Difference between revisions of "Textiles"

From RimWorld Wiki
Jump to navigation Jump to search
(→‎Growable Textiles: Added in-game description for Cloth.)
(Corrected category.)
(20 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<noinclude>{{Resources_Nav}}</noinclude>
+
<!--Top Nav Box-->
{{TOCright}}<includeonly>{{Main Article | Textiles }}</includeonly>
+
{| align=center
 +
| {{Resources_Nav}}
 +
|}
 +
<hr>
 +
<!-- End of Nav -->
 +
</noinclude>
  
<noinclude>
+
'''Textiles''' is a material that includes fabrics and leathers.
== Growable Textiles ==
+
 
{{Item
+
''For fabrics see: [[Fabrics]].''
| name        = Cloth
+
 
| image      = Cloth.png
+
''For leathers see: [[Leather]].''
| description = Cloth woven from organic fibers.
+
 
| information = Can be grown by planting the cotton plant. Is used for creating clothes at the tailoring bench. Can also be used to make carpet flooring (after being researched).
+
== Material Effects ==
}}
+
List of material effects for fabrics and leathers. [[Clothing]] items have stats that are modified by the material they're made of.
{{Item
+
{{#ask: [[Category: Textile]]
| name        = Devilstrand
+
| ?Armor - Sharp Factor
| image      = Devilstrand Cloth.png
+
| ?Armor - Sharp Offset
| description = ''Game Description Needed''
+
| ?Armor - Blunt Factor
| information = Devilstrand is obtained by planting it in a growing area, or through random drops. It is a genetically engineered mushroom, which produces a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally being better and more valuable overall than cloth and leather. Devilstrand takes 49(Gravel) 43(Soil) 37(Rich soil) 28(Hydroponics basin) days to grow before being able to be harvested. As this is even longer than it takes to grow most trees, you should plant it early and in large amounts.
+
| ?Armor - Blunt Offset
 +
| ?Armor - Heat Factor
 +
| ?Armor - Heat Offset
 +
| ?Armor - Electric Factor
 +
| ?Armor - Electric Offset
 +
| ?Insulation - Cold Factor
 +
| ?Insulation - Heat Factor
 +
| ?Market Value Base
 +
| ?Market Value Factor
 +
| link = subject
 +
| limit = 100
 +
| mainlabel=Name
 
}}
 
}}
  
== Imported Textiles ==
+
<!--==Properties==
{{Item| name        = Synthread
+
{{#ask: [[Category: Textile]]
| image      = Synthread.png
+
| ?Beauty Factor
| description = ''Game Description Needed''
+
| ?Beauty Offset
| information = Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on the three base colonists is a Synthread T-Shirt and Pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing Synthread apparel, as well.
+
| ?Flammability Factor
}}
+
| ?Max Health Factor
{{Item
+
| ?Melee Cooldown Factor
| name        = Hyperweave
+
| ?Work To Make Factor
| image      = Hyperweave.png
+
| ?Work To Make Offset
| description = ''Game Description Needed''
+
}}-->
| information = Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.
+
 
}}
+
[[Category:Material]]
</noinclude>
 

Revision as of 16:07, 2 February 2017

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted Resources Exotic Items Food Medical Items Materials Textiles


Textiles is a material that includes fabrics and leathers.

For fabrics see: Fabrics.

For leathers see: Leather.

Material Effects

List of material effects for fabrics and leathers. Clothing items have stats that are modified by the material they're made of.

NameArmor - Sharp FactorArmor - Sharp OffsetArmor - Blunt FactorArmor - Blunt OffsetArmor - Heat FactorArmor - Heat OffsetArmor - Electric FactorArmor - Electric OffsetInsulation - Cold FactorInsulation - Heat FactorMarket Value BaseMarket Value Factor
Alpaca wool0.3601.130163.8
Bearskin1.120.241.520203.4
Birdskin0.670.141.510101.8
Bison wool0.3601.126122.7
Bluefur0.810.241.520162.3
Camelhide0.810.241.516242.3
Chinchilla fur0.670.141.530166.5
Cloth0.3600.1818181.5
Devilstrand1.40.36320245.5
Dog leather0.810.241.514162
Dread leather1.270.241.520123.5
Elephant leather1.120.241.514122.42
Fabrics
Foxfur0.810.211.520163.5
Guinea pig fur0.670.141.538185
Heavy fur1.240.241.530143.3
Human leather0.640.241.512124.2
Hyperweave20.542.8826269
Leathers
Lightleather0.540.141.512121.9
Lizardskin0.810.271.512122.1
Megasloth wool0.801.134122.7
Muffalo wool0.3601.128122.7
Panthera fur0.930.241.516243
Patchleather0.450.190.9991.5
Pigskin0.640.241.512121.9
Plainleather0.810.241.516162.1
Rhinoceros leather1.290.241.514144.2
Sheep wool0.3601.126102.7
Synthread0.940.260.922224
Thrumbofur2.080.361.5342214
Wolfskin1.020.241.524163
Wool