Difference between revisions of "Textiles"

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'''Textiles''' is a material that includes fabrics and leathers.
== Growable Textiles ==
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{{Item
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''For fabrics see: [[Fabrics]].''
| name        = Cloth
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| image      = Cloth.png
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''For leathers see: [[Leather]].''
| description = ''Game Description Needed''
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| information = Can be grown by planting the cotton plant. Is used for creating clothes at the tailoring bench. Can also be used to make carpet (after being researched).
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== Material Effects ==
}}
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List of material effects for fabrics and leathers. [[Clothing]] items have stats that are modified by the material they're made of.
{{Item
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{{#ask: [[Category: Textile]]
| name        = Devilstrand
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| ?Armor - Sharp Factor
| image      = Devilstrand Cloth.png
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| ?Armor - Sharp Offset
| description = ''Game Description Needed''
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| ?Armor - Blunt Factor
| information = Devilstrand is grown by being planted in a growing area. It is a genetically engineered mushroom, which produces a high quality silk net. It's name is from the greed it inspires in people. It is a extremely strong fabric. Being generally better than cotton and leather. It takes 49(Gravel) 43(Soil) 37(Rich soil) 28(hydroponics basin) days to grow before being able to be harvested.
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| ?Armor - Blunt Offset
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| ?Armor - Heat Factor
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| ?Armor - Heat Offset
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| ?Armor - Electric Factor
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| ?Armor - Electric Offset
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| ?Insulation - Cold Factor
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| ?Insulation - Heat Factor
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| ?Market Value Base
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| ?Market Value Factor
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| link = subject
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| limit = 100
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| mainlabel=Name
 
}}
 
}}
  
== Imported Textiles ==
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<!--==Properties==
{{Item| name        = Synthread
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{{#ask: [[Category: Textile]]
| image      = Synthread.png
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| ?Beauty Factor
| description = ''Game Description Needed''
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| ?Beauty Offset
| information = Space age fabric. Cannot be grown, only aquired by trading. The starting gear on the three base colonists is a Synthread T-Shirt and Pants.
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| ?Flammability Factor
}}
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| ?Max Health Factor
{{Item
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| ?Melee Cooldown Factor
| name        = Hyperweave
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| ?Work To Make Factor
| image      = Hyperweave.png
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| ?Work To Make Offset
| description = ''Game Description Needed''
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}}-->
| information = ''More information Needed''
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}}
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[[Category:Material]]
</noinclude>
 

Revision as of 16:07, 2 February 2017

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted Resources Exotic Items Food Medical Items Materials Textiles


Textiles is a material that includes fabrics and leathers.

For fabrics see: Fabrics.

For leathers see: Leather.

Material Effects

List of material effects for fabrics and leathers. Clothing items have stats that are modified by the material they're made of.

NameArmor - Sharp FactorArmor - Sharp OffsetArmor - Blunt FactorArmor - Blunt OffsetArmor - Heat FactorArmor - Heat OffsetArmor - Electric FactorArmor - Electric OffsetInsulation - Cold FactorInsulation - Heat FactorMarket Value BaseMarket Value Factor
Alpaca wool0.3601.130163.8
Bearskin1.120.241.520203.4
Birdskin0.670.141.510101.8
Bison wool0.3601.126122.7
Bluefur0.810.241.520162.3
Camelhide0.810.241.516242.3
Chinchilla fur0.670.141.530166.5
Cloth0.3600.1818181.5
Devilstrand1.40.36320245.5
Dog leather0.810.241.514162
Dread leather1.270.241.520123.5
Elephant leather1.120.241.514122.42
Fabrics
Foxfur0.810.211.520163.5
Guinea pig fur0.670.141.538185
Heavy fur1.240.241.530143.3
Human leather0.640.241.512124.2
Hyperweave20.542.8826269
Leathers
Lightleather0.540.141.512121.9
Lizardskin0.810.271.512122.1
Megasloth wool0.801.134122.7
Muffalo wool0.3601.128122.7
Panthera fur0.930.241.516243
Patchleather0.450.190.9991.5
Pigskin0.640.241.512121.9
Plainleather0.810.241.516162.1
Rhinoceros leather1.290.241.514144.2
Sheep wool0.3601.126102.7
Synthread0.940.260.922224
Thrumbofur2.080.361.5342214
Wolfskin1.020.241.524163
Wool