Template:Infobox main/doc

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< Template:Infobox main
Revision as of 14:46, 21 July 2016 by Jimyoda (talk | contribs) (Added missing period.)
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Usage

  • Everything is optional for the template to function; however, relevant sections should be filled in for the sake of completeness.
  • You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example)
{{infobox main
|animal/plant/weapon/area/structure/production/security/furniture (used to set color theme)
|additional styles (optional)

|name = Title of the infobox. Defaults to current page name if not specified.
|image = Picture name.(jpg/png)| variables such as size, alt text (optional)
|description = Short description of the item. Recommended to use the description from the in-game info page.
|type = use for main category 
|type2 = use for subcategory (optional)
|placeable = Yes/No
|size = two values, separated by | - (1|2)
|hp = use for objects that have hit points
|beauty = use for beauty

<!-- All pawns (animals, humanoids, mechanoids) -->
|movespeed = base movement speed
|mobdamage = use for base attack damage
|mobdamagetype = damage type (blunt, scratch, bite, etc)
|mobdamage2 = use for secondary attack damage
|mobdamagetype2 = damage type of secondary attack (blunt, scratch, bite, etc)
|mobdamage3 = as above for third attack
|mobdamagetype3 = as above for third attack
|armorblunt = blunt armor rating
|armorsharp = sharp armor rating
|armorheat = head armor rating
|bodysize = required in order to calculate meat yield, leather yields, and carrying capacity
|leathername = use only if leather, skin, or fur is dropped when butchered

<!-- Animals only -->
|manhunter = chance to turn manhunter when attacked (0.00 - 1.00)
|manhuntertame = chance to turn manhunter on a failed taming attempt (0.00 - 1.00)
|hungerrate = base hunger rate
|diet = carnivorous/herbivorous/omnivorous
|lifespan = life expectancy
|trainable = none/simple/intermediate/advanced
|handleskill = minimum handling skill
|wilderness = wilderness level of creature
|milk = amount of milk produced
|milktime = milking interval (days)
|wool = wool amount
|sheartime = shearing interval
|eggsmin = eggs per clutch minimum
|eggsmax = eggs per clutch maximum
|eggtime = egg laying interval
|eggs_avg = eggs per clutch average
|eggs_avg10 = eggs per month average
|gestation = gestation period
|offspring = offspring per birth
|maturityage = age of maturity
|livesin_aridshrubland = yes or <omit>
|livesin_borealforest = yes or <omit>
|livesin_desert = yes or <omit>
|livesin_icesheet = yes or <omit>
|livesin_temperateforest = yes or <omit>
|livesin_tropicalrainforest = yes or <omit>
|livesin_tundra = yes or <omit>

<!-- Plants -->
|time = number of days to grow
|yield = how much food given when harvested
|wood = how much wood given when harvested

<!-- All Weapons -->
|class = neolithic/modern/advanced/mechanoid
|damage = Base weapon damage
|cooldown = use for cooldown time of weapon (in ticks)
|mode = Melee/Single-Shot/Burst
|warmup = How long it takes to aim (in ticks). Set to 0 if melee weapon.

<!-- Ranged Weapons Only -->
|burst = Shots per burst. Set to 1 for single-shot weapons.
|burstticks = Time between bursts (in ticks)
|range = Weapon range
|minrange = Minimum weapon range AKA forced-miss range
|missRadius = Missed shots are forced to land within this radius of the target
|area = Explosive area (in squares)
|velocity = use for projectile velocity
|accuracyTouch = use for touch accuracy 
|accuracyShort = use for short range accuracy 
|accuracyMedium = use for medium range accuracy 
|accuracyLong = user for long range accuracy
|blastRadius = use for blast radius of explosive weapons

<!-- Miscellaneous -->
|power = power generated. Format: + 3600 or - 150
|marketvalue = market value. Format: {{icon|silver|500}}
|buy = Amount of resource to buy or build this item. Format: {{icon|metal|75}} (More info at Template:Icon)
|sell = Amount of resource to sell or deconstruct this item. Format: {{icon|cloth|18}} (More info at Template:Icon)

<!-- Deprecated parameters -->
|info = Removed and replaced with description =.
|walkSpeed = Superseded by moveSpeed
|speed = Superseded by moveSpeed
|accuracy = Superseded by accuracyTouch, accuracyShort, accuracyMedium, and accuracyLong.
|DPS = Removed. Now calculated automatically.
|healthscale = Unused. Would determine hit points for each body part.
|armorelectric = Not currently used.
|armorpoison = Not currently used.
}}


Example #1

Muffalo

"A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed."

Base Stats

Type
AnimalsWild
Market Value
500 Silver

Pawn Stats

Move Speed
3.6 c/s
Health Scale
1.75
Body Size
2.0
Mass - Baby
24 kg
Mass - Juvenile
60 kg
Mass - Adult
120 kg
Carrying Capacity
150 kg
Filth Rate
1
Diet
herbivorous
Life Expectancy
15 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
50%
Minimum Handling Skill
4
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Meat Yield
280 muffalo meat
Leather Yield
80 muffalo leather
Milk Amount
6 milk
Milking Interval
4 days
Wool Amount
100 muffalo wool
Shearing Interval
60 days
Gestation Period
60 days
Offspring Per Birth
1

Melee Combat

Damage
10
Damage Type
blunt

{{infobox main|animal|
|name = Muffalo
|image = Animal Muffalo side.png|200px{{!}}Muffalo
|description = "A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed."
|type = Animals
|type2 = Wild
|bodysize = 2.0
|healthscale = 1.75
|movespeed = 3.6
|mobdamage = 10
|mobdamagetype = blunt
|mobdamageaverage = 10
|leathername = muffalo leather
|woolname = muffalo wool
|wool = 100
|sheartime = 60
|milk = 6
|milktime = 4
|manhunter = 0.0125
|hungerrate =
|diet = herbivorous
|trainable = intermediate
|wildness = 0.5
|handleskill = 3
|gestation = 60
|lifespan = 15
|offspring = 1
|maturityage = 3+
|marketvalue  = 500
|livesin_aridshrubland = true
|livesin_borealforest = true
|livesin_icesheet = true
|livesin_temperateforest = true
|livesin_tundra = true
}}

Example #2

Pistol

Pistol

"Ancient pattern automatic pistol. Weak and short range, but quick."

Base Stats

Type
EquipmentWeapons
Weapon Class
Modern

Ranged Combat

Mode
Single-Shot
Damage
9 dmg
Warm-Up
54 ticks (0.9 secs)
Cooldown
40 ticks (0.67 secs)
Range
24 tile(s)
Accuracy
91% - 71% - 50% - 32%
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
5.74 (Expression error: Unexpected / operator.)

{{infobox main|weapon|pull-left
|name = Pistol
|image = Pistol.png|Pistol
|type = Equipment{{!}}Equipment
|type2 = Weapons{{!}}Weapons
|description = "Ancient pattern automatic pistol. Weak and short range, but quick."
|class = Modern
|damage = 9
|range = 24
|accuracyTouch = 91
|accuracyShort = 71
|accuracyMedium = 50
|accuracyLong = 32
|mode = Single-Shot
|warmup = 54
|cooldown = 40
|burst = 1
|DPS = DPS
|velocity = 55
|sell = {{icon|silver|200}} 
}}