difference between revisions of "Torch lamp"

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It is generally not resource and work-time efficient to use once [[Research#Electricity|Electricity]] has been researched, however its grid independence and immunity to power outages and [[solar flare]]s  make it very useful in niche applications even beyond this point. Unlike higher tech replacements, the torch lamp requires no steel to build and the torch lamp gives off some small heat. Cold maps with lots of trees and little steel might see more use for torch lamps in mid-late game than other niches.
 
It is generally not resource and work-time efficient to use once [[Research#Electricity|Electricity]] has been researched, however its grid independence and immunity to power outages and [[solar flare]]s  make it very useful in niche applications even beyond this point. Unlike higher tech replacements, the torch lamp requires no steel to build and the torch lamp gives off some small heat. Cold maps with lots of trees and little steel might see more use for torch lamps in mid-late game than other niches.
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The [[darktorch]]{{IdeologyIcon}} consumes wood at a 3/4 the rate of a regular torch lamp - if the area requiring lighting is not large enough to require the additional radius of the torch lamp, this makes it more efficient to use the darktorch.
  
 
== Styles ==
 
== Styles ==

Revision as of 23:23, 18 August 2022

Torch lamp

Torch lamp

A wooden torch for lighting an area. People need light to move and work at full speed. Can be automatically refueled with wood. Produces a small amount of heat.

Base Stats

Type
BuildingFurniture
Market Value
24 Silver [Note]
Style Dominance
5
HP
75
Flammability
0%
Path Cost
14

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Terrain Affordance
Light
Light Radius
7.17
Heat Per Second
3.5
Stops Heating At
23 °C (73.4 °F)

Creation

Work To Make
100 ticks (1.67 secs)
Resources to make
Wood 20
Deconstruct yield
nothing
Destroy yield
nothing

The torch lamp is a piece of furniture that burns wood to light an area, while also generating a small amount of heat.

Acquisition

Torch lamps require Wood 20 Wood and 100 ticks (1.67 secs) of work in order to be constructed.

Summary

A torch lamp outputs light in a 10 tile radius, with the nearest 7.175 tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear]

The torch lamp consumes Wood 2 wood per day as long as it is lit, and consumes an additional Wood 0.0006 wood per 1 tick (0.02 secs), or a total of Wood 38 wood per day, if it is lit while unroofed in the rain. It can hold up to Wood 20 wood at a time, for a maximum run time of 10 days or 12.63 hours if in constant rain. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a haulers as long as refueling is enabled.

It cannot be "turned off" or paused, only deconstructed, in which case no wood is recovered, regardless of any "fuel" remaining.

Analysis

It is generally not resource and work-time efficient to use once Electricity has been researched, however its grid independence and immunity to power outages and solar flares make it very useful in niche applications even beyond this point. Unlike higher tech replacements, the torch lamp requires no steel to build and the torch lamp gives off some small heat. Cold maps with lots of trees and little steel might see more use for torch lamps in mid-late game than other niches.

The darktorchContent added by the Ideology DLC consumes wood at a 3/4 the rate of a regular torch lamp - if the area requiring lighting is not large enough to require the additional radius of the torch lamp, this makes it more efficient to use the darktorch.

Styles

Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

Version history

  • 1.1.0 - Refueling is now toggleable.