Template:Persona traits

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Persona traits

Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:

Trait name Description Effects Value Exclusivity Commonality
Psychic Hypersensitizer This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held.
Fast mover This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held. Psychic Speed: Movement is sped up by the psychic influence of a wielded weapon. Silver +600 None 1
Hunger pangs This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher. Psychic Hunger: Hunger is increased by the psychic influence of a bonded weapon.
  • +50% hunger rate
Silver -600 None 1
Neural cooling This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second. Assisted neural cooling: Neural heat dissipation is improved by the psychic influence of a bonded weapon.
  • +15% Psychic Entropy Recovery Rate
Silver +500 None 1
Freewielder This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it.
  • Does not bond
Silver 0 1
Jealous This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood. Names's jealousy: My bonded weapon <NAME> is jealous I am using another weapon. I can feel the rage it is screaming into my head.
  • -15 mood
Silver -600 Freewielder 1