Topic on Talk:Weapon Guide

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So, I'm not terribly fond of branching progression:

  • Neolithic weapons deserve some mentions, b/c there are starts that have to rely on them (Lost Tribe / Naked Brutality).
  • Similarly, "any gun is better than none" followed by "machine pistols / BAs are better than anything else before" are pretty much universal. Plus, you can't really choose what weapons raiders get
  • Listing these 5 times for the 5 progressions is awfully redundant, so there'd just be a section for neolithic / early industrial weapons up top.
  • Then it would be very similar to the rewrite as-is, just with each weapon having its own subsection & more usage detail. There could be a section for the 5 endgame viable weapons up at the top, but then it feels out of place.

Final point can be done without a restructure, so I think I can just do that.