Difference between revisions of "Template:Define"

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Line 29: Line 29:
 
| Draw Gui Overlay = {{{draw gui overlay|}}}
 
| Draw Gui Overlay = {{{draw gui overlay|}}}
 
| E Type = {{{e type|}}}
 
| E Type = {{{e type|}}}
 +
| Eat Effect = {{{eat effect|}}}
 
| Equipment Type = {{{equipment type|}}}
 
| Equipment Type = {{{equipment type|}}}
 
| Equipped Angle Offset = {{{equipped angle offset|}}}
 
| Equipped Angle Offset = {{{equipped angle offset|}}}
Line 44: Line 45:
 
| Max Health Base = {{{max health base|}}}
 
| Max Health Base = {{{max health base|}}}
 
| Max Health Factor = {{{max health factor|}}}
 
| Max Health Factor = {{{max health factor|}}}
 +
| Max Num To Ingest At Once = {{{max num to ingest at once|}}}
 
| Medical Potency Base = {{{medical potency base|}}}
 
| Medical Potency Base = {{{medical potency base|}}}
 
| Melee Blunt Damage Base = {{{melee blunt damage base|}}}
 
| Melee Blunt Damage Base = {{{melee blunt damage base|}}}
Line 50: Line 52:
 
| Melee Damage Base = {{{melee damage base|}}}
 
| Melee Damage Base = {{{melee damage base|}}}
 
| Melee Sharp Damage Base = {{{melee sharp damage base|}}}
 
| Melee Sharp Damage Base = {{{melee sharp damage base|}}}
 +
| Nutrition = {{{nutrition|}}}
 
| Parent Name = {{{parent name|}}}
 
| Parent Name = {{{parent name|}}}
 
| Path Cost = {{{path cost|}}}
 
| Path Cost = {{{path cost|}}}
Line 61: Line 64:
 
| Social Properness Matters = {{{social properness matters|}}}
 
| Social Properness Matters = {{{social properness matters|}}}
 
| Sound Drop = {{{sound drop|}}}
 
| Sound Drop = {{{sound drop|}}}
 +
| Sound Eat = {{{sound eat|}}}
 
| Sound Impact Stuff = {{{sound impact stuff|}}}
 
| Sound Impact Stuff = {{{sound impact stuff|}}}
 
| Sound Interact = {{{sound interact|}}}
 
| Sound Interact = {{{sound interact|}}}
 
| Stack Limit = {{{stack limit|}}}
 
| Stack Limit = {{{stack limit|}}}
 
| Stuff Adjective = {{{stuff adjective|}}}
 
| Stuff Adjective = {{{stuff adjective|}}}
 +
| Taste = {{{taste|}}}
 
| Tech Level = {{{tech level|}}}
 
| Tech Level = {{{tech level|}}}
 
| Thing Class = {{{thing class|}}}
 
| Thing Class = {{{thing class|}}}

Revision as of 12:38, 21 March 2015

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