Difference between revisions of "Textiles"

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<noinclude>
 
<noinclude>
 
== Growable Textiles ==
 
== Growable Textiles ==
 
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{{Item
{{Resource
 
 
| name        = Cloth
 
| name        = Cloth
 
| image      = Cloth.png
 
| image      = Cloth.png
| description = Can be grown by planting the cotton plant. Is used for creating clothes at the tailoring bench. Can also be used to make carpet (after being researched).
+
| description = ''Game Description Needed''
 +
| information = Can be grown by planting the cotton plant. Is used for creating clothes at the tailoring bench. Can also be used to make carpet (after being researched).
 
}}
 
}}
 
+
{{Item
{{Resource
 
 
| name        = Devilstrand
 
| name        = Devilstrand
 
| image      = Devilstrand Cloth.png
 
| image      = Devilstrand Cloth.png
| description = Devilstrand is grown by being planted in a growing area. It is a genetically engineered mushroom, which produces a high quality silk net. It's name is from the greed it inspires in people. It is a extremely strong fabric. Being generally better than cotton and leather. It takes 49(Gravel) 43(Soil) 37(Rich soil) 28(hydroponics basin) days to grow before being able to be harvested.
+
| description = ''Game Description Needed''
 +
| information = Devilstrand is grown by being planted in a growing area. It is a genetically engineered mushroom, which produces a high quality silk net. It's name is from the greed it inspires in people. It is a extremely strong fabric. Being generally better than cotton and leather. It takes 49(Gravel) 43(Soil) 37(Rich soil) 28(hydroponics basin) days to grow before being able to be harvested.
 
}}
 
}}
  
 
== Imported Textiles ==
 
== Imported Textiles ==
 
+
{{Item| name        = Synthread
{{Resource
 
| name        = Synthread
 
 
| image      = Synthread.png
 
| image      = Synthread.png
| description = Space age fabric. Cannot be grown, only aquired by trading. The starting gear on the three base colonists is a Synthread T-Shirt and Pants.
+
| description = ''Game Description Needed''
 +
| information = Space age fabric. Cannot be grown, only aquired by trading. The starting gear on the three base colonists is a Synthread T-Shirt and Pants.
 
}}
 
}}
 
+
{{Item
{{Resource
 
 
| name        = Hyperweave
 
| name        = Hyperweave
 
| image      = Hyperweave.png
 
| image      = Hyperweave.png
| description =  
+
| description = ''Game Description Needed''
 +
| information = ''More information Needed''
 
}}
 
}}
 
</noinclude>
 
</noinclude>

Revision as of 10:56, 19 February 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted Resources Exotic Items Food Medical Items Materials Textiles


Growable Textiles

Cloth b.png

Cloth

Cloth woven from organic fibers.

Devilstrand b.png

Devilstrand

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.

Imported Textiles

Synthread b.png

Synthread

Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.

Hyperweave b.png

Hyperweave

Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.