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== Real time ==
 
== Real time ==
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{{Rewrite|reason=Thie math doesn't match between tables, different by a factor > x80!*.  This is too far off to be of any real use. <br> (* The first table shows "60 ticks = 1.44 minutes", so <u>1 tick = 1.44 seconds</u>. The Technical table states that "<u>1 tick = 1/60 (.0167) second</u>"'Which is correct (if either)? }}
 
Time in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 2,500 ticks to one in-game hour. The play speed controls add multipliers to both of these numbers.
 
Time in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 2,500 ticks to one in-game hour. The play speed controls add multipliers to both of these numbers.
  
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!
 
!
 
! Ticks
 
! Ticks
! Time
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! Game Time
 
|-
 
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| 1 tick || 1 tick || 1/60th second
 
| 1 tick || 1 tick || 1/60th second

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