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This page shows the changes between two versions of a post by Crabpeople in the topic "Gene market value modifiers" on Talk:Genes.
You can see other versions of this post at its history page.
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− | + | I am new to editing the wiki and trying to learn formatting with this post, sorry if things are wonky. | |
− | + | ==Mechanics== | |
+ | |||
+ | ===Additive Value=== | ||
+ | |||
+ | Some genes have an additive modifier to market value | ||
+ | |||
+ | *Very Attractive: Market Value {{+|700}} | ||
+ | *Attractive: {{+|350}} | ||
+ | *Unattractive: {{bad|-350}} | ||
+ | *Very Unattractive: {{bad|-700}} | ||
+ | |||
+ | ===Skill Genes=== | ||
+ | |||
+ | Skill genes modify value through the provided skill offset. A pawn with shooting skill 10 would gain the same value by implanting the great shooting gene as would be gained by training shooting skill from 10 to 18. | ||
+ | |||
+ | ==Positive Value Genes== | ||
+ | |||
+ | *Tested every gene for effect on market value in dev mode. | ||
+ | *Used baseliner pawn with 5 in all skills, no health issues, and no traits. | ||
{|class="wikitable" | {|class="wikitable" | ||
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|} | |} | ||
+ | |||
+ | ==Negative Value Genes== | ||
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|} | |} | ||
+ | ===Notes=== | ||
+ | |||
+ | *While extra pain reduces market value, reduced pain has no effect. | ||
− | |||
+ | *Fire breath, acid spew, speed genes, immunity genes, and some other genes not listed above currently have market value modifiers in the wiki. I did not find any change when testing. | ||
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[[User:Crabpeople|Crabpeople]] ([[User talk:Crabpeople|talk]]) | [[User:Crabpeople|Crabpeople]] ([[User talk:Crabpeople|talk]]) |