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This page shows the changes between two versions of a post by Crabpeople in the topic "Gene market value modifiers" on Talk:Genes.
You can see other versions of this post at its history page.
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− | + | I am new to editing the wiki and trying to learn formatting with this post, sorry if things are wonky. | |
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− | + | ==Mechanics== | |
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+ | ===Additive Value=== | ||
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+ | Some genes have an additive modifier to market value | ||
+ | |||
+ | *Very Attractive: Market Value {{+|700}} | ||
+ | *Attractive: {{+|350}} | ||
+ | *Unattractive: {{bad|-350}} | ||
+ | *Very Unattractive: {{bad|-700}} | ||
+ | |||
+ | ===Skill Genes=== | ||
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+ | Skill genes modify value through the provided skill offset. A pawn with shooting skill 10 would gain the same value by implanting the great shooting gene as would be gained by training shooting skill from 10 to 18. | ||
==Positive Value Genes== | ==Positive Value Genes== | ||
+ | *Tested every gene for effect on market value in dev mode. | ||
+ | *Used baseliner pawn with 5 in all skills, no health issues, and no traits. | ||
{|class="wikitable" | {|class="wikitable" |