Difference between revisions of "Template:Define"

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<includeonly>
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<includeonly>{{#set:
{{#set:
 
 
   Kind ={{{category|Unknown}}}
 
   Kind ={{{category|Unknown}}}
 
| Color =rgb{{{color|}}}
 
| Color =rgb{{{color|}}}
| image =[[Image:{{{image|{{BASEPAGENAME}}}}}|64px]]
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| Image =[[File:{{{image|{{BASEPAGENAME}}}}}.png]]
 
}}{{#set:
 
}}{{#set:
 
| Accuracy (Long) Base ={{{accuracy (long) base|}}}
 
| Accuracy (Long) Base ={{{accuracy (long) base|}}}
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| Market Value Base ={{{market value base|}}}
 
| Market Value Base ={{{market value base|}}}
 
| Market Value Factor ={{{market value factor|}}}
 
| Market Value Factor ={{{market value factor|}}}
| Mass Base={{{mass|{{#switch:{{BASEPAGENAME}}|{{Define/Mass|page}}|#default={{#switch:{{{1}}}|{{Define/Mass|category}}}}}}}}}
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<!-- The following function is broken, disabling until it's fixed or deleted.
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| Mass Base={{{mass|{{#switch:{{BASEPAGENAME}}|{{Define/Mass|page}}|#default={{#switch:{{{1}}}|{{Define/Mass|category}}}}}}}}}
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-->
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| Mass Base={{{mass|}}}
 
| Max Hit Points Base ={{{max hit points base|}}}
 
| Max Hit Points Base ={{{max hit points base|}}}
 
| Max Hit Points Factor ={{{max hit points factor|}}}
 
| Max Hit Points Factor ={{{max hit points factor|}}}
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| Visual Size Range Max ={{{visual size range max|}}}
 
| Visual Size Range Max ={{{visual size range max|}}}
 
| Visual Size Range Min ={{{visual size range min|}}}
 
| Visual Size Range Min ={{{visual size range min|}}}
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| Volume = {{{volume|}}}
 
| Walk Speed ={{{walk speed|}}}
 
| Walk Speed ={{{walk speed|}}}
 
| Wild Cluster Radius ={{{wild cluster radius|}}}
 
| Wild Cluster Radius ={{{wild cluster radius|}}}
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| Work To Build Factor ={{{work to build factor|}}}
 
| Work To Build Factor ={{{work to build factor|}}}
 
| Work To Build Offset ={{{work to build offset |}}}
 
| Work To Build Offset ={{{work to build offset |}}}
}}{{ {{{1}}} }}
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}}{{ {{{1}}} }}</includeonly><noinclude>
</includeonly>
 
<noinclude>
 
 
{{documentation}}
 
{{documentation}}
 
</noinclude>
 
</noinclude>

Revision as of 03:59, 22 January 2021

Documentation icon Template documentation[view] [edit] [history] [purge]

Description

This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in Template:Infobox/Thing. It's usage is just like other Infobox templates, but for the first parameter you have to type either Drug, Medicine, Material, Meal, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect on the infobox.

Keywords

base = write in decimal form about a base stat.
factor = how many times your item affects something, eg. 2.5 would show on the Infobox: 2.5x
offset = add a + or - to say how much using this item will offset a stat

Detailed Usage

{{Define | (Drug/Medicine/Material/Meal/Textile/Exotic Item)
| category = Category of the item.
| image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name.
| accuracy (long) base = 
| accuracy (medium) base = 
| accuracy (short) base =
| accuracy (touch) base =
| armor - (blunt/sharp) base = no prefix or suffix
| armor - (blunt/electric/heat/sharp) factor/offset = x prefix
| beauty base/factor/offset =
| blood filtration factor/offset = 
| blood pumping factor/offset = 
| breathing factor/offset = 
| consciousness factor/offset =
| days to rot = (base)
| description = the description in-game about the object
| deterioration rate base =
| door opening speed factor =
| equipped angle offset =
| flammability base/factor =
| global work speed offset =
| hearing factor/offset =
| hunger factor/offset = 
| insulation - cold factor =
| insulation - heat factor = 
| joy offset =
| manipulation factor/offset =
| market value base/factor =
| mass = (base)
| max hit points base = 
| max hit points factor =
| maximum comfortable temperature base =
| medical potency base =
| melee blunt damage base =
| melee cooldown base/factor =
| melee damage base =
| melee sharp damage base =
| metabolism factor/offset =
| minimum comfortable temperature base =
| move speed base =
| moving factor/offset =
| pain factor/offset =
| ranged cooldown base =
| rest effectiveness factor =
| rest factor/offset=
| sell price multiplier base =
| sight factor/offset =
| stack limit = 
| talking factor/offset =
| taste =
| type = 
| type2 = 
| target hit chance factor =
| work to make base/factor/offset =
| work to build factor/offset =
}}