Editing Template:Persona Weapon Summary
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<includeonly>=== Persona mechanics === | <includeonly>=== Persona mechanics === | ||
{{Main|Persona weapon}} | {{Main|Persona weapon}} | ||
− | Unbonded persona weapons form a psychic bond with the first pawn that wields them. The bonded weapon cannot then be wielded by any pawn except the one bonded to it, though it can still be [[hauling|hauled]] or carried in any pawns inventory. The exception to this bonding are persona weapons with the | + | Unbonded persona weapons form a psychic bond with the first pawn that wields them. The bonded weapon cannot then be wielded by any pawn except the one bonded to it, though it can still be [[hauling|hauled]] or carried in any pawns inventory. The exception to this bonding are persona weapons with the Freewielder trait, which do not bond at all. A bonded persona weapon must be destroyed for a wielder to bond to another persona weapon. The wielder must die for a bonded weapon to be wielded by another. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can rebond with the weapon. When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]]. |
Each individual persona weapon has a certain combination of traits, listed in [[#Persona traits|persona traits]]. It also has a randomly generated custom name. | Each individual persona weapon has a certain combination of traits, listed in [[#Persona traits|persona traits]]. It also has a randomly generated custom name. | ||
Persona weapons are also superior to their baseline versions in terms of combat.</includeonly><noinclude>{{Documentation}}</noinclude> | Persona weapons are also superior to their baseline versions in terms of combat.</includeonly><noinclude>{{Documentation}}</noinclude> |