Topic on Talk:Children

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I'll briefly sum my arguments for seperating children & reproduction:
 
I'll briefly sum my arguments for seperating children & reproduction:
 
* Babies and children are dramatically different. Babies have no learning, they can't move, they have baby-exclusive food and items. Babies are a better fit to pair with reproduction than children are.
 
* Babies and children are dramatically different. Babies have no learning, they can't move, they have baby-exclusive food and items. Babies are a better fit to pair with reproduction than children are.
* Children can be obtained outside of pregnancy. Quests can spawn with them.
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* Children can be obtained outside of pregnancy. Quests can spawn with child pawns recruitable. As far as I can tell, this is not true for babies.
 
* Massive pages are clunky to read. For example, if I wanted to know about [[psyfocus]], I would have to load the entire psycast page, and can't really scroll or skim through it.
 
* Massive pages are clunky to read. For example, if I wanted to know about [[psyfocus]], I would have to load the entire psycast page, and can't really scroll or skim through it.
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* There is a substantial amount of information and analysis for pregnancy / baby growing and preventing pregnancy, and there is at least 1 DLC connection - ideology love restrictions.