Difference between revisions of "Techprof subpersona core"

From RimWorld Wiki
Jump to navigation Jump to search
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{stub}}{{Infobox main|exotic
+
{{Infobox main|exotic
 
| name = Techprof subpersona core
 
| name = Techprof subpersona core
 
| image = Techprof subpersona core.png
 
| image = Techprof subpersona core.png
Line 5: Line 5:
 
<!-- Base Stats -->
 
<!-- Base Stats -->
 
| type = Exotic item
 
| type = Exotic item
 +
| tech level = Ultra
 
| hp = 100
 
| hp = 100
 
| deterioration = 0
 
| deterioration = 0
Line 11: Line 12:
 
| flammability = 0
 
| flammability = 0
 
| stack limit = 1  
 
| stack limit = 1  
| path cost = 15
+
| path cost = 14
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = TechprofSubpersonaCore
 
| defName = TechprofSubpersonaCore
Line 17: Line 18:
 
| always haulable = true
 
| always haulable = true
 
| label = techprof subpersona core
 
| label = techprof subpersona core
| tech level = spacer
 
 
| use hit points = true
 
| use hit points = true
 
}}
 
}}
Line 33: Line 33:
  
 
== Analysis ==
 
== Analysis ==
 +
{{Stub|section=1|reason=Value proposition, selection strategies etc}}
 
This can be used to quickly complete a long research such as the spaceship research, or can be used in an emergency to complete mortars or gun crafting.
 
This can be used to quickly complete a long research such as the spaceship research, or can be used in an emergency to complete mortars or gun crafting.
  

Latest revision as of 09:39, 15 January 2024

Techprof subpersona core

Techprof subpersona core

A small AI core housing a low-grade subpersona specialized in teaching technology. When used, the AI will teach you the technology you're currently researching, instantly and for free. Can only be used once.

Base Stats

Type
Exotic item
Tech Level
Ultra
Market Value
1000 Silver
Stack Limit
1
HP
100
Deterioration Rate
0
Flammability
0%
Path Cost
14
Technical
defName
TechprofSubpersonaCore


A techprof subpersona core instantly completes the current research project when used.

Acquisition[edit]

Techprof subpersona cores cannot be crafted nor bought from traders. Instead they can be acquired as a reward for performing quests. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a core in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.

They can also rarely be found in ancient shrines.

Summary[edit]

Techprof subpersona cores can be used to instantly complete the research project that is currently selected for research by selecting a colonist, right-clicking the device, and selecting 'Use techprof subpersona core'.

Note that this only works on research projects that could otherwise research. Research without either the necessary prerequisites or techprints cannot be completed instantly using the core.

Analysis[edit]

This can be used to quickly complete a long research such as the spaceship research, or can be used in an emergency to complete mortars or gun crafting.

Version history[edit]

  • 0.18.1722 - Added.
  • Beta 19 - No longer finishes a random research project, now completes the currently selected research project.