Difference between revisions of "Temperature"

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Revision as of 23:43, 31 May 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Schedule Assign Animals Wildlife Research Quests World History Factions Menu
Architect Menu Orders Zone Structure Production Furniture Power Security Misc Floors Recreation Ship Temperature Special Ideology (Buildings) Biotech (Buildings)

Template:Item infobox
Template:Item infobox Template:Item infobox

Temperature can control and dictate every action of a colony. In many biomes temperature can reach some extreme highs and lows. Temperature also plays a major role and is affected by many things in world generation. The temperature in the outdoors stay fairly consistent and and can easily be the output for any cooler. Temperature can be controlled and even used as a weapon for any player with adequate power to burn in a raid.

Temperature equalizes through roof and walls. Unroofed areas always have the same temperature, even if only one tile is unroofed. Double-walls slow temperature equalization.

Management

Temperature can be a problematic thing in some places. It can, however, be managed quite simply, if you have the power. There are only two ways to manage temperature: the cooler and the heater.

Cooler

The cooler is used to lower the temperature of a room. It has two states of power consumption: low and high. In its low state, the cooler produces no heat or cold but still requires 20 W. It can be used to lower the temperature of a room to a likeable 70 degrees Fahrenheit in the summer or create a walk-in freezer for your food. In the desert or rainforest it is a necessity for any base.

Heater

The heater is a device that can be used to raise the temperature in a room.

Vent

A vent allows transfer of temperature and gases from one room to another.

Effects

Temperature plays a major role in any game. Some biomes can get so hot or cold that colonists can get hypothermia or heat stroke and die. Temperature can have useful effects in the right situations.

Ailments

Some extreme temperatures can cause health affects to your colonists.

Extreme Heat

In extremely hot areas, colonists can, and likely will, receive health problems such as burns and heatstroke. Burns do long-term damage to a colonists external parts while heat stroke causes permanent (confirmation needed) to any and sometimes all parts of a pawn's body.