Topic on Talk:Crashed ship parts

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Some buildings have manually set "killedLeavings" that don't use the automatic calculation. For crashed ship parts, per the xml, destroying them should yield 4 steel slag chunks + the 60 steel, 10 plasteel, 1 adv comp, 1 comp you report.  
 
Some buildings have manually set "killedLeavings" that don't use the automatic calculation. For crashed ship parts, per the xml, destroying them should yield 4 steel slag chunks + the 60 steel, 10 plasteel, 1 adv comp, 1 comp you report.  
  
Wrt the button, its a bug either way as it should either not be there at all OR should activate at some point AND/OR should not say to defeat the "mech cluster" and state some other condition. Try testing it without royalty enabled and see if anything changes. (new colony, and use do incident in dev mode, so you don't have to damage an existing save).  
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Wrt the button, its a bug either way as it should either not be there at all OR should activate at some point AND/OR should not say to defeat the "mech cluster" and should instead state some other condition. Try testing it without royalty enabled and see if anything changes. (new colony, and use do incident in dev mode, so you don't have to damage an existing save).  
  
 
iirc only ship chunks, not crashed ship parts, are meant to be deconstructable, but I can't say for sure. Things change over time.
 
iirc only ship chunks, not crashed ship parts, are meant to be deconstructable, but I can't say for sure. Things change over time.